Author: Soeren Kamper

Michael Pennington, Return of the Jedi’s Moff Jerjerrod, Has Passed Away

Imperial officer before Death Star memorial graphic

Sad news from the Star Wars galaxy: Michael Pennington, the British actor who played Moff Tiaan Jerjerrod in Return of the Jedi, has passed away. Pennington was 82. For Star Wars viewers, he will always be remembered as the Imperial officer overseeing the second Death Star — the man who had to stand in front of Darth Vader and explain that construction was not moving fast enough. A bad work meeting, by any galactic standard. The Man Who Had to Explain Delays to Darth Vader Pennington’s Moff Jerjerrod appears early in Return of the Jedi, nervously overseeing construction of the second Death Star above Endor. The official StarWars.com Databank entry for Moff Jerjerrod describes him as the commander responsible for completing the battle station under impossible pressure from both Darth Vader and Emperor Palpatine. It is a small role, but a memorable one. Jerjerrod is not Grand Moff Tarkin. He…

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Sam Witwer Says Maul: Shadow Lord Season 2 Has Pressure – Good

Sam Witwer and Darth Maul in a split image with title text about Maul Shadow Lord Season 2.

Sam Witwer knows Maul better than almost anyone in Star Wars. That is exactly why his latest comments about Maul: Shadow Lord Season 2 are worth paying attention to. The first season did not just bring Maul back for another round of snarling, scheming, and red-lightsaber therapy. It reframed him as a broken would-be liberator, a criminal strategist, and a dangerous mentor figure for Devon Izara. Now Season 2 has to deal with the fallout. In an interview with The Direct about Maul: Shadow Lord Season 2, Witwer said fans will not have to wait “too, too long” for the next chapter, adding that the team feels real pressure to keep discovering new things with the story. That is probably the best possible sign. A comfortable Maul story would be a bad Maul story. Maul Is Not Just Angry Anymore The smartest thing Maul: Shadow Lord has done is avoid…

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The Empire Strikes Back (1982): The First Real Star Wars Game Was a Tiny Hoth War

Header image for The Empire Strikes Back (1982) showing a split Hoth battle scene with a modern cinematic snowspeeder battle on the left and 1982-style pixel-art Hoth combat on the right.

Before Star Wars games became sprawling RPGs, online sandboxes, or massive shooter franchises, they had to solve a much simpler problem: how do you squeeze one of the biggest sci-fi universes on Earth into a home console that could barely keep its own snowstorm together? The Empire Strikes Back for the Atari 2600 is one of the first answers to that question, and it is still a fascinating one. Released by Parker Brothers for the Atari 2600 in July 1982, with an Intellivision version following in 1983, the game is widely recognized as the first officially licensed Star Wars video game. It was programmed by Rex Bradford, based on the Battle of Hoth, and built around one very clean fantasy: you are in a snowspeeder, Imperial walkers are marching toward Echo Base, and your day is getting worse at speed. That makes it a perfect follow-up to Star Wars: The…

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Return of the Jedi Comes to Disney SpellStruck With New Star Wars Maps

Disney SpellStruck Star Wars artwork showing cartoon heroes, droids, Boba Fett, ships, and a galaxy-themed word puzzle design.

Star Wars has invaded shooters, RPGs, racing games, LEGO adventures, card battlers, mobile strategy, and Fortnite islands. Naturally, the next battlefield is spelling. Disney SpellStruck has added new Adventure Mode maps inspired by Star Wars: Episode VI – Return of the Jedi, giving the Apple Arcade word game another dose of galactic scenery. The update also adds Boba Fett and Wicket as playable characters, which is a gloriously specific pairing: one fearsome bounty hunter, one brave Ewok, and presumably several very stressed vowels. Apple’s own April Apple Arcade update listed the new Return of the Jedi-inspired maps and characters as arriving on April 23, 2026, while StarWars.com also highlighted the update as part of its Star Wars Day gaming round-up. A Word Game With a Star Wars Detour For anyone who has not been tracking Disney SpellStruck between lightsaber duels and Holotable panic, the game is a word-based puzzle battler…

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Star Wars: The Arcade Game (1983): The Cabinet That Let You Blow Up the Death Star

Header image for Star Wars: The Arcade Game (1983) showing an Atari arcade cabinet beside a neon vector-style Death Star trench run scene.

