Gaming history

Battlefront II’s Siege of Kamino Update Still Feels Like a Turning Point

Star Wars Battlefront II Siege of Kamino update turns 7 promotional header image

Seven years ago, Star Wars Battlefront II got one of those updates that quietly says a lot about where the game was heading. The Siege of Kamino Update did not add a giant new era, a headline-grabbing hero, or a cinematic trailer that made everyone lose their minds for three days. Instead, it did something more important for the actual people still playing: it made the game feel more complete, more social, and more tuned to what the community had been asking for. Released in May 2019, the update brought Kamino – Cloning Facility to Capital Supremacy, added the in-game Voice Lines Wheel for heroes, raised the level cap for all units to 1000, and adjusted Heroes vs. Villains after removing the old target system. That may sound like patch-note soup. It was not. It was one of the updates that helped turn Battlefront II from a game people argued…

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Vader Immortal Episode I Made Darth Vader Feel Too Close for Comfort

Darth Vader in Star Wars Vader Immortal with anniversary text marking seven years since the VR game launched.

Seven years ago today, Star Wars put Darth Vader in your personal space. Released on May 21, 2019, Vader Immortal: Episode I launched alongside the Oculus Quest and gave Star Wars gaming one of its strangest experiments: a canon VR story built less around “beating” Darth Vader and more around surviving the deeply unpleasant experience of standing near him. That sounds like a small thing. It was not. Because in VR, Vader is not just a character on a screen. He is tall. He is close. He is breathing. And suddenly, all those jokes about Imperial workplace culture feel much less funny when the office manager is eight feet of black armor and unresolved trauma. A Star Wars Story Built for Presence Developed by ILMxLAB, Vader Immortal was structured as a three-part VR adventure set on Mustafar. Episode I introduced players as a smuggler pulled into Vader’s orbit, with ancient…

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The Empire Strikes Back Turns 46, and Hoth Still Owns Star Wars Gaming

Hoth over time infographic showing the Battle of Hoth across Star Wars games, from the 1982 Atari Empire Strikes Back game to modern Battlefront and flight combat interpretations.

The Empire Strikes Back turns 46 today, and somehow Hoth is still doing unpaid overtime in Star Wars games. Released in the United States on May 21, 1980, The Empire Strikes Back did more than make Star Wars darker, colder, and emotionally meaner. It gave the franchise one of its most endlessly reusable gaming scenarios: Rebel snowspeeders versus Imperial AT-AT walkers on a frozen battlefield. That sequence is so clean, so readable, and so instantly interactive that it basically arrived pre-packaged as a video game level. Big walkers.Small ships.A generator to defend.Tow cables.Lasers.Snow.Panic. What more does a game designer need? Hoth Was Star Wars Gaming Before Star Wars Gaming Knew Itself The first licensed Star Wars video game was Star Wars: The Empire Strikes Back, released by Parker Brothers for the Atari 2600 in 1982. And what was it about? Hoth, naturally. Players controlled Luke Skywalker in a snowspeeder, fighting…

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Star Wars: Droids (1988): The Odd Little Cartoon Tie-In That Took Star Wars Somewhere Else

Retro pixel-art style Star Wars: Droids 1988 header image with C-3PO and R2-D2, neon planets, arcade-style screens, and title text about the odd cartoon tie-in.

Not every Star Wars game begins with a trench run, a lightsaber, or an exploding space station. Some begin with R2-D2 and C-3PO wandering into another problem, which is more or less the permanent condition of their lives anyway. That is what makes Star Wars: Droids such an interesting little side road in the archive. Released in 1988 for the ZX Spectrum, Amstrad CPC, and Commodore 64, the game was published by Mastertronic Added Dimension and developed by Binary Design as a tie-in to the animated Droids series, also known as Star Wars: Droids – The Adventures of R2-D2 and C-3PO. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is exactly the kind of title that deserves more attention than it usually gets. It also sits comfortably in the Star Wars Games (1979–1989) era, because it shows how strange and flexible Star Wars…

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Revenge of the Sith Turns 21, and Its Games Hit Harder Than People Remember

Revenge of the Sith gaming collage featuring Anakin and Obi-Wan dueling on Mustafar, Star Wars Episode III game scenes, Battlefront-style visuals, and headline text about the movie’s games hitting harder than people remember.

