Remember Star Wars Eclipse? Of course you do. It is hard to forget a trailer that looked like someone poured the High Republic, ominous drums, space opera, political dread, alien ritual energy, and extremely expensive lighting into a blender and hit “cinematic mystery.” The reveal trailer arrived back in 2021, and for a brief moment, Star Wars Eclipse looked like it might become the next huge Star Wars gaming obsession. Then came the waiting. And more waiting. And the special kind of waiting where fans start checking whether a game is still alive like they are monitoring a suspicious bacta tank. As of now, Star Wars Eclipse remains one of the strangest things in modern Star Wars gaming: visually unforgettable, officially announced, still mysterious, and somehow more famous for what we have not seen than what we have. The Trailer Did Its Job Too Well The problem with the Star…
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Fate of the Old Republic Proves the KOTOR Fantasy Still Has a Pulse
There are some Star Wars game titles that do not need much explanation. Say Knights of the Old Republic near a certain kind of player and you can almost hear the dialogue wheels opening in their soul. The moral choices. The companions. The ancient Sith drama. The feeling that Star Wars could be a proper RPG without needing to chase the movies every five minutes. That is why Star Wars: Fate of the Old Republic is immediately interesting. Not because we have seen gameplay. We have not. Not because it has a release date. It does not. But because Casey Hudson, game director of the original Knights of the Old Republic and the Mass Effect trilogy, is back working with Lucasfilm Games on a new single-player, narrative-driven Star Wars RPG through Arcanaut Studios. That alone is enough to make the old KOTOR part of the brain sit up like someone…
Before TikTok Edits, Star Wars Scene Maker Let Fans Direct the Trilogy Themselves
On June 19, 2014, Disney released something that now feels weirdly ahead of its time: Star Wars Scene Maker. Not a full console game. Not a serious cinematic adventure. Not an RPG where your choices decide the fate of the galaxy. An iPad app where fans could recreate, rearrange, and remix famous scenes from the original trilogy using 3D characters, environments, dialogue, music, and camera tools. Basically, before TikTok edits, YouTube Shorts, CapCut templates, and “what if Anakin was in this scene?” fan videos took over half the internet, Disney gave fans a little Star Wars director’s chair and said: go on, make a mess. Beautiful. Star Wars Scene Maker Was a Tiny Director Sandbox The official pitch was simple: fans could step into the role of director and recreate iconic Star Wars moments. The app launched with The Battle of Endor from Return of the Jedi as its free…
The Best Star Wars Games to Play With Friends in 2026: Co-Op, Multiplayer, Couch and Online Picks
Some Star Wars games are perfect solo experiences. You sit alone, choose the dark side “just to see what happens,” and suddenly your Jedi has become a walking HR complaint with lightning hands. But Star Wars is also brilliant with friends. Sometimes that means online squads. Sometimes it means couch co-op. Sometimes it means MMO guild nights. Sometimes it means one person flying an X-wing directly into a Star Destroyer while insisting, very loudly, that “the controls are weird.” So if you are looking for the best Star Wars games to play with friends, this guide breaks down the strongest options in 2026. Not just the best Star Wars games overall. The best ones for co-op, multiplayer, couch chaos, online battles, long-term guilds, strategy nights, space dogfights, and friendship-ending hero picks. You can also explore the wider history of playable Star Wars in our Complete List of All Star Wars…
Shadows of the Empire Got a Sequel Before Star Wars Multimedia Was Normal
On June 17, 1998, Star Wars: Shadows of the Empire – Evolution #5 arrived, bringing Guri’s follow-up story to a close. That sounds like a small comic-book anniversary. It is not. Because Shadows of the Empire was never just one Star Wars story. It was a full multimedia experiment before every franchise on Earth decided it needed a roadmap, a tie-in novel, three streaming shows, six limited series, and a collectible popcorn bucket shaped like emotional damage. In the mid-1990s, Shadows of the Empire did something wild: it tried to create the feeling of a major Star Wars movie event without actually making a movie. And somehow, it worked. The Star Wars Movie That Wasn’t a Movie Shadows of the Empire lived between The Empire Strikes Back and Return of the Jedi, filling the gap while Han Solo was frozen, Luke was recovering, Leia was planning, and the galaxy was…
