In a recent interview with Today in TOR, Broadsword developers Caitlin Sullivan Kelly and Ashley Ruhl delved into the intricate storytelling of Star Wars: The Old Republic (SWTOR), shedding light on narrative strategies, character development, and the game’s collaboration with Lucasfilm. Plot-Driven vs. Character-Driven Narratives When asked whether SWTOR’s narrative is more plot-driven or character-driven, Kelly emphasized that the approach varies depending on the storyline. She noted that while some narratives are propelled by events, others focus deeply on character arcs, aiming to create a balanced and engaging experience for players. Crafting Player-Centric Stories Ruhl discussed the challenges of writing stories from the perspective of the player character, especially given the diverse backgrounds and choices players can make. She highlighted the importance of flexibility in the narrative to accommodate various player decisions, ensuring that each player’s journey feels unique and personal. Balancing Legacy and New Characters Addressing the balance between…
Meet the Developers
Star Wars: The Old Republic Community Cantina Tour – Dallas May 17th
BioWare have announce the next Star Wars: The old Republic Cantina Tour will be held in Dallas May 17th 2013. Check out the full announcement below, and let us know if you will be attending: We’re happy to announce that the next stop in the Star Wars™: The Old Republic™ Community Cantina Tour will be happening on Friday, May 17th, in Dallas! This is your chance to join the Star Wars™: The Old Republic community for a development team Q&A as well as complimentary drinks*, food, and giveaways. Every attendee will be receiving a highly coveted Tauntaun Fawn code. If you’re in the area, make sure to stop by and hang out with us! Venue: Wyndham Las Colinas Date: Friday, May 17th, 2013 Time: 8-11PM CDT Address: 110 West John Carpenter Freeway, Irving, TX 75039 Space will be limited, so be sure to arrive early! You can RSVP on Facebook here (Facebook RSVP is not required for attendance). We look…
Meet the Developers: Rob Hinkle
BioWare posted a new installment of the “Meet the Developers” series. This time the article features Senior Designer, Rob Hinkle. You can check out the full interview here, or our snippet below. Also remember to check out ToRWars podcast back from December, were they had the chance to sit down with Rob Hinkle and ask him questions regarding PVP. What does a typical day look like for you at the studio? My day can be broken down into a couple different major sections, not all of which happen every day but all of which occur with regular frequency. Planning: Discussions that center around what we might want to do for the future, be it the next patch or for the next year Designing: Doing the actual work fleshing out and implementing what has been planned and committed to. This is the lion’s share of most days, as it covers a wide variety of tasks. Polish…