Patch notes

1.1.5a Patch Notes – 3/13/2012

BioWare had a small patch for us today at the weekly maintenance. Nothing major, but check it out below: Companion Characters Bowdaar Resolved an issue that could occasionally prevent Bowdaar from being granted as intended. Players who had not been granted Bowdaar will now have their companion. Missions and NPCs Missions Imperial Thus, Always, To Tyrants: Leaving The Tyrant by using the Fleet Pass will no longer cause both bulkhead doors on the Security Deck to become locked.

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1.1.5 Patch Notes — 3/6/2012

BioWare took the servers down for scheduled Maintenance today. At the same time they launched patch 1.1.5. While this patch is nothing compared to the monster that patch 1.2 looks like it’s going to be, it still brings many new fixes to the game. Check it out below: General Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6). Classes and Combat General Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended. Sith Warrior The French version of the “Darth” title is now correct. Flashpoints and Operations Operations General Bosses in Operations now drop the correct amount of loot when the group is using the…

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1.1.4 Patch Notes — 2/22/2012

BioWare patched the game a day later then normal this time. We are all used to patches coming on Tuesdays, but for some reason the company chose today to bring the game up to version 1.1.4. Here are the full patch notes: General The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report. Classes and Combat General Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player. Imperial Agent Operative Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill….

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1.1.3 Patch Notes — 2/14/2012

It’s Tuesday and BioWare have once again had their weekly server maintenance. Servers are back up now -way earlier then promised for the 3 week in a row. You can check out the latest patch notes below. Classes and Combat General Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%. Bounty Hunter Mercenary Arsenal Stabilizers: Correctly adds pushback resistance to Unload. Trooper Commando Gunnery Steadied Aim: Correctly adds pushback resistance to Full Auto. Companion Characters General Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them. Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation. If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion. Crew…

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1.1.2 Patch Notes — 2/7/2012

Here are todays patchnotes. This patch fixes SO many issues like the Rakata weapons wich are now a correctly rated 140 – so finally time for a weapon upgrade. There are also a few “but why” updates in the patch, like this one: “Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.” – WHY? Anyways. Check it out below: Classes and Combat Combat Ability Responsiveness Further improved response time for ability activation requests, especially in low-framerate situations. The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete. Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player’s client. The display of the floating text from instant healing…

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1.1.1 Patch Notes — 1/31/2012

As we all know BioWare took down the servers for some weekly maintenance today. As always they took the time to upload a new patch fixing bugs etc. Normally I don’t mind the maintenance as I work while the servers are down, but this weeks I’m on vacation so I was quite sad that I couldn’t level my Trooper. Then I thought I would catch up with some good old World of Warcraft – only to find out that the servers was down there to: Anyways. Below are this weeks patch notes. Enjoy! Classes and Combat General Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input. Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds. Players revived by other players, including…

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1.1.0b Patch Notes – 1/24/2012

BioWare used todays maintenence to patch a few issiues. The most important this time was fix that should help out on the ability delay that has been hevely debated. Check out the patch notes below: 1.1.0b Patch Notes – 1/24/2012 General Implemented optimizations to improve performance on Republic and Imperial Fleets. Classes and Combat Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations. Operations General Operations will no longer allow more than 16 Operations Group members to enter concurrently. Karagga’s Palace Operations Groups will no longer be forced to reset the Operation if the group wipes when attempting to defeat G4-B3 Heavy Fabricator. Fixed an exploit that would allow players to repeatedly loot the chest after defeating Jarg and Sorno. Miscellaneous Bug Fixes Fixed an issue that could cause graphical inconsistencies, which most often manifested as…

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Undocumented Patch Changes – SWTOR Patch 1.1

The first official SWTOR patch came out Wednesday and with it come bugs as well as long awaited fixes. There are some little things we’ve been waiting for since launch that we finally have and then there are some other things that will just have to wait a bit longer to be added/resolved. What changes have you noticed so far? Have you found any previously undocumented patch changes? One Reddit user has compiled for us a list of undocumented patch changes: This is NOT a bug list Bank items now stack when right-clicking them from your inventory Diplomacy Mission Discovery Items now include (Light) or (Dark) in their names to reflect the morality yield of the unlocked mission. Orange social sets no longer lose their stats after logging in/loading a new area Companion starter gear has a different visual on several companions You can now see the damage of your abilities while…

