star wars games

Star Wars: Galactic Racer Leak Points to an October 2026 Release

Podracer speeding through desert arch in Star Wars game

Star Wars: Galactic Racer have just let one of its biggest remaining secrets slip a little early. Several new images were briefly added to the game’s Steam store page, including fresh screenshots and marketing artwork that appeared to contain both release date and pre-order information. Those assets were later pulled, but not before we spotted the details. Because the live Steam page currently still lists the game with a broader 2026 window, the surfaced date still sits in leak territory rather than full official confirmation. The leaked date is October 6, 2026 The leak points to October 6, 2026 as the launch date for Star Wars: Galactic Racer, with the surfaced material also mentioning pre-order bonuses. While that date is not currently shown on the public Steam listing, the game’s digital storefront presence has clearly been expanding, and the broader rollout makes the timing believable. So no, Lucasfilm has not…

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Ralph Gunderman, Additional Voice Actor in SWTOR, Has Died at 77

Memorial graphic for Ralph Gunderman with sci-fi backdrop

There is some sad news for long-time Star Wars: The Old Republic fans and for people who have spent years listening to familiar voices across games, TV, and commercials. Ralph Gunderman, who provided additional voices in Star Wars: The Old Republic, has died at the age of 77. The Hollywood Reporter reports that Gunderman died on March 1 at Lenox Hill Hospital in New York from complications of pneumonia, citing a family spokesperson. For SWTOR players, Gunderman was not one of the big headline names on the poster, but he was part of the wider voice fabric that helped make the galaxy feel lived in. His IMDb credits include Star Wars: The Old Republic (2011) among his game work, listing him under additional voices. That kind of credit can be easy to overlook, but in a game as massive and dialogue-heavy as SWTOR, those supporting performances matter a lot. And…

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On This Day in 2019, Battlefront II Added Kashyyyk to Capital Supremacy

Star Wars Battlefront II Kashyyyk battlefield image with text reading On This Day in 2019, Battlefront II Added Kashyyyk to Capital Supremacy

Seven years ago today, Star Wars Battlefront II got one of its most important Clone Wars-era updates. On April 24, 2019, DICE rolled out the Giants Above Kachirho Update, bringing Kashyyyk – Kachirho Beach into Capital Supremacy. The official patch notes listed the new map as the headline addition, while later summaries of the game’s update history also note that April 24 was the date Kashyyyk joined the mode. That may sound like a smaller content drop now, but at the time, it mattered a lot. Capital Supremacy was still the big new thing When Capital Supremacy launched in March 2019, it instantly felt like the mode Battlefront II had been missing. Bigger battles, AI soldiers, command posts, and ship assaults gave the game a more ambitious, large-scale Clone Wars identity. EA’s own follow-up coverage in spring 2019 made it clear that more locations were already planned, with Kashyyyk arriving…

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On This Day in 2014, Star Wars Games Officially Became Legends

Star Wars Legends logo with character collage

Twelve years ago, the Star Wars galaxy changed in a way that still shapes gaming conversations now. On April 25, 2014, Lucasfilm published its now-famous announcement, “The Legendary Star Wars Expanded Universe Turns a New Page,” confirming that the old Expanded Universe would be rebranded as Star Wars Legends. That move hit books and comics hardest in the public conversation, but it also changed the status of a huge chunk of Star Wars gaming history overnight. That meant a long list of beloved titles — from Knights of the Old Republic and Jedi Knight to The Force Unleashed, Republic Commando, and Dark Forces — were no longer part of the main official canon timeline. They were still Star Wars. Still playable. Still important. But now they lived under the Legends banner instead. The day old Star Wars games entered a different timeline For a lot of players, this was the…

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Star Wars: Bounty Hunter (2002): The Jango Fett Game That Let Star Wars Get Dirty

Header image for Star Wars: Bounty Hunter (2002) showing Jango Fett in a neon-lit underworld firefight with bounty target displays in the background.

