PlayStation’s next State of Play airs today, and yes, Star Wars fans are allowed to look at the calendar, raise one eyebrow, and start quietly wondering. Could something Star Wars appear? Maybe. Should anyone bet the cantina tab on it? Absolutely not. Sony has confirmed that State of Play returns on June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from studios around the world. The showcase begins at 2pm PT, 5pm ET, and 11pm CEST, with a new look at Marvel’s Wolverine kicking things off. That makes this a major gaming showcase. It does not, however, make it a guaranteed Star Wars showcase. The Jedi 3 Question Is the Obvious One The reason Star Wars fans will be watching is simple: Star Wars Jedi 3. Respawn’s next Jedi game has not been formally revealed, but it is already one of the most expected Star Wars…
On This Day: Star Wars: Shatterpoint Turned Clone Wars Drama Into Tabletop Combat
On June 2, 2023, Star Wars: Shatterpoint launched with a very clear idea: Star Wars tabletop battles did not always need to be massive wars. Sometimes, they just needed Anakin, Ahsoka, Maul, Obi-Wan, clones, droids, and one extremely dramatic objective in the middle of the board. Atomic Mass Games describes Star Wars: Shatterpoint as a character-focused, fast-paced miniatures skirmish game built around high-stakes personal confrontations between iconic heroes and villains. That is the key difference. This was not trying to replace Star Wars: Legion as the big battlefield game. It was chasing a different fantasy: the close-up duel, the squad clash, the emotional fight where every move feels like a scene. Clone Wars Energy on the Table From the start, Shatterpoint leaned heavily into the Clone Wars era, which makes sense. That period is basically built for this kind of game. Anakin versus Dooku. Ahsoka surrounded by clones. Maul causing…
SWTOR’s June 2026 Events Bring Swoop Racing and Rakghoul Panic
June in Star Wars: The Old Republic is giving players two very different reasons to log in: high-speed swoop chaos and a fresh outbreak of the Rakghoul plague. Broadsword has posted the official SWTOR in-game events for June 2026, confirming that the month will feature The All Worlds Ultimate Swoop Rally and Rakghoul Resurgence on Corellia. So yes, June is basically engines first, plague later. The All Worlds Ultimate Swoop Rally Returns The All Worlds Ultimate Swoop Rally runs from June 9 to June 16, beginning and ending at 12:00PM GMT. Players need to be level 20 or higher to join in. The event sends swoop fans and riders across Dantooine, Tatooine, and Onderon for challenge courses, gang rivalries, big jumps, and the kind of reckless speed that would make any sensible insurance droid shut down immediately. Featured rewards include swoop rally mounts, swoop gang outfits, promotion droid mini-pets, stronghold…
SWTOR Update 7.9 Adds Mandalorian and Grogu-Inspired Cartel Market Items
SWTOR is leaning straight into the Mandalorian and Grogu hype with Game Update 7.9, Legacy Reborn. Broadsword has revealed the next batch of Cartel Market additions, and the headline is clear: new items inspired by Star Wars: The Mandalorian and Grogu are coming to Star Wars: The Old Republic. The official Cartel Market Additions: Game Update 7.9 post confirms several new cosmetic items tied to the film, alongside weapons connected to the new Legacy Reborn story. In other words, SWTOR is doing what SWTOR does best: taking the wider Star Wars moment and turning it into fashion, weapons, and very serious outfit planning. The Tundra Enforcer Armor Set Leads the Drop The main film-inspired armor addition is the Tundra Enforcer Armor Set. The set comes with two chestpieces, one with a backpack and one without, which is exactly the kind of small customization detail SWTOR players notice immediately. Half the…
Star Wars Jedi 3 Rumour Says Cal Kestis Will Be Older
Cal Kestis may be about to age into his most interesting chapter yet. A new rumour around the next Star Wars Jedi game suggests that Respawn’s third entry will feature an older Cal Kestis and another time jump after Jedi: Survivor. The claim comes from Tom Henderson on the Insider Gaming Weekly podcast, with GamingBolt reporting on the rumour. For now, this is not official. EA and Respawn have not revealed the game, its title, or its timeline. But as rumours go, this one makes a lot of sense. Cal’s Story Has Always Used Time Jumps The Star Wars Jedi series has already used time jumps as a storytelling tool. Jedi: Fallen Order introduced Cal as a young survivor of Order 66, hiding on Bracca and trying very hard not to be noticed by the Empire. Jedi: Survivor then picked up five years later, showing a more worn-down, more experienced…
