Author: Matt "ObiWaN" Hansen

PlayStation State of Play Is Today, but Star Wars Fans Should Keep Expectations Sensible

PlayStation State of Play-inspired header image with a Cal Kestis-style Jedi figure and text asking whether Star Wars fans should expect news.

PlayStation’s next State of Play airs today, and yes, Star Wars fans are allowed to look at the calendar, raise one eyebrow, and start quietly wondering. Could something Star Wars appear? Maybe. Should anyone bet the cantina tab on it? Absolutely not. Sony has confirmed that State of Play returns on June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from studios around the world. The showcase begins at 2pm PT, 5pm ET, and 11pm CEST, with a new look at Marvel’s Wolverine kicking things off. That makes this a major gaming showcase. It does not, however, make it a guaranteed Star Wars showcase. The Jedi 3 Question Is the Obvious One The reason Star Wars fans will be watching is simple: Star Wars Jedi 3. Respawn’s next Jedi game has not been formally revealed, but it is already one of the most expected Star Wars…

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SWTOR’s June 2026 Events Bring Swoop Racing and Rakghoul Panic

SWTOR In-Game Events for January 2024

June in Star Wars: The Old Republic is giving players two very different reasons to log in: high-speed swoop chaos and a fresh outbreak of the Rakghoul plague. Broadsword has posted the official SWTOR in-game events for June 2026, confirming that the month will feature The All Worlds Ultimate Swoop Rally and Rakghoul Resurgence on Corellia. So yes, June is basically engines first, plague later. The All Worlds Ultimate Swoop Rally Returns The All Worlds Ultimate Swoop Rally runs from June 9 to June 16, beginning and ending at 12:00PM GMT. Players need to be level 20 or higher to join in. The event sends swoop fans and riders across Dantooine, Tatooine, and Onderon for challenge courses, gang rivalries, big jumps, and the kind of reckless speed that would make any sensible insurance droid shut down immediately. Featured rewards include swoop rally mounts, swoop gang outfits, promotion droid mini-pets, stronghold…

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SWTOR Update 7.9 Adds Mandalorian and Grogu-Inspired Cartel Market Items

This armor set comes with two chestpieces, one with the backpack and the other without

SWTOR is leaning straight into the Mandalorian and Grogu hype with Game Update 7.9, Legacy Reborn. Broadsword has revealed the next batch of Cartel Market additions, and the headline is clear: new items inspired by Star Wars: The Mandalorian and Grogu are coming to Star Wars: The Old Republic. The official Cartel Market Additions: Game Update 7.9 post confirms several new cosmetic items tied to the film, alongside weapons connected to the new Legacy Reborn story. In other words, SWTOR is doing what SWTOR does best: taking the wider Star Wars moment and turning it into fashion, weapons, and very serious outfit planning. The Tundra Enforcer Armor Set Leads the Drop The main film-inspired armor addition is the Tundra Enforcer Armor Set. The set comes with two chestpieces, one with a backpack and one without, which is exactly the kind of small customization detail SWTOR players notice immediately. Half the…

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Star Wars Jedi 3 Rumour Says Cal Kestis Will Be Older

Older Cal Kestis-inspired header image for a Star Wars Jedi 3 rumour about a possible time jump after Jedi: Survivor.

Cal Kestis may be about to age into his most interesting chapter yet. A new rumour around the next Star Wars Jedi game suggests that Respawn’s third entry will feature an older Cal Kestis and another time jump after Jedi: Survivor. The claim comes from Tom Henderson on the Insider Gaming Weekly podcast, with GamingBolt reporting on the rumour. For now, this is not official. EA and Respawn have not revealed the game, its title, or its timeline. But as rumours go, this one makes a lot of sense. Cal’s Story Has Always Used Time Jumps The Star Wars Jedi series has already used time jumps as a storytelling tool. Jedi: Fallen Order introduced Cal as a young survivor of Order 66, hiding on Bracca and trying very hard not to be noticed by the Empire. Jedi: Survivor then picked up five years later, showing a more worn-down, more experienced…

