Star Wars: The Old Republic Introduces the Codex

This week BioWare’s Principal Lead Systems Designer Damion Schubert  introduced the Codex. If you’ve played some of BioWare’s other projects like Dragon Age or Mass Effect, you’re probably familiar with the Codex system, which allows players to discover key bits of lore throughout the game by exploring or accomplishing different tasks. This story can help enhance the lore of the world or offer additional narrative to a player’s chosen profession. This feature isn’t just about being another way to deliver story to the player. As Lead Systems Designer, I’m mostly concerned about bringing the fun. Delivering story and context isn’t enough for me – I also want to be sure that we add new activities for players to do and goals for him to achieve. In particular, we saw the codex as a way to reward exploration Here are some more of the highlights: The team had two design goals:…

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No World Chat?

Currently there is a thread going on the official forums called “no world chat?” The thread is all abut how the chat system is going to work in Star Wars: the old republic . Normally threads like this is all pure speculation, but today Lead Systems Designer Damion Schubert choose to give us some new goodies. Each planet has chat channels that allows you to communicate with other players on the same planet. Yes, we have different channels for general, pvp, trade, etc. You will be able to turn off the channel, flag another player as a spammer for Customer Support’s review, and ignore problem players. Disregarding whether or not they are realistic (and the presence of technology makes them much more realistic here than in fantasy games – you only have to look at a CB Radio for an analog), chat is very good for the community. Of particular…

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