Legacy Reborn may be the finale, but it is not the end of the road for Star Wars: The Old Republic. In fact, the most interesting thing about SWTOR right now might be what comes after the ancient Sith machinery, Darth Jadus, Darth Nul’s masterworks, Khar Shian, and everyone’s favorite galaxy-ending “please stop touching old Sith things” problem. Because Game Update 8.0 is already being positioned as the next era of SWTOR’s story. And the big headline is Ryloth. Ryloth Is a Smart Choice for SWTOR The official livestream recap for Game Update 7.9 revealed that 8.0 will introduce Ryloth, the Twi’lek homeworld, as a new planet with Dynamic Encounters. That is a very good pick. Ryloth has always had strong Star Wars identity. It is not just another rocky planet with dramatic lighting and a suspicious number of ruins. It carries history, occupation, resistance, culture, clan politics, and one…
Author: Matt "ObiWaN" Hansen
Before SWTOR Launched, Blood of the Empire Made the Sith Empire Feel Dangerous
On June 18, 2010, Star Wars: The Old Republic was still more than a year away from launch. Players had not yet rolled their first Sith Inquisitor. Nobody had rage-quit a flashpoint over loot. Nobody had spent too long choosing between two nearly identical robes because one had slightly better villain energy. But SWTOR was already building its world. That day marked the release of Blood of the Empire Act 2: The Broken World, the second chapter of the pre-launch webcomic that helped define what BioWare’s Old Republic era was going to feel like: political, brutal, ancient, and very comfortable with Sith making everyone’s day worse. This Was SWTOR Before SWTOR Before the MMO arrived, Blood of the Empire gave fans a taste of the Sith Empire from the inside. Not as a vague evil faction. Not as a faceless army of red lightsabers and dramatic robes. But as a…
SWTOR’s Legacy Reborn Trailer Is Late, But It Still Makes the Sith Finale Look Dangerous
SWTOR has released a new launch trailer for Legacy Reborn, and yes, it is a little funny that the “launch trailer” arrived after many players have already launched themselves directly into ancient Sith trouble. But timing jokes aside, the trailer does something useful. It reminds everyone what Legacy Reborn is really about: Darth Jadus, Darth Nul’s masterworks, Khar Shian, Naga Sadow’s forgotten fortress, and the kind of Old Republic Sith nonsense that makes this game still feel uniquely valuable in Star Wars. You can watch the new Legacy Reborn launch trailer below: Jadus Is Back Where He Belongs: Making Everything Worse The trailer’s setup is simple and sharp. Darth Jadus has stolen the key to Darth Nul’s masterworks, and the race to Khar Shian has begun. That is a very SWTOR sentence. Most Star Wars stories would be content with “bad guy stole dangerous thing.” SWTOR, being SWTOR, turns that…
Before YouTube Guides, Star Wars: Episode I Racer Needed a Book
On June 16, 1999, Star Wars: Episode I Racer got the most 1999 thing imaginable. A strategy guide. Not a YouTube walkthrough. Not a Discord build thread. Not a 12-minute video called “BEST PODRACER SETUP, YOU’RE DOING IT WRONG.” A book. Star Wars: Episode I Racer: Prima’s Official Strategy Guide arrived for players who needed help surviving the galaxy’s most irresponsible motorsport, and honestly, that little paperback says a lot about how different Star Wars gaming used to feel. Podracing Was Fast, Weird, and Mean Episode I Racer was not just a quick movie tie-in. It was one of the great Star Wars gaming memories of the Nintendo 64 era: fast, dangerous, slightly chaotic, and somehow much better than a game about tiny space engines had any right to be. The pitch was simple. Take the podracing scene from The Phantom Menace, crank the speed until the controller starts sweating,…
Star Wars Zero Company’s Most Interesting Detail Might Be Its Separatist Cult Villain
Star Wars Zero Company already has the easy pitch. Clone Wars. Turn-based tactics. A gritty squad of operatives. Cover, blasters, droids, Jedi, Mandalorians, permadeath, and enough tactical panic to make every bad decision feel personally expensive. But the most interesting detail might not be the squad. It might be the villain. EA describes the game’s central threat as Kundri Fathom, the enigmatic leader of a Separatist-aligned cult called the Infinite Coil. That single idea instantly makes Zero Company feel more interesting than “go fight battle droids again.” Because a Separatist cult? That is the good weird stuff. The Clone Wars Needs More Than Familiar Faces The Clone Wars era is packed with recognizable pieces. Clone troopers. Jedi generals. Battle droids. Separatist bases. Republic officers. Mandalorians. Dark schemes. Political collapse. Excellent helmets. That is all great, obviously. But a new Star Wars game cannot survive only by pointing at familiar toys…
