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In Defense of SWTOR’s Subscription Launch from Gamasutra

Gamasutra writer Simon Ludgate has an interesting blog today about SWTOR’s subscription launch and his experience in the beta of the game, which was fairly short-lived. Find out why he believes BioWare did the right thing by launching with a sub model and moving to a f2p model once they were unable to hold the numbers in subscriptions. Here’s a snippet: When I played the Star Wars: The Old Republic beta, I thought to myself that the game was fun, but that I would never pay a subscription for it. It lacked the key element of MMORPGs: players playing together in a persistent, mutable world. While it had nice graphics, decent gameplay, interesting storylines, and an amusing group story participation dynamic, it had no strong foundation as a “massively” multiplayer game. At best, a one-time box purchase with private multiplayer, kinda like Borderlands; but certainly no justification for a subscription. He goes…

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