There is a certain kind of Star Wars game that arrives in a clean, polished starfighter and asks you to save the day with elegance. Star Wars: Bounty Hunter is not that game. This one kicks the door open, lights the flamethrower, and asks whether you would like to spend the next several hours being Jango Fett at peak menace. And honestly, that was a pretty smart pitch in 2002. Released for PlayStation 2 in November 2002 and for GameCube in December 2002, Bounty Hunter came from LucasArts and put players in the boots of the galaxy’s most dangerous hired gun just as Attack of the Clones had made Jango one of the coolest bad ideas in the entire prequel era. That timing matters. We had just spent time in the skies with Star Wars: Starfighter (2001) and Star Wars: Jedi Starfighter (2002), watching the prequel era expand through sleek…

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Star Wars Zero Company Just Got a Proper Official Home — and Wider Wishlisting

Header image for Star Wars Zero Company showing the squad with headline text about the new website and wider wishlisting

Star Wars Zero Company just took a small but very useful step toward feeling like a real upcoming release instead of just a cool reveal trailer memory. EA now has a dedicated official page live for the game, and it does more than just slap the logo on a dark background. The new site lets fans wishlist Star Wars Zero Company across Steam, Epic Games Store, PlayStation, and Xbox, while also offering an email signup for updates. That matters more than it sounds. This is the kind of update that makes a game feel real A lot of upcoming games exist in that awkward in-between stage where everybody knows the name, remembers the reveal, and then spends months waiting for signs of actual retail life. A proper official page with platform wishlisting is one of the clearest signs that the marketing machine is slowly shifting from reveal mode to release-track…

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Star Wars: The Force Unleashed Hit Switch 4 Years Ago Today

The Making of - Star Wars The Force Unleashed

Four years ago today, Star Wars: The Force Unleashed crashed onto Nintendo Switch and gave Star Wars fans another excuse to throw stormtroopers into walls with the Force. The Switch version launched on April 20, 2022, bringing the 2008 action game back in portable form. Aspyr handled the release, and official StarWars.com coverage at the time leaned hard into what made the game memorable in the first place: Sam Witwer’s Starkiller, wild Force power fantasy, and a story that still occupies a weirdly beloved corner of Star Wars game history. That made it more than just another old-game re-release. Because The Force Unleashed has always had a very specific reputation. It is messy, loud, overpowered, and about as subtle as a Star Destroyer falling out of the sky. But that is also why people remember it. Long before every major franchise wanted cinematic third-person action and morally conflicted antiheroes, Starkiller…

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One Year Ago Today, Star Wars Zero Company Finally Broke Cover

Star Wars: Zero Company

A year ago today, Star Wars finally pulled the tarp off one of its most intriguing game reveals in years. On April 19, 2025, Star Wars Zero Company was officially revealed at Star Wars Celebration Japan, with Lucasfilm and EA dropping the first announce trailer and confirming the game as a single-player turn-based tactics title from Bit Reactor, made in collaboration with Respawn Entertainment and Lucasfilm Games. The official announcement also confirmed releases for PC, PlayStation 5, and Xbox Series X|S in 2026. That made the reveal feel important right away. Not just because Star Wars got another new game, but because it got a very specific kind of game. Zero Company was pitched as a gritty Clone Wars-era tactics experience, putting players in command of a ragtag squad during one of the galaxy’s ugliest stretches of war. StarWars.com’s reveal coverage described it as a perspective on the Clone Wars…

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Star Wars: Jedi Starfighter (2002): When the Prequel Era Got a Little Cooler

Star Wars Jedi Starfighter battle montage artwork

There is a very specific kind of sequel that does not try to reinvent the wheel. It just looks at the first game, tightens a few bolts, paints some flames on the side, and says, “Right. Now let’s make this thing louder.” That is Star Wars: Jedi Starfighter. After Star Wars: Starfighter (2001) gave the prequel era its first proper flight-combat game, LucasArts came back a year later with a sequel that kept the same broad formula but shifted the mood. This time, the game was tied more directly to Attack of the Clones, brought in Jedi Master Adi Gallia, kept fan-favorite pirate Nym around, and added Force powers to starfighter combat because apparently regular lasers were no longer enough. It launched first on PlayStation 2 on March 10, 2002, with an Xbox version following later that year. And honestly? That was a pretty solid idea. If Episode I: Racer…

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Star Wars: Starfighter (2001): The Moment the Prequel Era Finally Took Off

Poster-style header image for Star Wars: Starfighter (2001) featuring Rhys Dallows, Vana Sage, Nym, and prequel-era starfighter combat.

