Star Wars: The Old Republic (SWTOR) is a massively multiplayer online role-playing game that takes place in the Star Wars universe. With eight unique class storylines, SWTOR offers players a wealth of content to explore. In this video, YouTuber “xLetalis” ranks all of the SWTOR storylines, providing a comprehensive overview of each one. The video begins by introducing the eight classes: Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor, Smuggler, Trooper, Bounty Hunter, and Imperial Agent. Each class has its own unique storyline, and the video ranks them from worst to best. Starting with the worst storyline, xLetalis begins with the Jedi Consular. While the Consular has a great backstory and lore, their storyline is slow-paced and lacks excitement. The Jedi Consular is followed by the Trooper, whose storyline is somewhat generic and predictable. Next up is the Smuggler, whose storyline is full of humor and wit, making it an…
swtor story
SWTOR: “Snare” Short Story
BioWare Austine posted a new SWTOR short story. BioWare’s success in creating compelling Star Wars stories is the studio’s commitment to creating deep and complex characters. In many of their games, players are given the opportunity to create and customize their own character, allowing for a more personalized and engaging experience. This is particularly true in games like Knights of the Old Republic, where players can choose to align themselves with the light or dark side of the Force. Another reason for BioWare’s success is their attention to detail when it comes to creating immersive environments and worlds. The studio puts a great deal of effort into creating detailed and believable settings for their games, making the player feel like they are truly a part of the Star Wars universe. This is evident in games like The Old Republic, where players can explore a vast and varied galaxy filled with…
SWTOR: “All That’s Left” Short Story
It has been a whille, but finally the good guys and girls over at BioWare Austine is releasing new story content for Star Wars the old Republic. Here is the latest short story named “All that’s left”. Enjoy: “Sa’har?” That voice–so familiar, despite the years since she last heard it. It sounded impossibly far away, yet close enough that she swiveled her head in search of its owner. “Sa’har–is that you?” The voice, its edges rippling with echoes, was louder. Closer. She ran toward the sound, but her feet were heavy… like stone. “Sa’har! I always knew you would find me. I’m… so happy to see you.” And there he was. Sa’har reached a trembling hand toward the brother she had not seen since she was taken to be trained by the Jedi. As her fingers inched closer, she could see her brother’s gaunt face was marred by fear, by…
New SWTOR Short Story! “Seeing Red” by Jay Watamaniuk
The guys over at BioWare Austine posted a new short story named “Seeing Red”. I don’t understand what the picture in the article is supposed to be LOL. I thought it might be the dueling ring but that’s not how it’s described. Does anyone recognize this from somewhere ingame? I wonder if it is maybe some type of hint for future stuff? The filename is just rass_ordo_story.jpg Anyways. Check it out below: Late again. Jek is going to kill me. Rass Ordo was only steps away from the entrance to “Cover Fire”, the favored watering hole he and his brother Jekiah had been frequenting for years. When Jekiah wasn’t on assignment, it was a good bet he could be found here at about the same time of day, eating about the same kind of thing, surrounded by about the same kind of people. This was the unofficial cantina of warriors….
BioWare Story is So Good in SWTOR- Could it Be Too Good?
Have you ever watched a great movie that moved you in some way but after it was over you felt a tad sad that it had ended? Sure, you’re glad you watched it and you’re thankful for the opportunity but you’re left with a slightly empty feeling of “what now?” Could this be a problem with SWTOR? IGN writer CharlesOnyett has some thoughts on this very topic. He talks about “fear of the finale”and how absorbed he is in the story- but that maybe this could be a bad thing. CouldBioWare have done too good of a job with the story in SWTOR? Onyett says: Mymain concern is what happens when the story ends. I’ll meet no new quest giverswho care what I do or fear what I say. I’ll run through the same corridors ofenemies time and time again for a percent chance to achieve a reward. I’ll playthe…