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On This Day: Star Wars Galaxies: The Total Experience Released in 2005

Star Wars Galaxies: The Total Experience 2005 box art - On This Day in Star Wars Gaming History with Chewbacca, lightspeed starships, and Empire Divided panels

On June 1, 2005, Star Wars Galaxies: The Total Experience arrived with a title that was almost comically confident. The total experience. Not “a few missions.” Not “a quick Jedi fantasy.” Not “press start and save the galaxy before dinner.” This was the MMO-era promise in one box: step into Star Wars, pick a role, join a world, and try to find your place somewhere between cantinas, crafting halls, player cities, blaster fights, creature hunts, and the eternal question of whether becoming a Jedi should be a dream or a spreadsheet. And honestly, that was very Star Wars Galaxies. Yesterday Was the Dream. Today Is the Box It Came In We already looked at why Star Wars Galaxies still represents a fantasy modern Star Wars games keep chasing: the idea of living inside the galaxy instead of just saving it. The Total Experience is interesting because it tried to package…

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Star Wars 1313 Was Revealed 14 Years Ago, and It Still Haunts Star Wars Gaming

Star Wars 1313 concept art featuring armored bounty hunter in the dark Coruscant underworld, with title 'Star Wars 1313 Still Haunts Star Wars Gaming

Some cancelled games disappear. Star Wars 1313 did the opposite. It never came out, but somehow it still feels like one of the most famous Star Wars games of the last decade. Revealed in 2012, Star Wars 1313 promised a darker, grittier trip into the Coruscant underworld. No Jedi fantasy. No chosen-one glow. No Force powers solving every problem. Just bounty hunters, crime, vertical city danger, and the kind of Star Wars setting that looked like it had not seen sunlight in years. That is probably why people still talk about it. The Star Wars Game That Looked Different At the time, Game Developer described Star Wars 1313 as a darker and more mature take on the franchise, built around a bounty hunter investigating a criminal conspiracy beneath Coruscant. That pitch still sounds painfully good. It was not trying to retell a movie. It was not asking players to become…

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Super Star Wars: The Empire Strikes Back Was SNES Star Wars at Its Most Bruta

Super Star Wars: The Empire Strikes Back header image featuring classic SNES-era Star Wars artwork and title text about the game’s brutal difficulty.

Some Star Wars games gently invite you into the galaxy. Super Star Wars: The Empire Strikes Back kicked the door open, threw you onto Hoth, and started blasting before you had time to ask where the health pickups were. Released for the Super Nintendo in 1993, the game remains one of the most gloriously punishing entries in the long history of Star Wars gaming. It took the darkest chapter of the original trilogy and turned it into fast, loud, side-scrolling chaos full of blaster fire, platforming, boss fights, vehicle sequences, and absolutely no concern for your blood pressure. In the wider complete history of Star Wars games, it stands as a perfect example of early console Star Wars: ambitious, dramatic, slightly unfair, and very willing to hurt you. The Empire Struck Hard on SNES The Super Star Wars trilogy did not adapt the films quietly. These games took familiar movie…

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Star Wars Galaxies Promised the One Thing Modern Star Wars Games Still Chase

Star Wars Galaxies screenshot showing players gathered in a desert settlement beneath an AT-ST, highlighting the MMO’s living galaxy fantasy

Before live-service roadmaps, cinematic action adventures, and endless debates about canon, Star Wars Galaxies offered one enormous dream: What if you could just live in Star Wars? Not visit it for one mission. Not replay a famous movie moment. Not spend twelve hours as the galaxy’s most important person. Actually live there. Released in 2003, Star Wars Galaxies: An Empire Divided remains one of the strangest, boldest, and most fascinating experiments in the entire history of Star Wars gaming. Not because it was perfect. It absolutely was not. But because it understood something Star Wars games still chase today: the galaxy is most exciting when it feels big enough for ordinary lives. The Dream Was Bigger Than Being a Jedi The obvious fantasy was becoming a Jedi. Of course it was. This is Star Wars. Give people a galaxy, and someone will immediately ask where the lightsaber button is. But…

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Attack of the Clones on GBA Was Peak Early-2000s Star Wars Tie-In Chaos

Game Boy Advance cartridge for Star Wars Episode II: Attack of the Clones, used as the basis for a retro gaming history header image.

