2.3 Graphical Color Improvements to SWTOR

SWTOR is getting something of a makeover in terms of colors. Most will agree that it’s an improvement but for those who have grown accustomed to seeing it in its darker fashion might not approve. Personally, I like it. I really think some zones were just a bit too dreary and drab with all the grey/brown. I like the improved colors and crispness of it all. It also seems to have more of a real feel and texture rather than the cartoony feel in some zones. I like this. One user shared some before and after pics on Reddit to help us see what the color changes look like: What’ll strike you first is the sheer colour in the game. These screenshots were taken in the exact same locations, with the same gamma/brightness/graphics settings. Before: After:  Before:  After:  To be honest, while I think this is a good move, I…

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Developer Blog: Technical Changes in Game Update 1.5

I apologize we are late with this one, but the fact that I live in Denmark, and BioWare have a habit of sending out news when we I sleep, it some times make it hard to keep up. Anyways, enough QQ for now! BioWare’s Technical Artist Ben Cloward, posted a new developer blog yesterday, informing the community about large  technical changes coming with  Game Update 1.5. It’s actually quite interesting that the team use so much energy optimizing the Hero Engine. When Patch 1.5 launches the flora an fauna in the game  is going to be more realistic. Instead of looking solid and therefore unnaturally dark when viewed against the sun, players with their Shader Complexity set to high will notice that leaves and grass will be moderately translucent, allowing sunlight to filter through them.

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