At first glance, the new Hot Toys 1/6th scale AT-RT from The Mandalorian & Grogu looks like straightforward collector bait: big, expensive, and loaded with detail. Fantha Tracks highlighted the new reveal this week, noting a £240.44 price for the walker on its own, a £366.38 bundle with the Imperial Remnant Driver, and an expected delivery window of April to September 2027. The collectible itself sounds pretty stacked. Fantha Tracks notes a steel gray finish, Imperial crest, weathering effects, articulated legs and blaster cannon, plus LED lights and interchangeable hydraulic cylinders for different display poses. The walker is also listed as reaching up to 60 cm high when fully extended. That is the obvious story. The more interesting one may be hiding in the background. The real hook might be the weapon Separate reporting tied to the same product-photo drop points to something Star Wars gaming fans will probably spot…
Author: Matt "ObiWaN" Hansen
SWGOH Is Resetting Satele Shan After GL Rey Investigation
Star Wars: Galaxy of Heroes is making a direct change to Satele Shan after investigating her interaction with Galactic Legend Rey. In a new official update, the Galaxy of Heroes team says it reviewed how Satele was performing with GL Rey and decided it needed to step in. With tomorrow’s patch, players will have their Satele Shan reset to a level that allows reinvestment, giving them the chance to rebuild her after the changes. That is the real headline here. This is not just a tiny balance tweak buried in patch notes. It is a full intervention tied to a specific high-profile interaction, and it comes with meaningful updates to Special 02 and Legendary Defiance, two parts of Satele’s kit that now push her more clearly toward Old Republic teams. What changed The revised Special 02 now dispels all buffs on all enemies, deals Physical damage to the target, applies…
Star Wars: Beyond Victory Lands a Webby Nomination
Star Wars: Beyond Victory just picked up a nice little win before the actual awards are even handed out: the mixed-reality experience has been nominated for The Webby Awards in the Best Immersive Storytelling category, and fans can now vote for it in the People’s Voice ballot. ILM shared the nomination this week through its official channels, which is a pretty solid sign that Beyond Victory is still getting noticed for trying something a bit stranger and more ambitious than the average Star Wars game. That honestly feels like a good fit. From the start, Beyond Victory was pitched less like a standard action game and more like a mixed-reality playset built around podracing, original characters, and interactive storytelling. The official StarWars.com game page describes it as an original story blending podracing, narrative, and mixed-reality play, and notes that it launched on October 7, 2025 for Meta Quest 3 and…
The Mandalorian and Grogu’s Early Box Office Tracking Looks Soft
The first real box office tracking for The Mandalorian and Grogu is here, and it is not exactly the kind of number Lucasfilm probably wanted people talking about a month before release. According to early forecasting, the film is currently looking at roughly $71 million to $85 million domestic for its three-day opening weekend. That is not a disaster on its own. But it is the comparison point that makes this more interesting: Solo: A Star Wars Story opened to $84.4 million domestically in 2018, which means The Mandalorian and Grogu is currently tracking in a range that could land below it, roughly match it, or just barely edge past it depending on where it comes in. Why this number matters more than usual This is not just another Star Wars movie opening. The Mandalorian and Grogu is the first Star Wars theatrical release since 2019, and Lucasfilm has clearly…
Disney’s Rumored Extraction Shooter Could Be One to Watch for Star Wars Fans
A new rumor out of the Epic-Disney partnership may not be a Star Wars announcement, but it is close enough to put Star Wars fans on alert. According to a Bloomberg report picked up by The Verge, Epic is reportedly aiming to launch the first game tied to its Disney partnership in November 2026, and that game is said to be an extraction shooter. The comparison making the rounds is ARC Raiders: a shooter built around combat, survival, and making it to an extraction point before everything goes wrong. That is the rumor. The important part is what it does not confirm. Right now, there is no solid report saying this first game is specifically a Star Wars game. What is confirmed is that Disney and Epic’s 2024 deal was pitched as a massive, persistent games and entertainment universe connected to Fortnite, and Disney’s own announcement explicitly said it would…
Mara Jade Still Has No Path Back Into Star Wars Canon
For years, Star Wars fans have treated Mara Jade’s canon return like one of those rumors that never fully dies. This week, that hope took another hit. According to Popverse’s coverage of a MegaCon 2026 panel, Star Wars author Claudia Gray said she had asked Lucasfilm about bringing Mara Jade into canon and got a firm no. Right next to her, Timothy Zahn reportedly added that he had asked too. Same answer. That is a pretty blunt update for a character who has spent decades near the top of the Star Wars wish list. Mara Jade keeps running into the same wall If this sounds familiar, that is because it is. Popverse also reported back in September 2024 that Zahn said he kept nudging Lucasfilm about writing Mara Jade into the current canon, and that the responses landed somewhere between “no” and “heck no.” The new Claudia Gray quote makes…
Filoni Had the Most Dave Filoni Answer Possible to Sam Witwer’s Starkiller Worry