LEGO Star Wars: Castaways Brings Back Attack of the Clones Event
“Begun, the Clone War has.” Yes, Master Yoda is back on event-duty in LEGO Star Wars: Castaways, where the Attack of the Clones event has returned to The Island for another limited-time run. The official LEGO Star Wars: Castaways account confirmed that players can complete missions to progress through the event and earn character parts and microfighters inspired by Star Wars: Episode II: Attack of the Clones. That means more prequel-era LEGO chaos, more unlocks, and another reason to return to one of the stranger little corners of modern Star Wars gaming. The Clone War Returns to The Island LEGO Star Wars: Castaways has always been a slightly odd but charming experiment: part social hub, part action-adventure, part LEGO Star Wars toy box. Instead of simply retelling the films, it lets players build their own minifigure, explore The Island, meet other players, race microfighters, and jump into simulations inspired by…
On This Day: Star Wars Galaxies: The Total Experience Released in 2005
On June 1, 2005, Star Wars Galaxies: The Total Experience arrived with a title that was almost comically confident. The total experience. Not “a few missions.” Not “a quick Jedi fantasy.” Not “press start and save the galaxy before dinner.” This was the MMO-era promise in one box: step into Star Wars, pick a role, join a world, and try to find your place somewhere between cantinas, crafting halls, player cities, blaster fights, creature hunts, and the eternal question of whether becoming a Jedi should be a dream or a spreadsheet. And honestly, that was very Star Wars Galaxies. Yesterday Was the Dream. Today Is the Box It Came In We already looked at why Star Wars Galaxies still represents a fantasy modern Star Wars games keep chasing: the idea of living inside the galaxy instead of just saving it. The Total Experience is interesting because it tried to package…
The June 1 Lucasfilm Move That Quietly Started Modern Star Wars
Before Disney bought Lucasfilm, before The Force Awakens, before Grogu, Andor, Ahsoka, the sequel trilogy, the streaming era, and the endless online arguments, there was a quieter announcement. On June 1, 2012, Kathleen Kennedy was named co-chair of Lucasfilm. At the time, it looked like a major leadership move. In hindsight, it looks like one of the first visible steps toward the modern Star Wars era. In a later StarWars.com reflection on the future of Lucasfilm, Pablo Hidalgo described that June 1 announcement as one of the early pieces of news that came before the much bigger October reveal: Disney was acquiring Lucasfilm, and new Star Wars films were coming. That is the strange thing about franchise history. Sometimes the biggest turns do not arrive with a lightsaber ignition. Sometimes they arrive as a press announcement. The Quiet Before the Disney Era Kennedy’s arrival at Lucasfilm came months before the…
Star Wars 1313 Was Revealed 14 Years Ago, and It Still Haunts Star Wars Gaming
Some cancelled games disappear. Star Wars 1313 did the opposite. It never came out, but somehow it still feels like one of the most famous Star Wars games of the last decade. Revealed in 2012, Star Wars 1313 promised a darker, grittier trip into the Coruscant underworld. No Jedi fantasy. No chosen-one glow. No Force powers solving every problem. Just bounty hunters, crime, vertical city danger, and the kind of Star Wars setting that looked like it had not seen sunlight in years. That is probably why people still talk about it. The Star Wars Game That Looked Different At the time, Game Developer described Star Wars 1313 as a darker and more mature take on the franchise, built around a bounty hunter investigating a criminal conspiracy beneath Coruscant. That pitch still sounds painfully good. It was not trying to retell a movie. It was not asking players to become…
Super Star Wars: The Empire Strikes Back Was SNES Star Wars at Its Most Bruta