SWTOR Is Finally Turning Darth Nul From Mystery Into Myth
For years, Star Wars: The Old Republic has been at its best when it remembers that Sith lore should feel dangerous, ancient, and slightly like something nobody sane should have opened. Enter Darth Nul. Not just another red-lightsaber problem. Not just another name carved into some old ruin because the Sith apparently never met a wall they did not want to monologue on. Darth Nul has become one of SWTOR’s most interesting mysteries because she sits at the center of several things the game does unusually well: forgotten Sith history, dangerous relics, personal obsession, and the uncomfortable idea that some secrets should probably stay dead. Darth Nul Is More Than a Holocron The recent Legacy Reborn storyline puts Darth Nul’s holocron right at the heart of the chaos. Darth Jadus has stolen it. Heta Kol and the Hidden Chain have reconstructed Darth Nul’s ultimate machine on Khar Shian. Darth Malgus…
SWTOR PvP Season 10 Is Asking Players to Grind for Honor Again
SWTOR PvP players, it is time to return to the arena, pretend this match will be calm, and then immediately watch someone leap into chaos like credits are falling from the ceiling. PvP Season 10, Honor in Battle, is now live in Star Wars: The Old Republic, bringing a new reward track, new armor sets, decorations, titles, flairs, achievements, and vendor items. And because this is SWTOR PvP, the real question is not “are there rewards?” The real question is: how badly do you want them? The Honor in Battle Grind Is Live According to the official SWTOR update, Free-to-Play and Preferred players receive 4 Weekly Objectives, while Subscribers receive 6 Weekly Objectives after the weekly reset. All players can complete up to 4 objectives per week to progress the reward track. That keeps the structure simple enough. Play PvP. Complete objectives. Earn progress. Try not to type anything regrettable…
SWTOR’s Next Galactic Seasons Week Is a Pretty Good Excuse to Log In
Sometimes Star Wars: The Old Republic does not need a massive update, a dramatic Sith prophecy, or a galaxy-shaking betrayal to pull players back in. Sometimes it just needs a weekly checklist that quietly says: “Go on. You know you want the Conquest points.” SWTOR’s Galactic Seasons 10, Secrets of the Syndicate, continues with Week 15 running from June 16 to June 22, and the latest objective list is actually a solid excuse to log in if your character has been parked in a stronghold pretending to be retired. According to the official SWTOR Galactic Seasons objectives post, Week 15 once again asks players to complete any 7 out of 11 weekly objectives, with the usual daily goal of earning 25,000 Personal Conquest Points across your Legacy. Altuur Zok Adon Gets the Spotlight This week’s companion-focused objective is built around Altuur zok Adon. Players can earn 200,000 Personal Conquest Points…
Star Wars Zero Company’s Scariest Feature Is Not Combat. It’s Who Can Die
Star Wars Zero Company may have lightsabers, blasters, Clone Wars battlefields, tactical cover, action points, and enough squad customization to ruin your evening in the best possible way. But the scariest feature is not the combat system. It is permadeath. According to PC Gamer’s recent Zero Company breakdown, Bit Reactor’s upcoming Star Wars tactics game gives each squad member three action points per turn, while also allowing operatives to die permanently. That includes custom characters and story characters. In other words, this is not just Star Wars XCOM with clone helmets. This is Star Wars XCOM where your favorite disaster gremlin with a blaster might not make it home. Star Wars Hits Harder When Loss Matters Permadeath is a dangerous mechanic for a story-driven game. Players get attached. Players build favorites. Players name custom operatives something stupid, give them the coolest helmet, then immediately pretend they are emotionally prepared when…
