Few behind-the-scenes Star Wars stories have lingered quite like the Carrie Fisher and Harrison Ford affair. Part of that is obvious: it involves two of the most iconic faces in the franchise, and it stayed out of public view for decades. But the reason people still search terms like “Carrie Fisher and Harrison Ford affair” or “did Carrie Fisher and Harrison Ford have an affair” is not just gossip. It is because Fisher eventually told the story herself, in her 2016 memoir The Princess Diarist, using journals she kept during the making of the first Star Wars. The book was published by Blue Rider Press in November 2016 and is explicitly framed around her younger self’s diaries from that period. Yes, Carrie Fisher said the affair happened The short version is yes: Carrie Fisher said she and Harrison Ford had a three-month affair during the filming of the original Star…
Star Wars Jedi: Fallen Order Manga Vol. 2 Drops Next Month
Cal Kestis is heading back to bookshelves The Star Wars Jedi: Fallen Order manga adaptation is getting its second volume next month, with Vol. 2 scheduled for May 5, 2026. The book is published by Panini Books, runs 192 pages, and continues the manga retelling of Cal Kestis’ post-Order 66 journey. You can preorder it here. The story moves deeper into Fallen Order territory According to the official book listing, Vol. 2 picks up as Cal, Cere, and Greez push further into their search for a Jedi Holocron while dealing with “even more deadly enemies” across new worlds. So this is not a side-story situation or a loose tie-in. It is the next chunk of the actual Fallen Order adaptation, which makes it a pretty easy sell for anyone who still has a soft spot for Respawn’s first Jedi game. That also gives the release a nice little crossover appeal….
Disneyland’s Galaxy’s Edge Is Finally Letting More of Star Wars In
Batuu is getting bigger without physically getting bigger For years, Star Wars: Galaxy’s Edge at Disneyland has looked incredible while also playing by some oddly narrow rules. Batuu was locked mostly to the sequel-era timeline, which meant the land could be stunning, expensive, and immersive while still feeling a little boxed in. That is finally changing. Beginning April 29, 2026, Disneyland’s version of Galaxy’s Edge will expand its timeline to pull in more Star Wars eras, including characters and story elements tied to Return of the Jedi, The Mandalorian, and Ahsoka. And honestly, it feels overdue. Darth Vader, Luke, Han, and Leia are coming to Batuu The biggest headline is the character roster. Darth Vader is coming to Batuu alongside Imperial stormtroopers, while Luke Skywalker, Han Solo, and Leia Organa are also being added to the land’s evolving story. Disney and StarWars.com both frame this as a major shift away…
Star Wars: X-Wing vs. TIE Fighter (1997): The Multiplayer Space Sim That Changed the Series
By the time Star Wars: X-Wing vs. TIE Fighter arrived in 1997, LucasArts had already built one of the most respected corners of Star Wars gaming. X-Wing had established the Rebel pilot fantasy. TIE Fighter had sharpened the formula and proved the Empire could be just as compelling from the cockpit. Then X-Wing vs. TIE Fighter took the next obvious step: it turned the whole thing into a direct Rebel-versus-Imperial showdown built around multiplayer dogfights, cooperative battles, and a more modernized presentation. Official Star Wars support highlights its support for up to eight players, more than 50 missions, and nine different spacecraft, while Steam’s store page frames it as one of the most historically significant space combat simulators ever made. That shift matters more than it might sound at first. X-Wing vs. TIE Fighter was not just “more of the same.” It marked a real evolution in what the series…
13 Years Later, the Shutdown of LucasArts Still Feels Like a Brutal Turning Point for Star Wars Games
Thirteen years ago this week, Disney pulled the plug on LucasArts’ internal game development and pushed the company into a licensing model instead. It was the kind of corporate sentence that sounds tidy on paper and disastrous everywhere else. The bigger headline at the time was not just that LucasArts as a game studio was effectively over. It was that two of its active Star Wars projects, Star Wars 1313 and Star Wars: First Assault, went down with it. Lucasfilm’s official line back then was that the move would “minimize the company’s risk” while opening the door to a broader portfolio of Star Wars games through outside partners. That may have made business sense in Burbank boardroom language, but for players it mostly translated to this: one of gaming’s most storied Star Wars labels stopped building games, around 150 staff were affected, and two intriguing projects were suddenly dead in…
