Early Access starts in a few days, and not much information has been gathered on crafting. Here is a quick concise guide for Biochem & Bioanalysis. Arguably the best crafting profession for both hardcore PvP’ers and Raiders alike. Give it a look if you wanna be better prepared at launch or if you just enjoy male narrated guide videos. Biochem – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem. As of Launch the Mission skill Diplomacy will sometimes provide rare supplies used in Biochem recipes.
Everything you ever need to know about Itemization and Crafting in TOR
Dssurge from reddit urged us to share this TOR Itemization and Crafting info. The original thread can be found here, and has some additional information in the comments section. Here is a run down of Itemization and Crafting in TOR Basic stuff: All characters in TOR use one primary stat of Aim, Cunning, Strength or Willpower. All primary stats give 1% crit for every 140 (at level 50) Aim gives 0.2 ranged damage Strength gives 0.2 melee damage Cunning gives 0.2 tech damage Will power gives 0.2 force damage Endurance gives 10 HP per point. Your primary stat will always give either [Ranged + Tech] or [Melee + Force], so a Trooper will get a tech bonus from Cunning, and a Smuggler will get a ranged damage bonus from Aim in addition to the bonuses they already get from their primary stat. This causes Smugglers to do more damage with Weapon attacks,…