Author: Matt "ObiWaN" Hansen

Filoni Had the Most Dave Filoni Answer Possible to Sam Witwer’s Starkiller Worry

Star Wars editorial header image showing the Son of Mortis and Starkiller side by side with title text about why they can sound alike

Sometimes Star Wars lore is complicated. And sometimes Dave Filoni hears a problem, tilts his head for a second, and turns it into a very Star Wars answer. In a new StarWars.com interview tied to Maul: Shadow Lord, Sam Witwer recalled worrying that his performance as the Son of Mortis sounded too much like Starkiller. Filoni’s response was basically: that is fine, because Starkiller is deeply tied to the dark side, and the Son is the dark side. So if they sound alike, that actually tracks. It is one of those explanations that sounds slightly insane for three seconds and then starts making annoying amounts of sense. A very Star Wars problem with a very Star Wars solution Witwer told StarWars.com that when he first played the Son in The Clone Wars, he did not arrive with a strong take on the character and started to worry he was slipping…

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SWGOH Kit Reveal: Cobb Vanth Brings Jawas and Tuskens Together

Cobb Vanth promotional image for Star Wars Galaxy of Heroes showing the new Light Side character in front of a Tatooine-style backdrop

Cobb Vanth has officially arrived in Star Wars: Galaxy of Heroes, and his kit is exactly the kind of thing that makes theorycrafters sit up a little straighter and casual readers mutter, “hang on, he does what now?” In the official kit reveal, EA/Capital Games positions him as a Light Side Leader, Attacker, and Constable built to pull Jawas, Tuskens, and a broader Constable squad into one high-performance team across multiple modes. In other words, “Mr. Tatooine” is not here to fit neatly into one lane. He is here to deputize half the desert. Mr. Tatooine is basically a lawman with a very strange posse That is what makes this kit fun right away. Cobb’s whole design revolves around tracking down Outlaws, punishing the wrong targets, and rewarding the right mix of allies. His Basic already plays into that identity by treating Dark Side, Light Side, and Outlaw enemies differently,…

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Star Wars Battlefront 2 Is Still Pulling in New Players — and That’s Suddenly Hard to Ignore

Cinematic Star Wars Battlefront 2 header image showing AT-AT walkers, stormtroopers, explosions, and headline text about the game still attracting new players in 2026

Some games fade out gracefully. Star Wars Battlefront 2 apparently missed that memo. For a title that launched back in 2017, got dragged for years, and officially stopped receiving major new support ages ago, it is still doing a remarkably good impression of a game that refuses to leave the party. And not in a sad, clinging-to-the-punch-bowl way. In a “why is this old shooter suddenly showing up everywhere again?” way. The clearest sign that this is not just recycled nostalgia came from Sony itself. In the official PlayStation Store March 2026 top downloads chart, STAR WARS Battlefront II landed on the US/Canada PS4 list. That alone would be eyebrow-raising for a nearly decade-old game, but it gets better: the game also appeared in PlayStation’s January 2026 and February 2026 PS4 download charts too. That is not a one-day miracle. That is a pattern. This is bigger than one comeback…

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Star Wars Zero Company Wants Squad Tension, Not a Personal Power Fantasy

Promotional header image for Star Wars Zero Company featuring a masked character in a war-torn setting with headline text about squad friction and leadership

One of the more interesting things about Star Wars Zero Company right now is that it does not sound interested in giving players the usual galaxy-saving ego trip. According to narrative director Aaron Contreras, this is not a “personal fantasy game,” and that may end up being one of its smartest decisions. That line came out of a new PC Gamer interview, where Contreras explained that Hawks — the former Republic officer leading Zero Company — is not meant to be some lone chosen-one figure swaggering through the Clone Wars with a magic answer for everything. Instead, the fantasy is leadership: managing a squad, handling clashing personalities, and making hard calls when there is no clean outcome. That fits the official pitch for the game, which casts Hawks as the head of an unconventional outfit of professionals for hire in the twilight of the Clone Wars. Zero Company is currently…

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Sam Witwer Says Maul: Shadow Lord Was Built for Newcomers — and Compares Maul to Jack Torrance

Sam Witwer during an interview discussing Maul: Shadow Lord in a red-lit studio with Darth Maul imagery in the background

