Over more than four decades, over 100 officially licensed Star Wars video games have been released across arcade machines, consoles, PC, handheld devices, and mobile platforms.
Since the release of the first officially licensed Star Wars video game in 1982, the franchise has produced dozens of titles across arcades, consoles, PCs, handheld systems, and mobile platforms. These games have ranged from space combat simulators and role-playing epics to strategy games, shooters, and experimental projects that never made it to release.
The history of Star Wars gaming is also closely tied to the evolution of the industry itself. The rise of LucasArts in the 1990s helped define the golden age of Star Wars games, producing classics such as X-Wing, Dark Forces, and Knights of the Old Republic. The closure of LucasArts in 2013 marked a major turning point, shifting development to external studios under publishing agreements. In the years since, Star Wars games have entered a new era of multi-studio collaboration involving developers across the industry.
Today, the Star Wars gaming catalog spans more than four decades of releases and reflects the changing landscape of video game development. Some titles became legendary fan favorites, others quietly faded into obscurity, and several ambitious projects were cancelled before players ever had a chance to experience them.
This page serves as a historical archive of Star Wars video games, documenting every officially released title as well as notable cancelled projects where reliable information exists. Our goal is to provide the most complete and accessible overview of Star Wars gaming history available online.
SWTORStrategies has covered Star Wars games and related media since 2009. Drawing on years of reporting, archival research, and publicly available sources, this guide brings together the full timeline of Star Wars video games in one place — from the earliest arcade releases to the newest titles announced by Lucasfilm Games.
If you are looking for a complete list of Star Wars games, a historical timeline of the franchise in gaming, or a quick reference for when each title was released, you will find it here.
Star Wars Games by the Numbers
Over more than four decades, the Star Wars franchise has built one of the largest video game catalogs of any film-based property. From early arcade adaptations in the 1980s to modern open-world titles and live-service games, Star Wars has continually expanded into new genres, platforms, and development models.
Below are a few key numbers that highlight the scale and evolution of Star Wars video games.
- Total Star Wars games released: More than 100 titles across arcade machines, consoles, PC, handheld systems, and mobile platforms.
- Years of Star Wars gaming history: Over 40 years, beginning with early arcade releases in the early 1980s.
- Most active decade: The 2000s, when LucasArts released a steady stream of titles across multiple genres and platforms.
- Longest-running Star Wars online game: Star Wars: The Old Republic, launched in 2011 and still receiving updates today.
- Major development eras: The franchise has passed through several distinct periods, including the LucasArts era, the EA exclusivity era, and the current Lucasfilm Games multi-studio era.
- High-profile cancelled projects: Several ambitious titles — including Star Wars 1313 and Star Wars: Battlefront III — were cancelled during shifts in the franchise’s publishing strategy.
- Genres explored: Star Wars games have covered nearly every major genre, including space simulators, RPGs, shooters, strategy games, racing titles, MMOs, and open-world adventures.
- Platforms represented: Star Wars games have appeared on nearly every major gaming platform, from early arcade cabinets and DOS PCs to modern consoles, mobile devices, and cloud gaming services.
Key Insight
Since the closure of LucasArts in 2013, Star Wars game development has shifted from a single in-house studio to a multi-studio model involving some of the industry’s largest developers.
Together, these numbers show how the Star Wars franchise has maintained a continuous presence in gaming for decades, adapting to new technologies and evolving development models while expanding the galaxy into interactive experiences.
The Major Eras of Star Wars Game Development
The history of Star Wars video games can be divided into several distinct development eras. Each period reflects broader shifts in the video game industry, the structure of Lucasfilm’s gaming division, and the changing strategies behind how Star Wars was licensed and produced in interactive media.
While dozens of individual titles have been released over the decades, most Star Wars games fall into one of the following development periods.
Early Licensing Era (1982–1992)
The first wave of Star Wars games emerged during the early arcade and home computer boom of the 1980s. Rather than being developed internally, these early titles were licensed to external studios and publishers that adapted the original trilogy into arcade shooters, action games, and flight simulators.
During this period, Star Wars games appeared on a wide variety of early platforms, including arcade cabinets, Atari systems, and DOS-based PCs. Many of these titles focused on recreating iconic scenes from the films, such as the trench run from A New Hope.
Although relatively simple by modern standards, these early releases established Star Wars as a viable gaming franchise long before cinematic franchises routinely expanded into interactive media.
