1.5.1a Patch Notes 11/28/2012 | General Discussion | Forums


Please consider registering

sp_LogInOut Log In

Lost password?
Advanced Search

— Forum Scope —

— Match —

— Forum Options —

Minimum search word length is 3 characters - maximum search word length is 84 characters

Go to Bottom
The forums are currently locked and only available for read only access
This topic is lockedNo permission to create posts
sp_Feed Topic RSSsp_TopicIcon
1.5.1a Patch Notes 11/28/2012
sp_BlogLink Read the original blog post
Topic Rating: 0 Topic Rating: 0 (0 votes) 
September 24, 2020
3:39 pm
Soeren Kamper

Forum Posts: 3201
Member Since:
March 18, 2012
sp_UserOfflineSmall Offline
Go to Top

1.5.1a Patch Notes 11/28/2012Image Enlarger

BioWare had had an extra maintenance today fixing the companion character bug that has hunted the players since yesterday. I understand people are unhappy about bugs like this, but the fury on the forums yesterday was unheard off. In normal software engineering, each time you add a function, you can easily create test cases for it. function x does blah, put in a test case to see if ti does blah. automate it, the result is the same every time.

In something like a game, it's much much much more complex because you aren't dealing with just the simple output of some code, you are dealing with interpreted behavior of people using many many things chained together. It's just not simple or feasible to put together a full set of regression tests everything you make some small changes.

when you do something like a massive patch or something, sure, test the hell out of it, spend weeks with people testing and retesting all kinds of things on test systems, internally, externally etc etc. but a weekly patch schedule? You either need more time, or massive amounts of testers. Both cost a lot of money.

I used to do security testing for software no where near as complex as what I imagine this is and it was a large undertaking to regression test things when significant changes were made. you just don't do full regression testing for small changes.

Now, I am sure they have some kind of "white glove" process they go through when pushing regular changes and perhaps that needs to be adjusted to do some basic checks for this, that is certainly feasible I think.

Anyways, Here are the patch notes:

Companion Characters

Cartel Market

This topic is lockedNo permission to create posts
Forum Timezone: Europe/Copenhagen

Most Users Ever Online: 497

Currently Online:
14 Guest(s)

Currently Browsing this Page:
1 Guest(s)

Top Posters:

Philip Thalberg: 25

Brad: 14

Chris: 12

perkings: 9

sah: 9

Soper1942: 9

Nigel_Davis: 7

Dann Albright: 6

Kira: 6

Rondof: 5

Member Stats:

Guest Posters: 0

Members: 290

Moderators: 2

Admins: 3

Forum Stats:

Groups: 7

Forums: 11

Topics: 5321

Posts: 5404

Newest Members:

nsoprano, Kendevia, cannon1, ZacharyEdwards, arglebargle, antonysmith1990, Aniend1968, narppeasant, Honialal, Perara

Moderators: Peter Andersen: 88, Mikkel: 0

Administrators: Soeren Kamper: 3201, Lisa Clark: 1952, Versed: 8