If you have yet to fully explore the Cartel Market, you might have some questions about what’s it in, how much it costs and if it’s worth it. While each player is different and what is worth it to one player can vary with another, it does pay to do a little research into what you can get. So here’s an overview guide of the items in the Cartel Market available for purchase.
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Cartel Packs
There are two types of cartel packs that you can purchase and they contain an assortment of the goods and crafting materials. In addition to these, you can receive some very rare bonus items that you can’t find anywhere else.
Crime Lord’s Cartel Packs– for 360 CCs, you’re guaranteed to receive two rare bonus items and you have a chance to get a super rare one. You’ll also receive one boost item that can be used for Experiences or Social points. The packs contain one companion gift and one crafting material of prototype quality or better. You have a better chance of receiving the super rare bonus items in these packs than you would if you buy the Black Market Cartel Packs.
Here is a list of items found in the different Crime Lord Cartel Packs:
- Spymaster
- Overlord’s Command Throne
- Trailblazer
- Covert Torso Energy Armor
- Mask of Nihilus
- Ubrikki Sand Devil
- Longspur Elite
- Rendili Nightshade
- Ubrikki Crimson Claw
- Rangehunter EE-1 Carbine Rifle
- Elegant Loungewear
- Tythonian Force-Master’s Lightsaber
- Lhosan Manta
- Devastator’s Double-Bladed Lightsaber
- Max-Tac Precision Sniper Rifle
- Golden skinned VrbletFire-bellied Vrblet
- Green backed Vrblet
- Pink Purple crystal
- White Crystal
- Slate Mouse Horranth
- Mountain Lizardbat
- Golden Lizardbat
- Red-Backed Gizka
- Low-atmosphere Miniprobe
- Banners for the Imperial and Republic
- Red Glowing Eyes
- Golden Glowing Eyes
- The Title of “The Crime Lord”
- Credit Boom
- Ball Toss Satele Shan Holostatue
- Cartel Collector
- Darth Malgus Holostatue
- Ruddyscale Kowakian Monkeylizard
Black Market Cartel Packs– sell for 180 CCs and they contain one rare bonus item. You also have the chance to receive a super rare item, one boost item for Experiences or Social points and one companion gift of prototype quality or better.
Cosmetic Items
The Carbonite Chamber– sells for 720 CCs and you can put your character in it when you’re not in combat to heal him. It’s a nifty item to have around.
The Ivory Mouse Horranth– sells for 240 CCs and it’s used to summon a Horranth Ivory Mouse Mimi-pet to follow you around. While he is very friendly, he only observes you and he won’t help you in combat.
The Rancor Holo-Replica– sells for 180 CCs. It will create a Rancor Holo-Replica for a short time and it is not consumed when used.
The Longspur Sportster– sells for 720 CCs and you’ll need to be a level 10 to purchase one. It is a Cartel Market exclusive item. It has an unusual gray, white and pink color. It includes the Legacy Park- Speeder Pilot I that increases your movement according to your piloting skills.
Unlocks
Authorization: Artifact Equipment– sells for 1200 CCs per character or 2700 CCs for your account and it allows you to equip and use most of the Artifact quality gear and item modifications. It applies to both the story and the PvP equipment.
Authorization: Event Equipment Requisition– sells for 175 CCs per character or 400 CCs for your account and it allows you to equip and then use items that are related to events within the game that become available occasionally.
Authorization: Crew Member Appearance– sells for 325 CCs per character or 725 CCs for your account and it lets you change the way your companion looks by allowing you to equip Companion Customization items.
Access Authorization: Section X– sells for 600 CCs per character or 1350 CCs for your account. It grants access to a new area called Section X, which is a level 50 area. Once there you can acquire a new companion called the droid HK-51.
Unlock: Guild Bank Access– sells for 600 CCs per character or 1350 CCs for your account and it gives you immediate access to your Guild’s Bank.
Unlock: Cargo Hold Access– sells for 475 CCs per character or 1050 CCs for your account and it unlocks your ship’s cargo hold so you gain storage for 80 items. You can access the Cargo Hold from the Fleet or your ship.