LucasArts Golden Era (1993–2005)
The creation and expansion of LucasArts marked what many fans consider the golden age of Star Wars gaming. During the 1990s and early 2000s, LucasArts produced some of the most influential Star Wars games ever released.
This era introduced beloved titles such as:
- X-Wing and TIE Fighter
- Dark Forces and the Jedi Knight series
- Star Wars: Rogue Squadron
- Knights of the Old Republic
LucasArts experimented with a wide range of genres during this time, including flight simulators, first-person shooters, real-time strategy games, and role-playing games. The studio’s willingness to explore new ideas helped establish many of the gameplay styles still associated with Star Wars games today.
Transition Period (2006–2012)
The late 2000s marked a transitional period for Star Wars games. While several notable titles were released during this time — including The Force Unleashed series — development slowed compared to the prolific LucasArts years.
At the same time, several ambitious projects were cancelled or failed to reach release, including early prototypes of Battlefront III. Internally, LucasArts also began shifting away from large-scale in-house development.
One of the most significant releases of this era was Star Wars: The Old Republic, launched in 2011 by BioWare. The game remains one of the largest Star Wars gaming projects ever produced.
EA Exclusivity Era (2013–2023)
In 2013, Lucasfilm closed LucasArts as an internal development studio and moved to a licensing model. Electronic Arts secured an exclusive agreement to develop major Star Wars games, marking a major turning point in the franchise’s gaming history.
During this period, several high-profile titles were released, including:
- Star Wars Battlefront (2015)
- Star Wars Battlefront II (2017)
- Star Wars Jedi: Fallen Order (2019)
- Star Wars Jedi: Survivor (2023)
While the exclusivity deal limited the number of developers working on Star Wars projects, it also resulted in some of the largest AAA Star Wars games ever created.
The Modern Multi-Studio Era (2023–Present)
Following the end of EA’s exclusivity period, Lucasfilm Games began working with a broader range of developers and publishers. This shift opened the door for new projects across multiple genres and studios.
Recent and upcoming titles illustrate this new strategy, including:
- Star Wars Outlaws from Ubisoft
- strategy projects from new studios
- continued development of live-service and online titles
Rather than relying on a single publisher, the modern era of Star Wars gaming now involves collaborations with multiple major studios across the industry.
Together, these eras show how Star Wars gaming has evolved alongside the broader video game industry. From early licensed arcade games to modern open-world titles, the franchise has continually adapted its development model while expanding the galaxy into new interactive experiences.
Notable Cancelled Star Wars Games
Throughout the long history of Star Wars video games, not every project made it to release. Changes in studio strategy, publisher transitions, shifting technology, and internal restructuring have led to the cancellation of several ambitious Star Wars game projects over the years.
Some of these titles became well known through trailers, developer interviews, or leaked gameplay footage, while others were only briefly mentioned before being quietly shelved. Together, these cancelled projects offer a fascinating glimpse into what Star Wars gaming might have looked like under different circumstances.
Below are some of the most notable cancelled Star Wars games.
Star Wars: Battlefront III
Perhaps the most famous cancelled Star Wars game, Battlefront III was originally developed by Free Radical Design in the late 2000s as a sequel to the highly popular Battlefront series. Early footage and developer interviews suggested the game would introduce seamless transitions between ground combat and space battles.
Despite reportedly being close to completion, the project was ultimately cancelled during internal changes at LucasArts.
Star Wars 1313
First revealed at E3 2012, Star Wars 1313 was intended to be a gritty action-adventure game set in the criminal underworld of Coruscant. Players would explore Level 1313, one of the planet’s most dangerous districts, in a story focused on bounty hunters and the darker side of the Star Wars universe.
The project was widely praised for its visual presentation and mature tone, but development stopped after the closure of LucasArts in 2013.
Darth Maul Game
Another cancelled project that surfaced through concept art and internal materials was a game centered around Darth Maul. Developed during the early 2010s, the title reportedly focused on melee combat and cinematic storytelling set during the rise of the Sith apprentice.
Although the project progressed into early development stages, it never reached full production.
Star Wars: First Assault
First Assault was an online multiplayer shooter that was intended to serve as a digital-only title connected to the Battlefront franchise. Development was reportedly far along before the project was cancelled as part of the restructuring of LucasArts.
Many elements of the game later influenced other Star Wars multiplayer projects.