Star Wars Zero Company’s Pre-Order Page Shows What EA Is Really Selling
Star Wars Zero Company is no longer just “that Clone Wars tactics game we keep comparing to XCOM until someone throws a thermal detonator at us.” EA has now opened the pre-order push properly, and the official landing page makes the pitch very clear: this is a turn-based Star Wars tactics game built around operatives, customization, squad bonds, and enough Clone Wars-era cosmetic bait to make collectors start sweating politely. The game is currently set to launch on August 27, 2026, across PC, PlayStation, and Xbox. And yes, if you already know you are going in, you can pre-order Star Wars Zero Company on Amazon. Will that make your tactical decisions better? Absolutely not. Will it make the waiting feel slightly more official? Probably. What Comes With Zero Company Pre-Orders? According to EA’s official Zero Company page, pre-ordering any edition unlocks the Crystalline Astromech Cosmetic Pack. That is the pre-order-only…
Battlefront II’s Han Solo Update Made Kessel Playable, and It Still Feels Like a Missed Blueprint
Star Wars Battlefront II is having one of those weeks where it quietly reminds everyone that it refuses to fully leave the building. The Battle Point Event is live, which means lower reinforcement costs, more chaos on the field, and exactly the sort of “why is everyone suddenly a death machine?” energy that keeps this game strangely alive years after official content support ended. And that makes this the perfect time to look back at one of the game’s most interesting updates. On June 12, 2018, Star Wars Battlefront II released Han Solo Season Update 2, bringing Kessel, Extraction, new Solo-era appearances, and Lando’s Millennium Falcon into the game. It was not the biggest update Battlefront II ever received. But it may have been one of the clearest examples of what the game was always good at when it got out of its own way. Kessel Was Exactly the Kind…
Star Wars: Galactic Racer’s Collector’s Edition Knows Exactly Which Fans It Wants to Hurt
Star Wars: Galactic Racer is already doing something dangerous. It is not just bringing back the old Star Wars racing fantasy. It is also going directly after the shelf space, wallets, and nostalgia centers of fans who still hear “Now this is podracing” somewhere deep in the brain. The game is set to launch on October 6, 2026 for PlayStation 5, Xbox Series X|S, and PC, with Standard, Deluxe, and Collector’s Editions available. Pre-order bonuses include an extra livery for your repulsorcraft and a special player banner for multiplayer modes. That is the normal stuff. The Collector’s Edition is where the wallet starts hearing boss music. What Comes in the Galactic Racer Collector’s Edition? The Star Wars: Galactic Racer Collector’s Edition is aimed squarely at the kind of fan who looks at a racing game and thinks, “Yes, but what if it also came with things I can put on…
Star Wars Zero Company Has No Romance, and That Might Be the Right Call
Star Wars Zero Company has companions, squad bonds, story characters, base interactions, permadeath, and enough tactical pressure to make every bad decision feel like it should come with paperwork. What it apparently does not have is romance. According to PC Gamer’s latest overview of the game, Zero Company includes BioWare-style companion energy, approval-style relationships, and squad interaction, but no player romance arcs. For some RPG fans, that may sound like a missed opportunity. For this particular Star Wars game, it might actually be smart. Zero Company Is About Bonds, Not Dating The important distinction here is that Zero Company is not ignoring relationships. Quite the opposite. The game seems heavily built around them. Players lead a squad of original and customizable characters through covert Clone Wars missions, building trust, bonds, and tactical synergy along the way. EA has also described the team as an unlikely ensemble of allies who must…
Star Wars Zero Company Giveaway Offers Custom Xbox Controllers and Deluxe Edition Codes