Not every Star Wars game becomes a classic. Some become legends. Some become cautionary tales. And some become tiny Game Boy Advance cartridges trying very hard to squeeze an entire blockbuster movie into your hands. Released during the busy 2002 wave of prequel-era Star Wars gaming, Star Wars: Episode II: Attack of the Clones for Game Boy Advance is a perfect little artifact from the wild age of movie tie-in games. Was it the definitive interactive version of Episode II? No. Was it extremely 2002? Absolutely. When Every Big Movie Needed a Handheld Game The early 2000s were a different galaxy for licensed games. If a major movie landed in theaters, a handheld tie-in was almost guaranteed to follow. Sometimes those games were surprisingly good. Sometimes they felt like a developer had been handed a poster, a deadline, and a very nervous thumbs-up from marketing. Attack of the Clones on…

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On This Day: Galaxy’s Edge Opened and Turned Star Wars Into a Real Place

Wide view of Star Wars: Galaxy’s Edge at Disneyland, showing the immersive Batuu setting that let fans walk into the Star Wars universe.

On May 31, 2019, Star Wars stopped being something fans only watched, read, played, or argued about online. It became a place you could physically walk into. That was the day Star Wars: Galaxy’s Edge opened at Disneyland Resort in California, inviting visitors to step onto Batuu, a new planet built specifically for the theme park experience. StarWars.com confirmed the May 31 opening date, with the Walt Disney World version following later that same year. Seven years later, Galaxy’s Edge still feels like one of the boldest Star Wars experiments ever made. Not quite a movie. Not quite a game. Not quite a museum. More like a playable piece of the galaxy. Batuu Was a Smart Choice The clever thing about Galaxy’s Edge was that it did not simply rebuild Tatooine, Hoth, or Coruscant. Disney and Lucasfilm created Batuu instead, a new frontier world that felt familiar without being trapped…

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SWTOR’s Last Road to Khar Shian Makes the Legacy Reborn Finale Feel Personal

SWTOR Legacy Reborn loading screen featuring Darth Malgus, Shae Vizla, Nerva, and key characters before the Khar Shian finale

The road to Khar Shian is apparently paved with bad plans, old grudges, and one Sith Lord who absolutely refuses to make things easy. BioWare and Broadsword have released a new official Star Wars: The Old Republic short story, Last Road to Khar Shian, setting the mood for the upcoming Legacy Reborn finale. And while the title points toward Khar Shian, the real focus here is not just the destination. It is the people trapped on the way there. Shae Vizla, Darth Malgus, and Nerva are all moving toward the same nightmare, but this story makes one thing very clear: nobody on this shuttle is comfortable with the arrangement. Which, for SWTOR, usually means something interesting is about to explode. Shae Vizla Is Carrying More Than a Mission Shae Vizla has never been a character built for hesitation. She is a fighter, a leader, and someone who has spent a…

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SWTOR’s Forgotten Fortress Is Exactly the Sith Weirdness We Needed

Dark Sith fortress corridor with chains, lanterns, and title text for SWTOR’s Forgotten Fortress article

Star Wars: The Old Republic is going back to the kind of place SWTOR does better than almost anyone else: a frozen Sith ruin full of ancient bad decisions. The latest spotlight around The Dark Lord’s Forgotten Fortress points players back toward Khar Shian, the icy moon tied to the legendary Sith Lord Naga Sadow. Before the Great Hyperspace War, this was where Sadow shaped a fortress, plotted galactic domination, and generally behaved like a Sith Lord with access to architecture, ambition, and absolutely no healthy hobbies. Now, in SWTOR’s upcoming Game Update 7.9: Legacy Reborn, those ruins are about to matter again. And honestly, this is exactly the kind of deep-cut Sith history that makes The Old Republic still feel like its own corner of Star Wars. Khar Shian Brings the Old Darkness Back According to the official SWTOR Game Update 7.9 livestream recap, Legacy Reborn brings the current…

