star wars games

Star Wars Zero Company Gameplay Trailer Coming at Summer Game Fest

Star Wars Zero Company promotional image featuring Hawks and Zero Company alongside the game logo, used for a Summer Game Fest gameplay trailer article.

Star Wars gamers finally have a reason to watch Summer Game Fest with something stronger than blind hope. EA Star Wars has confirmed that a new gameplay trailer for Star Wars Zero Company will debut during Summer Game Fest on June 5 at 2pm PT. That means the upcoming tactical Star Wars game is stepping back into the spotlight, and this time the magic word is gameplay. Not a logo. Not a cinematic mood piece. Gameplay. That matters. The Clone Wars Tactics Game Gets Its Big Showcase Moment Star Wars Zero Company is the upcoming single-player turn-based tactics game from Bit Reactor, developed in collaboration with Respawn Entertainment and Lucasfilm Games. EA’s official Star Wars Zero Company page describes the game as a gritty story set during the twilight of the Clone Wars. Players take on the role of Hawks, a former Republic officer leading Zero Company, an unconventional squad…

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Monopoly: Star Wars Heroes vs. Villains Delayed to June 30

Star Wars heroes and villains lightsaber duel

The galaxy’s most dangerous property dispute has been pushed back a little. Monopoly: Star Wars Heroes vs. Villains will now release on June 30, 2026, moving from its previously planned June 11 date. Ubisoft’s official Monopoly: Star Wars Heroes vs. Villains page now lists the new release date, while Gematsu has also reported the delay from June 11 to June 30. So no, this is not Battlefront 3. It is not Star Wars Jedi 3. It is not Eclipse finally crawling out of the unknown regions. It is Monopoly with lightsabers, team powers, and galactic real estate violence. And honestly, that is still news. Heroes, Villains, and Board Game Betrayal Monopoly: Star Wars Heroes vs. Villains is Ubisoft and Behaviour Interactive’s digital Star Wars twist on the classic board game. Instead of simply moving a tiny metal shoe around a board and slowly destroying family relationships, players choose heroes or…

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SWTOR 7.9 Patch Notes Fix the Small Stuff Players Actually Notice

SWTOR 7.9 Patch Notes header image featuring Darth Malgus-style artwork with purple lighting and title text about small fixes players notice.

Big story updates get the headlines. Patch-note housekeeping gets the quiet nod from players who just want the game to stop being weird in tiny, annoying ways. That is where Star Wars: The Old Republic Game Update 7.9, Legacy Reborn, does some useful work. Yes, 7.9 brings the finale of Legacy of the Sith. Yes, PvP Season 10 is here. Yes, there are new Cartel Market items and Dantooine updates. But buried in the official SWTOR Game Update 7.9 patch notes are the kinds of fixes players tend to notice during normal play. Not glamorous. Very welcome. PvP Gets Some Cleaner Navigation A few PvP Season interface issues have been cleaned up, which is good news for anyone who likes their reward tracking to behave like it understands its one job. Clicking PvP tracked objectives now correctly sends players to the objectives tab in the PvP Season window. The “Open”…

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PlayStation State of Play Is Today, but Star Wars Fans Should Keep Expectations Sensible

PlayStation State of Play-inspired header image with a Cal Kestis-style Jedi figure and text asking whether Star Wars fans should expect news.

PlayStation’s next State of Play airs today, and yes, Star Wars fans are allowed to look at the calendar, raise one eyebrow, and start quietly wondering. Could something Star Wars appear? Maybe. Should anyone bet the cantina tab on it? Absolutely not. Sony has confirmed that State of Play returns on June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from studios around the world. The showcase begins at 2pm PT, 5pm ET, and 11pm CEST, with a new look at Marvel’s Wolverine kicking things off. That makes this a major gaming showcase. It does not, however, make it a guaranteed Star Wars showcase. The Jedi 3 Question Is the Obvious One The reason Star Wars fans will be watching is simple: Star Wars Jedi 3. Respawn’s next Jedi game has not been formally revealed, but it is already one of the most expected Star Wars…

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On This Day: Star Wars: Shatterpoint Turned Clone Wars Drama Into Tabletop Combat

Star Wars: Shatterpoint squad pack artwork featuring Mace Windu and clone troopers, used for a tabletop gaming history header image.