Before Star Wars games got big enough to swallow entire weekends, before they started chasing cinematic storytelling, RPG choices, or multiplayer wars with patch notes and balance drama, there was a much simpler fantasy: sit down, grab the controls, and blow up the Death Star yourself. That is the magic of Star Wars: The Arcade Game. Released by Atari in 1983, it turned the final act of A New Hope into a first-person vector-graphics shooter and, in the process, gave Star Wars one of its earliest true gaming classics. And this is exactly why it feels like the right next stop after Star Wars: Battle for Naboo (2000). That game showed how polished and expansive Star Wars vehicle combat had become by the N64 era. The Arcade Game shows the raw original spark: the point where Star Wars game design realized that “you are in the cockpit now” was already…

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Star Wars Battlefront II Just Got New Content in 2026, Because the Community Refuses to Let It Die

Star Wars Battlefront II header image showing KYBER and Battlefront Plus content with new vehicles, troopers, starfighters, and Din Djarin.

Some Star Wars games fade quietly into the archives. Star Wars Battlefront II apparently looked at that option, laughed, and joined another server. The 2017 shooter has received a sizeable new community-driven content update through KYBER and Battlefront Plus, adding new equipment, vehicles, balance changes, fixes, and even a glimpse at what is coming later this summer. This is not an official EA/DICE update, but for PC players using KYBER, it is very real — and surprisingly ambitious. KYBER describes itself as a custom launcher for Battlefront II on PC with community-hosted multiplayer, full mod support, a server browser, private games, and more. Battlefront II Gets New Toys on the Battlefield The latest KYBER update adds several headline features to Battlefront Plus, including the Fusion Cutter as new Officer equipment, allowing players to repair vehicles, turrets, and objectives. There is also a new C-PH Patrol Speeder for Tatooine in Galactic…

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SWTOR 7.9 Sets Up the End of Legacy of the Sith — and Teases Ryloth for 8.0

SWTOR 7.9 update promotional artwork with Sith characters

SWTOR is about to close one chapter and quietly open a much bigger one. Broadsword has posted its full Game Update 7.9 “Legacy Reborn” livestream recap, and the headline is clear: Legacy of the Sith is heading into its finale, Darth Jadus is back in the middle of the chaos, Khar Shian is becoming the next major flashpoint, and SWTOR 8.0 is already being positioned as the start of a new era. The full breakdown is available in the official Game Update 7.9 “Legacy Reborn” livestream recap. Darth Jadus, Khar Shian, and the Final Showdown The story setup is spicy in exactly the way SWTOR does best: too many dangerous Sith, too many personal agendas, and one ancient Force machine that absolutely should not be left unattended. According to Broadsword, Darth Jadus has stolen Darth Nul’s holocron with help from a traitorous ally. He is now heading to Khar Shian,…

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Monopoly: Star Wars Heroes vs. Villains Looks Way Less Boring Than It Should

Monopoly: Star Wars Heroes vs. Villains promotional image showing heroes, villains, dice sets, and the June 11, 2026 release date.

There are few phrases more dangerous than “Star Wars Monopoly video game.” That could mean a lazy reskin. It could mean Darth Vader charging rent on Cloud City while everyone slowly remembers why family board game night is actually a Sith ritual. But the new Gameplay Overview Trailer for Monopoly: Star Wars Heroes vs. Villains makes this look far more interesting than expected. Ubisoft’s latest look at the game shows a team-based, character-driven version of Monopoly where locations can be fought over, abilities matter, and the board is basically a tiny plastic galaxy waiting to cause arguments. According to Ubisoft’s official gameplay trailer breakdown, the game launches June 11 for PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, GeForce NOW, and PC via Ubisoft Store, Steam, and Epic Games Store. This Is Monopoly, But With Blaster Fire The big twist is that Monopoly: Star Wars Heroes vs. Villains is…

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SWGOH’s Cantina Update Is a Full Remodel, Not a Fresh Coat of Paint

Star Wars: Galaxy of Heroes-inspired cantina hub with holographic tables showing Arena, Guilds, Raids, Campaigns, and Events updates.

