Lucasfilm has reportedly ended its long-running relationship with Aspyr following concerns surrounding the KOTOR Remake, the launch of Star Wars: Battlefront Classic Collection, and the overall quality of several classic Star Wars rereleases. The claim comes from The Star Wars Garrison, citing unnamed sources close to the matter. Neither Lucasfilm nor Aspyr has confirmed the report, so this remains firmly in rumor territory. KOTOR and Battlefront Reportedly Ended the Partnership Aspyr was originally developing the Knights of the Old Republic Remake, but the project was later moved to Saber Interactive following reports of internal problems and dissatisfaction with the studio’s progress. Then came Battlefront Classic Collection. The 2024 rerelease launched with server problems, bugs, missing features, and widespread criticism. What should have been an easy celebration of two beloved Star Wars games instead became another warning sign attached to Aspyr’s name. According to the new report, those two projects were…
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Star Wars: Galactic Racer Shows 15 Minutes of Campaign Gameplay
Star Wars: Galactic Racer has released 15 minutes of new campaign gameplay, offering the clearest look yet at what happens when Star Wars racing stops pretending every problem can be solved with a clean overtake. The footage follows the opening stages of a campaign run on Jakku, where skim speeders and speeder bikes collide across a rough, high-speed circuit built around shortcuts, aggressive contact, and the occasional reminder that brakes are apparently considered a sign of weakness. This is not simply Episode I: Racer with shinier sand. The Campaign Is Built Around Risk, Routes, and Consequences The new gameplay highlights the game’s run-based campaign structure. Rather than following a traditional championship with a fixed sequence of races, players move through a branching campaign map, choosing events and shaping a run as they go. Each decision can affect vehicle upgrades, rewards, difficulty, and the route toward later encounters. That fits with…
The Ultimate Star Wars Gaming Quiz: 30 Medium Questions
You survived the beginner round. Congratulations. The training remote has been switched off, the difficulty slider has moved one step to the right, and the questions are no longer legally required to mention Cal Kestis every five minutes. This medium-level Star Wars gaming quiz covers companions, developers, planets, factions, mechanics, obscure characters, classic PC games, console titles, and a few details that may have quietly escaped your memory sometime around 2007. There are 30 questions, four possible answers each, and one simple rule: No opening another tab and pretending you were only checking the spelling of “Teräs Käsi.” New readers should begin with our Ultimate Star Wars Gaming Quiz: 30 Beginner Questions. For a broader challenge covering movies, television, books, comics, and lore, try the original Ultimate Star Wars Quiz: 30 Questions. And when a question sends you hunting for some forgotten release, explore our complete list of every Star…
The Ultimate Star Wars Gaming Quiz: 30 Beginner Questions
Think you know Star Wars games? Good. Let’s start gently before we eventually ask you to identify obscure handheld ports released exclusively in one country during a particularly confusing Tuesday. This beginner-level Star Wars gaming quiz covers some of the galaxy’s biggest games, characters, ships, studios, and unforgettable moments. There are 30 questions, four possible answers each, and no checking walkthroughs until the end. That includes pausing to search the answer while pretending you are only adjusting the volume. This is the first quiz in a three-part series. A medium difficulty quiz and a hardcore Star Wars gaming quiz will follow later this week. For a broader challenge covering movies, television, comics, lore, and games, try our Ultimate Star Wars Quiz: 30 Questions to Test Your Galactic Knowledge. And when one of these questions sends you looking for a forgotten title, explore our complete list of every Star Wars game…
Zero Company Has No Microtransactions, but Its Best Clone Armor Costs Extra
Star Wars Zero Company will not have microtransactions. For a single-player Star Wars game published by EA, that is the kind of sentence many players still instinctively inspect for hidden compartments. According to Bit Reactor, there are no plans for premium currencies, rotating cosmetic stores, purchasable resource packs, or the usual collection of tiny transactions waiting behind the main menu. Customization options included in the base game will instead be unlocked through normal play. That is genuinely good news. There is, however, a Deluxe Edition. No Storefront Waiting Behind the Tactical Map During a recent community Q&A, the developers confirmed that Zero Company will not feature ongoing monetization or microtransactions. That means players should not need to purchase individual armor paints, character skins, or equipment bundles after buying the game. Cosmetic outfits also have no effect on combat, so there is no suggestion that additional spending will provide a tactical…