On June 2, 2023, Star Wars: Shatterpoint launched with a very clear idea: Star Wars tabletop battles did not always need to be massive wars. Sometimes, they just needed Anakin, Ahsoka, Maul, Obi-Wan, clones, droids, and one extremely dramatic objective in the middle of the board. Atomic Mass Games describes Star Wars: Shatterpoint as a character-focused, fast-paced miniatures skirmish game built around high-stakes personal confrontations between iconic heroes and villains. That is the key difference. This was not trying to replace Star Wars: Legion as the big battlefield game. It was chasing a different fantasy: the close-up duel, the squad clash, the emotional fight where every move feels like a scene. Clone Wars Energy on the Table From the start, Shatterpoint leaned heavily into the Clone Wars era, which makes sense. That period is basically built for this kind of game. Anakin versus Dooku. Ahsoka surrounded by clones. Maul causing…

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SWTOR’s June 2026 Events Bring Swoop Racing and Rakghoul Panic

SWTOR In-Game Events for January 2024

June in Star Wars: The Old Republic is giving players two very different reasons to log in: high-speed swoop chaos and a fresh outbreak of the Rakghoul plague. Broadsword has posted the official SWTOR in-game events for June 2026, confirming that the month will feature The All Worlds Ultimate Swoop Rally and Rakghoul Resurgence on Corellia. So yes, June is basically engines first, plague later. The All Worlds Ultimate Swoop Rally Returns The All Worlds Ultimate Swoop Rally runs from June 9 to June 16, beginning and ending at 12:00PM GMT. Players need to be level 20 or higher to join in. The event sends swoop fans and riders across Dantooine, Tatooine, and Onderon for challenge courses, gang rivalries, big jumps, and the kind of reckless speed that would make any sensible insurance droid shut down immediately. Featured rewards include swoop rally mounts, swoop gang outfits, promotion droid mini-pets, stronghold…

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SWTOR Update 7.9 Adds Mandalorian and Grogu-Inspired Cartel Market Items

This armor set comes with two chestpieces, one with the backpack and the other without

SWTOR is leaning straight into the Mandalorian and Grogu hype with Game Update 7.9, Legacy Reborn. Broadsword has revealed the next batch of Cartel Market additions, and the headline is clear: new items inspired by Star Wars: The Mandalorian and Grogu are coming to Star Wars: The Old Republic. The official Cartel Market Additions: Game Update 7.9 post confirms several new cosmetic items tied to the film, alongside weapons connected to the new Legacy Reborn story. In other words, SWTOR is doing what SWTOR does best: taking the wider Star Wars moment and turning it into fashion, weapons, and very serious outfit planning. The Tundra Enforcer Armor Set Leads the Drop The main film-inspired armor addition is the Tundra Enforcer Armor Set. The set comes with two chestpieces, one with a backpack and one without, which is exactly the kind of small customization detail SWTOR players notice immediately. Half the…

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Star Wars Jedi 3 Rumour Says Cal Kestis Will Be Older

Older Cal Kestis-inspired header image for a Star Wars Jedi 3 rumour about a possible time jump after Jedi: Survivor.

Cal Kestis may be about to age into his most interesting chapter yet. A new rumour around the next Star Wars Jedi game suggests that Respawn’s third entry will feature an older Cal Kestis and another time jump after Jedi: Survivor. The claim comes from Tom Henderson on the Insider Gaming Weekly podcast, with GamingBolt reporting on the rumour. For now, this is not official. EA and Respawn have not revealed the game, its title, or its timeline. But as rumours go, this one makes a lot of sense. Cal’s Story Has Always Used Time Jumps The Star Wars Jedi series has already used time jumps as a storytelling tool. Jedi: Fallen Order introduced Cal as a young survivor of Order 66, hiding on Bracca and trying very hard not to be noticed by the Empire. Jedi: Survivor then picked up five years later, showing a more worn-down, more experienced…