Star Wars: Galaxy of Heroes is turning ten, and apparently the Cantina finally looked around, saw the decade-old furniture, and said: “Right. Time to stop pretending this is fine.” The latest official Star Wars: Galaxy of Heroes update breakdown lays out a major visual and functional refresh for the game, centered around a fully remodeled Cantina, campaign restructuring, farming changes, economy improvements, Journey Guide reorganization, early-game cleanup, and a handful of quality-of-life fixes. This is not just a shinier background. It is one of those updates that touches the way players move through the game every day. Fey’s Cantina Gets a Proper Glow-Up The headline change is the Cantina Update, which gives Fey’s Cantina a full visual and navigation overhaul. Tables, patrons, and employees are getting updated models and textures. Patrons are now more varied, and some will even move around the Cantina. Fey herself also gets a bit more…

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Star Wars: Battle for Naboo (2000): The Game That Quietly Bridged Two Eras

Header image for Star Wars: Battle for Naboo (2000) showing a yellow Naboo starfighter flying above a large battle with tanks, droids, and the city of Theed in the background.

There are some Star Wars games that arrive with a lot of noise behind them. Big legacy. Big nostalgia. Big arguments. And then there are games like Star Wars: Battle for Naboo, which mostly showed up, did a lot of things well, and somehow still ended up living in the shadow of the louder titles around it. That is a bit unfair, because this game matters more than people tend to remember. Released on Nintendo 64 in late 2000 and later brought to Windows in 2001, Battle for Naboo was co-developed by Factor 5 and LucasArts as an arcade-style action game and a spiritual follow-up to Star Wars: Rogue Squadron. It traded the Original Trilogy’s dogfights for the Trade Federation invasion of Naboo, put players in the boots of Royal Security Forces lieutenant Gavyn Sykes, and mixed air, land, and water vehicles across a 15-mission campaign. And honestly, that pitch…

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Star Wars: The Clone Wars (2002): The Game That Turned the Prequels Into a War

Header image for Star Wars: The Clone Wars (2002) showing a massive Separatist droid army and spider walkers marching across a war-torn battlefield.

There is a point where the prequel era in Star Wars games stopped feeling like a collection of side attractions and started feeling like an actual era. Not just podracing. Not just one cool bounty hunter with a jetpack and several anger-management issues. Not just sleek starfighters gliding through Naboo skies. An actual war. That is where Star Wars: The Clone Wars (2002) comes in. If Star Wars: Starfighter (2001) gave the prequels proper wings, and Star Wars: Jedi Starfighter (2002) made them a little cooler, and Star Wars: Bounty Hunter (2002) dragged the same era into the underworld and let Jango Fett behave like a licensed public menace, then The Clone Wars did something bigger. It widened the lens. It took the prequel era out of the cockpit, out of the alleyways, and out onto the battlefield. That makes it a natural stop in both our Complete List of…

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Gina Carano Says She Has Spoken With Jon Favreau and Dave Filoni After Settlement

Header image showing Gina Carano with Jon Favreau and Dave Filoni in a video call style layout for a Star Wars news article

The Gina Carano story is not over yet, even if the legal fight is. After settling her lawsuit with Disney and Lucasfilm in August 2025, Carano says she has already spoken with both Jon Favreau and Dave Filoni. The detail comes from Carano’s appearance on The Ariel Helwani Show, later picked up by multiple outlets, where she described a post-settlement Zoom call with the two Mandalorian creatives as warm and surprisingly natural. According to Carano, the conversation did not sound tense at all. As quoted by CinemaBlend’s write-up of the interview, she said, “I’ve already had a conversation with Dave Filoni and Jon Favreau,” describing both as “really lovely,” and said the call happened after the lawsuit was settled. She also recalled Favreau joking, “So, where did we leave off?” That is the headline. The more complicated part is what it actually means. The lawsuit is over, but a return…