After a stretch of Star Wars games spent roaring through canyons, dodging rocks, and pretending basic workplace safety did not exist, Star Wars: Starfighter arrived in 2001 with a very simple message: enough with the sand in your teeth, it is time to get back in the sky. And honestly, it was the right move. If Star Wars Episode I: Racer (1999) was the prequel era proving podracing could carry a full game, and Star Wars Racer Arcade (2000) was the quarter-hungry public version of that same idea, Star Wars: Starfighter was where LucasArts started giving the prequels a broader gaming identity. It looked away from the racetrack, looked up at the Naboo skies, and said: what if we built a game around the ships, the war, and the feeling of being right in the middle of the chaos before The Phantom Menace? That turned out to be a pretty…

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13 Years Ago, Rise of the Hutt Cartel Changed SWTOR

Star Wars: The Old Republic has had bigger expansions since. Flashier ones too. But 13 years after its launch, Rise of the Hutt Cartel still feels like the moment SWTOR proved it could actually grow beyond its original box. BioWare announced in March 2013 that the game’s first digital expansion would launch worldwide on April 14, 2013, with early access beginning on April 9. That made Rise of the Hutt Cartel more than just new content. It was SWTOR’s first real test as a live MMO expansion machine. Set on Makeb, the expansion pushed the level cap from 50 to 55 and dropped players into a story about the Hutt Cartel trying to become a major galactic power while the planet itself sat on the edge of disaster. BioWare’s launch announcement framed it as the first digital expansion for the MMO, while later reference material notes Makeb’s faction-specific storylines and…

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More Classic Star Wars Games Caught in Disney’s Steam Delisting Purge

Header image showing sad gamers reacting to classic Star Wars games being delisted from Steam

Another chunk of old Star Wars PC history just got shoved off the digital shelf. A fresh round of Disney-related delistings has hit Steam, and this time it includes the original STAR WARS™ Dark Forces (Classic, 1995). SteamDB shows the game as “Retired,” and PC Gamer reports that this latest wave also affects a wider batch of older Disney-published titles. That alone stings. But for Star Wars fans, the real gut punch is what it represents. These old games were never just dusty store listings. They were part of the weird, messy, brilliant era when Star Wars games could be flight sims, strategy experiments, first-person shooters, and things that felt a little too ambitious for their own good. Dark Forces matters because it helped carve out Star Wars as a serious PC action franchise long before modern remasters and prestige branding. And Star Wars: Rebellion matters because it was exactly…

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Star Wars: Zero Company Voice Cast: What We Know So Far

Star Wars Zero Company voice cast header image featuring a battle droid, a Togruta character, and portraits of Dee Bradley Baker and Vic Michaelis

Star Wars: Zero Company still has one of those cast lists that feels more like a slowly opening blast door than a full reveal. The game itself is official: it is a single-player turn-based tactics game from Bit Reactor, made in collaboration with Respawn Entertainment and Lucasfilm Games, set in the twilight of the Clone Wars. Players step into the role of Hawks, leading an unconventional squad through a shadow-war story built around both authored characters and customizable recruits. What is not fully official yet is the voice cast. Publicly, Lucasfilm and EA have told us a lot about the game’s setting, squad structure, and major characters, but they have named surprisingly few actors so far. That makes this a good moment for a proper “what we know so far” check-in. Vic Michaelis is the newest reported name The newest actor connected to the game is comedian Vic Michaelis. In…

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Star Wars Racer Arcade (2000): The Podracing Follow-Up That Turned the Volume All the Way Up

Star Wars Racer arcade pod racing scene

After Star Wars Episode I: Racer (1999) proved that one scene from The Phantom Menace could somehow carry an entire game, it did not take long for someone to look at that success and think the obvious next thought: what if we made it bigger, louder, flashier, and more likely to eat your spare change in a public building? That is basically the story of Star Wars Racer Arcade. Released in 2000, the game was Sega’s arcade spin on the podracing craze, built with LucasArts and shown off as a dedicated cabinet experience rather than a straight port of the 1999 home game. Contemporary coverage from GameSpot described it as a separate arcade project from the team behind Star Wars Trilogy Arcade, while arcade sales material listed Sega as the manufacturer in 2000. And that distinction matters, because Racer Arcade is not just “the N64 game in a cabinet.” It…

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Star Wars: Beyond Victory Lands a Webby Nomination

Wide header image for Star Wars Beyond Victory showing its Webby Awards nomination for Best Immersive Storytelling