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LEGO Star Wars: Castaways Brings Back Attack of the Clones Event

LEGO Star Wars Episode II Clone War event banner

“Begun, the Clone War has.” Yes, Master Yoda is back on event-duty in LEGO Star Wars: Castaways, where the Attack of the Clones event has returned to The Island for another limited-time run. The official LEGO Star Wars: Castaways account confirmed that players can complete missions to progress through the event and earn character parts and microfighters inspired by Star Wars: Episode II: Attack of the Clones. That means more prequel-era LEGO chaos, more unlocks, and another reason to return to one of the stranger little corners of modern Star Wars gaming. The Clone War Returns to The Island LEGO Star Wars: Castaways has always been a slightly odd but charming experiment: part social hub, part action-adventure, part LEGO Star Wars toy box. Instead of simply retelling the films, it lets players build their own minifigure, explore The Island, meet other players, race microfighters, and jump into simulations inspired by…

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On This Day: Star Wars Galaxies: The Total Experience Released in 2005

Star Wars Galaxies: The Total Experience 2005 box art - On This Day in Star Wars Gaming History with Chewbacca, lightspeed starships, and Empire Divided panels

On June 1, 2005, Star Wars Galaxies: The Total Experience arrived with a title that was almost comically confident. The total experience. Not “a few missions.” Not “a quick Jedi fantasy.” Not “press start and save the galaxy before dinner.” This was the MMO-era promise in one box: step into Star Wars, pick a role, join a world, and try to find your place somewhere between cantinas, crafting halls, player cities, blaster fights, creature hunts, and the eternal question of whether becoming a Jedi should be a dream or a spreadsheet. And honestly, that was very Star Wars Galaxies. Yesterday Was the Dream. Today Is the Box It Came In We already looked at why Star Wars Galaxies still represents a fantasy modern Star Wars games keep chasing: the idea of living inside the galaxy instead of just saving it. The Total Experience is interesting because it tried to package…

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Star Wars 1313 Was Revealed 14 Years Ago, and It Still Haunts Star Wars Gaming

Star Wars 1313 concept art featuring armored bounty hunter in the dark Coruscant underworld, with title 'Star Wars 1313 Still Haunts Star Wars Gaming

Some cancelled games disappear. Star Wars 1313 did the opposite. It never came out, but somehow it still feels like one of the most famous Star Wars games of the last decade. Revealed in 2012, Star Wars 1313 promised a darker, grittier trip into the Coruscant underworld. No Jedi fantasy. No chosen-one glow. No Force powers solving every problem. Just bounty hunters, crime, vertical city danger, and the kind of Star Wars setting that looked like it had not seen sunlight in years. That is probably why people still talk about it. The Star Wars Game That Looked Different At the time, Game Developer described Star Wars 1313 as a darker and more mature take on the franchise, built around a bounty hunter investigating a criminal conspiracy beneath Coruscant. That pitch still sounds painfully good. It was not trying to retell a movie. It was not asking players to become…

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Super Star Wars: The Empire Strikes Back Was SNES Star Wars at Its Most Bruta

Super Star Wars: The Empire Strikes Back header image featuring classic SNES-era Star Wars artwork and title text about the game’s brutal difficulty.

Some Star Wars games gently invite you into the galaxy. Super Star Wars: The Empire Strikes Back kicked the door open, threw you onto Hoth, and started blasting before you had time to ask where the health pickups were. Released for the Super Nintendo in 1993, the game remains one of the most gloriously punishing entries in the long history of Star Wars gaming. It took the darkest chapter of the original trilogy and turned it into fast, loud, side-scrolling chaos full of blaster fire, platforming, boss fights, vehicle sequences, and absolutely no concern for your blood pressure. In the wider complete history of Star Wars games, it stands as a perfect example of early console Star Wars: ambitious, dramatic, slightly unfair, and very willing to hurt you. The Empire Struck Hard on SNES The Super Star Wars trilogy did not adapt the films quietly. These games took familiar movie…

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Star Wars: The Empire Strikes Back (1992): The Sequel That Made the NES Star Wars Games Meaner

Header image for Star Wars: The Empire Strikes Back (1992) showing the NES box art alongside pixel-style Hoth gameplay with Luke, a wampa, and AT-AT walkers in a snowy retro Star Wars scene.