Star Wars Zero Company’s $299 Collector’s Edition Comes With a Working Thermal Detonator
Star Wars Zero Company is getting a Collector’s Edition, and Limited Run Games has apparently decided that a SteelBook was not quite enough. The newly revealed package includes the game, a premium foil-stamped box, a retro jewel case, character cards, patches, pins, a desk mat, and a certificate of authenticity. It also includes a variant Star Wars Black Series electronic thermal detonator made by Hasbro. Because nothing says “responsible desktop decoration” quite like a device traditionally used to make entire rooms reconsider their life choices. The Collector’s Edition was unveiled during San Diego Comic-Con and is priced at $299.99 through Limited Run Games for PlayStation 5, Xbox Series X|S, and PC. Everything Included in the Collector’s Edition The full package contains: The thermal detonator is clearly the centrepiece. It is a variant of Hasbro’s Black Series electronic prop replica and comes with its own stand, presumably so it can sit…
Star Wars Zero Company’s Full Soundtrack Has 25 Tracks, and the Final Title Feels Suspicious
The complete soundtrack listing for Star Wars Zero Company has appeared on Spotify, giving us 25 tracks composed by Gordy Haab and one final title that may already have players preparing conspiracy boards. The album will be released digitally on August 27, 2026, the same day as the game itself. Spotify currently lists it as an upcoming release, while the title track, “Zero Company,” has already been released as the first single. The final track is called: “Onto Our Next Mission.” Make of that what you will. Gordy Haab Returns to Star Wars Gordy Haab is hardly a newcomer to the galaxy. His previous credits include Star Wars Battlefront, Battlefront II, Star Wars: Squadrons, Jedi: Fallen Order and Jedi: Survivor. He also composed music for Indiana Jones and the Great Circle, because apparently one enormous orchestral adventure franchise was not enough paperwork. The first released track suggests that Zero Company…
Star Wars: Rebellion / Supremacy (1998): The Galactic Strategy Game That Was Too Big for Its Own Interface
Most Star Wars games ask you to win a battle. Star Wars: Rebellion asked you to administer the consequences. It wanted to know where your ships were built, which planets paid for them, whether the local population supported your government, who was spying on your shipyards, which officer should command the fleet, and whether Luke Skywalker had enough spare time between diplomatic assignments to become a Jedi. Then it opened another window. Released for Windows in 1998, Star Wars: Rebellion was developed by Coolhand Interactive and published by LucasArts. In the United Kingdom and Ireland, the same game was released as Star Wars: Supremacy. There are no separate campaigns, altered mechanics, or regional design differences hiding behind the second title. Rebellion and Supremacy are the same enormous, stubborn, fascinating strategy game. The premise was almost irresponsibly ambitious. Instead of focusing on one battlefield, one fleet, or one group of heroes,…
Club Penguin’s Star Wars Takeover Launched 13 Years Ago Today, and Yes, Darth Vader Was a Penguin
Thirteen years ago today, Star Wars invaded Club Penguin. On July 25, 2013, Disney launched the Club Penguin Star Wars Takeover, transforming its cheerful online island into a surprisingly elaborate version of A New Hope. There were lightsabers, Stormtrooper costumes, space battles and a Death Star approaching an island normally occupied by brightly coloured penguins discussing furniture. It was a strange fit. It was also somehow a perfect one. A New Hope, But Everyone Was a Penguin The takeover was built around the story of the original 1977 film. Players travelled from Tatooine to the Death Star before joining the Rebel assault, completing missions and unlocking new rewards along the way. Club Penguin’s own characters were recast in familiar roles. Cadence became Princess Cadence, Sensei appeared as Obi-Wan Sensei, and the villainous polar bear Herbert took the role of Darth Vader as Darth Herbert. This meant one of cinema’s most…
Star Wars Zero Company Has Only One Jedi, and You Can Get Her Killed