Unlock: 10 Galactic Trade Network Sale Slots– sells for 125 CCs per character or 280 CCs for your account and it gives you a 10 additional Sale Slots when using the Galactic Trade Network. You are allowed to use it 5 times for a total of 50 Sale Slots.
Unlock: Additional Cargo Bay– sells for 475 CCs per character or 1050 CCs for your account and it gives you an additional 80 items storage capacity by adding an additional bay to your Ship’s Cargo Hold. Before you can use it, you’ll need access to your Cargo Hold.
Unlock: Inventory Module– sells for 175 CCs per character or 390 CCs for your account and it increases your inventory by 10 slots. When used immediately it gives you addition space up to 80 slots.
Unlock: Additional Quickbar– sells for 250 CCs per character or 540 CCs for your account and it unlocks 6 Quick Bars that you have access to immediately.
Legacy Perk: Improved Speeder Piloting I– sells for 475 CCs and players must be a level 10. It unlocks the corresponding item within your Legacy. Normally available for subscribers at level 15 and FTP players at level 25 this ability increases your speed up to 90 % while on a Speeder.
Legacy Perk: Improved Speeder Piloting II– sells for 225 CCs and players must be a level 25. It unlocks the corresponding item within your Legacy. Normally available for subscribers at level 30 and FTP players at level 40 this ability increases your speed up to 100% while on a Speeder.
Legacy Perk: Improved Speeder Piloting III– sells for 225 CCs and players must be a level 35. It unlocks the corresponding item within your Legacy. Normally available for subscribers at level 40 and FTP players at level 50 this ability increases your speed up to 110% while on a Speeder.
Unlock: Crew Skill Slot– sells for 420 CCs per character or 945 CCs for your account and it gives you the maximum number of Crew Skill slots.
Each of the following Legacy Unlocks sells for 600 CCs and they require a Legacy and player level of 10. Each one unlocks the corresponding item in your Legacy and the species option for every player during character creation.
- Legacy Unlock:Rattataki
- Legacy Unlock:Miraluka
- Legacy Unlock:Zabrak
- Legacy Unlock: Chiss
- Legacy Unlock: Sith Pureblood
- Legacy Unlock: Cyborg
- Legacy Unlock:Twi’lek
- Legacy Unlock: Mirialan
Once you purchase any one of following Customization Control items, you automatically have access to it once you subscribe.
- Display Legacy Name– sells for 100 CCs per character or 200 CCs for your account
- Hide Head Slot– sells for 350 CCs per character or 775 CCs for your account
- Display Titles– sells for 100 CCs per character or 200 CCs for your account
- Unify Colors– sells for 350 CCs per character or 775 CCs for your account
Equipment
All of the equipment below shares appearance for both factions. Each of the following crystals sell for 900 CCs, they require players to be a level 35 and each color crystal is exclusive to the cartel market.
- Advanced Orange-Yellow War Hero’s Crystal- gives you +41 expertise
- Advanced Orange-Yellow Eviscerating Crystal- gives you +41 crit rating
- Advanced Orange-Yellow Hawkeye Crystal- gives you +41 crit power
- Advanced Orange-Yellow Indestructible Crystal- gives you +41 endurance
The following Armor Sets sells for 1200 CCs and they require a level 31. They can be worn by any class and each set contains a Helmet, Boots, Chest piece, Gloves and Leggings and the armoring has a false tooltips so it is not locked.
- Investigator’s Armor set– has removable modifications that are specific to the Force users. Total stats include +105 power, +228 endurance and +196 willpower.
- Outlaw’s Armor set– has removable modifications specific to the Agent and Smuggler damage dealers. Total stats include +105 power, +224 endurance and +198 cunning.
- Destroyer’s Armor set– has removable modifications specific to the melee damage dealers. Total stats include +105 power, +224 endurance and +198 strength.
- Noble Commander’s Armor set– has removable modifications specific to the Force users. Total stats include +105 power, +228 endurance and +196 willpower.
- CZ-13k Guerrilla Armor set– has removable modifications specific to the Bounty Hunter and Trooper damage dealers. Total stats include +105 power, +212 endurance and +210 Aim.
- Pathfinder’s Armor set– has removable modifications specific to the Melee damage dealers. Total stats include +105 power, +224 endurance and +198 strength.