Super Star Wars: The Empire Strikes Back (1993): The Sequel That Made the SNES Trilogy Even Meaner
If Super Star Wars (1992) was the moment Star Wars finally found the right kind of 16-bit violence, then Super Star Wars: The Empire Strikes Back was the sequel that looked at that formula and said, “Good. Now make it colder, harder, and just a little bit crueler.” That was a solid creative choice. Released for the Super Nintendo in 1993, the game was developed by Sculptured Software and LucasArts and published by JVC Musical Industries. It was the second entry in the Super Star Wars trilogy, based on The Empire Strikes Back, and it would later be followed by Super Star Wars: Return of the Jedi in 1994. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those games that really earns its spot. It also sits naturally in the Star Wars Games (1990–1999) hub, right next to the games…
Before YouTube Guides, Star Wars: Episode I Racer Needed a Book
On June 16, 1999, Star Wars: Episode I Racer got the most 1999 thing imaginable. A strategy guide. Not a YouTube walkthrough. Not a Discord build thread. Not a 12-minute video called “BEST PODRACER SETUP, YOU’RE DOING IT WRONG.” A book. Star Wars: Episode I Racer: Prima’s Official Strategy Guide arrived for players who needed help surviving the galaxy’s most irresponsible motorsport, and honestly, that little paperback says a lot about how different Star Wars gaming used to feel. Podracing Was Fast, Weird, and Mean Episode I Racer was not just a quick movie tie-in. It was one of the great Star Wars gaming memories of the Nintendo 64 era: fast, dangerous, slightly chaotic, and somehow much better than a game about tiny space engines had any right to be. The pitch was simple. Take the podracing scene from The Phantom Menace, crank the speed until the controller starts sweating,…
Star Wars Zero Company’s Most Interesting Detail Might Be Its Separatist Cult Villain
Star Wars Zero Company already has the easy pitch. Clone Wars. Turn-based tactics. A gritty squad of operatives. Cover, blasters, droids, Jedi, Mandalorians, permadeath, and enough tactical panic to make every bad decision feel personally expensive. But the most interesting detail might not be the squad. It might be the villain. EA describes the game’s central threat as Kundri Fathom, the enigmatic leader of a Separatist-aligned cult called the Infinite Coil. That single idea instantly makes Zero Company feel more interesting than “go fight battle droids again.” Because a Separatist cult? That is the good weird stuff. The Clone Wars Needs More Than Familiar Faces The Clone Wars era is packed with recognizable pieces. Clone troopers. Jedi generals. Battle droids. Separatist bases. Republic officers. Mandalorians. Dark schemes. Political collapse. Excellent helmets. That is all great, obviously. But a new Star Wars game cannot survive only by pointing at familiar toys…
Star Wars: Galaxy of Heroes Was Announced 11 Years Ago, and Somehow It Became the Mobile Game That Wouldn’t Die
On June 15, 2015, Star Wars: Galaxy of Heroes was announced to the world. At the time, it sounded like exactly the kind of thing Star Wars fans had learned to treat with cautious optimism and one eyebrow raised: a mobile collectible RPG built around assembling teams of heroes, villains, ships, factions, and deep-cut characters from across the galaxy. Eleven years later, the punchline is obvious. This thing did not just survive. It became one of the longest-running, strangest, most stubbornly successful Star Wars games ever made. Nobody Expected It to Last This Long Back in 2015, mobile Star Wars games did not exactly feel like guaranteed legacy material. Some were fun. Some were temporary. Some vanished into the same digital pit where old app-store games go to become trivia questions. Galaxy of Heroes could easily have been another one of those. Instead, it became a daily ritual for a…
Star Wars Galactic Racer Might Be Weirder Than Simple Podracing Nostalgia
At first glance, Star Wars: Galactic Racer looks like the easiest nostalgia pitch in the galaxy. Fast ships. Dusty tracks. Dangerous turns. Sebulba lurking around like a small, angry insurance problem. But the latest story trailer suggests this is not just Episode I: Racer with modern lighting and a shinier menu. Galactic Racer may actually be doing something stranger: mixing Star Wars racing with a runs-based structure that sounds suspiciously close to roguelite design. And honestly? That might be the smartest thing about it. This Is Not Just “Go Fast, Win Race” The new Star Wars: Galactic Racer story trailer introduces Shade, an up-and-coming racer trying to take down corrupt Galactic League champion Kestar Bool. That is already a solid racing-game setup. New challenger. Big villain. Personal grudge. Dangerous circuits. A sponsor probably pretending this is all very safe. But the gameplay structure is where things get interesting. The game…