Star Wars Zero Company is already giving tactics fans plenty to think about: squad bonds, Clone Wars-era missions, custom operators, base management, and the very real possibility of ruining a perfect plan in the first two turns. Now there is something much simpler on the table. Free stuff. A new Custom Controller Giveaway is live, giving fans a chance to win one of five custom-designed Xbox Series X wireless controllers and a Deluxe Edition game code for Star Wars Zero Company at launch. Five runners-up will also receive a Deluxe Edition game code. Not bad for entering a sweepstakes and hoping the Force has finally stopped ignoring your inbox. What Can You Win? According to the official sweepstakes rules, five grand prize winners will each receive: One custom-designed Xbox Series X wireless controller One digital copy of Star Wars Zero Company Deluxe Edition The Deluxe Edition code is redeemable on…
Star Wars: Droid Tycoon Proves Fortnite Might Be the New Star Wars Arcade
A Star Wars game just passed 1.5 billion minutes played in its first month. No, not Zero Company. Not Galaxy of Heroes. Not some surprise remake of Knights of the Old Republic that appeared overnight because the Force finally answered everyone’s group chat. It happened in Fortnite. According to GamesBeat, Star Wars: Droid Tycoon has surpassed 1.5 billion total play minutes since launching on May 1. The creator-made Fortnite experience also reportedly peaked at 124,000 concurrent players, with average session lengths over 100 minutes. That is not a cute little side activity. That is a lot of people building droids instead of touching grass. Droid Tycoon Is Not Just a Star Wars Skin The most interesting part is not only the number. It is why the game worked. Future Trash CEO Kevin Marciano told GamesBeat that the team did not simply “port” a Star Wars experience into Fortnite. They built…
Star Wars: Fate of the Old Republic Just Got a Very Important Story Boost
For a game calling itself a spiritual successor to Knights of the Old Republic, story is not a side dish. It is the meal. That is why the latest Star Wars: Fate of the Old Republic news matters. Arcanaut Studios has reportedly added Tony Elias as narrative director, while sci-fi author Jenny “J.S.” Dewes has joined the writing team. On paper, that sounds like normal development staffing. In reality, for a new Old Republic RPG led by Casey Hudson, it is exactly the kind of update fans should be watching closely. Because if this game gets anything wrong, it cannot be the writing. Tony Elias Joins as Narrative Director According to FRVR, Tony Elias has joined Arcanaut Studios as narrative director on Star Wars: Fate of the Old Republic. His past work includes the upcoming Cyberpunk 2077 sequel, Middle-earth: Shadow of War, Remedy’s Quantum Break, and the cancelled Wonder Woman…
On This Day: EA’s Battlefront Reveal Changed Star Wars Gaming Forever
On June 10, 2013, Star Wars gaming changed direction with one snowy teaser, one AT-AT foot, and a whole lot of fan screaming. During EA’s E3 2013 press conference, the publisher revealed that DICE was working on a new Star Wars Battlefront. It was not a long trailer. It was not a deep gameplay breakdown. It was barely more than a Hoth-flavored promise. But after years of waiting, rumors, canceled dreams, and Battlefront III heartbreak, that was enough. Star Wars fans saw the words Battlefront again, and suddenly the galaxy had a new gaming future. EA’s First Big Star Wars Statement The timing mattered. Just weeks earlier, Disney and Lucasfilm had moved Star Wars gaming into a new era by giving Electronic Arts the core console and PC license. LucasArts had been shut down as an internal developer, Star Wars 1313 had become the wound nobody wanted to poke too…
Is Star Wars Zero Company’s Deep-Cut Lore a Strength or a Risk?
Star Wars fans love deep lore. Until they don’t. That is the tightrope Star Wars Zero Company now has to walk. The upcoming Clone Wars tactics game already has the big sellable hooks: turn-based squad combat, permadeath, RPG-style companions, an August release date, and enough tactical panic to make every mission feel like a bad idea with a briefing screen. But the most interesting thing might be the nerdiest thing. The developers clearly care about the deep cuts. According to GamesRadar’s look at Zero Company’s lore work, the team has spent serious time digging into Star Wars history, planets, factions, and character connections to make the game feel properly rooted in the Clone Wars era. That sounds great. But it also raises a real question: Can deep lore make Zero Company feel richer, or could it scare off players who just want a good tactics game? Lore Can Make the…
Is Galactic Racer Finally Giving Star Wars Racing Its Own Identity?
