daniel erickson

GameSpy Interview Daniel Erickson – Players Progress Quicker than Thought

It seems the fans of SWTOR really got one over on BioWare, progressing much more quickly than they thought they would, says Daniel Erickson in an interview with GameSpy UK. This isn’t really surprising news to most who have played the game or even followed the news and updates regarding SWTOR. We saw firsthand how quickly some players barreled through the content, hungry for more.   GameSpy tells us: Star Wars: The Old Republic has done a pretty good job with supplying a constant flow of post-release content. Think about it: it’s an MMORPG that has only been out for six months and we continue to get free content updates, and there are even more on the way as evidenced from EA’s Press Conference yesterday. But are these upcoming changes to SWTOR the result of plans that were made far in advance, or are they a response to player behavior?…

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Will it Help SWTOR to Get Megaservers?

Big changes and additions are happening with SWTOR. In addition to the announcement of the new patch (1.3) coming soon, there was also a big exodus at the BioWare Austin studio. This was a huge disappointment to me because I went there, toured the studio with David Bass, saw employees hard and work and also saw how much all of the staff there seemed to care so much about their job. It really is a sad day to see so many people let go who really cared about the game and have put so many years of hard work into the game. Of course it is the nature of the game that staff gets let go from a video game project once the game is launched and less work is needed for it but letting community manager Stephen Reid go was a real blow. Why would a successful game let…

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Daniel Erickson reveals plan to merge into super-servers!

Here is an interesting piece of news.  In an interview with PC Gamer, our main man Daniel Erickson, spilled the beans about the upcoming serve transfers.   Answering a question about the upcoming changes in patch 1.3 regarding the group finder tool, Mr. Erickson had an interesting answer: From the interview: PCG: Will they be cross-server at launch? Is that planned for the future? DE: They will not be cross-server as we are coming up on a huge move to servers with massively higher population caps than we have today. So  is that how they’re going to (more or less) avoid the stigma of server mergers?  Best they could do, I guess.  No more low-pop servers, same-server Group Finder viable… nice! I, for one, will welcome our new super-server overlords.

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SWTOR Patch 1.3 Interview with Daniel Erickson

BioWare’s Daniel Erickson, Lead Designer for Star Wars: The Old Republic revealed some interesting information in an interview with SWTOR Hub about patch 1.3 and what we can expect in the future of the game. With many players and skeptics questioning whether or not there will even be a future of the game, this is as good a time as any for BioWare staff to come out with more info to keep players interested.   Here is a snippet:   Ten Ton Hammer: Is the developing team satisfied with the current direction of the game or can we look forward to the game moving into another direction, like harder content with more prestige items? Daniel Erickson: The best thing about a live MMO is that you have a living, changing game. SWTOR will continue to evolve and improve across the board. Harder content outside the operations is a personal passion…

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