Sometimes Star Wars lore is complicated. And sometimes Dave Filoni hears a problem, tilts his head for a second, and turns it into a very Star Wars answer. In a new StarWars.com interview tied to Maul: Shadow Lord, Sam Witwer recalled worrying that his performance as the Son of Mortis sounded too much like Starkiller. Filoni’s response was basically: that is fine, because Starkiller is deeply tied to the dark side, and the Son is the dark side. So if they sound alike, that actually tracks. It is one of those explanations that sounds slightly insane for three seconds and then starts making annoying amounts of sense. A very Star Wars problem with a very Star Wars solution Witwer told StarWars.com that when he first played the Son in The Clone Wars, he did not arrive with a strong take on the character and started to worry he was slipping…
SWGOH Kit Reveal: Cobb Vanth Brings Jawas and Tuskens Together
Cobb Vanth has officially arrived in Star Wars: Galaxy of Heroes, and his kit is exactly the kind of thing that makes theorycrafters sit up a little straighter and casual readers mutter, “hang on, he does what now?” In the official kit reveal, EA/Capital Games positions him as a Light Side Leader, Attacker, and Constable built to pull Jawas, Tuskens, and a broader Constable squad into one high-performance team across multiple modes. In other words, “Mr. Tatooine” is not here to fit neatly into one lane. He is here to deputize half the desert. Mr. Tatooine is basically a lawman with a very strange posse That is what makes this kit fun right away. Cobb’s whole design revolves around tracking down Outlaws, punishing the wrong targets, and rewarding the right mix of allies. His Basic already plays into that identity by treating Dark Side, Light Side, and Outlaw enemies differently,…
Star Wars Battlefront 2 Is Still Pulling in New Players — and That’s Suddenly Hard to Ignore
Some games fade out gracefully. Star Wars Battlefront 2 apparently missed that memo. For a title that launched back in 2017, got dragged for years, and officially stopped receiving major new support ages ago, it is still doing a remarkably good impression of a game that refuses to leave the party. And not in a sad, clinging-to-the-punch-bowl way. In a “why is this old shooter suddenly showing up everywhere again?” way. The clearest sign that this is not just recycled nostalgia came from Sony itself. In the official PlayStation Store March 2026 top downloads chart, STAR WARS Battlefront II landed on the US/Canada PS4 list. That alone would be eyebrow-raising for a nearly decade-old game, but it gets better: the game also appeared in PlayStation’s January 2026 and February 2026 PS4 download charts too. That is not a one-day miracle. That is a pattern. This is bigger than one comeback…
Star Wars Zero Company Wants Squad Tension, Not a Personal Power Fantasy
One of the more interesting things about Star Wars Zero Company right now is that it does not sound interested in giving players the usual galaxy-saving ego trip. According to narrative director Aaron Contreras, this is not a “personal fantasy game,” and that may end up being one of its smartest decisions. That line came out of a new PC Gamer interview, where Contreras explained that Hawks — the former Republic officer leading Zero Company — is not meant to be some lone chosen-one figure swaggering through the Clone Wars with a magic answer for everything. Instead, the fantasy is leadership: managing a squad, handling clashing personalities, and making hard calls when there is no clean outcome. That fits the official pitch for the game, which casts Hawks as the head of an unconventional outfit of professionals for hire in the twilight of the Clone Wars. Zero Company is currently…
Sam Witwer Says Maul: Shadow Lord Was Built for Newcomers — and Compares Maul to Jack Torrance
Sam Witwer has now said the quiet part out loud: Maul: Shadow Lord is not just a reward for longtime Clone Wars diehards. In a new YouTube interview, Witwer said the series was shaped so even people with little or no Star Wars background can jump in and understand it, which is a pretty revealing statement about what Lucasfilm seems to want this show to do. That matters because Maul has never exactly been a beginner-friendly character. His timeline is messy, his rage is old, and half his best material is spread across movies, animation, and a surprise live-action cameo. But Witwer said Shadow Lord was constructed “with an eye toward” new viewers, with the story designed to explain itself rather than demand homework first. That lines up with the official setup for the series, which places Maul on Janix in the early Imperial era as he tries to rebuild…
George Lucas and Star Wars Galaxies: The MMO That Was Closer to His Future Than People Realized
When people talk about Star Wars Galaxies, they usually start with the obvious landmarks: the sandbox systems, the player cities, the housing, the professions, the social chaos, and the long shadow the game still casts over Star Wars MMO history. All of that matters. But one of the more interesting angles is how closely Galaxies seems to line up with the way George Lucas thought about technology, online interaction, and participatory storytelling. This was not just a Star Wars game where players ran missions. It was one of the earliest serious attempts to let people actually live inside the galaxy, which is a big reason it still deserves a prominent place in our complete Star Wars games hub. Lucas was already thinking beyond passive entertainment One reason Galaxies feels so relevant in hindsight is that George Lucas had been talking for years about technology, media, and the future of storytelling….
