Cinematic sci-fi banner showing a glowing eclipse behind the text “Star Wars Eclipse – Announced 4 Years Ago,” with a dark space background.

Star Wars: Eclipse Was Announced 4 Years Ago — Here’s Where Development Stands Now

Four years ago at The Game Awards, Star Wars fans everywhere had their jaws collectively hit the floor.
Star Wars: Eclipse — a mysterious, cinematic, High Republic–era project from Quantic Dream — debuted its reveal trailer, and the internet immediately broke into two camps:

  1. “This looks incredible, give it to me now.”
  2. “There’s no way this comes out before 2035.”

Well, it’s officially been 4 years, and while the game is still shrouded in secrecy, we finally have something fans have been waiting to hear:

👉 Star Wars: Eclipse is in full production.
👉 Mocap shoots are ongoing.
👉 Hiring has expanded.
👉 Progress is moving “as planned,” according to the studio’s CEO.

In other words: yes, the game is alive — and no, it’s not vaporware.


A Look Back: The Trailer That Changed Everything

On December 9, 2021, The Game Awards dropped one of the most cinematic Star Wars game trailers ever produced.
No gameplay.
No release date.
Just pure High Republic vibes, stunning visuals, alien drums, mysterious rituals, and a giant shadowy figure rising from black tar like a Force-sensitive eldritch god.

The trailer didn’t just tease a game — it teased an era, an aesthetic, and a tone that Star Wars gaming had never explored at this scale.

The High Republic setting, previously focused on books and comics, suddenly had its first AAA video game entry. And fans were instantly obsessed.


Four Years Later: What We Know About Development

Despite the long silence, 2025 has brought several important confirmations:

✔ Development is “progressing as planned”

Quantic Dream’s CEO stated earlier this year that the project is moving forward according to internal milestones — an encouraging sign for a game of this scale.

✔ Full-pace production

The pre-production phase is over. Mocap is active. Major departments are building out systems, cinematics, environments, and story beats.

✔ Studio expansion & key hires

Quantic Dream continued hiring throughout the year, including:

  • Senior cinematic designers
  • Programmers
  • Mocap specialists
  • Writers and narrative tools engineers
  • AI and combat system designers

These are the exact hires you’d expect when a massive narrative action-adventure game shifts into full production.

✔ Active motion capture

Multiple mocap sessions throughout the year indicate:

  • Story sequences are being filmed
  • Character performances are being finalized
  • Gameplay animations are in development

For a cinematic studio like Quantic Dream, mocap is where the magic happens — and it’s a very good sign.


What Kind of Game Is Star Wars: Eclipse, Again?

While details remain under wraps, early statements described the project as:

  • An action-adventure game (not strictly a branching narrative like previous Quantic Dream titles)
  • Set during the High Republic
  • Featuring multiple playable characters
  • Packed with choices and consequences (a Quantic Dream signature)
  • Built on a new proprietary engine designed for larger, more dynamic worlds

If Quantic Dream’s past work is anything to go by — Detroit: Become Human, Heavy Rain, Beyond: Two Souls — Eclipse is likely aiming for:

  • High cinematic ambition
  • Complex character arcs
  • Big, emotional stakes
  • Branching paths
  • Stunning visuals

Only this time… with Jedi, political intrigue, alien civilizations, and galactic-scale drama.


Why It’s Taking So Long

Star Wars fans always want answers now (understandable), but AAA projects — especially ones building new pipelines — take time.

Eclipse is:

  • A brand-new IP inside the High Republic era
  • Using a new engine
  • Built with large-scale motion capture
  • Designed for next-gen platforms
  • Highly cinematic
  • And (based on the trailer) visually ambitious

Games like this rarely ship quickly. Four years of development is normal — even healthy — for this type of project.

What matters is that the studio is clearly committed, expanding, and hitting milestones.

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