Sam Witwer has now said the quiet part out loud: Maul: Shadow Lord is not just a reward for longtime Clone Wars diehards. In a new YouTube interview, Witwer said the series was shaped so even people with little or no Star Wars background can jump in and understand it, which is a pretty revealing statement about what Lucasfilm seems to want this show to do. That matters because Maul has never exactly been a beginner-friendly character. His timeline is messy, his rage is old, and half his best material is spread across movies, animation, and a surprise live-action cameo. But Witwer said Shadow Lord was constructed “with an eye toward” new viewers, with the story designed to explain itself rather than demand homework first. That lines up with the official setup for the series, which places Maul on Janix in the early Imperial era as he tries to rebuild…

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George Lucas and Star Wars Galaxies: The MMO That Was Closer to His Future Than People Realized

George Lucas and Star Wars Galaxies header image showing a desert twin-sun scene with a player character and George Lucas in the background

When people talk about Star Wars Galaxies, they usually start with the obvious landmarks: the sandbox systems, the player cities, the housing, the professions, the social chaos, and the long shadow the game still casts over Star Wars MMO history. All of that matters. But one of the more interesting angles is how closely Galaxies seems to line up with the way George Lucas thought about technology, online interaction, and participatory storytelling. This was not just a Star Wars game where players ran missions. It was one of the earliest serious attempts to let people actually live inside the galaxy, which is a big reason it still deserves a prominent place in our complete Star Wars games hub. Lucas was already thinking beyond passive entertainment One reason Galaxies feels so relevant in hindsight is that George Lucas had been talking for years about technology, media, and the future of storytelling….

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The Mandalorian Event Has Returned to LEGO Star Wars: Castaways

LEGO Star Wars Castaways The Way Mandalorian event image showing character rewards and event dates for April 2026

Not every Star Wars story worth covering has to be a giant trailer drop or a Lucasfilm press event. Sometimes it is a smaller, weirder corner of the galaxy doing its thing again — and that is exactly what is happening with LEGO Star Wars: Castaways. The game’s Mandalorian-themed event has now returned, bringing players back into bounty hunter territory for a limited-time run on the island. According to the official social post, the event lets players complete missions to earn character parts, emotes, microfighters, and more, and it is set to run until April 30. A small Star Wars game still doing smart crossover work That is a pretty clean fit for Castaways, which has always lived in a slightly different lane from most Star Wars games. LEGO describes it as the first social action-adventure LEGO Star Wars game, and it remains available exclusively through Apple Arcade. The whole…

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What Carrie Fisher Revealed About Her Affair With Harrison Ford in The Princess Diarist

Carrie Fisher and Harrison Ford header image for an article about their affair and The Princess Diarist memoir

Few behind-the-scenes Star Wars stories have lingered quite like the Carrie Fisher and Harrison Ford affair. Part of that is obvious: it involves two of the most iconic faces in the franchise, and it stayed out of public view for decades. But the reason people still search terms like “Carrie Fisher and Harrison Ford affair” or “did Carrie Fisher and Harrison Ford have an affair” is not just gossip. It is because Fisher eventually told the story herself, in her 2016 memoir The Princess Diarist, using journals she kept during the making of the first Star Wars. The book was published by Blue Rider Press in November 2016 and is explicitly framed around her younger self’s diaries from that period. Yes, Carrie Fisher said the affair happened The short version is yes: Carrie Fisher said she and Harrison Ford had a three-month affair during the filming of the original Star…

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13 Years Later, the Shutdown of LucasArts Still Feels Like a Brutal Turning Point for Star Wars Games

LucasArts shutdown anniversary header image featuring Star Wars 1313 and First Assault cancellation imagery

Thirteen years ago this week, Disney pulled the plug on LucasArts’ internal game development and pushed the company into a licensing model instead. It was the kind of corporate sentence that sounds tidy on paper and disastrous everywhere else. The bigger headline at the time was not just that LucasArts as a game studio was effectively over. It was that two of its active Star Wars projects, Star Wars 1313 and Star Wars: First Assault, went down with it. Lucasfilm’s official line back then was that the move would “minimize the company’s risk” while opening the door to a broader portfolio of Star Wars games through outside partners. That may have made business sense in Burbank boardroom language, but for players it mostly translated to this: one of gaming’s most storied Star Wars labels stopped building games, around 150 staff were affected, and two intriguing projects were suddenly dead in…

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Timothy Zahn Thinks Thrawn Would’ve Won Star Wars at Yavin in About 30 Seconds

Grand Admiral Thrawn header image showing the Death Star battle at Yavin with headline text about Timothy Zahn’s Star Wars quote