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1.1.0a Patch Notes – 1/19/2012

Due to the small “miss happenings” after yesterdays patch updates, BioWare launched an emergancy patch to fix the issues. Check it out below: Operations Karagga’s Palace Fixed an issue that caused assigned loot bags in Karagga’s Palace to distribute items with class inappropriate stats. PvP Ilum Players can no longer enter the opposing faction’s safe base area, thus preventing players from continually “camping” the other faction’s base. Turrets inside faction bases were not intended to be destroyed and are now immune to damage. The population cap for instances of Ilum has been reduced to improve performance. Implemented optimizations to improve performance on Ilum. Miscellaneous Bug Fixes Loading screens no longer appear when other players spawn nearby.

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Star Wars: The Old Republic Patch 1.1

SWTOR’s first major game update is now live! The updates goes under the name ‘Rise of the Rakghouls’ and features a number of additions to the game, including a brand new Flashpoint titled ‘Kaon Under Siege’ and an expansion to the ‘Karagga’s Palace’ Operation that more than triples its size! In addition to the new playable content and new item sets that you can acquire, Game Update 1.1 includes a number of bug and other various fixes which you can see in detail in the Game Update 1.1 Patch Notes below: Edit. SWTOR-Tanking.com did a small video going over the patch notes: General Anti-aliasing is now available and can be enabled in the preferences menu. Classes and Combat General Healing caused by crowd control abilities no longer generates threat. Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without…

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1.0.2d Patch Notes 1/12/2012

BioWare used today’s maintenance to fix a few minor bugs in the game. Below are the patch notes Items Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items. Magenta color crystal recolored hot pink, renamed to “Fabulous Crystal””. Stats remain unchanged. ( oh wait…) Flashpoints and Operations Flashpoints Bug Fixes Fixed an issue that sometimes prevented players from resetting their active Flashpoint. Operations Eternity Vault Using “Reset All Active Operations” no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.

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Old Republic update 1.1 being tested, adds New Bosses and a Raid

Last week BioWare released this week’s patch notes for the Old Republic test servers, which shows several exciting features in update 1.1 like a new Flashpoint and anti-aliasing. The new Flashpoint, “Koan Under Siege,” is designed for your standard four players at level 50. In addition to the new instance, four more bosses are being added to “Operation: Karagga’s Palace.” Other cool new features in 1.1 is anti-aliasing added to the game, an option previously unavailable, PVP has been adjusted, as well. Level 50 players now get their own, exclusive, warzone bracket. Fear not, however, level 49 players will still be available to murder you horribly. “”High priority” bug fixes are also being looked at, spanning various skills, companions, and that incredibly annoying healing aura. Check the official site for the complete list. Star Wars: The Old Republic – Game Update 1.1 General Anti-aliasing is now available and can be…

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Unscheduled maintenance (1.0.2b Patch Notes 1/5/2012)

The SWTOR Servers just went down for an unscheduled maintenance. Here is the what why and when: We are working on getting a patch deployed to address the issues that some players are still experiencing after 1.0.2 including: Fixing an issue that causes in-game chat channels to stop functioning for some players. Preventing social emotes (like /getdown) from interfering with combat. We’re currently testing this patch, and we hope to have it deploy sometime in the early hours of the morning tomorrow (CST), but if we experience any issues with this patch, we may hold off its deployment until tomorrow night. The combat bug with social emotes we talked about yesterday was pretty game breaking, and so is the chat channel bug, so it’s nice to know that BioWare are ready to resolve problems fast rather then wait till next scheduled update. Random image is random. Nice Rancore though 🙂

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Star Wars: The Old Republic Patch 1.0.2 01/04/2012