Some Star Wars games gently invite you into the galaxy. Super Star Wars: The Empire Strikes Back kicked the door open, threw you onto Hoth, and started blasting before you had time to ask where the health pickups were. Released for the Super Nintendo in 1993, the game remains one of the most gloriously punishing entries in the long history of Star Wars gaming. It took the darkest chapter of the original trilogy and turned it into fast, loud, side-scrolling chaos full of blaster fire, platforming, boss fights, vehicle sequences, and absolutely no concern for your blood pressure. In the wider complete history of Star Wars games, it stands as a perfect example of early console Star Wars: ambitious, dramatic, slightly unfair, and very willing to hurt you. The Empire Struck Hard on SNES The Super Star Wars trilogy did not adapt the films quietly. These games took familiar movie…
Galaxy of Heroes Update Adds Vel Sartha Farming and Cleans Up Key Bugs
The latest Star Wars: Galaxy of Heroes update is not just another round of background maintenance. It ties together a busy New Republic-flavored week, adds a new farmable character shard location, and fixes a handful of bugs that were quietly making parts of the Holotable more annoying than intended. EA and Capital Games outlined the changes in the official Galaxy of Heroes Update 5-27-2026, with three major kit reveals leading the news section: Colonel Ward, Grogu & Anzellans, and Rotta the Hutt. That is a lot of tiny chaos, Hutt violence, and New Republic paperwork for one update. Three New Kit Reveals Lead the Update The headline news is the trio of new kit reveals, all of which point toward the current shape of Galaxy of Heroes: more New Republic synergy, more Grand Arena pressure, and more extremely specific Star Wars characters becoming surprisingly complicated tactical problems. We have already…
Star Wars: The Empire Strikes Back (1992): The Sequel That Made the NES Star Wars Games Meaner
If Star Wars (1991) took A New Hope and turned it into a weird, hard platformer with a surprisingly personal grudge against the player, then The Empire Strikes Back (1992) looked at that formula and decided it needed more snow, more punishment, and a slightly darker mood. That was not a terrible instinct. Based on the 1980 film, the game launched on NES in 1992 and later came to Game Boy, with the NES version credited to Lucasfilm Games and Sculptured Software, and the Game Boy version credited to NMS Software. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this one matters because it continues a very specific and very early-90s idea of what Star Wars should feel like on home hardware. It also sits naturally in the Star Wars Games (1990–1999) hub, right after Star Wars (1991), because together they form a sort…
Colonel Ward Joins Galaxy of Heroes as a New Republic Punisher
The New Republic squad in Star Wars: Galaxy of Heroes is getting another very specific kind of problem-solver: Colonel Ward, a Light Side Support unit built to expose enemies, punish bad targeting, and make counterattacks much nastier. EA and Capital Games have revealed the full kit for Colonel Ward in Star Wars: Galaxy of Heroes, confirming her as a Light Side Support character in the New Republic faction. And she is clearly not here to stand in the back and politely cheer. Colonel Ward is designed to slot into the New Republic squad led by Captain Carson Teva, where her job is to make enemies pay for hiding, attacking the wrong targets, or trying to work around Taunt. A Support Unit Built Around Punishment Ward’s kit is all about pressure through debuffs. Her basic ability, A180 Blaster Pistol, deals Physical damage and inflicts Evasion Down. If it is Ward’s turn,…
Star Wars Galaxies Promised the One Thing Modern Star Wars Games Still Chase
Before live-service roadmaps, cinematic action adventures, and endless debates about canon, Star Wars Galaxies offered one enormous dream: What if you could just live in Star Wars? Not visit it for one mission. Not replay a famous movie moment. Not spend twelve hours as the galaxy’s most important person. Actually live there. Released in 2003, Star Wars Galaxies: An Empire Divided remains one of the strangest, boldest, and most fascinating experiments in the entire history of Star Wars gaming. Not because it was perfect. It absolutely was not. But because it understood something Star Wars games still chase today: the galaxy is most exciting when it feels big enough for ordinary lives. The Dream Was Bigger Than Being a Jedi The obvious fantasy was becoming a Jedi. Of course it was. This is Star Wars. Give people a galaxy, and someone will immediately ask where the lightsaber button is. But…
Attack of the Clones on GBA Was Peak Early-2000s Star Wars Tie-In Chaos