Star Wars Zero Company’s Scariest Feature Is Not Combat. It’s Who Can Die
Star Wars Zero Company may have lightsabers, blasters, Clone Wars battlefields, tactical cover, action points, and enough squad customization to ruin your evening in the best possible way. But the scariest feature is not the combat system. It is permadeath. According to PC Gamer’s recent Zero Company breakdown, Bit Reactor’s upcoming Star Wars tactics game gives each squad member three action points per turn, while also allowing operatives to die permanently. That includes custom characters and story characters. In other words, this is not just Star Wars XCOM with clone helmets. This is Star Wars XCOM where your favorite disaster gremlin with a blaster might not make it home. Star Wars Hits Harder When Loss Matters Permadeath is a dangerous mechanic for a story-driven game. Players get attached. Players build favorites. Players name custom operatives something stupid, give them the coolest helmet, then immediately pretend they are emotionally prepared when…
Star Wars Zero Company’s Pre-Order Page Shows What EA Is Really Selling
Star Wars Zero Company is no longer just “that Clone Wars tactics game we keep comparing to XCOM until someone throws a thermal detonator at us.” EA has now opened the pre-order push properly, and the official landing page makes the pitch very clear: this is a turn-based Star Wars tactics game built around operatives, customization, squad bonds, and enough Clone Wars-era cosmetic bait to make collectors start sweating politely. The game is currently set to launch on August 27, 2026, across PC, PlayStation, and Xbox. And yes, if you already know you are going in, you can pre-order Star Wars Zero Company on Amazon. Will that make your tactical decisions better? Absolutely not. Will it make the waiting feel slightly more official? Probably. What Comes With Zero Company Pre-Orders? According to EA’s official Zero Company page, pre-ordering any edition unlocks the Crystalline Astromech Cosmetic Pack. That is the pre-order-only…
Star Wars: Galactic Racer’s Collector’s Edition Knows Exactly Which Fans It Wants to Hurt
Star Wars: Galactic Racer is already doing something dangerous. It is not just bringing back the old Star Wars racing fantasy. It is also going directly after the shelf space, wallets, and nostalgia centers of fans who still hear “Now this is podracing” somewhere deep in the brain. The game is set to launch on October 6, 2026 for PlayStation 5, Xbox Series X|S, and PC, with Standard, Deluxe, and Collector’s Editions available. Pre-order bonuses include an extra livery for your repulsorcraft and a special player banner for multiplayer modes. That is the normal stuff. The Collector’s Edition is where the wallet starts hearing boss music. What Comes in the Galactic Racer Collector’s Edition? The Star Wars: Galactic Racer Collector’s Edition is aimed squarely at the kind of fan who looks at a racing game and thinks, “Yes, but what if it also came with things I can put on…
Star Wars Zero Company Has No Romance, and That Might Be the Right Call
Star Wars Zero Company has companions, squad bonds, story characters, base interactions, permadeath, and enough tactical pressure to make every bad decision feel like it should come with paperwork. What it apparently does not have is romance. According to PC Gamer’s latest overview of the game, Zero Company includes BioWare-style companion energy, approval-style relationships, and squad interaction, but no player romance arcs. For some RPG fans, that may sound like a missed opportunity. For this particular Star Wars game, it might actually be smart. Zero Company Is About Bonds, Not Dating The important distinction here is that Zero Company is not ignoring relationships. Quite the opposite. The game seems heavily built around them. Players lead a squad of original and customizable characters through covert Clone Wars missions, building trust, bonds, and tactical synergy along the way. EA has also described the team as an unlikely ensemble of allies who must…
Star Wars Zero Company Giveaway Offers Custom Xbox Controllers and Deluxe Edition Codes
