Sixteen years ago today, Star Wars Battlefront: Elite Squadron launched on PSP and Nintendo DS — delivering one of the most ambitious handheld Star Wars shooters ever made. Yep, before Battlefront II stole our hearts (and hours of our sleep), Elite Squadron was busy proving that you didn’t need a console to wage a galactic war. And honestly? It still deserves more love. A Battlefront Experience Built for Players on the Move Released on November 3, 2009, Elite Squadron let fans jump into massive Star Wars battles from their handhelds — at a time when most portable shooters could barely handle a laser pointer, let alone the Battle of Hoth. The game delivered: The PSP version especially felt like a full-scale Battlefront game squeezed into your backpack — and for a generation of fans, it was their Battlefront. X2, Clone Lore, and a Surprisingly Strong Story Long before Clone Wars…
PSP
Star Wars Battlefront: Renegade Squadron Released on This Day in 2007
Eighteen years ago, on October 9, 2007, Star Wars Battlefront: Renegade Squadron hit the shelves as a PlayStation Portable (PSP) exclusive — and while it might not have had the flashiest graphics or the biggest marketing budget, it became a cult favorite among Star Wars gamers who wanted something a little more personal in their galactic warfare. Developed by Rebellion Developments and published by LucasArts, Renegade Squadron was built on the legacy of the original Battlefront titles but dared to tweak the formula in bold ways. Its biggest innovation? Character customization. For the first time in the series, players could design their own Rebel or Imperial soldier — swapping weapons, grenades, gadgets, and even appearance. Instead of being stuck with fixed “classes,” you could be a sniper with a jetpack, a heavy gunner with stealth gear, or a support unit with auto-turrets. It was chaotic, unbalanced, and utterly brilliant. A…