May 19 is not just The Phantom Menace day. Yes, Episode I arrived in theaters on this date in 1999 and kicked off a strange, messy, wonderfully experimental era of Star Wars games. But six years later, on May 19, 2005, Star Wars: Episode III – Revenge of the Sith arrived and gave that same prequel era its darker, louder, lava-soaked finale. This was the movie that finally did the thing everyone knew was coming: it broke Anakin Skywalker. The film was heavier, angrier, and far less interested in being cheerful than parts of the prequel trilogy had been before it. Jedi died. The Republic collapsed. Padmé cried. Obi-Wan developed the look of a man who had just watched twenty years of institutional failure catch fire on Mustafar. But Revenge of the Sith did not just land as a movie. It hit Star Wars gaming at exactly the right moment….

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How The Phantom Menace Launched the Weirdest Era of Star Wars Games

High-energy Star Wars Episode I gaming collage with podracing, Jedi action, battle droids, Naboo visuals, and headline text about The Phantom Menace launching the weirdest era of Star Wars games.

On May 19, 1999, Star Wars: Episode I – The Phantom Menace arrived in theaters and detonated like a merchandised thermal bomb. The film itself is still debated, memed, defended, roasted, rewatched, and quoted with suspicious enthusiasm. But for Star Wars gaming, The Phantom Menace did something far more important than introduce midi-chlorians and senate procedure to a confused generation. It opened the floodgates. The prequel era gave LucasArts a new toybox: podracers, Naboo starfighters, battle droids, Gungan battlefields, Sith assassins, Republic cruisers, bounty hunters, clone armies, Jedi starfighters, and planets that did not look like the same three Original Trilogy backdrops wearing different hats. And the games got weird. Gloriously weird. The Movie Was Only the Beginning The gaming push started immediately. Star Wars: Episode I – Racer launched for Nintendo 64 and Windows right as the film hit theaters, turning the podrace into one of the fastest and…

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On This Day: Star Wars Episode I: Racer Made Podracing Feel Impossible Fast

Before Star Wars racing became nostalgic, it was just fast enough to make your childhood reflexes file a formal complaint. On May 18, 1999, Star Wars: Episode I – Racer launched in North America for Nintendo 64 and Windows PC, arriving right alongside the Phantom Menace hype machine. It took one of the most kinetic sequences in the movie — the Boonta Eve Classic podrace — and turned it into a full racing game that somehow felt faster than the film itself. That was the magic trick. A lot of movie tie-in games in the late ‘90s felt like merchandise with a health bar. Episode I: Racer felt like LucasArts had looked at the podrace scene and said: “What if this was the whole game, but louder, faster, and more likely to make your palms sweat?” Podracing Finally Had Its Game The concept was wonderfully simple: choose a podracer, survive…

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Star Wars: Return of the Jedi: Ewok Adventure — The Weird Lost Star Wars Game That Should Not Be This Interesting

Header image for Return of the Jedi: Ewok Adventure showing an Ewok flying a hang glider through Endor while an AT-ST and retro pixel-game visuals appear alongside the modern scene.

There are cancelled games that sound boring the second you describe them, and then there are cancelled games that make you stop, blink, and say: hang on, they were going to let us play as an Ewok in a hang glider? That is Star Wars: Return of the Jedi: Ewok Adventure. Planned in 1983 for the Atari 2600, developed by Atari Games for publication by Parker Brothers, Ewok Adventure never made it to store shelves, even though the game was reportedly completed. It later became one of those fascinating lost corners of Star Wars gaming history — the kind of title that sounds half ridiculous, half brilliant, and somehow ends up being both. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is exactly the kind of side road worth stopping for. It also fits naturally beside our recent looks at The Empire Strikes…

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On This Day: Star Wars Celebration Europe 2016 Put Gaming Front and Center

Star Wars Celebration Europe 2016 panel room with headline text about the event putting Star Wars gaming front and center.