All servers were down for maintenance for a few hours today. Originally BioWare planed a 8 hour downtime, but the servers are up again after only a few hours. Here is the new patch notes that came with the maintenance.   General Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader. Classes and Combat Sith Inquisitor General The Darth title is now properly granted to Sith Inquisitors. Bug Fixes Corrected an issue that could prevent players from taking cover when targeting large NPCs. Fixed a bug that caused some abilities with activation times to be interrupted when used from cover. Flashpoints and Operations   Flashpoints Cademimu General Ortol can no longer be pulled out of his room. Maelstrom Prison Corrected an issue that could cause Grand Moff Kilran to behave incorrectly when defeated in cover. Taral V General Edikar now has the correct loot in Hard Mode…

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Star Wars: The Old Republic Patch 1.0.1 12/27/2011

Here is yesterdays patch notes, already named “The Great Slicing Nerf of 2011:” Classes and Combat Combat Bug Fixes Fixed a bug that could cause the global cooldown to display incorrectly in the UI. Abilities that require Companion Characters now always correctly require a companion. NPCs no longer attempt to engage vanity pets in combat. Imperial Agent Operative The tooltip for Acid Blade now displays the correct information. Companion Characters Kira Carson Fixed an issue that could cause Kira Carsen’s affection progression to become blocked. Bug Fixes Companion Character dialogue now plays at the correct volume. Crew Skills Gathering Skills Slicing Rewards from Slicing have been reduced to bring them into balance with other skills. Adjusted incorrect values for medium slicing boxes. Bug Fixes Corrected an issue that could cause some gathering nodes to appear as unharvestable. Flashpoints and Operations Mandalorian Raiders Crowd control immunity has been removed from several members…

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Lusinchi brings Some Clarity to Item Modification Issues

Associate Lead Designer, Emmanuel Lusinchi posted a very long revision today on the official SWTOR forums about the modification system patch notes. He says his patch notes were poorly written and that he wanted to make the post to clarify any confusion. It was a bit of wall of text, however, and I honestly don’t see how the modification system changes were so confusing in the first place. Lusinchi says: To start with, we’ve introduced a new color and item type: the Custom items. Those are shown with an orange border and are fully moddable. This change is purely cosmetic. What we have done is take all fully moddable Prototype items (blue) and simply changed their icon color. This helps us create a better and more unique identity for fully moddable gear. Ok, we’re with you so far. He then describes the main issues with the old modding system: The…

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Beta Patch notes: 0.742.27 ( Build Date: 2011.12.01)

BioWare just pushed out a new build for the SWTOR beta today. Here are the patch notes of what was changed. For the first time we are trying to include tooltips from Torhead. Please give us a heads up how it works for you as we are not sure if we should keep them yet. Anyways.. Here are the latest patch notes: General Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily. Improved the overall performance of vanity pets. Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds. Moving to a new planet instance no longer uses the player’s Quick Travel cooldown. Classes and Combat General Further improved and balanced all class content above level 30. Slightly increased mouse targeting distance. Implemented improvements that increase…

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Newest Swtor Beta Patch Notes

Here are the latest patch notes. What struck me was that the cover system has been altered and that there has been multiple improvements to chat and UI, including dick-to-tell and item hyperlinks. Check it out below: Welcome If you encounter any issues while using the patcher, please exit and restart it. For more information on the test, view the Test Details. To discuss this with other testers, access the Game Tester Forums. Note that you may need to log into the website to view the above links properly. If you encounter any issues that prevent you from playing the game, please e-mail testing&swtor.com and we will do our best to address your concern quickly and efficiently. May the Force be with you! Latest News SW:TOR, it is more important than ever to get your feedback on the game. A number of very significant changes have gone into the latest…

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Latest Beta Patch notes

Since we are so damn close to the release of SWTOR we thought it was only reasonable to start posting patch updates so people could start getting an idea how far the game has come. These updates are only a few days old and was released september 27, and we are really down to small tweaks now. Of course there is still bugs, and there will be for years after the game is out, but BioWare is really doing a good job killing all the game breakers. Nice to see boys! General Players may now toggle their Away From Keyboard status with the /afk command Classes and Combat General Fixed an issue that caused players to continue along their movement path after being affected by any immobilizing ability. Bounty Hunter Shoulder Slam now has no cooldown and its effect on Strong enemies has been significantly reduced. Jedi Consular Tumult now has no cooldown and its…

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