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Cal Kestis Is Getting More Star Wars Stories After Jedi 3

Cal Kestis in a cinematic Star Wars-inspired header image with title text about more stories coming after Jedi 3

Cal Kestis may not be heading for the Star Wars exit door after all. According to a Disney representative speaking to GameRant, there are “more Cal stories coming,” even beyond the upcoming sequel to Star Wars Jedi: Survivor. The full line is the kind of thing Star Wars fans will immediately start dissecting like an ancient Jedi mural: “Never say never. We’ve got his lightsaber in the park. We’ve got more Cal stories coming.” That is not a live-action announcement. It is not a Disney+ series reveal. It is not Cameron Monaghan walking onstage in costume while someone plays the Jedi: Fallen Order menu theme. But it is still a very interesting signal. Because the important word there is “stories.” Plural. Cal Kestis Is No Longer Just a Video Game Hero Cal Kestis started as the lead of Respawn’s Star Wars Jedi: Fallen Order in 2019, then returned in Star…

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Battlefront II Fans Just Proved the Game Still Has a Pulse

Clone troopers in Star Wars Battlefront II with headline about the game still having an active fan community

Star Wars Battlefront II is not dead. It is just apparently waiting for the community to yell loud enough. After Battlefront Resurgence Day 2026, the old DICE shooter has once again reminded everyone that there is still a real audience for large-scale Star Wars multiplayer. Not a theoretical audience. Not a “wouldn’t it be nice if EA noticed” audience. An actual, log-in-and-play audience. According to SteamCharts, Star Wars Battlefront II has seen a major jump over the last 30 days, with average players up more than 100% compared to April and a recent Steam peak of 9,377 players. That is only Steam, not the full picture across console and PC platforms. But it is still a very loud signal from a game that officially stopped getting new live-service support years ago. Resurgence Day Was More Than Nostalgia The community-led Battlefront Resurgence Day 2026 was set for May 23, inviting players…

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Dave Filoni Says He’s Becoming Lucasfilm’s Little Obi-Wan

Dave Filoni in a cinematic Star Wars-inspired studio with headline about his Lucasfilm Obi-Wan role

Dave Filoni has found a very Dave Filoni way to describe running Star Wars. Not “brand architect.”Not “content overseer.”Not “the guy trying to stop the galaxy from collapsing under the weight of canon spreadsheets.” No, Filoni sees himself a little differently. Speaking to USA Today, via AOL, the Lucasfilm creative chief described his role as helping bring out the best in the people around him and being “a little Obi-Wan” when creators need guidance through the galaxy. Honestly, that may be the most Star Wars management quote ever given. The Mentor Role Fits Filoni Almost Too Well Filoni has always been a slightly unusual figure in modern Star Wars. He began as George Lucas’ animation apprentice on The Clone Wars, became one of the key voices behind Rebels, helped shape the Disney+ era through The Mandalorian and Ahsoka, and is now one of the central creative leaders steering Lucasfilm into…

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Mando and Grogu Just Made Starfighter’s Job Harder

Star Wars Starfighter and The Mandalorian and Grogu comparison header image about pressure on the next Star Wars movie

The Mandalorian and Grogu has done its job. Star Wars is back in theaters, the opening weekend was strong, and Grogu has once again proven that he may be less a character and more a tiny green economic stabilizer with ears. But that success also makes the next Star Wars movie more interesting. Because if The Mandalorian and Grogu was the safe theatrical restart, Star Wars: Starfighter is shaping up to be the real test. The Safe Bet Worked The numbers are good. The Mandalorian and Grogu opened with roughly $165 million worldwide, according to Reuters, giving Lucasfilm exactly what it needed after years away from cinemas: proof that Star Wars can still pull people into theaters. But it did so with a lot of help. Din Djarin and Grogu are familiar. They have years of Disney+ momentum behind them. They are family-friendly, toy-friendly, meme-friendly, and emotionally simple in the…