Knights of the Old Republic III
While never formally announced, multiple developers and industry reports have suggested that early concepts for a third Knights of the Old Republic game existed following the success of the original titles.
Ultimately, the story direction of the series continued through Star Wars: The Old Republic, BioWare’s large-scale MMORPG released in 2011.
The Legacy of Cancelled Star Wars Projects
Cancelled projects are a natural part of the video game industry, especially for large licensed franchises. In the case of Star Wars, these unfinished titles often reflect major transitions in how the franchise was managed and developed.
From studio closures to shifts in publishing strategy, the cancellation of these projects highlights how the history of Star Wars gaming is shaped not only by the games that were released, but also by the ambitious ideas that never reached players.
For full coverage of cancelled Star Wars projects, check out our article Every Cancelled Star Wars Game We Still Wish Had Happened.
📅 The Complete Star Wars Games Timeline
1979–1989 — The First Experiments
The Wild West years. Arcade cabinets, home computer ports, unofficial adaptations, and the birth of licensed Star Wars gaming.
👉 Read the full era breakdown:
Star Wars Games (1979–1989)
Below is the complete database for the 1979–1989 era. For historical context and analysis, read the full article above.
| Title | Year | Primary Platform(s) | Developer | Publisher |
|---|---|---|---|---|
| Super Starwars | 1979 | Apple II | Unofficial | Unofficial |
| Dog Star Adventure | 1979 | TRS-80 | Unofficial | Unofficial |
| Star Wars (TRS-80) | 1979 | TRS-80 | Unofficial | Unofficial |
| Darth Vader’s Force Battle | 1980 | TI-59 Calculator | Parker Brothers (program publication) | BYTE Magazine |
| Battle of Hoth | 1980 | Apple II | Unofficial | Unofficial |
| Star Wars: The Empire Strikes Back | 1982 | Atari 2600 | Parker Brothers | Parker Brothers |
| Star Wars (Arcade) | 1983 | Arcade | Atari | Atari |
| Star Wars: Return of the Jedi (Arcade) | 1984 | Arcade | Atari Games | Atari Games |
| Star Wars: The Empire Strikes Back (Arcade conversion) | 1985 | Arcade | Atari Games | Atari Games |
| Star Wars (Famicom) | 1987 | Famicom (Japan) | Namco | Namco |
| Star Wars: Droids | 1988 | ZX Spectrum / C64 / Amstrad | Mastertronic | Lucasfilm Games |
1990–1999 — The Expansion Era
The rise of LucasArts.
X-Wing. TIE Fighter. Dark Forces. Shadows of the Empire.
Star Wars became a serious PC gaming franchise.
👉 Read:
Star Wars Games (1990–1999)
Below is the complete database of Star Wars games released between 1990 and 1999, covering console, PC, and handheld platforms during the franchise’s first major gaming boom
1990–1999 — The Expansion Era (Complete List)
| Title | Year | Primary Platform(s) | Developer | Publisher |
|---|---|---|---|---|
| Star Wars (NES) | 1991 | NES | Beam Software | JVC / LucasArts |
| Star Wars (Game Boy) | 1992 | Game Boy | Sculptured Software | JVC |
| Super Star Wars | 1992 | SNES | Sculptured Software | LucasArts |
| Star Wars: The Empire Strikes Back (NES) | 1992 | NES | Sculptured Software | JVC / LucasArts |
| Star Wars: X-Wing | 1993 | PC (DOS) | Totally Games | LucasArts |
| Star Wars Chess | 1993 | PC (DOS), Sega CD | Software Toolworks | LucasArts |
| Star Wars: Rebel Assault | 1993 | PC (DOS), Sega CD, 3DO | LucasArts | LucasArts |
| Super Star Wars: The Empire Strikes Back | 1993 | SNES | LucasArts / Sculptured | LucasArts |
| Star Wars: The Empire Strikes Back (Game Boy) | 1993 | Game Boy | Sculptured Software | JVC |
| Star Wars: TIE Fighter | 1994 | PC (DOS) | Totally Games | LucasArts |
| Super Star Wars: Return of the Jedi | 1994 | SNES | LucasArts / Sculptured | LucasArts |
| Star Wars: Return of the Jedi (Game Boy) | 1994 | Game Boy | Beam Software | JVC |
| Star Wars: Dark Forces | 1995 | PC, PlayStation | LucasArts | LucasArts |
| Star Wars: Rebel Assault II – The Hidden Empire | 1995 | PC, PlayStation | LucasArts | LucasArts |
| Star Wars: Shadows of the Empire | 1996 | Nintendo 64, PC | LucasArts | Nintendo / LucasArts |
| Star Wars: Jedi Knight – Dark Forces II | 1997 | PC | LucasArts | LucasArts |
| Star Wars: Yoda Stories | 1997 | PC | LucasArts | LucasArts |
| Star Wars: Masters of Teräs Käsi | 1997 | PlayStation | LucasArts | LucasArts |
| Star Wars: Rogue Squadron | 1998 | Nintendo 64, PC | Factor 5 | LucasArts |
| Star Wars Episode I: Racer | 1999 | N64, PC, Dreamcast | LucasArts | LucasArts |
| Star Wars Episode I: The Phantom Menace | 1999 | PC, PlayStation | Big Ape Productions | LucasArts |
| Star Wars Episode I: Battle for Naboo | 1999 | Nintendo 64, PC | Factor 5 | LucasArts |
2000–2005 — The Golden Age
Knights of the Old Republic.