Star Wars racing has always had one problem. It already peaked in people’s memories. For a lot of players, the conversation begins and ends with Star Wars Episode I: Racer. Fast podracers, dangerous tracks, alien engines screaming, and Sebulba being the galaxy’s most punchable motorsport villain. It turned one sequence from The Phantom Menace into one of the most beloved Star Wars games of its era. So the big question for Star Wars: Galactic Racer is not just whether it can be fun. It is whether it can escape the ghost of podracing. Star Wars Racing Needs More Than Nostalgia The new Galactic Racer story trailer suggests the developers know the trap. Sebulba is back, and of course he is. You do not make a new Star Wars racing game and ignore the Dug-shaped menace sitting in the corner. He is the nostalgia hook. The instant recognition. The “oh, I…
Star Wars Zero Company Sounds Like More Than Just Star Wars XCOM
Calling Star Wars Zero Company “Star Wars XCOM” is useful. It is also starting to look a little too small. Yes, the upcoming Clone Wars-era tactics game clearly has the familiar ingredients: squad positioning, cover, abilities, mission planning, battlefield panic, and the terrible feeling that one bad move is about to ruin your entire evening. But the more we see of Zero Company, the more it looks like Bit Reactor and Respawn are aiming for something bigger than just “XCOM, but with clone helmets.” According to PC Gamer’s hands-on preview, the game also brings in RPG elements, squad conversations, loyalty missions, cinematic exploration, and character-driven stakes that make it feel closer to Mass Effect with turn-based combat and permadeath. That is a much more interesting pitch. The Squad Might Matter as Much as the Mission The key difference seems to be the people. Zero Company puts players in the boots…
PowerWash Simulator 2’s Star Wars Pack Finally Has a Release Date
The galaxy is filthy, and apparently the Rebellion is outsourcing. The PowerWash Simulator 2 Star Wars Pack now has a release date: July 16, 2026. The paid DLC will bring Star Wars grime, ships, locations, and deeply suspicious amounts of galactic dirt to FuturLab’s very satisfying cleaning simulator. The official Steam page for PowerWash Simulator 2: STAR WARS Pack lists the July 16 release date and confirms that the DLC requires the base game. So yes, this is real. Someone looked at Star Wars, a franchise famous for sand, grease, busted machinery, rebel hangars, Imperial metal, carbon scoring, and questionable maintenance standards, and correctly decided: this galaxy needs a pressure washer. Rebellions Are Built on Soap The Star Wars Pack is set during the events of the Original Trilogy and puts players in the role of P0-W2, a Class Five cleaning droid. According to FuturLab’s PowerWash Simulator 2 page, P0-W2…
EA Star Wars Launches Official Discord, but Battlefront Fans Notice One Big Absence
EA Star Wars has launched an official Discord server, giving players a new central place to follow and discuss the publisher’s current Star Wars games. The server, promoted through EA Star Wars’ official social channels, includes spaces for Star Wars Jedi, Star Wars Zero Company, Star Wars: Galaxy of Heroes, and Star Wars: The Old Republic. That lineup makes sense. It also leaves one very loud absence. Where is Star Wars Battlefront? The Missing Battlefront Channel Is the Story At launch, the official EA Star Wars Discord appears focused on the active and currently supported corners of EA’s Star Wars lineup. Zero Company is the obvious new push, Galaxy of Heroes keeps rolling, The Old Republic is still alive after all these years, and the Jedi series remains one of EA’s biggest modern Star Wars success stories. But Battlefront is different. Official support for Battlefront II ended years ago, yet…
Amy Hennig’s Star Wars Game Is Still Alive Under Paramount Games Studio
Amy Hennig’s mysterious Star Wars game is still alive. That alone is enough to make long-suffering Star Wars gaming fans sit up slightly straighter. The project was first announced back in 2022 as a collaboration between Skydance New Media and Lucasfilm Games, with Hennig attached to develop a narrative-driven action-adventure game set in the Star Wars galaxy. Since then, actual details have been painfully scarce. Now there is finally a status update, even if it is not the trailer-drop many fans were hoping for. Paramount Skydance is launching Paramount Games Studio, a new unified games division that brings Skydance Interactive and Skydance New Media together under one banner. As part of that move, Amy Hennig will serve as Creative Director of the new studio. More importantly for Star Wars fans, current reporting says Hennig’s Star Wars project is still in development. The Ghost of Ragtag Still Haunts the Conversation There…
Star Wars Zero Company Pre-Orders Are Live, and the PC Specs Are Surprisingly Clear
Star Wars Zero Company is no longer just showing gameplay and waving from the future. It is now up for pre-order, the editions are detailed, and PC players finally have some specs to stare at while pretending they were definitely not going to upgrade anyway. EA’s official Star Wars Zero Company pre-order article confirms that pre-orders are live across PC, PlayStation, and Xbox ahead of the game’s August 27 release. The good news? This does not look like another “please sell your landspeeder” pricing situation. Standard and Deluxe Editions Explained Pre-ordering either edition gives players the Crystalline Astromech Cosmetic Pack, which includes the R3 droid, crystalline astromech heads for R4 and R5 variants, and the new BR-1 droid debuting in Zero Company. The Standard Edition keeps things simple: base game plus the pre-order bonus. The Deluxe Edition adds several cosmetic packs inspired by the Clone Wars era. That includes the…