There was a moment in 2016 when Star Wars gaming looked like it was absolutely everywhere. On May 17, 2016, StarWars.com announced that Star Wars video games would be coming to Star Wars Celebration Europe 2016 in London — and not as a tiny side booth hidden somewhere near the emergency exit. The official announcement promised Star Wars Battlefront, LEGO Star Wars: The Force Awakens, Star Wars: Commander, Star Wars: Galaxy of Heroes, Star Wars: The Old Republic, and Star Wars: Force Collection at the event. StarWars.com even called it the highest volume of gaming content in Celebration history. Ten years later, that line hits a little differently. A Very 2016 Star Wars Gaming Snapshot The lineup is almost a time capsule. Star Wars Battlefront was still the big modern console shooter, carrying EA’s first major post-Disney Star Wars gaming push. LEGO Star Wars: The Force Awakens was turning the…

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On This Day: Star Wars Outlaws Let Hondo Ohnaka Steal the Show

Star Wars Outlaws A Pirate’s Fortune header image with Kay Vess, Nix, Hondo Ohnaka, starfighters, and headline text about Hondo stealing the show.

One year ago today, Star Wars Outlaws remembered an important truth: every underworld story gets better the moment Hondo Ohnaka walks in and starts smiling like a crime is already happening. Star Wars Outlaws: A Pirate’s Fortune released on May 15, 2025, as the game’s second story pack, bringing Kay Vess and Nix into a new pirate-flavored adventure with the galaxy’s most charmingly untrustworthy Weequay. Steam lists the DLC with a May 15, 2025 release date, while Ubisoft described it as a new story expansion centered on Hondo, hidden treasure, and the dangerous Khepi system. (Steam, Ubisoft) Hondo Was Built for Outlaws The base game already had the right ingredients: syndicates, smuggling, betrayal, blaster trouble, and Kay Vess trying very hard to survive people with better funding and worse morals. Then A Pirate’s Fortune added Hondo Ohnaka, which is basically Star Wars turning the scoundrel dial until it breaks. According…

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On This Day: Jedi Starfighter Still Deserves More Love

Header image for Star Wars Jedi Starfighter showing the game’s box art and text marking its 2002 release anniversary

Before every Star Wars game needed a galaxy map, three progression systems, and a roadmap with seasonal feelings, LucasArts could casually drop a starfighter combat game and let players blast through the Clone Wars from a cockpit. That is basically the charm of Star Wars: Jedi Starfighter, which launched for Xbox around this week in May 2002, with GameFAQs listing the Xbox release date as May 13, 2002, while the current Xbox store lists it under May 14. Either way, this is very much a “happy anniversary, you slightly forgotten prequel-era space shooter” moment. And honestly? It deserves one. A Prequel-Era Flight Game With Actual Personality Released during the Attack of the Clones buildup, Star Wars: Jedi Starfighter put players into the cockpit of Adi Gallia’s Jedi starfighter while also bringing back Nym, the pirate from Star Wars: Starfighter. That combination gave the game a fun identity. It was not…

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On This Day: Revenge of the Sith Put Darth Vader in Your Pocket

Retro mobile phone showing a pixel-style Star Wars lightsaber game, with headline about Revenge of the Sith coming to mobile in 2005.

Before smartphones, app stores, and mobile games asking for your credit card every 11 seconds, Star Wars was already trying to squeeze the fall of Anakin Skywalker into your pocket. On May 11, 2005, Star Wars: Revenge of the Sith was released for ExEn mobile platforms in parts of Europe, according to MobyGames’ May 11 game history archive. It was not the big PlayStation 2 or Xbox version most players remember. It was the tiny, old-school mobile version — the kind of game designed for feature phones, small screens, stiff buttons, and heroic levels of thumb patience. And honestly? That makes it even more fascinating. A Sith Lord, But Make It Pocket-Sized The ExEn version of Star Wars: Revenge of the Sith was based on Episode III and turned the movie’s chaos into a compact action game. Players could control Anakin, Obi-Wan, Mace Windu, and Yoda across 12 levels inspired…

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Return of the Jedi: Death Star Battle (1983): When Star Wars Games Were Still Built Around One Big Scene

Header image for Return of the Jedi: Death Star Battle (1983) showing the Millennium Falcon attacking Death Star II with TIE fighters and retro pixel-style game elements layered into the scene.