Battlefront.
Republic Commando.
Jedi Knight II.
Star Wars Galaxies.
This was the peak of LucasArts creativity and output.
👉 Read:
Star Wars Games (2000–2005)
Below is the complete database of Star Wars games released during the franchise’s most celebrated gaming period.
| Title | Year | Primary Platform(s) | Developer | Publisher |
|---|---|---|---|---|
| Star Wars: Demolition | 2000 | PlayStation, Dreamcast | Luxoflux | LucasArts |
| Star Wars: Force Commander | 2000 | PC | Ronin Entertainment | LucasArts |
| Star Wars Episode I: Jedi Power Battles (DC) | 2000 | Dreamcast | LucasArts | LucasArts |
| Star Wars: Pit Droids | 2000 | Game Boy Color | Eurocom | THQ |
| Star Wars: Racer Revenge | 2001 | PlayStation 2 | Rainbow Studios | LucasArts |
| Star Wars: Starfighter | 2001 | PlayStation 2, Xbox | LucasArts | LucasArts |
| Star Wars: Obi-Wan | 2001 | Xbox | Genki | LucasArts |
| Star Wars: Galactic Battlegrounds | 2001 | PC | Ensemble Studios | LucasArts |
| Star Wars Rogue Squadron II: Rogue Leader | 2001 | GameCube | Factor 5 | LucasArts |
| Star Wars: Bounty Hunter | 2002 | PlayStation 2, GameCube | LucasArts | LucasArts |
| Star Wars Jedi Knight II: Jedi Outcast | 2002 | PC, GameCube, Xbox | Raven Software | LucasArts |
| Star Wars: The Clone Wars | 2002 | GameCube, PlayStation 2, Xbox | Pandemic Studios | LucasArts |
| Star Wars: Jedi Starfighter | 2002 | PlayStation 2, Xbox | LucasArts | LucasArts |
| Star Wars: The New Droid Army | 2002 | Game Boy Advance | Helixe | THQ |
| Star Wars: Galactic Battlegrounds – Clone Campaigns | 2002 | PC | Ensemble Studios | LucasArts |
| Star Wars Rogue Squadron III: Rebel Strike | 2003 | GameCube | Factor 5 | LucasArts |
| Star Wars: Knights of the Old Republic | 2003 | Xbox, PC | BioWare | LucasArts |
| Star Wars Jedi Knight: Jedi Academy | 2003 | PC, Xbox, PlayStation 2 | Raven Software | LucasArts |
| Star Wars Galaxies: An Empire Divided | 2003 | PC | Sony Online Entertainment | LucasArts |
| Star Wars: Flight of the Falcon | 2003 | Game Boy Advance | Pocket Studios | THQ |
| Star Wars Galaxies: Jump to Lightspeed | 2004 | PC | Sony Online Entertainment | LucasArts |
| Star Wars: Battlefront | 2004 | PC, PlayStation 2, Xbox | Pandemic Studios | LucasArts |
| Star Wars: Knights of the Old Republic II – The Sith Lords | 2004 | Xbox, PC | Obsidian Entertainment | LucasArts |
| LEGO Star Wars: The Video Game | 2005 | PS2, Xbox, GameCube, PC, GBA | Traveller’s Tales | LucasArts |
| Star Wars: Republic Commando | 2005 | PC, Xbox | LucasArts | LucasArts |
| Star Wars Galaxies: Rage of the Wookiees | 2005 | PC | Sony Online Entertainment | LucasArts |
| Star Wars: Battlefront II | 2005 | PC, PS2, Xbox, PSP | Pandemic Studios | LucasArts |
| Star Wars Episode III – Revenge of the Sith | 2005 | PS2, Xbox, GBA, DS | The Collective / Ubisoft | LucasArts / Ubisoft |
2006–2012 — The Fall of LucasArts
Fewer releases.