If Star Wars (1991) took A New Hope and turned it into a weird, hard platformer with a surprisingly personal grudge against the player, then The Empire Strikes Back (1992) looked at that formula and decided it needed more snow, more punishment, and a slightly darker mood. That was not a terrible instinct. Based on the 1980 film, the game launched on NES in 1992 and later came to Game Boy, with the NES version credited to Lucasfilm Games and Sculptured Software, and the Game Boy version credited to NMS Software. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this one matters because it continues a very specific and very early-90s idea of what Star Wars should feel like on home hardware. It also sits naturally in the Star Wars Games (1990–1999) hub, right after Star Wars (1991), because together they form a sort…

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Star Wars Galaxies Promised the One Thing Modern Star Wars Games Still Chase

Star Wars Galaxies screenshot showing players gathered in a desert settlement beneath an AT-ST, highlighting the MMO’s living galaxy fantasy

Before live-service roadmaps, cinematic action adventures, and endless debates about canon, Star Wars Galaxies offered one enormous dream: What if you could just live in Star Wars? Not visit it for one mission. Not replay a famous movie moment. Not spend twelve hours as the galaxy’s most important person. Actually live there. Released in 2003, Star Wars Galaxies: An Empire Divided remains one of the strangest, boldest, and most fascinating experiments in the entire history of Star Wars gaming. Not because it was perfect. It absolutely was not. But because it understood something Star Wars games still chase today: the galaxy is most exciting when it feels big enough for ordinary lives. The Dream Was Bigger Than Being a Jedi The obvious fantasy was becoming a Jedi. Of course it was. This is Star Wars. Give people a galaxy, and someone will immediately ask where the lightsaber button is. But…

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Attack of the Clones on GBA Was Peak Early-2000s Star Wars Tie-In Chaos

Game Boy Advance cartridge for Star Wars Episode II: Attack of the Clones, used as the basis for a retro gaming history header image.

Not every Star Wars game becomes a classic. Some become legends. Some become cautionary tales. And some become tiny Game Boy Advance cartridges trying very hard to squeeze an entire blockbuster movie into your hands. Released during the busy 2002 wave of prequel-era Star Wars gaming, Star Wars: Episode II: Attack of the Clones for Game Boy Advance is a perfect little artifact from the wild age of movie tie-in games. Was it the definitive interactive version of Episode II? No. Was it extremely 2002? Absolutely. When Every Big Movie Needed a Handheld Game The early 2000s were a different galaxy for licensed games. If a major movie landed in theaters, a handheld tie-in was almost guaranteed to follow. Sometimes those games were surprisingly good. Sometimes they felt like a developer had been handed a poster, a deadline, and a very nervous thumbs-up from marketing. Attack of the Clones on…

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Star Wars (1991): The Game That Made A New Hope Weird, Hard, and Weirdly Memorable

Star Wars Game Boy cover and gameplay screenshot

There are Star Wars games that feel elegant. Clean. Heroic. Cinematic. And then there is Star Wars (1991), which looks at A New Hope and decides the best way to honor one of the most beloved films of all time is to make Luke Skywalker jump over bottomless pits, fight a surprising amount of hostile wildlife, and occasionally take on giant enemies that feel like they wandered in from a different genre entirely. And somehow, against all odds, that version of Star Wars stuck. Released in 1991 for the NES and later adapted for the Game Boy in 1992, this was one of the first really visible Star Wars console action games of the 1990s. It was published by JVC Musical Industries and developed by Beam Software, taking the broad story of A New Hope and reshaping it into a side-scrolling action-platformer that was much stranger, harder, and more game-y…