The Mandalorian Event Has Returned to LEGO Star Wars: Castaways
Not every Star Wars story worth covering has to be a giant trailer drop or a Lucasfilm press event. Sometimes it is a smaller, weirder corner of the galaxy doing its thing again — and that is exactly what is happening with LEGO Star Wars: Castaways. The game’s Mandalorian-themed event has now returned, bringing players back into bounty hunter territory for a limited-time run on the island. According to the official social post, the event lets players complete missions to earn character parts, emotes, microfighters, and more, and it is set to run until April 30. A small Star Wars game still doing smart crossover work That is a pretty clean fit for Castaways, which has always lived in a slightly different lane from most Star Wars games. LEGO describes it as the first social action-adventure LEGO Star Wars game, and it remains available exclusively through Apple Arcade. The whole…
What Carrie Fisher Revealed About Her Affair With Harrison Ford in The Princess Diarist
Few behind-the-scenes Star Wars stories have lingered quite like the Carrie Fisher and Harrison Ford affair. Part of that is obvious: it involves two of the most iconic faces in the franchise, and it stayed out of public view for decades. But the reason people still search terms like “Carrie Fisher and Harrison Ford affair” or “did Carrie Fisher and Harrison Ford have an affair” is not just gossip. It is because Fisher eventually told the story herself, in her 2016 memoir The Princess Diarist, using journals she kept during the making of the first Star Wars. The book was published by Blue Rider Press in November 2016 and is explicitly framed around her younger self’s diaries from that period. Yes, Carrie Fisher said the affair happened The short version is yes: Carrie Fisher said she and Harrison Ford had a three-month affair during the filming of the original Star…
13 Years Later, the Shutdown of LucasArts Still Feels Like a Brutal Turning Point for Star Wars Games
Thirteen years ago this week, Disney pulled the plug on LucasArts’ internal game development and pushed the company into a licensing model instead. It was the kind of corporate sentence that sounds tidy on paper and disastrous everywhere else. The bigger headline at the time was not just that LucasArts as a game studio was effectively over. It was that two of its active Star Wars projects, Star Wars 1313 and Star Wars: First Assault, went down with it. Lucasfilm’s official line back then was that the move would “minimize the company’s risk” while opening the door to a broader portfolio of Star Wars games through outside partners. That may have made business sense in Burbank boardroom language, but for players it mostly translated to this: one of gaming’s most storied Star Wars labels stopped building games, around 150 staff were affected, and two intriguing projects were suddenly dead in…
Timothy Zahn Thinks Thrawn Would’ve Won Star Wars at Yavin in About 30 Seconds
A single TIE fighter, one better question, and the Rebel victory might never have happened Timothy Zahn has a brutally simple answer to one of Star Wars’ oldest “what if” debates: if Grand Admiral Thrawn had been in charge of the Death Star at Yavin, the Empire probably would have won. Speaking during a MegaCon 2026 panel, Zahn said the key difference is not just that Thrawn is smart. It is that he listens. According to Zahn, where Tarkin dismissed the threat during the Rebel trench run, Thrawn would have asked for specifics — and then acted on them. His example was almost hilariously efficient: park a TIE fighter on the exhaust port, and that famous last-minute shot never happens. Why Zahn’s quote works so well What makes the quote land is how little it needs to rewrite. This is not one of those fan theories that requires ten alternate…
Star Wars: Galaxy of Heroes April 1 Update Fixes a Long List of Bugs — But Two New Investigations Are Already Underway
SWGOH’s April 1 update was busy for all the right and wrong reasons Star Wars: Galaxy of Heroes had a surprisingly packed April 1, 2026. On paper, the day’s official update looked like a standard maintenance-style cleanup: one character became farmable, another moved into the Accelerated pool, and a long list of bug fixes and description corrections rolled out across the game. But the bigger story is what happened alongside it. Within hours of that update post, Capital Games also confirmed it is investigating two separate issues: one tied to the Power for Hire Datacron set, and another involving Satele Shan interacting with Galactic Legend Rey in a way that is causing both characters to overperform. In other words, yes, things got fixed — but the live game still has some very active fire alarms going off. The immediate wins: farmable shards, acceleration, and a pile of fixes The headline…
Star Wars Zero Company Just Revealed How Deep Squad Customization Really Goes
Star Wars Zero Company is starting to look less like a simple tactics game and more like a full-blown squad-building obsession simulator in the best possible way. New details suggest the game gives players a surprisingly wide range of ways to shape their team, from 12 different classes to multiple species options, unique astromech variants, and a base of operations packed with systems that sound built for long-term tinkering. Twelve Classes Means This Squad Can Get Weird Fast The biggest immediate takeaway is the class lineup. Zero Company reportedly includes 12 total classes, split between 8 standard options and 4 exotic ones. The standard classes are: That alone already gives the game a solid tactical spread. But the exotic classes are where things get much more interesting: That setup says a lot. It suggests Zero Company is not just throwing random archetypes at the wall. It is building around a…
Disney Reportedly Has Executives Who Want to Buy Epic Games — and That Could Be Massive for Star Wars
A fresh report is putting Disney and Epic Games back in the spotlight. According to the summary of comments made by journalist Alex Heath on The Town with Matt Belloni, Heath said he knows “for a fact” that some senior Disney executives want the company to buy Epic Games, while others inside Disney think that would be a bad idea. That is not the same thing as a deal being in motion, but it is a much stronger signal than the usual vague merger chatter. That distinction matters. There is no official announcement that Epic is for sale, and Disney has not said it plans to acquire the company. Right now, this is still best understood as a report about internal interest and debate, not an active takeover. Why Disney buying Epic Games would not come out of nowhere This rumor lands because Disney and Epic are already deeply connected….
Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap
Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…
Star Wars Zero Company Director Thinks Old-School PC Genres Are Back Because Consoles Couldn’t Carry Them Properly
One of the more interesting things coming out of the Star Wars Zero Company press cycle is not just what the game is, but what Bit Reactor thinks it says about the wider industry. In a new PC Gamer interview, creative director Greg Foertsch argued that a lot of classic PC-first genres went quiet for years because the industry got “enamored with consoles” in the 2000s, while certain types of games simply did not make that transition well. That is a pretty sharp way of explaining why genres like turn-based tactics, CRPGs, RTS, and grand strategy suddenly feel alive again. Officially, Zero Company itself is a single-player turn-based tactics game set in the Clone Wars, with players leading Hawks and an unconventional squad across tactical operations and investigations. The Key Idea Is Not Just “PC Genres Came Back” Foertsch’s actual point is more specific than simple nostalgia. He told PC…
Dave Filoni Says Maul: Shadow Lord Will Finally Bring Some of George Lucas’ Maul Plans to Life
One of the most intriguing things Lucasfilm has said about Star Wars: Maul – Shadow Lord is not about a trailer shot or a release date. It is about George Lucas. In the official reveal coverage for the series, Dave Filoni said he and Lucas had discussed Maul’s future over the years, and that Shadow Lord became a way of honoring some of those original ideas and finally bringing part of that unseen future to light. That is a big statement for a character whose post-Phantom Menace life has already been one of the strangest and richest arcs in modern Star Wars. For the wider rollout, characters, and earlier reveals, check out our Maul: Shadow Lord complete guide. This Makes Shadow Lord Feel Bigger Than Just Another Spinoff What makes Filoni’s quote land is that it frames the series as more than a simple Maul comeback vehicle. In StarWars.com’s official…
Maul: Shadow Lord Is Not Making Maul a Hero — and That Is Exactly the Point
One of the more interesting things Lucasfilm has said about Star Wars: Maul – Shadow Lord is also one of the most clarifying: this is not a redemption story. Writer and co-creator Matt Michnovetz and Maul voice actor Sam Witwer have framed the series around a simple idea — Maul is “a bad guy fighting worse guys.” That is a much sharper promise than the usual vague “darker Star Wars” marketing, because it tells you exactly where the show wants to live morally. For more on the series overall, you can also check our Maul: Shadow Lord complete guide. This Is a Better Angle Than a Fake Redemption Arc Honestly, this is the smartest move Lucasfilm could make with Maul. He does not need to be softened up, cleaned up, or rebranded as some secretly misunderstood antihero. The whole appeal of Maul is that he is dangerous, obsessive, proud, and…
D23 2026 Could Be a Big Night for Ahsoka Season 2 and Star Wars: Starfighter
Disney has now locked in one date that Star Wars fans should probably circle in red: the Disney Entertainment Showcase at D23 2026 will take place on August 14 at 7:00 p.m. at the Honda Center in Anaheim. Official D23 event pages describe the showcase as the place for stars, storytellers, “exciting reveals,” sneak peeks, and some of Disney’s biggest announcements across film, television, and streaming. That does not confirm any specific Star Wars reveals yet. But it absolutely puts the showcase on the radar as one of the most likely places for Lucasfilm to show something new. Ahsoka Season 2 Feels Like the Most Obvious Candidate If one Star Wars project looks naturally positioned for a D23 spotlight, it is Ahsoka Season 2. StarWars.com said in January that the series was already in production for its second season, with Dave Filoni continuing as showrunner. That alone makes August feel…