loot box controversy

What If Star Wars Battlefront II Launched With 32,000 Players? EA’s Missed Jackpot

Infographic showing hypothetical earnings for Star Wars Battlefront II if it launched with 32,000 concurrent players.

Star Wars Battlefront II just hit 32,311 concurrent players on Steam, marking a surprising late-game comeback. But what if this massive player base had shown up when the game launched in 2017? Spoiler: EA would’ve been swimming in cash—about $48 million worth, just from PC sales. We crunched the numbers and explored the alternate galaxy where Battlefront II didn’t shoot itself in the foot with loot boxes. A Galactic Comeback… in 2025? In a plot twist worthy of The Empire Strikes Back, Star Wars Battlefront II (2017) is having a resurgence in 2025. According to the latest SteamCharts data, the game just hit an all-time peak of 32,311 concurrent players. That’s right—nearly eight years after launch, the Force is suddenly strong with this one. But here’s the real question:What if this many people had played Battlefront II at launch?Let’s fire up the hyperdrive and crunch some numbers. The 32,311-Player Spike…

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