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Star Wars: Bounty Hunter (2002): The Jango Fett Game That Let Star Wars Get Dirty

Header image for Star Wars: Bounty Hunter (2002) showing Jango Fett in a neon-lit underworld firefight with bounty target displays in the background.

There is a certain kind of Star Wars game that arrives in a clean, polished starfighter and asks you to save the day with elegance. Star Wars: Bounty Hunter is not that game. This one kicks the door open, lights the flamethrower, and asks whether you would like to spend the next several hours being Jango Fett at peak menace. And honestly, that was a pretty smart pitch in 2002. Released for PlayStation 2 in November 2002 and for GameCube in December 2002, Bounty Hunter came from LucasArts and put players in the boots of the galaxy’s most dangerous hired gun just as Attack of the Clones had made Jango one of the coolest bad ideas in the entire prequel era. That timing matters. We had just spent time in the skies with Star Wars: Starfighter (2001) and Star Wars: Jedi Starfighter (2002), watching the prequel era expand through sleek…

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Star Wars: Jedi Starfighter (2002): When the Prequel Era Got a Little Cooler

Star Wars Jedi Starfighter battle montage artwork

There is a very specific kind of sequel that does not try to reinvent the wheel. It just looks at the first game, tightens a few bolts, paints some flames on the side, and says, “Right. Now let’s make this thing louder.” That is Star Wars: Jedi Starfighter. After Star Wars: Starfighter (2001) gave the prequel era its first proper flight-combat game, LucasArts came back a year later with a sequel that kept the same broad formula but shifted the mood. This time, the game was tied more directly to Attack of the Clones, brought in Jedi Master Adi Gallia, kept fan-favorite pirate Nym around, and added Force powers to starfighter combat because apparently regular lasers were no longer enough. It launched first on PlayStation 2 on March 10, 2002, with an Xbox version following later that year. And honestly? That was a pretty solid idea. If Episode I: Racer…

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Star Wars Celebration 2027 Tickets Go on Sale May 6 — Here’s What They Cost

Star Wars Celebration Los Angeles 2027 event graphic

If you were waiting for the moment Star Wars Celebration 2027 stopped being a distant dream and became a real money problem, here it is. Official ticket details are now live for Star Wars Celebration Los Angeles 2027, with tickets going on sale May 6 for the event’s April 1–4, 2027 run at the Los Angeles Convention Center. The official Celebration site also confirms the full pricing breakdown, including adult, kids, and Jedi Master VIP options. The big number: 4-day passes are $260.99 For adults, a 4-day ticket costs $260.99. Single-day adult tickets are listed at $76 for Thursday and $91 each for Friday, Saturday, and Sunday. Kids tickets are cheaper, with a 4-day pass at $105.99, while single-day kids tickets cost $36 for Thursday and $46 for Friday, Saturday, and Sunday. Then there is the premium tier for people who believe sleep, budgeting, and moderation are for other fandoms….

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Disneyland’s New Leia Look Has a Battlefront II Twist

Princess Leia comparison with Battlefront II-inspired Disneyland look

Princess Leia is heading to Galaxy’s Edge at Disneyland on April 29, but the really fun part is not just that she is joining Black Spire Outpost. It is which Leia Disney appears to be bringing with her. Lucasfilm says this new park version uses Leia’s “adventure look,” inspired in part by her appearance in Star Wars Battlefront II, making this a surprisingly neat crossover between Star Wars game design and Disney park canon. That gives this reveal a little extra juice for game fans. On the surface, this is part of Disneyland’s larger Galaxy’s Edge timeline expansion, which begins April 29 and opens the land up to more eras of Star Wars storytelling. StarWars.com says guests will begin seeing characters like Leia Organa, Luke Skywalker, Han Solo, and Darth Vader in Black Spire Outpost as the land moves beyond its old, narrower timeline setup. But Leia’s costume is where…

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Star Wars: Starfighter (2001): The Moment the Prequel Era Finally Took Off

Poster-style header image for Star Wars: Starfighter (2001) featuring Rhys Dallows, Vana Sage, Nym, and prequel-era starfighter combat.