More cancellations.
Internal instability.
Battlefront III never shipped.
The Force Unleashed era peaked and faded.
LucasArts shut down in 2013.
👉 Read:
Star Wars Games (2006–2012)
Below is the complete database of Star Wars games released during the final years of the LucasArts era.
Released Star Wars Games (2006–2012)
| Title | Year | Primary Platform(s) | Developer | Publisher |
|---|---|---|---|---|
| Star Wars: Empire at War | 2006 | PC | Petroglyph Games | LucasArts |
| Star Wars: Empire at War – Forces of Corruption | 2006 | PC | Petroglyph Games | LucasArts |
| LEGO Star Wars II: The Original Trilogy | 2006 | Multi-platform | Traveller’s Tales | LucasArts |
| Star Wars: Lethal Alliance | 2006 | PSP, DS | Ubisoft Montreal | Ubisoft / LucasArts |
| Star Wars: Battlefront – Renegade Squadron | 2007 | PSP | Rebellion Developments | LucasArts |
| LEGO Star Wars: The Complete Saga | 2007 | Multi-platform | Traveller’s Tales | LucasArts |
| Star Wars: The Force Unleashed | 2008 | Multi-platform | LucasArts | LucasArts |
| Star Wars: The Clone Wars – Lightsaber Duels | 2008 | Wii | Krome Studios | LucasArts |
| Star Wars: The Clone Wars – Jedi Alliance | 2008 | DS | LucasArts | LucasArts |
| Star Wars: The Clone Wars – Republic Heroes | 2009 | Multi-platform | LucasArts | LucasArts |
| Star Wars: Battlefront – Elite Squadron | 2009 | PSP, DS | Rebellion Developments | LucasArts |
| Star Wars: The Force Unleashed II | 2010 | Multi-platform | LucasArts | LucasArts |
| Star Wars: The Old Republic | 2011 | PC | BioWare | Electronic Arts |
| LEGO Star Wars III: The Clone Wars | 2011 | Multi-platform | Traveller’s Tales | LucasArts |
| Kinect Star Wars | 2012 | Xbox 360 | Terminal Reality | LucasArts |
| Angry Birds Star Wars | 2012 | Mobile, PC | Rovio | Lucasfilm |
Cancelled and Unreleased Projects (2006–2012)
| Title / Project | Approx. Years | Intended Platform(s) | Developer | Status |
|---|---|---|---|---|
| Star Wars: Battlefront III | 2006–2008 | PS3, Xbox 360, PC | Free Radical Design | Cancelled after extended development |
| Battlefront Online | c. 2010 | PC | Various | Cancelled |
| Star Wars 1313 | 2012 | PS3, Xbox 360, PC | LucasArts | Cancelled after Disney acquisition |
| Darth Maul Project | c. 2010–2011 | PS3, Xbox 360 | Red Fly Studio | Cancelled during development |
| Star Wars: First Assault | 2011–2012 | Xbox Live Arcade | LucasArts | Cancelled |
| Force Unleashed III | Planned post-2010 | Unknown | LucasArts | Cancelled concept stage |
2012–2018 — The EA Exclusive Era
Disney shifted to a licensing model.
EA controlled AAA Star Wars development.
Battlefront (2015).
Battlefront II (2017).
Project Ragtag cancelled.
Mobile output surged.
Modding exploded.