Not every Star Wars game becomes a classic. Some become legends. Some become cautionary tales. And some become tiny Game Boy Advance cartridges trying very hard to squeeze an entire blockbuster movie into your hands. Released during the busy 2002 wave of prequel-era Star Wars gaming, Star Wars: Episode II: Attack of the Clones for Game Boy Advance is a perfect little artifact from the wild age of movie tie-in games. Was it the definitive interactive version of Episode II? No. Was it extremely 2002? Absolutely. When Every Big Movie Needed a Handheld Game The early 2000s were a different galaxy for licensed games. If a major movie landed in theaters, a handheld tie-in was almost guaranteed to follow. Sometimes those games were surprisingly good. Sometimes they felt like a developer had been handed a poster, a deadline, and a very nervous thumbs-up from marketing. Attack of the Clones on…
On This Day: Galaxy’s Edge Opened and Turned Star Wars Into a Real Place
On May 31, 2019, Star Wars stopped being something fans only watched, read, played, or argued about online. It became a place you could physically walk into. That was the day Star Wars: Galaxy’s Edge opened at Disneyland Resort in California, inviting visitors to step onto Batuu, a new planet built specifically for the theme park experience. StarWars.com confirmed the May 31 opening date, with the Walt Disney World version following later that same year. Seven years later, Galaxy’s Edge still feels like one of the boldest Star Wars experiments ever made. Not quite a movie. Not quite a game. Not quite a museum. More like a playable piece of the galaxy. Batuu Was a Smart Choice The clever thing about Galaxy’s Edge was that it did not simply rebuild Tatooine, Hoth, or Coruscant. Disney and Lucasfilm created Batuu instead, a new frontier world that felt familiar without being trapped…
Grogu Was Number Two on the Mandalorian Movie Call Sheet
Grogu may be small enough to fit in a floating pram, but on the set of The Mandalorian and Grogu, he was apparently treated like a proper movie star. According to Variety’s feature on how Grogu was brought to life, the character was listed as number two on the film’s call sheet. Yes, right behind the title character territory. Yes, for the tiny green chaos child. And honestly? Fair. At this point, Grogu is not just a cute sidekick. He is one of the central reasons The Mandalorian became a cultural phenomenon in the first place. Grogu Is Not Just a Prop The funny thing about Grogu is that he could easily have been treated like an effect. A puppet. A digital creature. A merchandising miracle with ears. Instead, Lucasfilm has spent years treating him like an actual character, and the call sheet detail says a lot about that approach….
Dave Filoni Says Star Wars Crossovers Need a Reason
Star Wars has become very good at making audiences look over every shoulder for the next familiar face. Ahsoka might appear. Thrawn might be lurking. Zeb could walk in. Someone from animation might suddenly become very expensive in live action. The galaxy is connected, and viewers know it. But Dave Filoni is making one thing clear: Star Wars should not become a cameo delivery system. Speaking with Entertainment Weekly about The Mandalorian and Grogu, Filoni said writing Star Wars projects “is not always about character crossovers.” Instead, he said, “It’s about the characters and what they’re experiencing.” That may sound simple, but for modern Star Wars, it is a pretty important line in the sand. Not Every Story Needs Ahsoka and Thrawn The comment comes as Jon Favreau and Filoni discuss why Ahsoka Tano and Grand Admiral Thrawn do not appear in The Mandalorian and Grogu. On paper, fans could…
Marcia Lucas, Oscar-Winning Star Wars Editor, Dies at 80
Marcia Lucas, the Academy Award-winning editor whose work helped shape the original Star Wars into one of cinema’s most enduring adventures, has died at the age of 80. According to the Associated Press, Lucas died in Rancho Mirage, California, after metastatic cancer. For Star Wars history, her name belongs among the essential behind-the-scenes artists who helped turn George Lucas’ space fantasy into something mythic, emotional, funny, fast, and deeply human. She was often introduced through her marriage to George Lucas, but that has never been the full story. Marcia Lucas was one of the key creative forces in the editing room where Star Wars found its rhythm, its tension, and, in many ways, its soul. The Editor Who Helped Shape Star Wars Marcia Lucas won the Academy Award for Best Film Editing for the original 1977 Star Wars, sharing the Oscar with Paul Hirsch and Richard Chew. That credit matters…
Rotta the Hutt Is Coming to Galaxy of Heroes, and He’s Not a Baby Anymore