There is something very pure about early Star Wars games. They did not try to retell entire trilogies. They did not promise open worlds, branching morality, or a hundred hours of side content. Most of them just looked at one great movie moment and said, more or less, “Right, that bit. Let’s make that playable.” That is exactly what Return of the Jedi: Death Star Battle does. Released by Parker Brothers in 1983 for the Atari 2600, Atari 5200, and Atari 8-bit computers, and later bundled for the ZX Spectrum+ in 1985, it was one of the earliest Star Wars video games and the first one based on Return of the Jedi. And if The Empire Strikes Back (1982) showed how early home consoles could turn Hoth into a tiny, scrappy war, then Death Star Battle is the next logical step: same early-console ambition, same movie-to-game instinct, just with the…

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The Empire Strikes Back (1982): The First Real Star Wars Game Was a Tiny Hoth War

Header image for The Empire Strikes Back (1982) showing a split Hoth battle scene with a modern cinematic snowspeeder battle on the left and 1982-style pixel-art Hoth combat on the right.

Before Star Wars games became sprawling RPGs, online sandboxes, or massive shooter franchises, they had to solve a much simpler problem: how do you squeeze one of the biggest sci-fi universes on Earth into a home console that could barely keep its own snowstorm together? The Empire Strikes Back for the Atari 2600 is one of the first answers to that question, and it is still a fascinating one. Released by Parker Brothers for the Atari 2600 in July 1982, with an Intellivision version following in 1983, the game is widely recognized as the first officially licensed Star Wars video game. It was programmed by Rex Bradford, based on the Battle of Hoth, and built around one very clean fantasy: you are in a snowspeeder, Imperial walkers are marching toward Echo Base, and your day is getting worse at speed. That makes it a perfect follow-up to Star Wars: The…

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On This Day: EA’s Star Wars Deal Changed a Decade of Games

EA and Disney logos with Star Wars headline

On May 6, 2013, Star Wars gaming changed overnight. Disney and Lucasfilm announced a major multi-year agreement with Electronic Arts, giving EA the keys to Star Wars games for the “core gaming audience.” At the time, the official Lucasfilm announcement framed it as an exciting new phase, with DICE, Visceral Games, and BioWare all attached to future Star Wars projects. In hindsight, it was not just a licensing deal. It was the beginning of an era — messy, controversial, occasionally brilliant, and impossible to ignore. The Deal That Replaced LucasArts The timing mattered. Disney had acquired Lucasfilm in 2012, and LucasArts’ days as a major internal game studio were effectively over. As WIRED reported at the time, EA would become the exclusive provider of Star Wars games for the core gaming market, while Disney kept certain rights for mobile, social, tablet, and online categories. That distinction would shape everything that…

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On This Day: Revenge of the Sith Turned Star Wars’ Darkest Movie Into a Brutal Action Game

Before Revenge of the Sith reached theaters and emotionally ruined an entire generation of prequel kids, LucasArts let players swing the lightsaber themselves. On May 4, 2005, Star Wars: Episode III – Revenge of the Sith launched for PlayStation 2 in North America, according to MobyGames and GameFAQs listings, with the Game Boy Advance version also listed for the same date. The wider multi-platform rollout is often cited as May 5, but May the 4th gives the PS2 and GBA releases a perfect little Star Wars history stamp. A Movie Tie-In From the Last Great LucasArts Rush The early 2000s were a very different era for Star Wars games. LucasArts was still firing out titles with the confidence of a studio that owned half your childhood: Knights of the Old Republic, Republic Commando, Battlefront, Rogue Squadron, Jedi Knight, and then this — a full action-game adaptation of the final prequel…

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Star Wars: The Arcade Game (1983): The Cabinet That Let You Blow Up the Death Star

Header image for Star Wars: The Arcade Game (1983) showing an Atari arcade cabinet beside a neon vector-style Death Star trench run scene.