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Battlefront II’s Siege of Kamino Update Still Feels Like a Turning Point

Star Wars Battlefront II Siege of Kamino update turns 7 promotional header image

Seven years ago, Star Wars Battlefront II got one of those updates that quietly says a lot about where the game was heading. The Siege of Kamino Update did not add a giant new era, a headline-grabbing hero, or a cinematic trailer that made everyone lose their minds for three days. Instead, it did something more important for the actual people still playing: it made the game feel more complete, more social, and more tuned to what the community had been asking for. Released in May 2019, the update brought Kamino – Cloning Facility to Capital Supremacy, added the in-game Voice Lines Wheel for heroes, raised the level cap for all units to 1000, and adjusted Heroes vs. Villains after removing the old target system. That may sound like patch-note soup. It was not. It was one of the updates that helped turn Battlefront II from a game people argued…

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The Star Wars Eclipse Waiting Game Just Got More Complicated

Spaceship flying near planets and asteroid field

There are red flags around Star Wars Eclipse now. Not the fun Sith kind. The labour-union, restructuring, “what exactly is happening inside this studio?” kind. Just one day after Quantic Dream reassured fans that Star Wars Eclipse is still moving forward, the situation around the studio has become much messier. The French video game workers’ union STJV has strongly criticized Quantic Dream following the cancellation of Spellcasters Chronicles, claiming that the studio’s restructuring could put 95 jobs at risk and accusing management of mishandling both the cancelled project and the wider production situation. That does not mean Star Wars Eclipse is cancelled. It does mean the calm official message now has a lot more noise behind it. The Official Line Is Still: Eclipse Continues Let’s start with the important part: Quantic Dream says Star Wars Eclipse is not affected. After announcing that Spellcasters Chronicles would be shut down, the studio…

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Vader Immortal Episode I Made Darth Vader Feel Too Close for Comfort

Darth Vader in Star Wars Vader Immortal with anniversary text marking seven years since the VR game launched.

Seven years ago today, Star Wars put Darth Vader in your personal space. Released on May 21, 2019, Vader Immortal: Episode I launched alongside the Oculus Quest and gave Star Wars gaming one of its strangest experiments: a canon VR story built less around “beating” Darth Vader and more around surviving the deeply unpleasant experience of standing near him. That sounds like a small thing. It was not. Because in VR, Vader is not just a character on a screen. He is tall. He is close. He is breathing. And suddenly, all those jokes about Imperial workplace culture feel much less funny when the office manager is eight feet of black armor and unresolved trauma. A Star Wars Story Built for Presence Developed by ILMxLAB, Vader Immortal was structured as a three-part VR adventure set on Mustafar. Episode I introduced players as a smuggler pulled into Vader’s orbit, with ancient…

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The Empire Strikes Back Turns 46, and Hoth Still Owns Star Wars Gaming

Hoth over time infographic showing the Battle of Hoth across Star Wars games, from the 1982 Atari Empire Strikes Back game to modern Battlefront and flight combat interpretations.

The Empire Strikes Back turns 46 today, and somehow Hoth is still doing unpaid overtime in Star Wars games. Released in the United States on May 21, 1980, The Empire Strikes Back did more than make Star Wars darker, colder, and emotionally meaner. It gave the franchise one of its most endlessly reusable gaming scenarios: Rebel snowspeeders versus Imperial AT-AT walkers on a frozen battlefield. That sequence is so clean, so readable, and so instantly interactive that it basically arrived pre-packaged as a video game level. Big walkers.Small ships.A generator to defend.Tow cables.Lasers.Snow.Panic. What more does a game designer need? Hoth Was Star Wars Gaming Before Star Wars Gaming Knew Itself The first licensed Star Wars video game was Star Wars: The Empire Strikes Back, released by Parker Brothers for the Atari 2600 in 1982. And what was it about? Hoth, naturally. Players controlled Luke Skywalker in a snowspeeder, fighting…

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Grand Admiral Thrawn Just Rode Into Red Dead Redemption 2

Grand Admiral Thrawn character mod shown in Red Dead Redemption 2 with a blue-skinned Thrawn standing in a western frontier landscape.

