‘Kinect: Star Wars’ Composers Share the Creative Process

Kinect Star Wars Composers Gordy Haab and Kyle Newmaster tell MTV more about what it’s like to create the music behind the game. Regardless of what some critics said of the game, the soundtrack gives Star Wars fans everything they want and more. It’s fun, it’s exciting, it’s moving and it all came thanks to two very talented composers.

As gamers, we don’t always think about the work that goes into the soundtracks of games like this. Yet when we walk away from the game and go to school or work, the music stays with us. We hum it aloud or in our head and we look forward to when we get the chance to play again.

MTV Multiplayer interviews the two composers about their work on the game:

MTV Multiplayer: Was John Williams or George Lucas involved at all in the creation of the tracks for the game? How was it working with them?

Gordy: John Williams was not involved, other than being an inspiration to my work on the game. George Lucas is highly involved in everything that has to do with the Star Wars franchise. Which is what makes Star Wars so great…it’s his baby! Although I have met him a few times, his involvement usually filters through various departments at Lucasfilm and Lucasarts before getting to me. But, indirectly as it may be, it’s amazing working for him.

They also talk about the infamous Galactic Dance-off Mode, which parts of the game were the most challenging to write, what the soundtrack means to fans and more. In addition to this fun interview, you also get an exclusive stream of the soundtrack so you can take a listen for yourself if you have not heard it already.

Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.