Star Wars Zero Company is giving players exactly one Jedi Operator. One. Not one per squad. Not one waiting in the recruitment menu after payday. One in the entire game. And if you play with permadeath enabled and get her killed, the galaxy will not politely issue a replacement with a slightly different haircut. Tel-Rea is the only Jedi Padawan-class Operator available in Zero Company, according to lead designer James Brawley. His advice to players was wonderfully direct: be careful that nothing unfortunate happens to her. That feels less like a gameplay tip and more like something a nervous parent says before handing over the keys. Tel-Rea Cannot Simply Be Replaced Most battlefield roles in Zero Company can be filled by newly recruited Custom Operators. The game lets players hire additional squad members, adjust their equipment and specializations, and build a roster around whatever tactical disaster they are currently attempting…
SWGOH The Ronin Kit Guide: Best Team, Abilities, Omicron, and How He Works
The Ronin is coming to Star Wars: Galaxy of Heroes, and he might be the coolest character in the entire Myths & Legends rollout. Darth Jar Jar is funnier. Mara Jade Skywalker has the Legends weight. Jaxxon is pure old-comic chaos. But The Ronin brings something different to the holotable: Star Wars: Visions energy, Sith synergy, a summoned droid, Bleed pressure, Critical Damage scaling, and a Territory Wars Omicron that looks built for players who enjoy making Sith teams more annoying than legally necessary. The official The Ronin kit reveal from EA puts him inside the new Myths & Legends era, while the The Ronin unit data on SWGOH.GG shows a Dark Side Sith Attacker with a strange little engine built around Boiling Point, R5-D56, Bleed, Siphon, and enemies hiding behind Taunt, Stealth, or Resilient Defense. Translation: he is not here to politely tap someone with a lightsaber. He is…
Star Wars: Zero Company Will Take 30–40 Hours to Beat, and That Might Be Exactly Right
Star Wars: Zero Company will not eat your entire life. That might be a good thing. According to VICE’s report on new Zero Company details, Bit Reactor says the upcoming Clone Wars tactics game should take the average player around 30–40 hours to beat, with that number increasing a bit on higher difficulties. For a turn-based tactics game, that sounds pretty reasonable. Not tiny. Not endless. Just long enough to make bad decisions hurt. A Focused Clone Wars Campaign The 30–40 hour estimate suggests Zero Company is aiming for a focused story campaign rather than a massive tactics sandbox. That fits what we already know about the game. Star Wars: Zero Company is a single-player, turn-based tactics game set during the twilight of the Clone Wars. Players lead Hawks and an unusual squad through missions built around tactics, squad bonds, customization, and battlefield consequences. We have been collecting all the…
Star Wars: Zero Company Cast Revealed, and the Clone Wars Tactics Game Just Got More Interesting
Star Wars: Zero Company just became a lot more real. Lucasfilm has revealed the main cast for Bit Reactor’s upcoming Clone Wars tactics game ahead of its San Diego Comic-Con panel, and the lineup is a strong mix of Star Wars veterans, game actors, animation voices, and a few names that immediately make the squad feel less like a generic tactics roster and more like a proper ensemble. That matters. Because Zero Company is not being sold as just “move clone, shoot droid, repeat until the Separatists file a complaint.” This is a single-player, turn-based tactics game built around squad identity, character relationships, battlefield choices, and a cinematic Clone Wars story. A cast reveal is not just trivia here. It tells us who is carrying the emotional weight. For the full game breakdown, release details, squad systems, permadeath, pre-orders, and everything else we know so far, we have our complete…
SWGOH Mara Jade Skywalker Kit Guide: Best Team, Abilities, Omicron, and How She Works
Mara Jade Skywalker is coming to Star Wars: Galaxy of Heroes, and this version is not just here for Legends nostalgia. She looks built to make Jedi Knight Luke Skywalker nastier, faster, harder to shut down, and much more annoying in Grand Arena. Which is exactly the kind of sentence that makes SWGOH players start checking their Omicron stash with regret. As part of the new Myths & Legends era, EA has revealed Mara Jade Skywalker’s kit, and the headline is simple: this is a Light Side Jedi Attacker designed around out-of-turn attacks, Jedi synergy, Defense Down, Stagger, bonus turns, and a very specific relationship with Jedi Knight Luke. This guide breaks down what she does, where she fits, which abilities matter, and why her Grand Arena Omicron could become a serious problem. Mara Jade Skywalker Quick Overview Mara Jade Skywalker is a later Legends-era version of Mara Jade: former…
Hot Toys’ Darth Malgus Figure Proves The Old Republic Still Refuses to Die