- MA-44 Combat Armor set– has removable modifications specific to the Bounty Hunter and Trooper damage dealers. Total stats include +105 power, +212 endurance and +210 Aim.
- X-3 Techmaster’s Armor Set– has removable modifications specific to the Agent and Smuggler damage dealers. Total stats include +105 power, +224 endurance and +198 cunning.
Each of the following equipment sells for 150 CCs and requires players to be a level 15 and any class can wear each of them. They each have an adaptive chest piece with removable modifications specific to certain classes.
- Street Slicer’s Longcoat– specific to the Agent and Smuggler damage dealers
- Dark Initiate’s Robe– specific to the Force Users
- CZ-5 Armored Assault Harness– specific to the Bounty Hunter and Trooper damage dealers
- Sabertist’s Body Armor– specific to the Melee damage dealers
- Redeemer’s Harness– specific to the Force Users
- Outrider’s Flight Jacket– specific to the Agent and Smuggler damage dealers
- Wayfarer’s Robe– specific to Melee damage dealers
- MA-35 Forward Ops Chestplate– specific to Bounty Hunter and Trooper damage dealers
Each of the following equipment sells for 325 CCs and requires players to be a level 43 and any class can wear each of them. They each have an adaptive chest piece with removable modifications specific to certain classes.
- CZ-27k Stealth Ops Suit– specific to the Agent and Smuggler healers
- CZ-18x Avalanche Chestplate– specific to the Trooper and Bounty Hunter tanks
- Dire Eliminator’s Chestguard– specific to the melee tank players
- Dire Overlord’s Vestments– specific to damage dealers using the force
- Dire Taskmaster’s Robe– specific to damage dealers using the force
- Dire Warmaster’s Body Armor– specific to tank players using the force
- Emergency Responder’s Overcoat– specific to the Agent and Smuggler healers
- Guard Captain’s Chestplate– specific to the Trooper and Bounty Hunter healers
- Honored Champion’s Robe– specific to tanks using melee and the force
- Honored Master’s Vestments– specific to damage dealers using melee and the force
- Honored Saberist’s Harness– specific to the Melee damage dealers
- Honored Adept’s Shroud– specific to the melee tank players
- MA-53 Overwatch Chestplate– specific to the Trooper and Bounty Hunter tanks
- MA-52 Med-Tech Chestplate– specific to the Trooper and Bounty Hunter healers
Garmorrean Axe– sells for 350 CCs and you are required to have Vibrosword weapon proficiency to use it. You can modify it using item modifications and it gives players a total stats of +51 Force Power.
Consumables
There are several items referred to as consumables that you can buy at the Cartel Market. Here is a list of these and how much they cost:
- Minor Valor Boost– sells for 30 CCs and it gives you a 25% boost of Valor for one hour but it will not stack with other Valor Boost consumables.
- Major Valor Boost 50– sells for 50 CCs and it gives you a 25% boost of Valor for three hours but it will not stack with other Valor Boost consumables.
- Weekly Pass: Space Missions– sells for 240 CCs and it gives you full access to Space Missions for 7 days.
- Weekly Pass: Flashpoints– sells for 240 CCs and it gives you access to the loot that drops in Flashpoints when you have already reached you limit for the week and it last for 7 days.
- Weekly Pass: Warzones– sells for 240 CCs and it gives you unlimited access to the Warzones for 7 days.
- Weekly Pass: Operations– sells for 240 CCs and it unlocks operations for 7 days.
- 5-Pack: Major Experience Boost– sells for 480 CCs and this is a multi-pack that consists of 5 different boosts but you only pay for 4.
- Quick Travel/single use– sells for 90 CCs and it will not trigger the cooldown of your Quick Travel ability.
- Fleet Pass/single use– sells for 90 CCs and it will not trigger the cooldown of Emergency Fleet Pass. In addition, it’s for subscribers only.
- Medical Probes– sells for 500 CCs and it includes Medical Probes that allow you to recover when you’re in the field.
- Major Experience Boost– sells for 120 CCs and it gives you a 25% boost to the experience you gain for 3 hours so you can level faster.
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