Star Wars Zero Company is already giving tactics fans plenty to think about: squad bonds, Clone Wars-era missions, custom operators, base management, and the very real possibility of ruining a perfect plan in the first two turns. Now there is something much simpler on the table. Free stuff. A new Custom Controller Giveaway is live, giving fans a chance to win one of five custom-designed Xbox Series X wireless controllers and a Deluxe Edition game code for Star Wars Zero Company at launch. Five runners-up will also receive a Deluxe Edition game code. Not bad for entering a sweepstakes and hoping the Force has finally stopped ignoring your inbox. What Can You Win? According to the official sweepstakes rules, five grand prize winners will each receive: One custom-designed Xbox Series X wireless controller One digital copy of Star Wars Zero Company Deluxe Edition The Deluxe Edition code is redeemable on…
Galaxy of Heroes Extra Life Stream Shows the Holotable Can Still Do Good
Most Star Wars: Galaxy of Heroes updates are about shards, kits, omicrons, datacrons, and the sacred art of wondering why your opponent somehow took twelve turns before you blinked. But the next SWGOH event is about something a little bigger than the holotable. Capital Games is teaming up with Extra Life for another charity stream, helping raise money for UC Davis Children’s Hospital through Children’s Miracle Network. According to EA’s official announcement, the campaign has already raised $87,875 so far, with the next stream scheduled for June 11, 2026, from 2-4 PM PT. That is a pretty solid reminder that this community can do more than argue about turn order. Although, realistically, it will still do that too. Galaxy of Heroes Is Changing Its Extra Life Format The biggest change this year is the format. Instead of one giant marathon event, Capital Games says the 2026 Extra Life effort is…
Galaxy of Heroes Update 6-10-2026 Makes Cinta Kaz Farmable and Fixes a Lot of Weird Kit Issues
The latest Star Wars: Galaxy of Heroes update is not the kind of patch that arrives with fireworks, a new Galactic Legend, and half the holotable screaming. But it does have something players always care about: a new farm, an accelerated character, and a surprisingly long list of fixes for abilities that were not behaving the way their descriptions promised. According to EA’s official Galaxy of Heroes Update 6-10-2026, the two headline items are simple: Depa Billaba is now accelerated, and Cinta Kaz shards are now farmable from Dark Side Battles 6-F Hard. For collectors and roster planners, that is the part that matters immediately. Cinta Kaz Is Now Farmable Cinta Kaz moving to Dark Side Battles 6-F Hard gives players a clear farming path instead of waiting around like a moisture farmer watching clouds do absolutely nothing. That is especially useful for players building around newer faction pieces and…
Star Wars: Fate of the Old Republic Just Got a Very Important Story Boost
For a game calling itself a spiritual successor to Knights of the Old Republic, story is not a side dish. It is the meal. That is why the latest Star Wars: Fate of the Old Republic news matters. Arcanaut Studios has reportedly added Tony Elias as narrative director, while sci-fi author Jenny “J.S.” Dewes has joined the writing team. On paper, that sounds like normal development staffing. In reality, for a new Old Republic RPG led by Casey Hudson, it is exactly the kind of update fans should be watching closely. Because if this game gets anything wrong, it cannot be the writing. Tony Elias Joins as Narrative Director According to FRVR, Tony Elias has joined Arcanaut Studios as narrative director on Star Wars: Fate of the Old Republic. His past work includes the upcoming Cyberpunk 2077 sequel, Middle-earth: Shadow of War, Remedy’s Quantum Break, and the cancelled Wonder Woman…
Star Wars Zero Company’s Best Idea Is Making Your Squad Actually Matter
The easiest way to describe Star Wars Zero Company is still “a Star Wars tactics game.” That is also the least interesting way to talk about it. Yes, Bit Reactor’s upcoming turn-based tactics game has cover, classes, tactical decisions, squad builds, and all the lovely battlefield panic that comes with telling four people to survive a Clone Wars mission with a plan that sounded much better in your head. But a new Xbox Wire interview with Creative Director Greg Foertsch and Lead Designer James Brawley suggests the game’s most important idea may not be the tactics. It may be the relationships. Zero Company Is Leaning Into Found Family Foertsch says Star Wars is at its best when it is about relationships and found families, pointing to Star Wars Rebels as one example. That is not just a cute quote for the trailer crowd. It appears to be a real design…
Is Star Wars Zero Company’s Deep-Cut Lore a Strength or a Risk?