Star Wars: Beyond Victory just picked up a nice little win before the actual awards are even handed out: the mixed-reality experience has been nominated for The Webby Awards in the Best Immersive Storytelling category, and fans can now vote for it in the People’s Voice ballot. ILM shared the nomination this week through its official channels, which is a pretty solid sign that Beyond Victory is still getting noticed for trying something a bit stranger and more ambitious than the average Star Wars game. That honestly feels like a good fit. From the start, Beyond Victory was pitched less like a standard action game and more like a mixed-reality playset built around podracing, original characters, and interactive storytelling. The official StarWars.com game page describes it as an original story blending podracing, narrative, and mixed-reality play, and notes that it launched on October 7, 2025 for Meta Quest 3 and…

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Disney’s Rumored Extraction Shooter Could Be One to Watch for Star Wars Fans

Fortnite Star Wars extraction shooter promotional graphic

A new rumor out of the Epic-Disney partnership may not be a Star Wars announcement, but it is close enough to put Star Wars fans on alert. According to a Bloomberg report picked up by The Verge, Epic is reportedly aiming to launch the first game tied to its Disney partnership in November 2026, and that game is said to be an extraction shooter. The comparison making the rounds is ARC Raiders: a shooter built around combat, survival, and making it to an extraction point before everything goes wrong. That is the rumor. The important part is what it does not confirm. Right now, there is no solid report saying this first game is specifically a Star Wars game. What is confirmed is that Disney and Epic’s 2024 deal was pitched as a massive, persistent games and entertainment universe connected to Fortnite, and Disney’s own announcement explicitly said it would…

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Sam Witwer Says He’d Return as Starkiller “In an Instant”

Starkiller holding two blue lightsabers

Sam Witwer just tossed a fresh log onto one of Star Wars fandom’s oldest fires. Speaking to Polygon, Witwer said that if Lucasfilm ever asked him to return as Starkiller, he would “shave my head in an instant” and do it happily. That is not a canon announcement, obviously. It is also not a casting rumor. But it is a very clear reminder that the man who helped make Starkiller iconic is still completely up for it. And honestly, that is enough to get people talking again. The door is not open — but it is definitely not locked from his side Witwer is already back in a big Star Wars spotlight thanks to Maul: Shadow Lord, where he has returned to one of his most closely associated roles in the franchise. So this was not some random convention nostalgia hit from a guy who has not touched Star Wars…

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Star Wars Episode I: Racer (1999): The Prequel Tie-In That Somehow Became a Classic

Star Wars Episode I Racer gameplay screenshot

There are plenty of Star Wars games that sell you the big fantasy. Be a Jedi. Blow up a Death Star. Command a fleet. Save the galaxy before lunch. Star Wars Episode I: Racer does none of that. Instead, it looks at one of the loudest, dustiest, most gloriously unhinged scenes in The Phantom Menace and says: “You know what? Let’s build an entire game around this insane space go-kart death sport.” And somehow, LucasArts absolutely nailed it. If you’ve been exploring our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those entries that reminds you how wonderfully unpredictable Star Wars games could be in the late ’90s. It launched in 1999 and was developed by LucasArts as a racing game built around the podracing sequence from Episode I, later appearing across multiple platforms and eventually getting modern rereleases as well. One movie scene,…

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Claudia Gray Wants a KOTOR Novel — and Honestly, Lucasfilm Should Let Her Cook

Editorial Star Wars header image inspired by Claudia Gray and Knights of the Old Republic with dramatic split composition and title text about a KOTOR novel

There are good Star Wars book ideas, and then there are the ones that feel so obvious it is almost rude they do not exist yet. Claudia Gray writing a Knights of the Old Republic novel is firmly in that second category. And now she has said it out loud. Speaking at MegaCon 2026, Gray said she wants to write KOTOR books and joked that if a Mission and Zaalbar backstory novel happens without her, “there will be blood.” That is the sort of quote that immediately lights up the ancient Jedi temple in the brains of old-school Star Wars readers. Not just because KOTOR still has a huge fan following, but because Gray is not some random person tossing out wishlist ideas from the cheap seats. On the official StarWars.com author page, she is listed as the writer of Bloodline, Lost Stars, Leia, Princess of Alderaan, and Master &…

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LEGO Star Wars: Castaways Just Refreshed Its Weekly Missions — Time to Get Moving on “The Way”

Colorful LEGO Star Wars Castaways header image showing Weekly Missions refreshed for The Way event with Mandalorian-themed rewards