Kinect Star Wars Released on This Day in 2012 — And Yes, the Dance Mode Still Lives Rent-Free in Memory
There are good Star Wars games, great Star Wars games, and then there is Kinect Star Wars — a game so committed to the idea of “be the Jedi” that it somehow also ended up giving the galaxy a dance floor. Released on April 3, 2012, Kinect Star Wars arrived on Xbox 360 alongside Microsoft’s very loud, very memorable Star Wars-themed hardware push. Xbox announced the game’s release date officially in February 2012 and confirmed that it would launch with five modes: Jedi Destiny: Dark Side Rising, Podracing, Rancor Rampage, Galactic Dance Off, and Duels of Fate. That lineup alone explains why the game still gets talked about. On one hand, this was clearly built around a simple fantasy hook: swing your arms, use the Force, and pretend your living room is somewhere between Coruscant and Geonosis. GameSpot noted at the time that the story content sat mostly in the…
What Star Wars and Easter Have in Common: Fall, Redemption, and the Return of Hope
At first glance, Star Wars and Easter do not exactly look like natural companions. One has lightsabers, Sith Lords, space dogfights, and at least one deeply concerning amount of sand-related trauma. The other is one of the most important observances in the Christian calendar, centered on sacrifice, suffering, death, and renewal. And yet, the more you sit with it, the more Star Wars starts to feel strangely at home in Easter season. Not because Star Wars is a religious text. It is not. But because it understands something old, powerful, and deeply human: that people fall, that darkness is real, and that redemption still matters. Maybe now more than ever. A Galaxy Built on Spiritual Themes Star Wars has always had more on its mind than just blasters and cool ships. From the beginning, George Lucas built the saga around mythic and spiritual ideas. The Force is not presented as…
SWTOR’s Executive Producer Letter Sets Up Update 7.9, Teases 8.0, and Confirms More Spring Rewards
SWTOR’s latest Executive Producer letter is one of those updates that does a little bit of everything at once. It looks back at what has already landed in 2026, confirms that Game Update 7.9 “Legacy Reborn” is still coming later this spring, and makes it clear that the first real 8.0 feature details are being saved for the upcoming 7.9 livestream. In other words, Broadsword is trying to close out Legacy of the Sith while also warming players up for the game’s 15-year anniversary era. Update 7.9 is the big story here The headline item in the letter is Update 7.9, which Broadsword describes as the finale of the Legacy of the Sith storyline. The studio says the update will feature Darth Jadus, Darth Malgus, and Shae Vizla colliding in a major showdown, with players deciding where their loyalties land as the conflict plays out. There is still no exact…
Star Wars: X-Wing (1993): The Rebel Flight Sim That Launched a Legendary Series
Before Star Wars space combat became a nostalgia trigger, a subgenre, and a minor religion for PC players of a certain age, there was Star Wars: X-Wing. Released in 1993 by LucasArts, it put players in the cockpit of Rebel starfighters and asked them to do something that felt unusually serious for the time: not just blast TIEs, but manage power, complete mission objectives, and survive a proper space combat simulation set in the Star Wars universe. Official Star Wars support still describes it as a game with more than 120 missions and a full 3D battlefield of Imperial and Rebel craft, while MobyGames identifies it as the first major space combat sim in the franchise. That alone makes it historically important. But X-Wing matters for a bigger reason: it created one of the most respected Star Wars game lineages ever made. Without it, there is no TIE Fighter, no…
How StarWars.com Changed Over the Years, According to the Wayback Machine
If you’ve ever wanted proof that the internet used to look like it was held together by duct tape, optimism, and a lot of beige, the best place to start is the Wayback Machine That archive is basically a time machine for the web, and when you run StarWars.com through it, you’re not just looking at old homepage designs. You’re watching Star Wars learn how to exist online. Over the years, the official site went from a pretty modest promo page into a full-blown franchise mothership packed with news, videos, Databank entries, Disney+ tie-ins, games, and enough navigation tabs to make a 1998 modem cry. The fun part is that the changes on StarWars.com don’t just reflect web design trends. They track the changing priorities of Star Wars itself. In one era, the site was all about movie hype. In another, it became a fan hub. Later, it shifted into…
SWTOR’s April 2026 Event Calendar Brings Back Rakghouls and the Gree