👉 Read:
Star Wars Games (2012–2018)
Below is the complete database of Star Wars games released during the EA exclusive era.
| Title | Year | Platform(s) | Developer | Publisher | Licensing Model |
|---|---|---|---|---|---|
| Kinect Star Wars | 2012 | Xbox 360 | Terminal Reality | LucasArts / Microsoft | Pre-transition |
| Angry Birds Star Wars | 2012 | iOS, Android, PC | Rovio | Rovio | Licensed partner |
| Star Wars Pinball | 2013 | Multi-platform | Zen Studios | LucasArts | Licensed partner |
| Star Wars: Knights of the Old Republic (iOS) | 2013 | iOS | Aspyr | Aspyr | Port / Licensed |
| Angry Birds Star Wars II | 2013 | iOS, Android | Rovio | Rovio | Licensed partner |
| Star Wars: Force Collection | 2013 | iOS, Android | Konami | Konami | Licensed mobile |
| Star Wars: Tiny Death Star | 2013 | iOS, Android | Disney Mobile | Disney | Disney mobile |
| Star Wars: Assault Team | 2014 | iOS, Android | Disney Mobile | Disney | Disney mobile |
| Star Wars: Commander | 2014 | iOS, Android | Disney Mobile / NaturalMotion | Disney | Disney mobile |
| Star Wars: Galactic Defense | 2014 | iOS, Android | DeNA Santiago | Disney | Licensed mobile |
| Star Wars: Battlefront | 2015 | PS4, Xbox One, PC | DICE | EA | EA Exclusive (Core) |
| Star Wars: Galaxy of Heroes | 2015 | iOS, Android | EA Capital Games | EA | EA Published Mobile |
| Star Wars: Uprising | 2015 | iOS, Android | Kabam | Disney | Licensed mobile |
| Star Wars: The Old Republic – Rise of the Hutt Cartel | 2013 | PC | BioWare | EA | EA Exclusive |
| Star Wars: The Old Republic – Shadow of Revan | 2014 | PC | BioWare | EA | EA Exclusive |
| Star Wars: The Old Republic – Knights of the Fallen Empire | 2015 | PC | BioWare | EA | EA Exclusive |
| LEGO Star Wars: The Force Awakens | 2016 | Console, PC | TT Fusion | Warner Bros | Third-party license |
| Star Wars: The Old Republic – Knights of the Eternal Throne | 2016 | PC | BioWare | EA | EA Exclusive |
| Star Wars: Force Arena | 2017 | iOS, Android | Netmarble | Netmarble | Licensed mobile |
| Star Wars: Puzzle Droids | 2017 | iOS, Android | Genera | Disney | Licensed mobile |
| Star Wars: Jedi Challenges | 2017 | AR platforms | Lenovo | Disney | Licensed AR |
| Star Wars Battlefront II | 2017 | PS4, Xbox One, PC | DICE | EA | EA Exclusive |
Mobile Games
| Title | Year | Developer | Publisher |
|---|---|---|---|
| Angry Birds Star Wars | 2012 | Rovio | Rovio |
| Angry Birds Star Wars II | 2013 | Rovio | Rovio |
| Star Wars: Tiny Death Star | 2013 | Disney Mobile | Disney |
| Star Wars: Assault Team | 2014 | Disney Mobile | Disney |
| Star Wars: Commander | 2014 | Disney Mobile | Disney |
| Star Wars: Galaxy of Heroes | 2015 | EA Capital Games | EA |
| Star Wars: Uprising | 2015 | Kabam | Disney |
| Star Wars: Force Arena | 2017 | Netmarble | Netmarble |
| Star Wars: Puzzle Droids | 2017 | Genera | Disney |
2019–Present — The Multi-Publisher Era
Exclusivity ended.
Respawn’s Jedi series redefined expectations.
Ubisoft entered the scene.
New studios joined the galaxy.
The community became louder than ever.
👉 Read:
Star Wars Games (2019–Present)
Below is the complete database of Star Wars games released during the multi-publisher era.
