Cue the opening crawl and crank up the John Williams-inspired score—Star Wars: Knights of the Old Republic (KOTOR) hit store shelves on July 16, 2003, and gaming in the galaxy far, far away has never been the same. This wasn’t just another Star Wars game. It was the game that convinced a generation of gamers and RPG nerds that Star Wars could tell deeper, darker, and more player-driven stories than ever before. And let’s be honest: 21 years later, we’re still debating Revan’s morality over drinks like it’s a sabacc tournament on Nar Shaddaa. The Game That Let You Choose the Light… or Burn It Down Developed by BioWare before they became synonymous with galaxy-spanning space operas (hello, Mass Effect), KOTOR dropped players into the Old Republic era—thousands of years before Vader was a twinkle in Palpatine’s eye. Instead of the usual Jedi vs. Sith binary, KOTOR asked a more…
Gaming History
Looking Back: EA’s Star Wars Battlefront II and Its Bold Promise of New Movie Content
It’s been nine years since EA first announced Star Wars Battlefront II, promising content from the ‘new movies’ and a release just around the corner. The excitement was palpable—after all, this was the sequel to one of the most iconic Star Wars games ever made. But did it live up to the hype? Let’s take a trip down memory lane and see how that ambitious announcement shaped up. A Bold Announcement Back in 2016, EA made waves by confirming Star Wars Battlefront II would feature not only content from the Original and Prequel trilogies but also from the new movies. At the time, that meant The Force Awakens and the upcoming The Last Jedi. For Star Wars enthusiasts, this was the ultimate selling point—battles on Jakku, fights with Kylo Ren, and maybe even a chance to take down the First Order on Starkiller Base. The trailer dropped with epic visuals,…