SWTOR’s April 2026 event lineup is not trying to reinvent the galaxy. Instead, it is bringing back two familiar rotating events that should look very recognizable to long-time players: Rakghoul Resurgence on Alderaan and Relics of the Gree. According to the official monthly event post, April will feature one outbreak-heavy week on Alderaan and a much longer run for the Gree on Ilum. Rakghoul Resurgence returns to Alderaan in mid-April The shorter of the two events is Rakghoul Resurgence on Alderaan, which runs from April 14 through April 21 and requires level 25 or higher. The official event description says T.H.O.R.N. has issued a level-2 emergency alert over a Rakghoul plague outbreak, with quarantines in place and players encouraged to head to the affected zones as volunteer responders. As usual, players can pick up more details from the News Terminals on the Republic or Imperial Fleet. The reward list is…
Maul: Shadow Lord Season 2 May Have to Wait as Lucasfilm Juggles Other Star Wars Projects
Lucasfilm is already looking beyond Maul Maul: Shadow Lord has not even finished its first run, and Lucasfilm is already being asked about Season 2. That is usually a good sign. The less reassuring part is the answer. Executive producer Athena Yvette Portillo says the studio has other Star Wars projects in development and in progress, which suggests any second season may depend on both audience response and what else Lucasfilm wants to get moving first. Portillo did not say Season 2 is off the table. Quite the opposite. Her comments leave the door open, but they also make it clear that Maul: Shadow Lord is not the only thing on Lucasfilm Animation’s radar right now. That makes this feel less like a renewal update and more like a polite reminder that Maul is part of a bigger pipeline. That distinction matters, because headlines like this can get stretched fast….
Timothy Zahn Thinks Thrawn Would’ve Won Star Wars at Yavin in About 30 Seconds
A single TIE fighter, one better question, and the Rebel victory might never have happened Timothy Zahn has a brutally simple answer to one of Star Wars’ oldest “what if” debates: if Grand Admiral Thrawn had been in charge of the Death Star at Yavin, the Empire probably would have won. Speaking during a MegaCon 2026 panel, Zahn said the key difference is not just that Thrawn is smart. It is that he listens. According to Zahn, where Tarkin dismissed the threat during the Rebel trench run, Thrawn would have asked for specifics — and then acted on them. His example was almost hilariously efficient: park a TIE fighter on the exhaust port, and that famous last-minute shot never happens. Why Zahn’s quote works so well What makes the quote land is how little it needs to rewrite. This is not one of those fan theories that requires ten alternate…
Star Wars: Galaxy of Heroes April 1 Update Fixes a Long List of Bugs — But Two New Investigations Are Already Underway
SWGOH’s April 1 update was busy for all the right and wrong reasons Star Wars: Galaxy of Heroes had a surprisingly packed April 1, 2026. On paper, the day’s official update looked like a standard maintenance-style cleanup: one character became farmable, another moved into the Accelerated pool, and a long list of bug fixes and description corrections rolled out across the game. But the bigger story is what happened alongside it. Within hours of that update post, Capital Games also confirmed it is investigating two separate issues: one tied to the Power for Hire Datacron set, and another involving Satele Shan interacting with Galactic Legend Rey in a way that is causing both characters to overperform. In other words, yes, things got fixed — but the live game still has some very active fire alarms going off. The immediate wins: farmable shards, acceleration, and a pile of fixes The headline…
Disney+ Announces Tales of the Moisture Farmer for May 4 Release
Lucasfilm has apparently found its next great Star Wars story, and this time it is not about Jedi, Sith, bounty hunters, clones, or criminal syndicates. It is about something far more dangerous: trying to keep a moisture farm alive on Tatooine. According to a teaser image now circulating online, Tales of the Moisture Farmer is set to arrive on May 4 as a four-episode Disney+ event series, promising what may be the most aggressively grounded Star Wars project ever pitched. If the title is real, the series looks aimed squarely at the most underserved corner of the galaxy: overworked Outer Rim labor, broken vaporators, and the kind of dry agricultural despair only twin suns can provide. A Smaller, Stranger Kind of Star Wars On paper, this sounds ridiculous. Which is exactly why it sounds weirdly plausible. Lucasfilm has spent the last few years exploring more specific corners of the Star…