Grand Admiral Thrawn has survived Rebels, Ahsoka, Legends, canon, hyperspace whales, Imperial politics, and decades of tactical overthinking. Now he has apparently arrived in Red Dead Redemption 2. Because modding is a beautiful lawless frontier. A new Nexus Mods release titled Grand Admiral Thrawn (Star Wars) brings the blue-skinned Imperial strategist into Rockstar’s western sandbox as an add-on PED. The mod is created by NameyNameName15, uploaded on May 15, 2026, and lets players spawn Thrawn by typing “thrawn”. That is the whole pitch, really. Thrawn.In Red Dead Redemption 2.Possibly surrounded by horses, dust, outlaws, and people who have absolutely no idea what the Chiss Ascendancy is. A Very Wrong Galaxy, In the Best Way This is not a giant Star Wars total conversion. It does not turn Valentine into Coruscant or replace Dutch’s gang with the Imperial Security Bureau, although now that idea is loose in the air and should…

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Star Wars: Droids (1988): The Odd Little Cartoon Tie-In That Took Star Wars Somewhere Else

Retro pixel-art style Star Wars: Droids 1988 header image with C-3PO and R2-D2, neon planets, arcade-style screens, and title text about the odd cartoon tie-in.

Not every Star Wars game begins with a trench run, a lightsaber, or an exploding space station. Some begin with R2-D2 and C-3PO wandering into another problem, which is more or less the permanent condition of their lives anyway. That is what makes Star Wars: Droids such an interesting little side road in the archive. Released in 1988 for the ZX Spectrum, Amstrad CPC, and Commodore 64, the game was published by Mastertronic Added Dimension and developed by Binary Design as a tie-in to the animated Droids series, also known as Star Wars: Droids – The Adventures of R2-D2 and C-3PO. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is exactly the kind of title that deserves more attention than it usually gets. It also sits comfortably in the Star Wars Games (1979–1989) era, because it shows how strange and flexible Star Wars…

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Star Wars Eclipse Survives Quantic Dream’s Latest Cancellation

Star Wars Eclipse: Revolutionizing Star Wars Gaming with Unprecedented Narrative Freedom

Star Wars Eclipse has not vanished into the Unknown Regions. Not yet, anyway. Quantic Dream has cancelled development on its multiplayer project Spellcasters Chronicles, but the studio says its long-silent High Republic Star Wars game is not affected. According to reports from GameSpot and Insider Gaming, Quantic Dream told players that Star Wars Eclipse “continues as planned,” even as the studio shuts down its other project. That is good news. It is also the kind of good news that Star Wars gaming fans should probably receive with one hand on the emergency brake. Eclipse Is Still Officially Alive The important part is simple: Quantic Dream is saying Star Wars Eclipse is still moving forward. That matters because the game has become one of the strangest open tabs in modern Star Wars gaming. Announced back in 2021 with a gorgeous cinematic trailer, Eclipse promised a branching narrative action-adventure set during the…

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Galaxy of Heroes Just Made Returning to the Holotable Less Painfu

Star Wars: Galaxy of Heroes Renewal Quests screen showing returning player objectives and reward progress.

Coming back to Star Wars: Galaxy of Heroes after a long break can feel like opening a closet and being attacked by five years of laundry. Characters. Relics. Events. Currencies. Datacrons. Territory Battles. Quest tabs. Shops. Shards. Mods. More mods. The other mods you forgot existed. That one squad you were definitely building before life happened. Capital Games seems to know this, because the latest Galaxy of Heroes update is aimed directly at returning players. EA has announced an Improved Returning User Experience, built around a new questline designed to help lapsed players re-acclimate to the Holotable with clearer short, mid, and long-term goals. In plain Basic: if you have a friend who quit SWGOH and now panics when they see the home screen, the game is trying to make that return less terrifying. Returning Players Get a New Path Back In The headline feature is a revamped returning user…

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