When Star Wars: Knights of the Old Republic launched on Xbox in July 2003, it did not just give players another Star Wars game. It gave them a galaxy they could actually shape. That was the difference. Before KOTOR, Star Wars games had already done plenty: space sims, shooters, strategy, arcade action, podracing, and more odd experiments than most franchises would ever dare attempt. Our complete archive of every Star Wars game ever made makes that history look almost absurd in hindsight. But KOTOR hit differently because it was not trying to replay the films. It was trying to let players live inside Star Wars as an RPG. The Day Players Finally Met Revan The Xbox version of Knights of the Old Republic arrived in July 2003, only days after LucasArts confirmed the game had gone gold. We already looked back at that production milestone in our piece on how…
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Star Wars: Yoda Stories (1997): The Tiny Desktop Adventure That Made the Galaxy Feel Like a Lunch Break
Some Star Wars games want to recreate the Battle of Hoth. Others want to simulate the pressure of commanding an Imperial fleet, surviving a lightsaber duel, or deciding whether your Jedi should remain noble or start firing Force lightning at everyone who mildly irritates them. Star Wars: Yoda Stories wanted to sit quietly in a small Windows box while you avoided doing actual work. Released for Windows in 1997, Yoda Stories was LucasArts’ second and final Desktop Adventures game after Indiana Jones and His Desktop Adventures. Rather than delivering one large campaign, it generated compact missions intended to be completed in short sessions, usually within about an hour. A Game Boy Color version followed in 1999, although that adaptation made some substantial compromises. It sounds modest because it was modest. That was the entire point. As part of our complete archive of every Star Wars game ever released, Yoda Stories…
Battlefront’s Offline Skirmish Mode Was the Update Solo Players Had Been Begging For
When Star Wars Battlefront launched in 2015, it looked incredible. Hoth looked cold enough to hurt. Endor felt dense and dangerous. Blaster fire snapped across the screen with that unmistakable Star Wars sound. DICE absolutely knew how to make the galaxy feel expensive. The problem was what happened when you wanted to play alone. For a game carrying the Battlefront name, the lack of a proper single-player campaign or deeper offline bot support was one of the biggest complaints. EA later acknowledged that skipping a single-player campaign was a deliberate decision tied to launching alongside The Force Awakens, but also admitted the game had been criticized for lacking depth and breadth. That is why the 2016 Offline Skirmish announcement mattered. EA Finally Gave Solo Players Something In July 2016, DICE introduced Skirmish, an offline mode that let players jump into Walker Assault and Fighter Squadron against AI bots. Console players…
Rotta the Hutt Kit Guide: Why the Light Side Hutt Cartel Thing Actually Makes Sense
Rotta the Hutt should probably not make sense as a Star Wars: Galaxy of Heroes unit. He was introduced as Jabba’s kidnapped child in The Clone Wars, spent years as a trivia answer with slime, and somehow now arrives on the Holotables as a Light Side Leader, Attacker, and Hutt Cartel character. That sounds ridiculous. Which means, naturally, his kit is actually kind of interesting. EA’s official Rotta the Hutt kit reveal frames him as no longer the helpless child from the Clone Wars era. This is an older Rotta, built around spectacle, raw power, and arena-brawler energy. The important design note is that Rotta can lead the Hutt Cartel, but he is also designed to fight alone. So yes, this is a Hutt Cartel character with solo gladiator potential. Welcome to Galaxy of Heroes. Please leave logic at the loading screen. Rotta’s Role: Leader, Attacker, Hutt Cartel Rotta’s tags…
Star Wars Zero Company PC Launch Guide: Release Date, Platforms, Price, and Pre-Order Bonuses
Star Wars Zero Company is getting closer, and if you are planning to play on PC, this is one of those releases where it is worth checking the basics before you blindly click pre-order and pretend you are “just looking.” The game launches on August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S. EA has confirmed pre-orders are live, with the PC version available through the EA app and Steam. The standard PC edition is listed at $49.99, while the Deluxe Edition is listed at $59.99 on Steam. So yes, the Clone Wars tactics game is real, dated, and priced like EA knows strategy players can smell nonsense from orbit. What Is Star Wars Zero Company? Star Wars Zero Company is a single-player, turn-based tactics game set during the Clone Wars. It is being developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, with EA…