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Battlefront II’s Battle Point Event Is Live, So Prepare for Chaos

Star Wars Battlefront II Battle Point Event is live header image with stormtroopers

Star Wars Battlefront II has pushed the big red chaos button again. The Battle Point Event is live, which means reinforcements cost less, more of them can flood the battlefield at once, and your average match now has a much higher chance of looking like a Clone Wars episode where the director lost control of the extras. Lower costs. More special units. Busier objectives. Louder everything. For a game that officially ended live-service support years ago, Battlefront II still has a funny habit of reminding everyone that it can absolutely still start a small war on your Friday. Cheaper Reinforcements, Messier Matches The current SWBF2 event calendar lists the Friday Battle Point Event as lowering Battle Point costs for reinforcements and increasing how many can be active at the same time. That sounds like a small rules tweak until you actually load into a match. Suddenly there are more clone…

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Battlefront II’s Siege of Kamino Update Still Feels Like a Turning Point

Star Wars Battlefront II Siege of Kamino update turns 7 promotional header image

Seven years ago, Star Wars Battlefront II got one of those updates that quietly says a lot about where the game was heading. The Siege of Kamino Update did not add a giant new era, a headline-grabbing hero, or a cinematic trailer that made everyone lose their minds for three days. Instead, it did something more important for the actual people still playing: it made the game feel more complete, more social, and more tuned to what the community had been asking for. Released in May 2019, the update brought Kamino – Cloning Facility to Capital Supremacy, added the in-game Voice Lines Wheel for heroes, raised the level cap for all units to 1000, and adjusted Heroes vs. Villains after removing the old target system. That may sound like patch-note soup. It was not. It was one of the updates that helped turn Battlefront II from a game people argued…

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The Star Wars Eclipse Waiting Game Just Got More Complicated

Spaceship flying near planets and asteroid field

There are red flags around Star Wars Eclipse now. Not the fun Sith kind. The labour-union, restructuring, “what exactly is happening inside this studio?” kind. Just one day after Quantic Dream reassured fans that Star Wars Eclipse is still moving forward, the situation around the studio has become much messier. The French video game workers’ union STJV has strongly criticized Quantic Dream following the cancellation of Spellcasters Chronicles, claiming that the studio’s restructuring could put 95 jobs at risk and accusing management of mishandling both the cancelled project and the wider production situation. That does not mean Star Wars Eclipse is cancelled. It does mean the calm official message now has a lot more noise behind it. The Official Line Is Still: Eclipse Continues Let’s start with the important part: Quantic Dream says Star Wars Eclipse is not affected. After announcing that Spellcasters Chronicles would be shut down, the studio…

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Vader Immortal Episode I Made Darth Vader Feel Too Close for Comfort

Darth Vader in Star Wars Vader Immortal with anniversary text marking seven years since the VR game launched.

Seven years ago today, Star Wars put Darth Vader in your personal space. Released on May 21, 2019, Vader Immortal: Episode I launched alongside the Oculus Quest and gave Star Wars gaming one of its strangest experiments: a canon VR story built less around “beating” Darth Vader and more around surviving the deeply unpleasant experience of standing near him. That sounds like a small thing. It was not. Because in VR, Vader is not just a character on a screen. He is tall. He is close. He is breathing. And suddenly, all those jokes about Imperial workplace culture feel much less funny when the office manager is eight feet of black armor and unresolved trauma. A Star Wars Story Built for Presence Developed by ILMxLAB, Vader Immortal was structured as a three-part VR adventure set on Mustafar. Episode I introduced players as a smuggler pulled into Vader’s orbit, with ancient…