If you have been casually telling yourself “yeah, yeah, I’ll do the event stuff later,” LEGO Star Wars: Castaways has arrived with the digital equivalent of a raised eyebrow. The game’s official account has confirmed that the Weekly Missions have just refreshed, which means players now have a fresh batch of objectives to complete in order to keep progressing through “The Way” event. The little Mandalorian event that keeps the island busy This is not some giant content drop pretending to be a revolution. It is a smaller live-event nudge, but those are often the things that keep a game like Castaways ticking along nicely. “The Way” is the current Star Wars: The Mandalorian-themed event, and the official event post says it lets players complete missions to earn themed rewards on the island. Another official update from the game previously noted that players were about halfway through the event in…

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Star Wars Eclipse May Have Finished Chunks — But the Bigger Problem Sounds a Lot Less Glamorous

Cinematic Star Wars Eclipse header image showing two lightsabers crossing in a misty battlefield with shadowy figures in the background and bold headline text

There are few Star Wars games better at looking alive while saying almost nothing than Star Wars Eclipse. The reveal trailer still has juice. The High Republic setting is still a smart hook. The pitch still sounds expensive in all the right ways. But the latest reporting makes the actual state of the game sound a lot less like “quietly cooking” and a lot more like “beautifully parked with the engine running.” According to Insider Gaming’s new report on Star Wars Eclipse, development has been “very slow going,” with one source saying there has been “very little progress over months.” That is the kind of update that lands with a thud, because this is not some tiny project nobody remembers. This is the big Quantic Dream and Lucasfilm Games collaboration that was sold as an intricately branching High Republic action-adventure with multiple playable characters, major choices, and a story that…

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Star Wars Battlefront 2 Is Still Pulling in New Players — and That’s Suddenly Hard to Ignore

Cinematic Star Wars Battlefront 2 header image showing AT-AT walkers, stormtroopers, explosions, and headline text about the game still attracting new players in 2026

Some games fade out gracefully. Star Wars Battlefront 2 apparently missed that memo. For a title that launched back in 2017, got dragged for years, and officially stopped receiving major new support ages ago, it is still doing a remarkably good impression of a game that refuses to leave the party. And not in a sad, clinging-to-the-punch-bowl way. In a “why is this old shooter suddenly showing up everywhere again?” way. The clearest sign that this is not just recycled nostalgia came from Sony itself. In the official PlayStation Store March 2026 top downloads chart, STAR WARS Battlefront II landed on the US/Canada PS4 list. That alone would be eyebrow-raising for a nearly decade-old game, but it gets better: the game also appeared in PlayStation’s January 2026 and February 2026 PS4 download charts too. That is not a one-day miracle. That is a pattern. This is bigger than one comeback…

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Star Wars: X-Wing Alliance (1999): The Flight Sim That Let the Series Go Out in Style

Star Wars X-Wing Alliance 1999 header image showing an X-wing in a cinematic space battle with subtitle text at the bottom

By the time Star Wars: X-Wing Alliance landed in 1999, the classic LucasArts flight sim series had already done a lot of heavy lifting for Star Wars gaming. X-Wing gave players the Rebel pilot fantasy. TIE Fighter somehow made flying for the Empire feel cool instead of deeply concerning. Then X-Wing vs. TIE Fighter turned the whole thing into a full-on Rebel-vs-Imperial showdown. So what did X-Wing Alliance do? Simple. It took all of that, added more story, more personality, and one very shiny Millennium Falcon, then sent the series off in style. If you’ve been following our complete Star Wars games archive, this is one of those entries that really helps round out the 90s era. And if you are digging through our 1990–1999 Star Wars games hub, this one absolutely deserves a good spot near the top shelf. Not just another Rebel pilot story One of the smartest…

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George Lucas and Star Wars Galaxies: The MMO That Was Closer to His Future Than People Realized

George Lucas and Star Wars Galaxies header image showing a desert twin-sun scene with a player character and George Lucas in the background

When people talk about Star Wars Galaxies, they usually start with the obvious landmarks: the sandbox systems, the player cities, the housing, the professions, the social chaos, and the long shadow the game still casts over Star Wars MMO history. All of that matters. But one of the more interesting angles is how closely Galaxies seems to line up with the way George Lucas thought about technology, online interaction, and participatory storytelling. This was not just a Star Wars game where players ran missions. It was one of the earliest serious attempts to let people actually live inside the galaxy, which is a big reason it still deserves a prominent place in our complete Star Wars games hub. Lucas was already thinking beyond passive entertainment One reason Galaxies feels so relevant in hindsight is that George Lucas had been talking for years about technology, media, and the future of storytelling….

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