Before Star Wars games got big enough to swallow entire weekends, before they started chasing cinematic storytelling, RPG choices, or multiplayer wars with patch notes and balance drama, there was a much simpler fantasy: sit down, grab the controls, and blow up the Death Star yourself. That is the magic of Star Wars: The Arcade Game. Released by Atari in 1983, it turned the final act of A New Hope into a first-person vector-graphics shooter and, in the process, gave Star Wars one of its earliest true gaming classics. And this is exactly why it feels like the right next stop after Star Wars: Battle for Naboo (2000). That game showed how polished and expansive Star Wars vehicle combat had become by the N64 era. The Arcade Game shows the raw original spark: the point where Star Wars game design realized that “you are in the cockpit now” was already…

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Three Years After Jedi: Survivor, Cal Kestis Needs One Last Great Game

Star Wars Jedi: Survivor Mod – Jedi Smoother Survivor

Three years ago, Star Wars Jedi: Survivor launched and gave Cal Kestis the thing every good Star Wars hero eventually needs: more trauma, better hair, and a galaxy absolutely determined not to let him have a quiet week. Released on April 28, 2023, Respawn’s sequel built on Jedi: Fallen Order in almost every meaningful way. Bigger worlds. More confident combat. Better customization. Stronger exploration. Actual mounted travel. A cantina full of weirdos. And, most importantly, a version of Cal who felt less like “young Jedi on the run” and more like a survivor slowly realizing that surviving is not the same as living. Three years later, the obvious question is no longer whether Jedi: Survivor worked. It is whether Cal’s story can stick the landing. Survivor Made Cal Bigger Than His Own Game Jedi: Survivor was not just a sequel with extra ponchos and more lightsaber stances. It pushed Cal…

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Star Wars: Battle for Naboo (2000): The Game That Quietly Bridged Two Eras

Header image for Star Wars: Battle for Naboo (2000) showing a yellow Naboo starfighter flying above a large battle with tanks, droids, and the city of Theed in the background.

There are some Star Wars games that arrive with a lot of noise behind them. Big legacy. Big nostalgia. Big arguments. And then there are games like Star Wars: Battle for Naboo, which mostly showed up, did a lot of things well, and somehow still ended up living in the shadow of the louder titles around it. That is a bit unfair, because this game matters more than people tend to remember. Released on Nintendo 64 in late 2000 and later brought to Windows in 2001, Battle for Naboo was co-developed by Factor 5 and LucasArts as an arcade-style action game and a spiritual follow-up to Star Wars: Rogue Squadron. It traded the Original Trilogy’s dogfights for the Trade Federation invasion of Naboo, put players in the boots of Royal Security Forces lieutenant Gavyn Sykes, and mixed air, land, and water vehicles across a 15-mission campaign. And honestly, that pitch…

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Three Years Later, Star Wars: Heritage Pack Is Still a Ridiculous Value

Star Wars: Heritage Pack promotional image showing classic games including Republic Commando, Jedi Academy, Jedi Outcast, The Force Unleashed, KOTOR, KOTOR II, and Racer.

On April 27, 2023, Star Wars: Heritage Pack launched digitally for Nintendo Switch, quietly becoming one of the easiest ways to carry a small museum of Star Wars gaming around in your backpack. According to Nintendo Life’s listing for Star Wars: Heritage Pack, the Switch eShop release landed on April 27, 2023, while the physical version followed later. Three years later, the package still feels a bit absurd — in the best possible way. Seven Games, One Very Dangerous Backlog The bundle collects seven classic Star Wars games: Star Wars: The Force Unleashed, Knights of the Old Republic, Knights of the Old Republic II: The Sith Lords, Jedi Knight II: Jedi Outcast, Jedi Knight: Jedi Academy, Episode I Racer, and Republic Commando. That is not a casual collection. That is a whole era of Star Wars gaming stuffed into one digital hyperspace suitcase. The official Star Wars Heritage Pack site…

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Five Years Ago, SWTOR Quietly Changed Its Live-Service Future

Darth Malgus stands in a ruined Jedi enclave with blue lightsaber energy, representing SWTOR Game Update 6.3: The Dark Descent.