After a stretch of Star Wars games spent roaring through canyons, dodging rocks, and pretending basic workplace safety did not exist, Star Wars: Starfighter arrived in 2001 with a very simple message: enough with the sand in your teeth, it is time to get back in the sky. And honestly, it was the right move. If Star Wars Episode I: Racer (1999) was the prequel era proving podracing could carry a full game, and Star Wars Racer Arcade (2000) was the quarter-hungry public version of that same idea, Star Wars: Starfighter was where LucasArts started giving the prequels a broader gaming identity. It looked away from the racetrack, looked up at the Naboo skies, and said: what if we built a game around the ships, the war, and the feeling of being right in the middle of the chaos before The Phantom Menace? That turned out to be a pretty…

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Star Wars Racer Arcade (2000): The Podracing Follow-Up That Turned the Volume All the Way Up

Star Wars Racer arcade pod racing scene

After Star Wars Episode I: Racer (1999) proved that one scene from The Phantom Menace could somehow carry an entire game, it did not take long for someone to look at that success and think the obvious next thought: what if we made it bigger, louder, flashier, and more likely to eat your spare change in a public building? That is basically the story of Star Wars Racer Arcade. Released in 2000, the game was Sega’s arcade spin on the podracing craze, built with LucasArts and shown off as a dedicated cabinet experience rather than a straight port of the 1999 home game. Contemporary coverage from GameSpot described it as a separate arcade project from the team behind Star Wars Trilogy Arcade, while arcade sales material listed Sega as the manufacturer in 2000. And that distinction matters, because Racer Arcade is not just “the N64 game in a cabinet.” It…

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Mara Jade Represents the Star Wars Future Fans Lost

Editorial Star Wars header image of a Mara Jade-inspired woman with the headline Mara Jade Represents the Star Wars Future Fans Lost

There is a reason the Mara Jade story blew up harder than a lot of bigger Star Wars headlines this week. On paper, it was simple: Claudia Gray said Lucasfilm had told her no when she asked about using Mara Jade in canon, and Timothy Zahn said he had asked too and gotten the same answer. That is not a trailer. It is not a casting leak. It is not even an official Lucasfilm statement. But the reaction online made one thing very clear: for a lot of fans, Mara Jade is no longer just a character they miss. She has become a symbol for the version of Star Wars they feel slipped away. That is why the Reddit discussion got interesting so fast. It did not stay focused on whether Mara Jade is “cool” or whether Lucasfilm should bring back more Legends characters. The argument turned almost immediately into…

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Star Wars Episode I: Racer (1999): The Prequel Tie-In That Somehow Became a Classic

Star Wars Episode I Racer gameplay screenshot

There are plenty of Star Wars games that sell you the big fantasy. Be a Jedi. Blow up a Death Star. Command a fleet. Save the galaxy before lunch. Star Wars Episode I: Racer does none of that. Instead, it looks at one of the loudest, dustiest, most gloriously unhinged scenes in The Phantom Menace and says: “You know what? Let’s build an entire game around this insane space go-kart death sport.” And somehow, LucasArts absolutely nailed it. If you’ve been exploring our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those entries that reminds you how wonderfully unpredictable Star Wars games could be in the late ’90s. It launched in 1999 and was developed by LucasArts as a racing game built around the podracing sequence from Episode I, later appearing across multiple platforms and eventually getting modern rereleases as well. One movie scene,…