7 Years Ago, Battlefront II Made Players Earn Voice Lines Through Community Quests
Seven years ago, Star Wars Battlefront II was in one of its better live-service moods. Not perfect. Obviously. This was still Battlefront II, a game that had already survived one of the messiest launches in modern Star Wars gaming. But by mid-2019, DICE had managed to turn the conversation around. The Clone Wars era was active, the player base was still showing up, and the game had settled into that strange redemption phase where even small updates felt like proof of life. The July 2019 Update was one of those smaller drops. It was not a giant expansion. It did not add a new planet, hero, or mode. Instead, it gave players something very Battlefront II: community quests for tiny but strangely desirable rewards. Voice Lines, Victory Poses, and Clone Wars Energy The update added new Community Quests that ran throughout July, letting players unlock animated Victory Poses and Voice…
Rotta the Hutt Has Arrived in Galaxy of Heroes, and Somehow He’s a Gladiator Now
Rotta the Hutt is back, and he is no longer just Jabba’s kidnapped baby from The Clone Wars. Star Wars: Galaxy of Heroes has revealed Rotta as a new Light Side Leader, Attacker, and Hutt Cartel unit, and the whole thing is weird enough to work. EA’s official kit reveal frames him as older, tougher, and built around a gladiator-style identity rather than the helpless infant most players remember. (forums.ea.com) Yes, Light Side. Yes, Hutt Cartel. Yes, apparently we are doing arena-slug energy now. Rotta Is Not a Joke Unit The interesting part is that Rotta’s kit is not just a meme with stats attached. He is built around Bleed, Off Balance, Thermal Detonators, and Hutt Cartel synergy. His abilities can apply nasty debuffs, trigger Bleed stacks, detonate Thermal Detonators, and create the kind of ugly pressure that makes Holotable fights spiral fast. Which honestly feels right. Hutt Cartel teams…
Star Wars: Galactic Racer Is Betting on Replayability, Not Random Tracks
Star Wars: Galactic Racer could have taken the easy modern route. Procedural tracks. Infinite layouts. Endless chaos. A racing game that says “replayability” and then hands the level generator a lightsaber. But Fuse Games is going the other way. In a new GamesRadar+ interview, creative director Kieran Crimmins explains that the team tried procedural track generation and decided it did not work for the kind of racer they are building. Instead, Galactic Racer is built around learning tracks, mastering shortcuts, understanding racing lines, and figuring out when to risk a boost. Honestly, good. Track Mastery Beats Random Chaos Racing games live on repetition. That is not a flaw. That is the point. The best tracks become familiar in the same way a good boss fight does. At first, you survive. Then you improve. Then you start shaving corners, taking worse ideas seriously, and convincing yourself that boosting through a terrible…
When SWTOR Needed Players Back: The July 2012 Come Back and Play Campaign
On July 10, 2012, Star Wars: The Old Republic did something every young MMO eventually has to do. It asked people to come back. Not dramatically. Not desperately. Not with a funeral violin playing over the character select screen. But clearly enough. BioWare and LucasArts launched the “Come Back and Play at No Charge” campaign, giving eligible former players up to seven days of free access from July 10 to July 17 so they could check out Game Update 1.3: Allies. The official promotion pointed returning players toward the update’s biggest new systems: Group Finder, Ranked Warzones, Legacy Perks, and Adaptive Gear. That may sound like a standard MMO promotion now. In 2012, it said a lot. SWTOR Was Still Young, But the MMO Pressure Was Already Real SWTOR had only launched in late 2011, but the honeymoon period for big-budget MMOs is brutally short. One month, everyone is calling…
SWTOR’s First Testers Logged In 16 Years Ago, and the Old Republic MMO Dream Became Real
On July 9, 2010, Star Wars: The Old Republic stopped feeling like a giant BioWare promise and started becoming an actual game people could touch. That was the day BioWare opened the doors to the first wave of SWTOR game testing, inviting selected North American players into the early testing process. It was not a full public beta. It was not the glorious mass stampede everyone wanted. It was a smaller, focused rollout, with more regions and players expected later. Still, for anyone watching the game at the time, it mattered. Because before that moment, The Old Republic was mostly trailers, developer interviews, forum speculation, class reveals, and the impossible weight of being “the Star Wars MMO from BioWare.” No pressure, then. The KOTOR MMO Dream Was Finally Taking Shape The reason SWTOR carried so much hype was simple: people did not just want another MMO. They wanted the impossible…