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Star Wars Eclipse Survives Quantic Dream’s Latest Cancellation

Star Wars Eclipse: Revolutionizing Star Wars Gaming with Unprecedented Narrative Freedom

Star Wars Eclipse has not vanished into the Unknown Regions. Not yet, anyway. Quantic Dream has cancelled development on its multiplayer project Spellcasters Chronicles, but the studio says its long-silent High Republic Star Wars game is not affected. According to reports from GameSpot and Insider Gaming, Quantic Dream told players that Star Wars Eclipse “continues as planned,” even as the studio shuts down its other project. That is good news. It is also the kind of good news that Star Wars gaming fans should probably receive with one hand on the emergency brake. Eclipse Is Still Officially Alive The important part is simple: Quantic Dream is saying Star Wars Eclipse is still moving forward. That matters because the game has become one of the strangest open tabs in modern Star Wars gaming. Announced back in 2021 with a gorgeous cinematic trailer, Eclipse promised a branching narrative action-adventure set during the…

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Fate of the Old Republic Director Says AI Is “Creatively Soulless”

Casey Hudson alongside the Star Wars Fate of the Old Republic logo

Casey Hudson is building a new Old Republic RPG, but apparently he is not asking a chatbot to write the soul of it. The Star Wars: Fate of the Old Republic director has made it clear that Arcanaut Studios is not using AI to build its upcoming Star Wars RPG. In comments first reported from Bloomberg and picked up by Windows Central, Hudson said he is “really unimpressed” with AI and called it “creatively soulless.” That is a sharp line in a games industry increasingly obsessed with automation, cost-cutting, and pretending the phrase “AI pipeline efficiency” does not sound like something a villain says before building a moon-sized laser. Human-Made RPGs Still Matter Hudson’s stance matters because Fate of the Old Republic is not just any licensed game. It is being positioned as a spiritual successor to Knights of the Old Republic, one of the most beloved narrative RPGs ever…

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How The Phantom Menace Launched the Weirdest Era of Star Wars Games

High-energy Star Wars Episode I gaming collage with podracing, Jedi action, battle droids, Naboo visuals, and headline text about The Phantom Menace launching the weirdest era of Star Wars games.

On May 19, 1999, Star Wars: Episode I – The Phantom Menace arrived in theaters and detonated like a merchandised thermal bomb. The film itself is still debated, memed, defended, roasted, rewatched, and quoted with suspicious enthusiasm. But for Star Wars gaming, The Phantom Menace did something far more important than introduce midi-chlorians and senate procedure to a confused generation. It opened the floodgates. The prequel era gave LucasArts a new toybox: podracers, Naboo starfighters, battle droids, Gungan battlefields, Sith assassins, Republic cruisers, bounty hunters, clone armies, Jedi starfighters, and planets that did not look like the same three Original Trilogy backdrops wearing different hats. And the games got weird. Gloriously weird. The Movie Was Only the Beginning The gaming push started immediately. Star Wars: Episode I – Racer launched for Nintendo 64 and Windows right as the film hit theaters, turning the podrace into one of the fastest and…

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Leaked KOTOR Remake Cinematic Shows the Version We Never Got

Work-in-progress KOTOR Remake cinematic image with headline text about a leaked cinematic from the cancelled Aspyr version.

The Knights of the Old Republic remake has become one of those Star Wars projects that feels half real, half ghost story. Now the ghost just moved again. A newly surfaced cinematic, reported by MP1st, reportedly shows an opening sequence from the cancelled Aspyr version of the KOTOR Remake. That is the key detail, and it needs to stay in bright red letters: this is not a confirmed look at the current Saber-led version of the remake. It is a look at the version that did not survive. That is what makes it interesting. This Is Not the KOTOR Remake We Are Waiting For If you only skim the headline, it is easy to assume this is a fresh reveal from the live project. It is not. The reported cinematic comes from the earlier Aspyr iteration of the remake — the one that ran into trouble before development was moved…

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