SWTOR’s DirectX 12 Update Is Real — but Public Testing Still Has One Big Hurdle
Star Wars: The Old Republic just dropped its clearest DirectX 12 progress update in months, and the good news is that the project sounds very real. The less-good news is that players still are not testing it yet. In a new official spring 2026 check-in, the SWTOR technical team says the migration has come a long way, with all major rendering features now working except the user interface, which has become the biggest remaining challenge before public testing can begin. (Examples of Korriban in the earliest stages of migrating to DirectX 12) This Is Not a Simple Engine Upgrade One of the more interesting details in the update is how messy the job actually sounds. SWTOR says the game may have started in HeroEngine, but after years of changes and upgrades, very little of that original code remains. The team says it is now effectively the “SWTOR Engine,” which meant…
Star Wars Zero Company Just Revealed How Deep Squad Customization Really Goes
Star Wars Zero Company is starting to look less like a simple tactics game and more like a full-blown squad-building obsession simulator in the best possible way. New details suggest the game gives players a surprisingly wide range of ways to shape their team, from 12 different classes to multiple species options, unique astromech variants, and a base of operations packed with systems that sound built for long-term tinkering. Twelve Classes Means This Squad Can Get Weird Fast The biggest immediate takeaway is the class lineup. Zero Company reportedly includes 12 total classes, split between 8 standard options and 4 exotic ones. The standard classes are: That alone already gives the game a solid tactical spread. But the exotic classes are where things get much more interesting: That setup says a lot. It suggests Zero Company is not just throwing random archetypes at the wall. It is building around a…
Star Wars: TIE Fighter (1994): The Imperial Flight Sim That Still Feels Elite
Some Star Wars games are remembered because they were huge commercial events. Others live forever because players never really stopped talking about how good they were. Star Wars: TIE Fighter belongs in the second category. Released in 1994, it put players in the cockpit of the Imperial Navy, cast Darth Vader’s side as the playable perspective, and built a space-combat sim that many players and critics still treat as one of the best Star Wars games ever made. Star Wars’ official support page describes it as a game where you “join the Imperial Navy” under Vader, while a 30th-anniversary retrospective from heise online notes that TIE Fighter still usually sits near the top of all-time Star Wars game rankings. That reputation was not built on novelty alone. TIE Fighter mattered because it took the foundation of X-Wing and sharpened it into something cleaner, smarter, and more confident. Where a lot…
Grogu Just Took Over The Mandalorian and Grogu Promo Push
Lucasfilm’s latest The Mandalorian and Grogu video is not a trailer, not a TV spot, and not exactly a standard featurette either. Titled “Grogu Joins the Conversation,” the new promo leans hard into the movie’s safest marketing weapon: put Grogu in the room, let everyone else orbit around him, and watch the internet do the rest. Fantha Tracks describes the clip as Grogu sitting down with Pedro Pascal, Sigourney Weaver, and Jon Favreau to discuss the film, while StarWars.com is using the same video as a featured push for the movie. This Is Less About Plot and More About Vibe That is what makes the clip interesting. It is not really trying to reveal major new story details. Instead, it feels like Lucasfilm settling into the tone of the campaign and reminding people that The Mandalorian and Grogu is not just another Disney+ extension anymore. This is the big-screen version…
Disney Reportedly Has Executives Who Want to Buy Epic Games — and That Could Be Massive for Star Wars
A fresh report is putting Disney and Epic Games back in the spotlight. According to the summary of comments made by journalist Alex Heath on The Town with Matt Belloni, Heath said he knows “for a fact” that some senior Disney executives want the company to buy Epic Games, while others inside Disney think that would be a bad idea. That is not the same thing as a deal being in motion, but it is a much stronger signal than the usual vague merger chatter. That distinction matters. There is no official announcement that Epic is for sale, and Disney has not said it plans to acquire the company. Right now, this is still best understood as a report about internal interest and debate, not an active takeover. Why Disney buying Epic Games would not come out of nowhere This rumor lands because Disney and Epic are already deeply connected….