On This Day: Knights of the Old Republic Went Gold, and Star Wars RPGs Were Never the Same
On July 9, 2003, Star Wars: Knights of the Old Republic went gold. That sounds like a small production milestone now, especially in an era where games “launch” and then spend six months being patched into the shape everyone hoped for on day one. But back in 2003, going gold meant something very specific. The game was done. The master was ready. The discs were coming. And in this case, one of the most important Star Wars games ever made was about to leave BioWare’s hands and land in players’ homes. At the time, GameSpot reported that LucasArts had confirmed the Xbox version of Knights of the Old Republic was ready to ship, with release expected shortly after. Looking back more than two decades later, that little “gone gold” announcement feels less like routine publishing news and more like the moment Star Wars RPGs crossed a line. Because KOTOR did…
Star Wars: Galaxy of Heroes Update 7-8-2026: GAC Moves, Partagaz Farms, and Grogu Gets a Fix
Star Wars: Galaxy of Heroes has a smaller update today, but there are still a few changes worth catching before you jump back into the usual ritual of farming, gearing, losing patience, and pretending the next relic level is totally reasonable. The headline change is for Grand Arena Championship. GAC is being moved forward by one day for the Era rollover, and this is not a one-time schedule shuffle. According to the update notes, this is a permanent change going forward. Major Partagaz Is Now Farmable The biggest roster note is that Major Partagaz shards are now farmable from Light Side Battles 7-E Hard. That is good news for players working on their Andor-era collection or anyone who has been waiting for Partagaz to move out of the “nice character, annoying access” zone. Hard node farming is still the familiar slow grind, but at least now there is a clear…
Monopoly: Star Wars Heroes vs. Villains Review: Monopoly Finally Gets a Lightsaber, and a Few New Problems
Monopoly has always been less of a board game and more of a slow social experiment. How long can a group of people pretend to be friendly while rent, bad dice, and suspicious trade offers gradually turn the room into the Galactic Senate? That is why Monopoly: Star Wars Heroes vs. Villains makes more sense than it probably should. Star Wars is full of betrayals, power grabs, doomed alliances, and people dramatically overcommitting to terrible plans. Monopoly just adds property values. Ubisoft and Behaviour Interactive have not simply reskinned the old board with Darth Vader and called it a day. This is a much bigger remix of the format: team-based play, hero and villain squads, character abilities, dice battles, Dynamic GO Events, unlockable cosmetics, and 2v2 or 3v3 competitive modes through online play or couch co-op. The official pitch is very clear that this is Monopoly with a bolder Star…
Star Wars: Galactic Racer Editions Guide: Standard, Deluxe, or Collector’s Edition?
Star Wars: Galactic Racer is doing the modern game launch thing where buying the game is no longer one decision. It is three decisions in a trench coat. There is a Standard Edition, a Deluxe Edition, and a Collector’s Edition, plus pre-order bonuses, exclusive vehicles, a digital art book, a steel case, a landspeeder model, and enough small extras to make your wallet briefly stare into the distance and remember better days. So let’s keep this simple. If you just want the game, Standard looks fine. If you want extra vehicles and digital goodies, Deluxe is the obvious upgrade. If you collect Star Wars gaming stuff and already know you are doomed, the Collector’s Edition is probably already whispering your name. Star Wars: Galactic Racer Release Date and Platforms Star Wars: Galactic Racer launches worldwide on October 6, 2026 for PlayStation 5, Xbox Series X|S, and PC. StarWars.com says pre-orders…
Star Wars Zero Company Sounds Less Like XCOM With Blasters and More Like a Squad Drama
The easiest way to describe Star Wars Zero Company is still “Star Wars XCOM.” It’s useful shorthand. Everyone gets it. Turn-based tactics, cover, squad management, bad decisions, probably at least one mission where you stare at the screen and whisper, “I’ve ruined everything.” But the more EA, Bit Reactor, and Lucasfilm Games show of Zero Company, the less that comparison feels complete. Yes, this is a tactics game built by people who know the genre inside out. Bit Reactor was founded by former Firaxis developers, and creative director Greg Foertsch and lead designer James Brawley both worked on modern XCOM projects. The bones are there. The experience is there. The danger of losing someone because you got greedy with a flank is almost certainly there too. But Zero Company is starting to sound like it wants players to care about the squad in a much more personal, messy, BioWare-ish way….
