NVIDIA adds native Ambient Occlusion support for SWTOR in 306.02 BETA driver release

NVIDIA is showing some love for Star Wars: The old republic in there upcoming driver release. In the new beta release NVIDIA is adds native Ambient Occlusion witch  is a visual effect that was originally developed by Industrial Light and Magic (ILM) and used in the 2001 film Pearl Harbor. Hardware support has been available since 2003 with NVIDIA’s GeForce FX. One of the first games to use ambient occlusion was Crysis, which was developed by Crytek and released in late 2007. In 2009, NVIDIA added Ambient Occlusion as a Control Panel feature in its v185 drivers. An up-to-date list of games that support ambient occlusion through the Control Panel is given at the end of this article. What It Is and How It Works: One of the most difficult challenges in 3D game design is realistically modeling the behavior of light and its effects on various textures and surfaces without compromising frame rate….

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