BioWare just started a new series of developer blogs called Developer Spotlight. The idea is to interview members of the SWTOR development team letting the playerbase getting to know the faces behind the game. In this first interview, BioWare interviews Jesse Sky, Lead Flashpoints and Operations Designer. Here’s a snip: What specifically attracts you about Flashpoints and Operation design? Flashpoint design is a lot like running a tabletop roleplaying game with a massive audience. You get to explore a lot of different kinds of storytelling that aren’t really feasible outside of a video game. I’ve always felt that our Flashpoints and Operations were aided by the fact that you have a very personal story. You actually form a bond with your character, and then you take him on these really wild and dangerous adventures. Every time my Dark Jedi pairs up with a bunch of do-gooders for a Flashpoint, I cackle when I win the…