swtor pvp

SWTOR 12X Event 2015 – How to Best Use It (Tips and Suggestions)

On May 4th 2015 the 12x Class Mission Experience Boost is returning to SWTOR. To fully and best benefit from it, you need to know a few simple and not so basic things. How to gear up your character – at which level to visit the vendors for upgrades, which classes fair better if you want a speed leveling or rather slow and careful playthrough. Who is best suited. How much is this event beneficial for new players and what are the possibilities of it being helpful or harmful to the personal experience with the game. Having gone through the first 12x XP Class Boost event in late 2014 helps a lot to prepare for the upcoming Summer Leveling Madness. Watch and hear what Vulkk has to share. Hopefully, you will find the ideas, suggestions and tips useful. If you have something more to add, don’t hesitate to leave a…

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Clarification on SWTOR Season 4 Weapon Rewards

  SWTOR developer Alex Modny responded to some questions regarding the upcoming season 4 PvP weapon rewards. Season 4 Weapon Rewards | 04.16.2015, 01:58 PM Originally Posted by Jinre_the_Jedi Two questions: 1)Will the weapons have particle effects like the S3 ones? 2) Will we get off hands too? Specifically vibroknives and generator/shields? 1) There aren’t any fire-esque visual effects on the Swashbuckling weapons but they do have visual effects that adjust to the color crystal attached. In the teaser blog you can see the circle/gears on the side of the blasters, those rotate and glow pretty fantastically. On the lightsabers the crystal glows at the base of the hilt and right above the guard. More extravagant visual effects are great and something we want to do more of for season rewards but creating ones that fit into the lore and aesthetic of the game is a delicate process. We would love…

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Stat Scaling for 2.0- Are Your Stats Lower on the PTS?

If you’ve logged into the PTS recently, you probably have already seen that the scaling is different from what is live in the game. Stats are usually around 50-70% of the character sheet value in live. Everyone on the PTS was aware that BioWare would be changing the scaling formula but we didn’t know exactly what that would be. Now with 2.0, you can tell what these changes are going to look like. One user on the forum has taken the time to work from the old formula and try to build new co-efficients that will govern the stat scaling (yes, lots of math involved but it’s really interesting.) Here are some of his breakdowns:   Defensive Defense Rating – Now scales roughly 118% slower Shield Rating – Now scales roughly 50% slower Absorb Rating – Now scales roughly 127% slower Armor – Now scales 2.5% slower, but remains on a linear progression HP –…

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BioWare to Tweak Endgame PvP Balance

In an interview with fansite TORWars this week, we found out from Senior Designer Rob Hinkle that BioWare has plans to make endgame PvP more fun- at least, that’s their idea. They want to make the PvP stat (expertise) equal across the board, no matter what the set of PvP armor. For some players, this is a welcome change but of course, there will be those who oppose. As is typical with an MMORPG, Bioware has struggled to keep endgame balanced for all players. There is a slippery slope in giving seasoned gamers something for their hard work and dedication yet not making them so overpowered that others cannot enjoy the game as well. Hinkle said in this interview that he commonly hears from players that they enjoy levels 10-49 but that at 50 (the current level cap), things change. Many players complain about the lack of imbalance in those who are…

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Does Player Marking Belong in PvP?

Here’s an interesting topic of debate- player marking in PvP. Both SWTOR and WoW have it and some people love it, where others hate it. I often play a healer in PvP (in both games) and I know what it’s like to be targeted for focus fire with a big mark over your head. You don’t have to see it to know it’s there. So here’s the question: does this feature belong in PvP? Some will say it is an essential part of the game, allowing teammates to coordinate and plan their attack, shut down the enemy healers and spot a targeted enemy from clear across the field. Others say it causes an unfair advantage and that is changes the play of the game, especially when the marks do not get removed upon death. So what do you think? Is player marketing an essential feature of PvP and warzones or…

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SWTOR Scapper Smuggler PvP Guide- Understanding Stealth

If you’ve played a stealth character in other MMOs, expect things to be a little different in Star Wars: The Old Republic. The main difference is in the way you engage your target and in the stealth detection. At first, it may seem a little awkward and harder but once you understand the concept, you’ll probably enjoy the gameplay even more, especially if you like a real challenge. Engaging Your Target The way you engage your target is much different from what you’re probably used to. When you engage a single target and they die, you can restealth immediately as long as you have not attacked another target and no one else has attacked you. In this scenario, you’re considered “out of combat” when you send out the deadly blow. However, if you engage someone else or if anyone else engages you before the cool down period is up, you’re…

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Massive RP-PVP Event On The Progenitor EU Server

Some gamers still know how to have a good time and this Massive RP-PVP Event held on the Progenitor EU Server is a great example of that. The last game that I played where people did role-playing events was World of Warcraft. I was not on an RP server but (often out of boredom), players would get together to do something fun or silly.   We raided Hogger, we met in Elywnn Forest to goof around or we went to gank the lowbies if Elwynn (if we were on the other side). Once we made a huge batch of gnomes and had a naked dance party in the snow. I was never a huge RP-er but I always thought it was fun and interesting and I love to see what others come up with while roleplaying in a game.   While my experiences were short and silly, what these guilds…

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James Ohlen Explains SWTOR PvP Nerfs to Massively

What do you think about the current state of SWTOR PvP? I was just talking with a guild member about this earlier. The funny thing about SWTOR is that it began as a game where no one expected PvP to be a big aspect of it. Sure, some players would enjoy it but it would not be the main premise of playing. Yet now, there are many players who PvP every day and some who admit they only keep the game subscription because of the PvP. I think BioWare noticed fairly quickly they would need to rethink PvP a little and maybe even revamp the way they were doing things. After game update 1.2, we saw many changes and upgrades to SWTOR. All were meant for the better but in all honestly, there were some that just don’t seem to make sense or that cause us to question why BioWare…

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TOR TV: “How I PvP to WIN In SWTOR”

We haven’t featured ThisIsRefmo stuff, mainly be course she is more into other gems these days, but here are another of her adventures. like the easy mode datacron video we showed a few month ago.   WARNING: If the combination of Refmo and doity woids offends your delicate ears, please do us both a favor and watch anyway. HOW TO SUCCESSFULLY PVP: Use “morale boosters” to support your team mates. They’ll play better and/or kick you from the warzone.  Don’t  SUCK. This was my second time ever doing warzones. The first time I ever pvp’d was back in beta and it was literally a joke (I ran around following Shaz only using Hammer Shot). Basically I’m saying I had no idea what I was doing. Interested in SWTOR Movies? We have new movies most weekdays here on swtorstrategies! Have suggestions for movie we ought to feature? Get in contact with us here

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Over 50% of SWTOR Players Play Warzones

Have you ever wondered just how many players are playing warzones? I’m in a PvP guild on a PvP server and pretty much all of us do warzones on a daily basis. I typically do not have to wait too long to get into a warzone but I have noticed a trend that I start to see the same people over and over again. You start to learn who people are and discover their personalities. You spot the full-time PvPers fairly quickly. Lead designer Daniel Erickson over 50% of TOR players take part in PvP matches, dubbed Warzones, on a daily basis. (source) Erickson said in an interview with GamerZines: “It’s not actually giving players something additional to do, I mean it does that, but it isn’t the motivation,” he explained. “What happened was that we also brought in the guys that had worked on PvP for Warhammer Online. Those…

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