| Title | Release Date | Platforms (Launch) | Developer(s) | Publisher | Engine | Business Model | Status |
|---|---|---|---|---|---|---|---|
| Star Wars Jedi: Fallen Order | 2019-11-15 | PS4, Xbox One, Windows | Respawn Entertainment | EA | Unreal Engine 4 | Premium (Single-player) | Released |
| Star Wars: Squadrons | 2020-10-02 | PS4, Xbox One, Windows | Motive Studios | EA | Frostbite | Premium ($39.99) | Released |
| LEGO Star Wars: The Skywalker Saga | 2022-04-05 | Switch, PS4, PS5, Xbox One, Xbox Series X/S, Windows | Traveller’s Tales | Warner Bros. Games | TT Proprietary | Premium | Released |
| Star Wars Jedi: Survivor | 2023-04-28 | PS5, Xbox Series X/S, Windows | Respawn Entertainment | EA | Frostbite | Premium | Released |
| Star Wars Outlaws | 2024-08-30 | PS5, Xbox Series X/S, Windows | Massive Entertainment | Ubisoft | Snowdrop | Premium | Released |
| LEGO Star Wars: Castaways | 2021-11-19 | Apple Arcade (iOS, iPadOS, macOS, tvOS) | Gameloft | Apple / Gameloft | Unity (likely) | Subscription (Apple Arcade) | Active |
| Star Wars: Hunters | 2024-06-04 | iOS, Android, Nintendo Switch | Zynga Montreal | Zynga | Unreal Engine | Free-to-play | Shutdown Oct 1, 2025 |
🎮 Released Games vs Cancelled Projects
Star Wars gaming history includes:
✔ Hundreds of released titles across console, PC, handheld, arcade, and mobile
✖ Dozens of cancelled projects that shaped the industry anyway
Cancelled titles like:
- Star Wars 1313
- Battlefront III (Free Radical)
- Project Ragtag
- First Assault
- EA Vancouver’s open-world project
These games never shipped — but they influenced everything that followed.
🧩 The Mod Era
Beginning in the mid-2010s, Star Wars modding evolved from small cosmetic tweaks to large-scale community ecosystems.
Especially notable:
- Frosty Tool Suite enabling Battlefront II (2017) modding
- Model swaps and total aesthetic overhauls
- Offline quality-of-life modifications
- Character imports
- Cinematic reshades
- Fan expansions that rival official content
For PC players, modding became a parallel development pipeline.
🌌 Private Servers & Preservation
When Star Wars Galaxies shut down in 2011, the community refused to let it die.
Between 2012 and today:
- SWGEmu preserved pre-CU gameplay
- SWG Legends revived later-era experiences
- Restoration projects rebuilt hybrid rule sets
- Emulator communities documented lost systems
In archival terms, private servers represent one of the most significant preservation movements in Star Wars gaming history.
📊 What Counts as a Star Wars Game?
For the purposes of this archive:
Included:
- Officially licensed console and PC releases
- Major mobile titles
- MMO expansions
- Cancelled documented projects
- Historically significant mod movements
- Private server preservation ecosystems
Excluded:
- Minor regional reprints
- Simple mobile reskins
- Non-documented rumor projects
🧠 Why This Archive Matters
Star Wars has been part of video game history for more than four decades, spanning multiple generations of hardware, studios, and development philosophies. Yet despite the franchise’s enormous cultural impact, there has never been a single official archive documenting every Star Wars game released across platforms and eras.
Many games are scattered across different databases, publisher announcements, and historical records. Some titles were released only on specific regional platforms, while others were cancelled before they could reach players. As a result, building a complete picture of Star Wars gaming history requires piecing together information from multiple sources.
This archive aims to bring that information together in one place.
By documenting every known Star Wars video game — from early arcade releases and PC classics to modern console titles and online games — this guide provides a historical overview of how the franchise has evolved in interactive media.
It also highlights how closely the history of Star Wars games mirrors broader trends in the video game industry itself. From the experimental development of the LucasArts era to the modern multi-studio approach coordinated by Lucasfilm Games, the franchise has continually adapted to changing technology, business models, and player expectations.
Key Insight
The history of Star Wars games reflects the broader evolution of the video game industry — from small licensed adaptations in the 1980s to massive AAA productions developed by global studios today.
For fans, researchers, and players alike, this archive serves as a reference point for understanding the full scope of Star Wars gaming. Whether you are looking for a forgotten classic, researching the timeline of the franchise, or exploring how Star Wars games have changed over time, this page provides a complete overview of the galaxy’s long journey into interactive storytelling.
🔜 What’s Next?
New projects continue to be announced.
Studios across the industry now hold Star Wars licenses.
Remasters return legacy classics.
Modders extend lifespan beyond official roadmaps.
Private servers preserve worlds publishers left behind.
This archive will continue to grow as the galaxy expands.
Last updated: 2026
Stay connected with the galaxy’s latest updates!
Follow us on X, Facebook, Instagram, bsky or Pinterest for exclusive content, mod guides, Star Wars gaming news, and more. Your support helps keep the Holonet alive—one click at a time