The Jedi aren’t the only ones getting ambushed. In the recently launched Order 66 raid in Star Wars: Galaxy of Heroes, players have reported an unexpected twist: the Bad Batch modifier, meant to activate exclusively at Tier 7, is showing up in Tiers 1–6 as well. Yes, it’s a modifier mutiny—and the dev team has confirmed that they’re investigating the issue. 🛠 What’s the Bug? To put it simply: the Bad Batch raid modifier, which should only apply in Tier 7 of the Order 66 raid, is currently affecting all other tiers. This means that players diving into earlier tiers (presumably to build up or casually contribute) are getting hit with advanced mechanics and balancing shifts they weren’t supposed to face until the final tier. The result? Confusion, strategic misfires, and a noticeable spike in difficulty where there shouldn’t be one. 🔍 What the Modifier Does The Bad Batch modifier…
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Star Wars: Galaxy of Heroes Was Announced 10 Years Ago Today — And We’re Still Hooked
Ten years ago, Electronic Arts lit the fuse on what would become one of the most enduring mobile RPGs in the galaxy. Star Wars: Galaxy of Heroes was officially announced on June 15, 2015—and whether you’re a galactic gambler or an esports strategist, you’ve probably touched this game at least once (and then rage-quit over mod RNG). From its humble beginnings as a turn-based collector RPG to becoming a mainstay in mobile PvP circles, SWGOH has aged like fine blue milk. Let’s dig into the legacy, the memes, the monetization, and what’s kept this game rolling like a Hutt down a casino aisle. A New Hope for Mobile Star Wars Gaming Before SWGOH, Star Wars mobile games were hit-or-miss. Some were charming, others were… not. But EA Capital Games’ announcement changed that trajectory. Combining hero collection, turn-based tactics, and an endless hunger for crystals, SWGOH became the Star Wars mobile…