“BioWare’s Damion Schubert is a systems designer, not a writer. Yet he ended up dealing with those elements anyway, as the first designer with MMO experience on a team of traditional BioWare writers. His job was to tell them what elements of an MMO need to be considered in the story design process.” This is from an intro to a story from Gamasutra about SWTOR and the challenges they have had to face with the game. They talk about the complex challenge that SWTOR faced- BioWare story in an MMO world. One thing that I love so much about Gamasutra is the quality in which they can make a point. Some will say that SWTOR failed, although there are still many hardcore fans who stand by the game. There are others who believe it failed on a subscription model but is going to do just fine as f2p. But when…