swtor 3.3

SWTOR Knights of the Fallen Empire – Flashpoints and Operations in 4.0

Today Bioware released a new Blog-post on the official website. The information about upcoming changes to Flashpoints and Operations was not exactly the most welcomed one, but we can only hope it is for the best! Here is the post. If you are interested, check Vulkk’s analysis and overview of this article in the video attached at the end. Operations and Flashpoints in Fallen Empire I’m George Smith, Senior Designer in charge of Operations and Flashpoints and I am here to talk to you a little bit about what Knights of the Fallen Empire has in store for you. First, a little bit of a backstory about the current state of group content in Star Wars™: The Old Republic™. As you level your character, you have the opportunity to play through quite a few Flashpoints for gear and a break from your story. As you continue to play and progress…

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Yavin 4 Stronghold and Togruta Reveal First Look – SWTOR Dev Stream Recap

On 3rd of June the SWTOR Developer Stream showed to the gamers for the first time the new playable Species coming with Update 3.3 – Togruta. They also walked us through the new Stronghold on Yavin 4. Here are some of Vulkk’s notes. For more, check the video below. * The event was hosted by Community Manager Eric Musco and the Designer Tobby * There will be male and female Togruta. At this point the team is not ready to show Character Creation and details. * Togruta is targeted for release in Patch 3.3. Its date for now is 21st July 2015. * The new Yavin 4 Stronghold is very very big. Has decoration slots both inside and outside and many, many hooks. * The limitations related to GSH remain the same, meaning players with 4 Strongholds will have to deactivate one if they want to have Yavin 4. *…

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