A single TIE fighter, one better question, and the Rebel victory might never have happened Timothy Zahn has a brutally simple answer to one of Star Wars’ oldest “what if” debates: if Grand Admiral Thrawn had been in charge of the Death Star at Yavin, the Empire probably would have won. Speaking during a MegaCon 2026 panel, Zahn said the key difference is not just that Thrawn is smart. It is that he listens. According to Zahn, where Tarkin dismissed the threat during the Rebel trench run, Thrawn would have asked for specifics — and then acted on them. His example was almost hilariously efficient: park a TIE fighter on the exhaust port, and that famous last-minute shot never happens. Why Zahn’s quote works so well What makes the quote land is how little it needs to rewrite. This is not one of those fan theories that requires ten alternate…

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Star Wars: Galaxy of Heroes April 1 Update Fixes a Long List of Bugs — But Two New Investigations Are Already Underway

SWGOH April 1 2026 update header image showing a holographic datacron-style interface and investigation-themed Star Wars visual design

SWGOH’s April 1 update was busy for all the right and wrong reasons Star Wars: Galaxy of Heroes had a surprisingly packed April 1, 2026. On paper, the day’s official update looked like a standard maintenance-style cleanup: one character became farmable, another moved into the Accelerated pool, and a long list of bug fixes and description corrections rolled out across the game. But the bigger story is what happened alongside it. Within hours of that update post, Capital Games also confirmed it is investigating two separate issues: one tied to the Power for Hire Datacron set, and another involving Satele Shan interacting with Galactic Legend Rey in a way that is causing both characters to overperform. In other words, yes, things got fixed — but the live game still has some very active fire alarms going off. The immediate wins: farmable shards, acceleration, and a pile of fixes The headline…

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Star Wars Zero Company Just Revealed How Deep Squad Customization Really Goes

Cinematic Star Wars Zero Company header image showing armored squad members, astromech support, and text highlighting classes, species, and The Den hub features

Star Wars Zero Company is starting to look less like a simple tactics game and more like a full-blown squad-building obsession simulator in the best possible way. New details suggest the game gives players a surprisingly wide range of ways to shape their team, from 12 different classes to multiple species options, unique astromech variants, and a base of operations packed with systems that sound built for long-term tinkering. Twelve Classes Means This Squad Can Get Weird Fast The biggest immediate takeaway is the class lineup. Zero Company reportedly includes 12 total classes, split between 8 standard options and 4 exotic ones. The standard classes are: That alone already gives the game a solid tactical spread. But the exotic classes are where things get much more interesting: That setup says a lot. It suggests Zero Company is not just throwing random archetypes at the wall. It is building around a…

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Disney Reportedly Has Executives Who Want to Buy Epic Games — and That Could Be Massive for Star Wars

Editorial header image showing a Disney and Epic Games themed virtual world with headline text about Disney executives wanting to buy Epic Games

A fresh report is putting Disney and Epic Games back in the spotlight. According to the summary of comments made by journalist Alex Heath on The Town with Matt Belloni, Heath said he knows “for a fact” that some senior Disney executives want the company to buy Epic Games, while others inside Disney think that would be a bad idea. That is not the same thing as a deal being in motion, but it is a much stronger signal than the usual vague merger chatter. That distinction matters. There is no official announcement that Epic is for sale, and Disney has not said it plans to acquire the company. Right now, this is still best understood as a report about internal interest and debate, not an active takeover. Why Disney buying Epic Games would not come out of nowhere This rumor lands because Disney and Epic are already deeply connected….

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Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap

Star Wars Zero Company tactical combat screenshot with headline text about the director saying tactics games should aim higher

Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…

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Star Wars Zero Company Director Thinks Old-School PC Genres Are Back Because Consoles Couldn’t Carry Them Properly

Star Wars Zero Company header image showing an armored Mandalorian-style character with headline text about old PC gaming genres returning

One of the more interesting things coming out of the Star Wars Zero Company press cycle is not just what the game is, but what Bit Reactor thinks it says about the wider industry. In a new PC Gamer interview, creative director Greg Foertsch argued that a lot of classic PC-first genres went quiet for years because the industry got “enamored with consoles” in the 2000s, while certain types of games simply did not make that transition well. That is a pretty sharp way of explaining why genres like turn-based tactics, CRPGs, RTS, and grand strategy suddenly feel alive again. Officially, Zero Company itself is a single-player turn-based tactics game set in the Clone Wars, with players leading Hawks and an unconventional squad across tactical operations and investigations. The Key Idea Is Not Just “PC Genres Came Back” Foertsch’s actual point is more specific than simple nostalgia. He told PC…