Darth Malgus is getting the Hot Toys treatment, and honestly, it feels overdue. The new Darth Malgus sixth scale figure is based on Star Wars: The Old Republic, giving one of SWTOR’s most recognizable Sith Lords the kind of premium collectible spotlight usually reserved for film and TV icons. The official Hot Toys reveal presents Darth Malgus as a 1/6th scale collectible figure inspired by Star Wars: The Old Republic, placing him in the Video Game Masterpiece Series where he belongs. He is not a movie character. He does not need to be. Malgus Was Always Built Like a Collectible Some Star Wars characters need years of nostalgia to become iconic. Darth Malgus needed one cinematic trailer and a respirator full of rage. The armor. The cape. The mask. The red lightsaber. The “I ended negotiations by walking through the wall” energy. Malgus became one of the defining faces of…
Darth Jar Jar Is Coming to SWGOH, and the Meme Has Officially Won
Star Wars: Galaxy of Heroes has done it. The meme is real. Darth Jar Jar is coming to SWGOH as part of the new Myths & Legends era, and somewhere in the galaxy, a thousand ancient Reddit threads just ignited at once. This is not just another “haha wouldn’t it be funny if…” moment. The character is now listed in the game’s Myths & Legends rollout, with Darth Jar Jar appearing on SWGOH.GG as a Dark Side Leader, Support, Gungan, and Sith unit. Yes. Sith. Jar Jar. Welcome to the stupidest timeline. Also possibly the most entertaining one. Darth Jar Jar Was Always Too Powerful to Stay a Joke Forever The Darth Jar Jar theory has been around forever. The basic version is simple: what if Jar Jar Binks was not just an awkward Gungan with suspicious luck, but secretly a dark-side mastermind hiding in plain sight? Was it ever…
Star Wars: Zero Company – Complete Guide to the Clone Wars Tactics Game
Star Wars: Zero Company is one of the most interesting Star Wars games on the way, and not just because it lets people say “Star Wars XCOM” and feel immediately understood. That shorthand works, sure. Turn-based tactics. Cover. Squad positioning. Bad decisions. The beautiful horror of watching one missed shot turn a clean plan into a smoking crater. But Zero Company is starting to look like more than a simple genre reskin. This is a single-player, turn-based tactics game set in the twilight of the Clone Wars, developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games. Players step into the role of Hawks, a former Republic officer leading an unconventional squad of professionals for hire through a gritty original Star Wars story. In other words: Clone Wars tactics, squad drama, battlefield consequences, and enough character tension to make every mission feel like it could ruin your evening….
SWGOH’s Myths & Legends Era Is Bringing Darth Jar Jar, Mara Jade Skywalker, and Pure Chaos
Star Wars: Galaxy of Heroes appears to have looked at the entire Star Wars timeline, shrugged, and chosen violence. A new Myths & Legends era is coming to SWGOH, and the character list is genuinely ridiculous in the best possible way: Darth Jar Jar, Mara Jade Skywalker, The Ronin, Starkiller / Luke Concept, Jaxxon, Stormtrooper Concept, and Yoda, Dark Side Vision. That is not a normal roster update. That is a Star Wars fever dream with mods. Darth Jar Jar Is the Headline, Obviously Let’s not pretend otherwise. The second Darth Jar Jar appears in a Galaxy of Heroes announcement, everything else has to wait in line. This is one of the longest-running Star Wars jokes, theories, memes, and “what if George Lucas was secretly cooking?” ideas in the fandom. And now he is apparently walking into SWGOH like this was always inevitable. Honestly, for this game? It kind of…
Star Wars: Galactic Racer’s Story Trailer Makes Podracing Look Illegal Again
Star Wars: Galactic Racer keeps looking less like a polite racing game and more like something the New Republic should probably investigate. The game’s official story trailer debuted during Summer Game Fest 2026, giving a better look at the rivalry, the danger, and the underground racing scene driving the upcoming Star Wars racer. Lucasfilm’s official page says Star Wars: Galactic Racer launches worldwide for PlayStation 5, Xbox Series X|S, and PC on October 6, 2026. That matters because this is not just “podracing again.” It is trying to turn Star Wars racing into a full-blown career of bad decisions. The Galactic League Looks Properly Dangerous The setup is simple enough: racing born in the lawless Outer Rim, with glory, revenge, rival pilots, and the kind of high-speed competition that probably does not have a very strong safety department. The official site describes Galactic Racer as a “high-stakes reinvention of racing”…
Classic Star Wars Games Are in Xbox’s Ultimate Game Sale, So Your Backlog Can Suffer Properly