Rotta the Hutt is no longer just the kidnapped Huttlet from The Clone Wars. In Star Wars: Galaxy of Heroes, he has grown into a full arena bruiser, complete with axes, attitude, and a kit that looks designed to make Grand Arena players deeply uncomfortable. EA and Capital Games have officially revealed the full kit for Rotta the Hutt, confirming him as a Light Side Leader, Attacker, and Hutt Cartel unit. That combination is already unusual, but the real hook is even better: Rotta can lead the Hutt Cartel, but his kit clearly wants him to shine as a solo gladiator. This is not just Jabba’s kid all grown up. This is Rotta stepping into the arena and making the family business look almost subtle. Rotta the Hutt Is No Longer the Helpless Huttlet The official kit reveal frames Rotta as a character who has moved far beyond his Clone…
SWTOR’s Last Road to Khar Shian Makes the Legacy Reborn Finale Feel Personal
The road to Khar Shian is apparently paved with bad plans, old grudges, and one Sith Lord who absolutely refuses to make things easy. BioWare and Broadsword have released a new official Star Wars: The Old Republic short story, Last Road to Khar Shian, setting the mood for the upcoming Legacy Reborn finale. And while the title points toward Khar Shian, the real focus here is not just the destination. It is the people trapped on the way there. Shae Vizla, Darth Malgus, and Nerva are all moving toward the same nightmare, but this story makes one thing very clear: nobody on this shuttle is comfortable with the arrangement. Which, for SWTOR, usually means something interesting is about to explode. Shae Vizla Is Carrying More Than a Mission Shae Vizla has never been a character built for hesitation. She is a fighter, a leader, and someone who has spent a…
The Book of Boba Fett Is Getting the Marvel Adaptation Treatment
Boba Fett is returning to Tatooine. Just not in the way some viewers were probably expecting. Marvel Comics is adapting Star Wars: The Book of Boba Fett as a new seven-issue comic series, bringing the Disney+ series back in panel form starting September 9, 2026. According to AIPT’s report on Marvel’s announcement, the adaptation will be written by Rodney Barnes, with art by Will Sliney. So yes, The Book of Boba Fett is finally becoming an actual book. Well, comic book. Close enough. Boba Fett Returns to the Page The adaptation will revisit Boba Fett’s post-Sarlacc story, as he takes over Jabba the Hutt’s old criminal territory and tries to rule Tatooine with Fennec Shand at his side. That premise was always one of the most interesting parts of the Disney+ series. Boba was no longer just the silent bounty hunter with a cool helmet and excellent marketing. He was…
A 1977 Star Wars Trading Card Box Just Sold for $25,000
Somewhere out there, someone is looking at an old box of trading cards and wondering whether it should be insured, framed, or escorted by Rebel security. A sealed 1977 Topps Star Wars trading card trade counter box has sold at Vectis Auctions for more than £22,000, or over $25,000, according to Jedi News. Yes, a box of Star Wars cards just went for the price of a decent used car. And honestly, in the world of vintage Star Wars collecting, that is not even as ridiculous as it sounds. A Sealed Piece of 1977 Star Wars History The key word here is sealed. The original 1977 Topps Star Wars trading cards were not made to become museum pieces. They were made to be opened, traded, chewed over, shoved into pockets, bent in school bags, and eventually lost in the great childhood black hole where stickers, comics, and lunch money go…
Maul: Shadow Lord Is Now Chasing Emmy Recognition
Maul is apparently not done taking trophies. Disney has submitted Star Wars: Maul – Shadow Lord for Emmy consideration in Outstanding Animated Program, giving Lucasfilm’s darkest animated Star Wars swing a chance to step into the awards conversation. That does not mean a nomination is guaranteed. The Emmys are not decided by red lightsaber intensity, which is probably for the best, because Maul would have several unfair advantages. But it does mean Disney clearly sees Shadow Lord as more than just another Disney+ Star Wars side project. And honestly, that feels right. Star Wars Animation Is Back in the Awards Conversation Maul – Shadow Lord arrived as one of Lucasfilm Animation’s boldest recent projects, picking up after The Clone Wars and pushing Maul into a darker, more focused corner of the galaxy. The official StarWars.com series page describes the story as following Maul after The Clone Wars, as he tries…