"Meet the Characters of Star Wars: Hunters - Complete Guide to Classes and Abilities

Star Wars: Hunters Soft-Launched 4 Years Ago Today — A Short but Wild Ride

Four years ago today, Star Wars: Hunters officially entered soft launch, giving fans their first hands-on experience with Zynga’s competitive arena battler set in the post-Empire era. It promised fast matches, colorful characters, and a fresh take on Star Wars multiplayer—a mobile and Switch-friendly alternative that stood out from anything else in the franchise.

And for a while, it worked.
Players jumped into the Arena on Vespaara with Jedi impostors, Mandalorian warriors, droids disguised as stormtroopers, and even a pair of Jawas stacked in a trench coat. Hunters wasn’t afraid to be weird, vibrant, and fun.

But as we look back on its soft launch anniversary, the celebration is bittersweet—because Star Wars: Hunters officially shut down on October 1, 2025.
(You can read our coverage here: https://swtorstrategies.com/2025/10/star-wars-hunters-shut-down.html)

Still… today is a reminder of what the game was and what it could have been.


A Game Full of Style, Personality & Potential

The soft launch introduced players to everything that made Hunters stand out:

• A colorful, character-driven roster

Rieve, Aran Tal, Sentinel, J-3DI, and the iconic stacked Jawas “Utooni!” were instant favorites.

• Objective-based arena combat

Matches were quick, chaotic, and surprisingly tactical.

• A competitive-but-casual Star Wars experience

It wasn’t Battlefront. It wasn’t Galaxy of Heroes.
Hunters carved out its own niche.

During soft launch, the game built a loyal community, especially across Europe and Asia, where it maintained stable player numbers.


What Went Wrong?

Even with passionate players, glowing visuals, and a unique identity, Hunters struggled with:

  • Long development delays
  • A slow global rollout
  • Limited marketing
  • Difficulty scaling beyond its soft launch regions

When the shutdown announcement dropped, it wasn’t entirely unexpected—but it was disappointing.

Hunters had charm. It had style. And with more support, it could have had a much longer life.


Remembering the Arena on Vespaara

Today marks four years since the world got its first taste of Hunters—and it’s worth taking a moment to appreciate what it brought to the Star Wars gaming landscape:

  • Bold character design
  • Accessible gameplay
  • A playful tone reminiscent of classic LucasArts energy
  • A community that stuck around until the very end

Even though the servers are offline, the Hunters legacy lives on through fan art, clips, datamined curiosities, and the players who saw what Zynga was trying to build.


Four Years Later: A Tribute to What Could Have Been

Hunters never got the full global release it deserved.
But what we did get was a glimpse of a vibrant, competitive Star Wars title that dared to be different.

Whether you played every day during soft launch or just admired it from the sidelines, today is a reminder of a game that shined brightly—even if briefly.

Here’s to the Hunters,
the Arena,
and the weird, wonderful characters who brought it to life.

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Novara Skuara

When I was 7, I saw Star Wars: A New Hope in theaters a week after it opened. My parents were nice enough to take me and I have been a fan of Star Wars and almost all science fiction in general. I am an amateur writer who has been published for contributing flavor text to a RP game. I also have a copyright on a novel I hope to be able to publish sometime soon.