On April 27, 2021, Star Wars: The Old Republic released Game Update 6.3: The Dark Descent — and at first glance, it looked like a solid mid-cycle content patch. A new Flashpoint. A new reward system. A new Ranked PvP season. Very MMO. Very patch notes. Very “please download 4GB and pretend this will only take five minutes.” But five years later, 6.3 feels more important than it may have seemed at the time. This was not just another update in the long Onslaught era. It quietly helped shape the live-service version of SWTOR that still exists today. Secrets of the Enclave Took Us Back to Dantooine The headline story content was Secrets of the Enclave, a new Flashpoint that sent players to Dantooine in pursuit of Darth Malgus. The official Game Update 6.3 launch post highlighted it as one of the update’s main additions, alongside Galactic Seasons and Ranked…

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21 Years Ago, Star Wars Galaxies Changed Forever

Star Wars Galaxies battle scene with stormtroopers, AT-ST walkers, and blaster fire, used for an article about the Combat Upgrade anniversary.

On April 27, 2005, Star Wars Galaxies did not release a new expansion, launch a new planet, or hand everyone a shiny lightsaber with a polite little tutorial. It did something far more dangerous. It changed how the game worked. The Combat Upgrade, listed in Galaxies’ update history as a free major online revamp, went live 21 years ago today — and for many veteran players, that date still lands like a thermal detonator in the nostalgia compartment. The update arrived between Jump to Lightspeed and Rage of the Wookiees, right in the middle of the game’s most fascinating, chaotic, and deeply fragile era. The Patch That Tried to Fix the Galaxy The Combat Upgrade was designed to overhaul Star Wars Galaxies’ complicated combat systems. Before it, SWG was famously strange: part sandbox MMO, part social simulator, part economy experiment, part cantina waiting room where someone was always dancing for…

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Star Wars: The Clone Wars (2002): The Game That Turned the Prequels Into a War

Header image for Star Wars: The Clone Wars (2002) showing a massive Separatist droid army and spider walkers marching across a war-torn battlefield.

There is a point where the prequel era in Star Wars games stopped feeling like a collection of side attractions and started feeling like an actual era. Not just podracing. Not just one cool bounty hunter with a jetpack and several anger-management issues. Not just sleek starfighters gliding through Naboo skies. An actual war. That is where Star Wars: The Clone Wars (2002) comes in. If Star Wars: Starfighter (2001) gave the prequels proper wings, and Star Wars: Jedi Starfighter (2002) made them a little cooler, and Star Wars: Bounty Hunter (2002) dragged the same era into the underworld and let Jango Fett behave like a licensed public menace, then The Clone Wars did something bigger. It widened the lens. It took the prequel era out of the cockpit, out of the alleyways, and out onto the battlefield. That makes it a natural stop in both our Complete List of…

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On This Day in 2019, Battlefront II Added Kashyyyk to Capital Supremacy

Star Wars Battlefront II Kashyyyk battlefield image with text reading On This Day in 2019, Battlefront II Added Kashyyyk to Capital Supremacy

Seven years ago today, Star Wars Battlefront II got one of its most important Clone Wars-era updates. On April 24, 2019, DICE rolled out the Giants Above Kachirho Update, bringing Kashyyyk – Kachirho Beach into Capital Supremacy. The official patch notes listed the new map as the headline addition, while later summaries of the game’s update history also note that April 24 was the date Kashyyyk joined the mode. That may sound like a smaller content drop now, but at the time, it mattered a lot. Capital Supremacy was still the big new thing When Capital Supremacy launched in March 2019, it instantly felt like the mode Battlefront II had been missing. Bigger battles, AI soldiers, command posts, and ship assaults gave the game a more ambitious, large-scale Clone Wars identity. EA’s own follow-up coverage in spring 2019 made it clear that more locations were already planned, with Kashyyyk arriving…

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