Star Wars Zero Company Pre-Order Bonuses Guide: Is the Crystalline Astromech Pack Worth It?
Star Wars Zero Company already has one of the cleaner pitches in the current Star Wars gaming lineup. Clone Wars tactics. Former XCOM talent. A squad of specialists. A focused single-player campaign. And, thankfully, a standard edition that isn’t trying to mug your wallet in a dark alley. Now that pre-orders are live, the next question is obvious: what do you actually get for buying early? The answer is pretty simple. You get cosmetic content. No bonus mission. No exclusive class. No “sorry, the best droid was locked behind a pre-order button” nonsense. That’s good. For a tactics game, harmless cosmetics are exactly where pre-order bonuses should live. What Do You Get for Pre-Ordering Star Wars Zero Company? Pre-ordering any edition of Star Wars Zero Company gets you the Crystalline Astromech Cosmetic Pack. According to EA, the pack includes the R3 droid, translucent “crystalline” astromech heads for the R4 and…
Star Wars: Rebel Assault II – The Hidden Empire (1995): The Sequel That Let Star Wars Get Even More Cinematic
If Star Wars: Rebel Assault (1993) was the moment LucasArts looked at the CD-ROM era and said, “what if Star Wars tried to feel like a movie now?”, then Rebel Assault II – The Hidden Empire is the sequel where that idea got bigger, shinier, stranger, and much more convinced it could pull the whole thing off. And to be fair, sometimes it really did. The first Rebel Assault was already built around spectacle. It wanted movement, drama, music, explosions, and that early-90s “look what this machine can do now” energy. But Rebel Assault II pushed that vision further. It did not just want to feel cinematic. It wanted to feel like Star Wars had stepped directly into the era of live-action CD-ROM ambition and decided subtlety was for weaker franchises. That makes it one of the most fascinating Star Wars games of the 1990s. As part of our Complete…
Star Wars Battlefront II’s New Kyber Update Sounds Like the Biggest One Yet
The community-run Kyber project is preparing a major Battlefront II update with parties, network improvements, server tools, modifiers, and more reasons this 2017 shooter refuses to stay buried. Star Wars Battlefront II is having a very strange year. It is almost nine years old. Official live-service support ended long ago. It already survived one of the most radioactive launches in modern Star Wars gaming. And yet, somehow, the game keeps climbing back into the conversation like a snow-covered trooper refusing to leave Hoth. Now the community-run Kyber project is preparing what may be its biggest update since Kyber V2. And for Battlefront II players on PC, that matters. Kyber Is Becoming Battlefront II’s Second Life Kyber is a community launcher and server platform for Star Wars Battlefront II on PC. It adds custom servers, mod support, server browsing, private games, dedicated servers, proximity voice chat, stats, and a much more…
Star Wars Battlefront II Is Back in the PS4 Charts, Because This Game Refuses to Die
Nearly nine years after launch, EA and DICE’s Star Wars shooter is still one of the most downloaded PS4 games. At this point, Battlefront II is less a game and more a very stubborn Force ghost. Star Wars Battlefront II is back in the PlayStation Store charts. Again. According to PlayStation’s latest June 2026 top downloads, the 2017 shooter was the 4th most downloaded PS4 game in the US and Canada last month. In Europe, it landed at number 9. That is not bad for a game that launched in 2017, ended live-service development years ago, and has spent most of its afterlife being used as evidence in the eternal argument for Battlefront III. And yet here we are. Battlefront II is still being downloaded, still being played, and still refusing to quietly shuffle off into the great bargain bin in the sky. Why Is Battlefront II Still Pulling Players…
Star Wars Battlefront II’s Hero Starfighters Update Still Deserves a Small Victory Lap