Star Wars fans love deep lore. Until they don’t. That is the tightrope Star Wars Zero Company now has to walk. The upcoming Clone Wars tactics game already has the big sellable hooks: turn-based squad combat, permadeath, RPG-style companions, an August release date, and enough tactical panic to make every mission feel like a bad idea with a briefing screen. But the most interesting thing might be the nerdiest thing. The developers clearly care about the deep cuts. According to GamesRadar’s look at Zero Company’s lore work, the team has spent serious time digging into Star Wars history, planets, factions, and character connections to make the game feel properly rooted in the Clone Wars era. That sounds great. But it also raises a real question: Can deep lore make Zero Company feel richer, or could it scare off players who just want a good tactics game? Lore Can Make the…
This Supermarket Together Mod Turns LEGO Star Wars Into Shelf Stock
Most Star Wars mods understand the obvious fantasy. Lightsabers. Blasters. Clones. Sith. Space battles. Darth Vader arriving to ruin everyone’s workday. This one understands a far stranger truth: Someone has to stock the shelves. A new Supermarket Together mod called Lego Star Wars 2014 – Custom Products adds 16 LEGO Star Wars sets from 2014 into the co-op supermarket management game. Created by AriZume, the mod turns classic LEGO Star Wars boxes into actual store products players can sell, price, arrange, and presumably panic about when customers start treating an Imperial Star Destroyer like an impulse purchase. That is not the usual Star Wars gaming fantasy. It might be funnier. LEGO Star Wars, but Make It Retail The mod includes a very specific wave of 2014 LEGO Star Wars products, ranging from smaller battle packs to bigger vehicles and ships. Among the included sets are Death Star Troopers, Kashyyyk Troopers,…
Is Galactic Racer Finally Giving Star Wars Racing Its Own Identity?
Star Wars racing has always had one problem. It already peaked in people’s memories. For a lot of players, the conversation begins and ends with Star Wars Episode I: Racer. Fast podracers, dangerous tracks, alien engines screaming, and Sebulba being the galaxy’s most punchable motorsport villain. It turned one sequence from The Phantom Menace into one of the most beloved Star Wars games of its era. So the big question for Star Wars: Galactic Racer is not just whether it can be fun. It is whether it can escape the ghost of podracing. Star Wars Racing Needs More Than Nostalgia The new Galactic Racer story trailer suggests the developers know the trap. Sebulba is back, and of course he is. You do not make a new Star Wars racing game and ignore the Dug-shaped menace sitting in the corner. He is the nostalgia hook. The instant recognition. The “oh, I…
Star Wars Zero Company Sounds Like More Than Just Star Wars XCOM
Calling Star Wars Zero Company “Star Wars XCOM” is useful. It is also starting to look a little too small. Yes, the upcoming Clone Wars-era tactics game clearly has the familiar ingredients: squad positioning, cover, abilities, mission planning, battlefield panic, and the terrible feeling that one bad move is about to ruin your entire evening. But the more we see of Zero Company, the more it looks like Bit Reactor and Respawn are aiming for something bigger than just “XCOM, but with clone helmets.” According to PC Gamer’s hands-on preview, the game also brings in RPG elements, squad conversations, loyalty missions, cinematic exploration, and character-driven stakes that make it feel closer to Mass Effect with turn-based combat and permadeath. That is a much more interesting pitch. The Squad Might Matter as Much as the Mission The key difference seems to be the people. Zero Company puts players in the boots…
PowerWash Simulator 2’s Star Wars Pack Finally Has a Release Date
The galaxy is filthy, and apparently the Rebellion is outsourcing. The PowerWash Simulator 2 Star Wars Pack now has a release date: July 16, 2026. The paid DLC will bring Star Wars grime, ships, locations, and deeply suspicious amounts of galactic dirt to FuturLab’s very satisfying cleaning simulator. The official Steam page for PowerWash Simulator 2: STAR WARS Pack lists the July 16 release date and confirms that the DLC requires the base game. So yes, this is real. Someone looked at Star Wars, a franchise famous for sand, grease, busted machinery, rebel hangars, Imperial metal, carbon scoring, and questionable maintenance standards, and correctly decided: this galaxy needs a pressure washer. Rebellions Are Built on Soap The Star Wars Pack is set during the events of the Original Trilogy and puts players in the role of P0-W2, a Class Five cleaning droid. According to FuturLab’s PowerWash Simulator 2 page, P0-W2…