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Dave Filoni Says Maul: Shadow Lord Will Finally Bring Some of George Lucas’ Maul Plans to Life

Split-style Star Wars header image featuring Darth Maul and George Lucas with headline text about Maul: Shadow Lord using Lucas’ original ideas

One of the most intriguing things Lucasfilm has said about Star Wars: Maul – Shadow Lord is not about a trailer shot or a release date. It is about George Lucas. In the official reveal coverage for the series, Dave Filoni said he and Lucas had discussed Maul’s future over the years, and that Shadow Lord became a way of honoring some of those original ideas and finally bringing part of that unseen future to light. That is a big statement for a character whose post-Phantom Menace life has already been one of the strangest and richest arcs in modern Star Wars. For the wider rollout, characters, and earlier reveals, check out our Maul: Shadow Lord complete guide. This Makes Shadow Lord Feel Bigger Than Just Another Spinoff What makes Filoni’s quote land is that it frames the series as more than a simple Maul comeback vehicle. In StarWars.com’s official…

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Maul: Shadow Lord Is Not Making Maul a Hero — and That Is Exactly the Point

Darth Maul with a red lightsaber in a dark scene used as header image for an article about Maul: Shadow Lord not turning Maul into a hero

One of the more interesting things Lucasfilm has said about Star Wars: Maul – Shadow Lord is also one of the most clarifying: this is not a redemption story. Writer and co-creator Matt Michnovetz and Maul voice actor Sam Witwer have framed the series around a simple idea — Maul is “a bad guy fighting worse guys.” That is a much sharper promise than the usual vague “darker Star Wars” marketing, because it tells you exactly where the show wants to live morally. For more on the series overall, you can also check our Maul: Shadow Lord complete guide. This Is a Better Angle Than a Fake Redemption Arc Honestly, this is the smartest move Lucasfilm could make with Maul. He does not need to be softened up, cleaned up, or rebranded as some secretly misunderstood antihero. The whole appeal of Maul is that he is dangerous, obsessive, proud, and…

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D23 2026 Could Be a Big Night for Ahsoka Season 2 and Star Wars: Starfighter

D23 2026 header image featuring the event logo alongside Ahsoka and Star Wars Starfighter visuals with article headline text

Disney has now locked in one date that Star Wars fans should probably circle in red: the Disney Entertainment Showcase at D23 2026 will take place on August 14 at 7:00 p.m. at the Honda Center in Anaheim. Official D23 event pages describe the showcase as the place for stars, storytellers, “exciting reveals,” sneak peeks, and some of Disney’s biggest announcements across film, television, and streaming. That does not confirm any specific Star Wars reveals yet. But it absolutely puts the showcase on the radar as one of the most likely places for Lucasfilm to show something new. Ahsoka Season 2 Feels Like the Most Obvious Candidate If one Star Wars project looks naturally positioned for a D23 spotlight, it is Ahsoka Season 2. StarWars.com said in January that the series was already in production for its second season, with Dave Filoni continuing as showrunner. That alone makes August feel…

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SWGOH Flags New Dedra Bugs as EA Investigates Quest and Coliseum Issues

SWGOH screenshot showing Dedra Meero in squad selection with overlaid headline text about new Dedra bugs and EA investigations

Star Wars: Galaxy of Heroes has a new batch of live issues on the board, and they all point back to Dedra Meero. In an official Known Issues and Investigations post, the team said it is aware of multiple problems tied to Dedra-related quests and abilities and is currently investigating them, with no further details yet on timing or fixes. What Is Apparently Broken Right Now According to the official issue roundup, three specific problems are being tracked. First, “win battles with Dedra on your squad” quest progress is not counting correctly in Dedra marquee battles. Second, “Undermine” inflicted is not counting properly toward the related character quest. Third, Dedra’s Unique ability is reportedly not applying to ISB allies in Coliseum. Why This One Matters This is the kind of bug cluster players notice fast, because it hits both progression and team functionality at the same time. If marquee-battle wins…

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Star Wars Zero Company Suddenly Looks Like More Than Just Star Wars XCOM

Star Wars Zero Company gameplay header image showing a Togruta character aiming from cover with overlaid article headline text

