# Star Wars Gaming News > Star Wars Gaming News > Last updated: 2026-06-25 ## Search - Search URL: `https://swtorstrategies.com?s={query}` ## Recent Content - [Galactic Racer’s Smartest Trick Is Making Crashing Matter](https://swtorstrategies.com/2026/06/galactic-racer-crashing-matters.html): Most racing games treat crashing like a mild inconvenience. You hit a wall, swear at yourself, maybe blame the controller, and within three seconds you are back on the track pretending the whole thing was tactical. Very dignified. Very mature. Very “I meant to do that.” Star Wars: Galactic Racer seems to have a different idea. Based on the latest hands-on previews, Fuse Games is not just making a fast Star Wars racer with shiny vehicles and Outer Rim dust. It is building a racing game where bad choices can actually hurt. Not just “you lost a few seconds” hurt. More like “your whole run is now on fire and Hibi is probably judging you from the garage” hurt. That might be the smartest thing Galactic Racer has shown so far. Crashing Is Not Just Slapstick Here GamesRadar’s hands-on preview describes Galactic Racer as having a run-based campaign built around... - [Leia (Jedi Training) Is Coming to Galaxy of Heroes, and Jedi Master Luke Just Got Interesting Again](https://swtorstrategies.com/2026/06/leia-jedi-training-galaxy-of-heroes-kit.html): Star Wars: Galaxy of Heroes has revealed Leia (Jedi Training), and this is not just another “here is a familiar character, please open your crystal wallet” moment. Well, okay, it is still Galaxy of Heroes. The crystal wallet is always somewhere in the room, breathing heavily. But this kit is interesting because Leia (Jedi Training) is clearly designed to solve one of the game’s long-running roster problems: Jedi Master Luke Skywalker has needed a proper lifter for a while, and Capital Games appears to have handed him one with a lightsaber, Jedi Lessons, and absolutely no patience for slow battles. According to EA’s official kit reveal, Leia (Jedi Training) is a Light Side Attacker with the Jedi tag. More importantly, almost everything in her kit starts getting much nastier when Jedi Master Luke Skywalker is in the Leader slot. That is the headline. Not “new Leia.” “JML players, please sit... - [Star Wars: Galactic Racer Is Turning Racing Into a Buildcraft Problem](https://swtorstrategies.com/2026/06/star-wars-galactic-racer-buildcraft-racing.html): Star Wars: Galactic Racer could have taken the easy route. Give players fast vehicles, dusty Outer Rim tracks, a few nods to Sebulba, and let nostalgia do the heavy lifting. Honestly, that would probably work for about five minutes. Star Wars racing still has a very loud corner of the fandom that hears “podracing” and immediately starts remembering the Nintendo 64 like it was sacred scripture with rumble pack support. But the more we see of Galactic Racer, the clearer it becomes that Fuse Games is not just building a modern Episode I: Racer tribute. This thing sounds dangerously close to a full-blown Star Wars buildcraft machine with engines. And that might be the hook that makes it matter. This Is Not Just About Going Faster The latest hands-on previews make Galactic Racer sound far deeper than a simple arcade racer with Star Wars paint. TechRadar reports that the game... - [The Mandalorian and Grogu Is Quietly Holding Better Than the Box Office Doom Suggested](https://swtorstrategies.com/2026/06/mandalorian-grogu-box-office-legs-325-million.html): The Mandalorian and Grogu may not have opened like a galactic superweapon. But five weekends in, the story is getting more interesting. The film dropped just 13% at the US box office in its fifth weekend, adding $4,174,039 domestically. That brings its US total to $172,039,029, with its global total now sitting at $322,039,029. No, that is not The Force Awakens money. No, nobody is confusing this with a billion-dollar Star Wars event. But after weeks of very loud “is theatrical Star Wars in trouble?” chatter, this hold is worth noticing. Because the movie did not collapse. It is still hanging around. And that matters. The Opening Was Soft. The Legs Are the Story Now. When The Mandalorian and Grogu opened, a lot of the conversation focused on what it was not. It was not a massive Disney-era Star Wars opening. It was not a cultural earthquake. It was not... - [When Episode I: Racer Returned, Star Wars Remembered Podracing Still Works](https://swtorstrategies.com/2026/06/episode-i-racer-returned-podracing-still-works.html): On June 23, 2020, Star Wars Episode I: Racer came roaring back onto Nintendo Switch and PlayStation 4. And somehow, the old podracing game still knew exactly what it was doing. No overcomplicated reboot. No grim cinematic reinvention. No one standing in a dark hangar explaining that podracing was actually a metaphor for galactic trauma. Just two engines, too much speed, flaming methane lakes, Tusken Raider attacks, anti-gravity tunnels, and the eternal question: How close can you fly to a wall before your entire life becomes smoke? The Podracing Fantasy Never Really Left The original Episode I: Racer arrived in 1999, built around one of the most immediately game-friendly sequences in The Phantom Menace. Say what you want about the movie, but the podrace was basically a video game pitch hiding inside a Star Wars film. Fast machines. Dangerous tracks. Weird alien racers. Exploding engines. A tiny child making health... ## Complete Sitemap For a comprehensive list of all URLs, see: https://swtorstrategies.com/sitemaps.xml --- *This file is dynamically generated and highlights our most important content.*