mmorpg

MMORPG stock market

Do you play the MMORPG stock market? Whether you play the market in the real world, or find real-world pleasures from virtual scenarios that allow you to escape from the day-to-day grind that is life, there is something to be said about the value of the MMORPG industry.    More people are playing MMOs today than ever before. There is also a larger demographic- young and old, men and women, families, friends and couples are all playing together. There are also more types of MMORPGs than one could ever imagine. Your average fan could spend a lifetime trying them all out and still not get them all.  From subscription based to free-to-play, action-adventure to science fiction, there are more MMORPGs to keep you happy than one could ever find the time to play. For some people, investing in a new MMO is a bit like playing the stock market. Will…

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EA Working On ‘Revolutionary’ Unannounced MMO

While EA’s Bioware is hard at work preparing Star Wars: The Old Republic, Electronic Arts might announce new MMORPG plans in near future. According to a job listing on industry website Gamasutra, Electronic Arts’ Redwood Shores suite of studios is working on an unannounced massively multiplayer online game, making me guess that a upcoming game will be Command & Conquer-based. Information regarding the position is a bit unclear at the moment. The Gamasutra Posting refers to an MMO Web Architect position, but the EA Jobs link at the bottom of the page redirects to you a Java Engineer position related something to their The Sims Universe. No further details about the project itself were given.

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Editorial: MMORPG standards?

World of Warcraft did not define any type of standard. Blizzard made an MMO that people love to play, and everyone feels they can capitalize off of that success by making inferior, or direct copy, clones. The main problem here is that people are afraid to try anything new, and how can you really blame them? It takes time and money, possibly more so than a regular game, and the chance of failure is higher than normal since the market is just so saturated with free to play MMO’s, the juggernaut, and a handful of fairly successful paid MMO’s. As I see it, there are three kinds of games with three unique objectives: Mindless fun- You play this because it’s a diversion. I played Splinter Cell: Chaos Theory because it was absurdly fun. Didn’t learn anything, didn’t accomplish anything, but I stalked enemies for hours fucking with their heads and…

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