After a long quiet stretch, Star Wars Zero Company is suddenly looking much bigger, stranger, and more ambitious than the easy elevator pitch suggested. Yes, the Bit Reactor project still has the former-XCOM-developers angle hanging over it. But the latest wave of screenshots, combined with PC Gamer’s new hands-on preview, makes it sound less like “Star Wars XCOM” and more like a full-on squad RPG with turn-based tactics at its core. The Hands-On Preview Changed the Conversation The biggest shift came from PC Gamer’s feature after spending roughly four and a half hours with the game. Their main takeaway was that Zero Company is not just about tactical firefights. Outside combat, players directly control the customizable protagonist Hawks in third-person exploration segments, with story missions linking multiple battles through on-foot sequences. PC Gamer also came away impressed by the production values, the Star Wars presentation, and the more character-driven feel…

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Star Wars: Fate of the Old Republic’s “Modesto” Codename May Be a George Lucas Clue

Cinematic header image showing a cloaked figure silhouetted against a fiery portal with text about Fate of the Old Republic’s Modesto codename

The latest Star Wars: Fate of the Old Republic speculation is not about a Sith Lord, a planet, or a returning character. It is about a possible internal codename: “Modesto.” The name surfaced through Star Wars community posts and leak chatter, but it has not been officially confirmed by Lucasfilm or Arcanaut Studios. That matters, because if the codename is real, it immediately points to something bigger than a random placeholder: Modesto is George Lucas’ hometown. Why “Modesto” Stands Out “Modesto” is not just any California reference. Lucasfilm has explicitly described Modesto as the place that shaped George Lucas’ adolescence and inspired American Graffiti, while StarWars.com recently called it the small California town where Lucas grew up before making Star Wars. That makes the alleged codename feel unusually specific. If true, it would be hard to read it as anything other than a deliberate nod to Lucas himself. Probably Not…

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Star Wars Galaxies Private Servers Are Suddenly Busy Again

Header image for a Star Wars Galaxies article featuring SWG Restoration and SWG Infinity logos over a desert in-game scene

The official Star Wars Galaxies era may be long gone, but the private server scene is having a pretty lively week. Across multiple community-run projects, March has turned into a burst of hotfixes, patch notes, and even player governance updates — a reminder that SWG is still finding new ways to stay alive in 2026. SWG Infinity Is Deep in Post-Launch Repair Mode The busiest server right now looks like SWG Infinity, which has posted a rapid string of updates tied to its recent 2.0 rollout. Its patch notes page shows Infinity 2.0.115 through 2.0.120 landing between March 19 and March 24, with fixes touching everything from tutorial flow and invisible NPCs to vehicles, pets, survey tools, crafting tools, crashes, and loot behavior. That kind of cadence tells its own story. Infinity is clearly still in stabilization mode after a major update, but it is also moving fast. The latest…

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Star Wars: Zero Company Breaks Its Silence With New Artwork Ahead of Hands-On Coverage

Star Wars Zero Company squad artwork header with text about new artwork and upcoming hands-on coverage

Star Wars: Zero Company is finally moving again. After nearly a year of relative quiet, the upcoming turn-based tactics game is back in the spotlight with new promotional artwork and a confirmed wave of hands-on coverage from PC Gamer. Bespin Bulletin reports that the game’s new art appeared alongside news that the May 2026 issue of PC Gamer will feature Zero Company on the cover, complete with interviews and hands-on impressions from the team at Bit Reactor. That matters because Zero Company has not had much visible momentum lately. The game was officially announced at Star Wars Celebration Japan in April 2025 as a single-player turn-based tactics game from Bit Reactor, developed in collaboration with Respawn Entertainment and Lucasfilm Games, and set during the Clone Wars. Since then, updates have been pretty sparse. A New Look at the Squad According to Bespin Bulletin, the new cover art shows several familiar…

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Star Wars: Galactic Racer’s Internal Codename Appears to Have Been Project Griffin

Star Wars Galactic Racer landspeeder racing scene with Project Griffin codename headline

A small but interesting detail has surfaced around Star Wars: Galactic Racer — and it looks like the game’s internal codename may have been Project Griffin. The clearest clue comes from the game’s public Epic Games Store listing. While the store page now uses the final title Star Wars: Galactic Racer, several of the page’s image assets are still labeled with filenames that include “Project Griffin”, such as Project Griffin-1qqie and Project Griffin-1fa8k. That is usually the kind of leftover internal naming you see when marketing materials move from development to storefront rollout. A Small Leak Hiding in Plain Sight This is not a dramatic Lucasfilm reveal, obviously. It is more the kind of tiny development detail that slips through because no one bothered to rename every backend asset before the page went live. But that is also what makes it useful. This is not rumor stacked on rumor. It…

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