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Star Wars: X-Wing Alliance (1999): The Flight Sim That Let the Series Go Out in Style

Star Wars X-Wing Alliance 1999 header image showing an X-wing in a cinematic space battle with subtitle text at the bottom

By the time Star Wars: X-Wing Alliance landed in 1999, the classic LucasArts flight sim series had already done a lot of heavy lifting for Star Wars gaming. X-Wing gave players the Rebel pilot fantasy. TIE Fighter somehow made flying for the Empire feel cool instead of deeply concerning. Then X-Wing vs. TIE Fighter turned the whole thing into a full-on Rebel-vs-Imperial showdown. So what did X-Wing Alliance do? Simple. It took all of that, added more story, more personality, and one very shiny Millennium Falcon, then sent the series off in style. If you’ve been following our complete Star Wars games archive, this is one of those entries that really helps round out the 90s era. And if you are digging through our 1990–1999 Star Wars games hub, this one absolutely deserves a good spot near the top shelf. Not just another Rebel pilot story One of the smartest…

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Star Wars: X-Wing vs. TIE Fighter (1997): The Multiplayer Space Sim That Changed the Series

Star Wars X-Wing vs. TIE Fighter 1997 header image showing an X-wing and TIE fighter in a cinematic space battle

By the time Star Wars: X-Wing vs. TIE Fighter arrived in 1997, LucasArts had already built one of the most respected corners of Star Wars gaming. X-Wing had established the Rebel pilot fantasy. TIE Fighter had sharpened the formula and proved the Empire could be just as compelling from the cockpit. Then X-Wing vs. TIE Fighter took the next obvious step: it turned the whole thing into a direct Rebel-versus-Imperial showdown built around multiplayer dogfights, cooperative battles, and a more modernized presentation. Official Star Wars support highlights its support for up to eight players, more than 50 missions, and nine different spacecraft, while Steam’s store page frames it as one of the most historically significant space combat simulators ever made. That shift matters more than it might sound at first. X-Wing vs. TIE Fighter was not just “more of the same.” It marked a real evolution in what the series…

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Star Wars: X-Wing (1993): The Rebel Flight Sim That Launched a Legendary Series

Star Wars X-Wing 1993 header image featuring original cockpit artwork with editorial title text

Before Star Wars space combat became a nostalgia trigger, a subgenre, and a minor religion for PC players of a certain age, there was Star Wars: X-Wing. Released in 1993 by LucasArts, it put players in the cockpit of Rebel starfighters and asked them to do something that felt unusually serious for the time: not just blast TIEs, but manage power, complete mission objectives, and survive a proper space combat simulation set in the Star Wars universe. Official Star Wars support still describes it as a game with more than 120 missions and a full 3D battlefield of Imperial and Rebel craft, while MobyGames identifies it as the first major space combat sim in the franchise. That alone makes it historically important. But X-Wing matters for a bigger reason: it created one of the most respected Star Wars game lineages ever made. Without it, there is no TIE Fighter, no…

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Disney+ Announces Tales of the Moisture Farmer for May 4 Release

Cinematic Star Wars-inspired poster image for Tales of the Moisture Farmer showing a desert farmer, vaporators, and twin suns in a Disney+ style layout

Lucasfilm has apparently found its next great Star Wars story, and this time it is not about Jedi, Sith, bounty hunters, clones, or criminal syndicates. It is about something far more dangerous: trying to keep a moisture farm alive on Tatooine. According to a teaser image now circulating online, Tales of the Moisture Farmer is set to arrive on May 4 as a four-episode Disney+ event series, promising what may be the most aggressively grounded Star Wars project ever pitched. If the title is real, the series looks aimed squarely at the most underserved corner of the galaxy: overworked Outer Rim labor, broken vaporators, and the kind of dry agricultural despair only twin suns can provide. A Smaller, Stranger Kind of Star Wars On paper, this sounds ridiculous. Which is exactly why it sounds weirdly plausible. Lucasfilm has spent the last few years exploring more specific corners of the Star…

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