The Xbox Ultimate Game Sale is here, and Star Wars fans have been handed a very dangerous little menu of bad decisions. Not bad games. Bad decisions. As in: “I already own KOTOR somewhere, but it is $4.99, so obviously I need it again.” According to Windows Central’s full Xbox Ultimate Game Sale 2026 list, several classic Star Wars games are currently discounted, including Knights of the Old Republic, KOTOR II, Republic Commando, Jedi Outcast, Jedi Academy, Jedi Starfighter, the original Battlefront games, and multiple LEGO Star Wars titles. In other words, your backlog is not safe. The Old Republic Is the Easy Pick The standout deal is obvious: Star Wars: Knights of the Old Republic. With the KOTOR remake rumor mill waking up again, this is a good time to revisit the original rather than just stare at Revan’s mask and argue about hypothetical trailers. We recently covered the…
When Star Wars: Episode I Racer Turned Podracing Into One of the Fastest Star Wars Games Ever
There are Star Wars games people remember because they were deep, dramatic, and full of moral choices. And then there is Star Wars: Episode I Racer, a game remembered because it let you fly through a canyon at absurd speed while your engines screamed like they were seconds from becoming expensive scrap metal. Honestly, fair. The Nintendo 64 version of Star Wars: Episode I Racer was released on July 21, 1999, according to MobyGames’ release database, landing right in the middle of The Phantom Menace era when podracing briefly became the coolest thing in the galaxy. And yes, we have already covered the game properly in our full Star Wars: Episode I Racer 1999 archive entry. But on its anniversary, it is worth coming back to one simple point: This was not just a movie tie-in. It was one of the fastest Star Wars games ever made. Podracing Was Perfect…
KOTOR Remake Could Finally Get a New Trailer Soon, But Keep the Hype in Carbonite
The Star Wars: Knights of the Old Republic remake might finally be preparing to show itself again. Maybe. Possibly. Please keep both hands away from the hype lever. A new report claims the long-silent KOTOR remake could receive a fresh reveal before the end of 2026, though the same chatter also leaves room for that reveal to slip into early 2027. The claim comes from 100% Star Wars, with several gaming outlets now picking up the report as another sign that Saber’s remake may be moving toward public reintroduction. That is not an official Lucasfilm announcement. It is not a confirmed trailer date. It is not a PlayStation showcase listing. It is not The Game Awards suddenly rolling out a red carpet for Revan. But after years of silence, even a possible re-reveal is enough to wake up the Old Republic crowd. The KOTOR Remake Has Been Quiet for Years…
This 46-Minute AI Fan Film Finally Turns Star Wars: Shadows of the Empire Into a Movie
For 30 years, Star Wars: Shadows of the Empire has been known as the movie Lucasfilm never actually made. Now somebody has made one anyway. YouTube channel Star Wars Chronicles has released a 45-minute fan film adapting the cult-favorite Legends story set between The Empire Strikes Back and Return of the Jedi. It is unofficial, partly created with generative AI, and already pulling in hundreds of thousands of views. More importantly, it gives Dash Rendar, Prince Xizor, Guri and the criminal empire of Black Sun something fans have wanted since 1996: an actual screen adaptation. You can watch the full film below: The Star Wars Movie That Never Existed Shadows of the Empire was never just a video game. Lucasfilm launched it in 1996 as a huge multimedia storytelling event involving a novel by Steve Perry, a Dark Horse comic series, a Nintendo 64 game, an orchestral soundtrack, trading cards,…
Star Wars: Episode I – The Phantom Menace (1999): The Movie Game That Survived Development Chaos
There are many ways to fail a diplomatic mission. You can insult the other side. You can misunderstand the negotiations. You can discover that the conference room is filling with poisonous gas while an army of battle droids waits outside. Or, in Star Wars: Episode I – The Phantom Menace, you can accidentally swing a lightsaber at the wrong person and turn the entire Trade Federation ship into a workplace dispute. Released for Windows and PlayStation in 1999, The Phantom Menace was Big Ape Productions’ attempt to squeeze George Lucas’ first prequel into a third-person action-adventure. Players moved between Obi-Wan Kenobi, Qui-Gon Jinn, Queen Amidala, and Captain Panaka across an expanded retelling of the film, mixing lightsaber combat, blaster fights, puzzles, exploration, conversations, trading, and side objectives. It was ambitious. It was awkward. It had a camera that occasionally behaved like it had also been hit with a Force push….