There are Star Wars games that want you to learn systems. There are Star Wars games that want you to master mechanics. And then there is Star Wars: Rebel Assault, a game that mostly wanted you to slam a CD into your computer, stare at the screen, and say, “Wait, games can do that now?” That was the magic of it in 1993. Star Wars: Rebel Assault arrived at exactly the right moment: the early CD-ROM era, when developers were suddenly drunk on storage space, cinematic ambition, and the exciting possibility of making players feel like they were inside a movie instead of just standing near one. It was developed and published by LucasArts, and more than almost any Star Wars game before it, it sold itself on spectacle. Not depth. Not freedom. Spectacle. And honestly, that was enough. As part of our Complete List of All Star Wars Games…
Star Wars: Rebel Assault
Star Wars Retro games: Rebel Assault
Since we try to cover all starwars gaming news here on SWTORStrateies, I thought it was about time I started a new column covering all the old classics. I don’t know how often I will make posts like this, but the point is I will play thought my old collection of Star Wars games and write about the experience. I will also post videos as often as it is possible. The first game I will play again is Star Wars: Rebel Assault. This is a Sega CD review, so you probably know what to expect. Really good audio, shit video. And you’d be right. The majority of the footage in here consists of moving computer renders. These give you the important stuff, like your levels and environments. They are pixelated crap. The other small portion of screen time goes to animated characters, which hold up pretty well. Unfortunately, you don’t…