The Mandalorian and Grogu Just Crashed a Savannah Bananas Game, and Honestly It Makes Weird Sense
The road to The Mandalorian and Grogu is taking some delightfully strange turns. This weekend, Din Djarin and Grogu made a surprise appearance at a Savannah Bananas game in Anaheim, with Fantha Tracks reporting that the duo showed up during the Bananas’ matchup against the Indianapolis Clowns. It is the kind of crossover that sounds made up until you remember modern Star Wars marketing has fully embraced the “put Grogu everywhere” philosophy. And this was not some totally random one-off. Disney had already turned March 26 into “Savannah Bananas Day” at Disneyland Resort, with performances at Disneyland and Disney California Adventure, plus a Bananas stop in Star Wars: Galaxy’s Edge before the baseball festivities rolled into Angel Stadium. In other words, the Mando-and-Grogu cameo looks a lot less like chaos and a lot more like a carefully timed Disney-Star Wars-Banana Ball brand mashup. Wild sentence. Real sentence. A smarter promo…
Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap
Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…
Star Wars Jedi Knight: Mysteries of the Sith (1998): The Expansion That Gave Mara Jade the Spotlight
Some Star Wars games feel big because they reinvent the wheel. Others matter because they take an already strong foundation and push the universe into a more interesting direction. Star Wars Jedi Knight: Mysteries of the Sith belongs firmly in that second category. Released in 1998 as an expansion to Star Wars Jedi Knight: Dark Forces II, Mysteries of the Sith did not arrive with quite the same “everything is changing” impact as its predecessor. It was not the game that first gave Kyle Katarn a lightsaber or introduced full-on Force powers to the series. That had already happened. What Mysteries of the Sith did instead was something arguably just as important for the long-term identity of Star Wars games: it expanded the Jedi Knight formula, leaned harder into ancient Force lore, and gave Mara Jade a central playable role in a major Star Wars game. That alone makes it…
Star Wars Zero Company Director Thinks Old-School PC Genres Are Back Because Consoles Couldn’t Carry Them Properly
One of the more interesting things coming out of the Star Wars Zero Company press cycle is not just what the game is, but what Bit Reactor thinks it says about the wider industry. In a new PC Gamer interview, creative director Greg Foertsch argued that a lot of classic PC-first genres went quiet for years because the industry got “enamored with consoles” in the 2000s, while certain types of games simply did not make that transition well. That is a pretty sharp way of explaining why genres like turn-based tactics, CRPGs, RTS, and grand strategy suddenly feel alive again. Officially, Zero Company itself is a single-player turn-based tactics game set in the Clone Wars, with players leading Hawks and an unconventional squad across tactical operations and investigations. The Key Idea Is Not Just “PC Genres Came Back” Foertsch’s actual point is more specific than simple nostalgia. He told PC…