Some Star Wars Battlefront II updates were loud because they added giant headline content. Others were quieter, but did a lot of the dirty work that made the game better to actually play. The Hero Starfighters Update, released on this day in 2018, sits somewhere in the middle. It added a new hero ship mode, brought in Sullustan appearances for Rebel and Resistance Assault troopers, and pushed through a bundle of quality-of-life changes that helped smooth out some of the rough edges around the game. Not the flashiest update in Battlefront II history. Still important. Hero Starfighters Was the Big Addition The headline feature was Hero Starfighters, an 8-player mode focused on hero ships battling each other in elimination-style rounds. It was a neat idea, especially because Battlefront II always had some excellent starfighter work hiding in plain sight. Criterion’s space combat felt fast, heavy, and cinematic in the right…
Star Wars: Galactic Racer Is Getting Post-Launch Content, But Still No Season Pass
Star Wars: Galactic Racer is already looking like one of the stranger Star Wars games on the calendar, and now Fuse Games has quietly made the post-launch picture a little clearer. In a new Shacknews interview, Fuse Games CEO Matt Webster was asked whether the racer could get extra pilots after launch, with Ewoks thrown out as the obvious chaos option. Webster’s answer was short, but useful: “yes, there will be things to come post launch.” That is not a full roadmap. It is not a DLC reveal. It is definitely not confirmation that an Ewok will be screaming through the Outer Rim in a repulsorcraft on day two. But it does mean Galactic Racer is not being treated as a one-and-done launch with no future additions planned. Post-Launch Content, Not a Season Pass Machine The important bit here is the distinction. Fuse Games has already been pretty clear that…
Star Wars: Unlimited Galactic Championship Collector Guide: Exclusive Cards, Prize Wall, and What to Chase
Star Wars: Unlimited is not just a card game anymore. Not really. At this point, it is also a collector ecosystem with promos, variants, event packs, prize walls, exclusive accessories, and the kind of limited-card anxiety that makes perfectly normal people start checking flight prices to Las Vegas. The Star Wars: Unlimited Galactic Championship 2026 runs July 24-26 in Las Vegas, and the official event site describes it as the game’s biggest annual event, bringing together more than 3,000 players who collect, connect, and compete across three days. That “collect” part is doing a lot of work. This Is More Than a Tournament The Galactic Championship is obviously built around competitive play. The main event is the culmination of a full season of Organized Play, with top players battling for the Galactic Champion title. There are also Premier Open and Eternal Open side tournaments, scheduled Draft, Sealed, Twin Suns, and…
Star Wars Eclipse Is Apparently Still Alive, and Quantic Dream Says the Team Is “Fully Committed”
Star Wars Eclipse has become one of those games where even a basic development update feels like someone spotted a rare creature in the woods. Not gameplay. Not a release date. Not a new trailer. Just confirmation that the thing is still being worked on. Quantic Dream has now pushed back against recent concerns around the project, saying development on Star Wars Eclipse is still “continuing as planned” and that the team has the resources needed to finish the game. The statement comes after reports that staff at the studio had gone on strike over planned layoffs, with some workers arguing that the game needs more people, not fewer, to actually make it across the finish line. Quantic Dream Says Eclipse Is Still Moving In a statement issued to IGN and reported by Video Games Chronicle, Quantic Dream said the development of Star Wars Eclipse remains unaffected by the recent…
Star Wars Games on PlayStation Are Going Digital-Only After January 2028
The next big shift for Star Wars games on PlayStation is not about lightsabers, open worlds, tactics, or whether the KOTOR remake is still lurking in a production meeting somewhere. It is about discs. Sony has announced that physical game disc production for all new PlayStation games will end starting January 2028. After that, new PlayStation releases will be available through the PlayStation Store and through retailers in digital formats only. Games already released, or games arriving before that cutoff with planned disc versions, are not affected. So yes, any new Star Wars game launching on PlayStation after January 2028 is now looking at a digital-only future on that platform. This Does Not Kill Existing Star Wars Discs First, the useful bit of calm. This does not mean your current PlayStation Star Wars discs suddenly become coasters with better branding. Existing physical releases are not being erased by the announcement….