Star Wars: Zero Company

Star Wars: Zero Company Voice Cast: What We Know So Far

Star Wars Zero Company voice cast header image featuring a battle droid, a Togruta character, and portraits of Dee Bradley Baker and Vic Michaelis

Star Wars: Zero Company still has one of those cast lists that feels more like a slowly opening blast door than a full reveal. The game itself is official: it is a single-player turn-based tactics game from Bit Reactor, made in collaboration with Respawn Entertainment and Lucasfilm Games, set in the twilight of the Clone Wars. Players step into the role of Hawks, leading an unconventional squad through a shadow-war story built around both authored characters and customizable recruits. What is not fully official yet is the voice cast. Publicly, Lucasfilm and EA have told us a lot about the game’s setting, squad structure, and major characters, but they have named surprisingly few actors so far. That makes this a good moment for a proper “what we know so far” check-in. Vic Michaelis is the newest reported name The newest actor connected to the game is comedian Vic Michaelis. In…

Read More

Star Wars Zero Company Wants Squad Tension, Not a Personal Power Fantasy

Promotional header image for Star Wars Zero Company featuring a masked character in a war-torn setting with headline text about squad friction and leadership

One of the more interesting things about Star Wars Zero Company right now is that it does not sound interested in giving players the usual galaxy-saving ego trip. According to narrative director Aaron Contreras, this is not a “personal fantasy game,” and that may end up being one of its smartest decisions. That line came out of a new PC Gamer interview, where Contreras explained that Hawks — the former Republic officer leading Zero Company — is not meant to be some lone chosen-one figure swaggering through the Clone Wars with a magic answer for everything. Instead, the fantasy is leadership: managing a squad, handling clashing personalities, and making hard calls when there is no clean outcome. That fits the official pitch for the game, which casts Hawks as the head of an unconventional outfit of professionals for hire in the twilight of the Clone Wars. Zero Company is currently…

Read More

Star Wars Zero Company Just Revealed How Deep Squad Customization Really Goes

Cinematic Star Wars Zero Company header image showing armored squad members, astromech support, and text highlighting classes, species, and The Den hub features

Star Wars Zero Company is starting to look less like a simple tactics game and more like a full-blown squad-building obsession simulator in the best possible way. New details suggest the game gives players a surprisingly wide range of ways to shape their team, from 12 different classes to multiple species options, unique astromech variants, and a base of operations packed with systems that sound built for long-term tinkering. Twelve Classes Means This Squad Can Get Weird Fast The biggest immediate takeaway is the class lineup. Zero Company reportedly includes 12 total classes, split between 8 standard options and 4 exotic ones. The standard classes are: That alone already gives the game a solid tactical spread. But the exotic classes are where things get much more interesting: That setup says a lot. It suggests Zero Company is not just throwing random archetypes at the wall. It is building around a…

Read More

Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap

Star Wars Zero Company tactical combat screenshot with headline text about the director saying tactics games should aim higher

Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…

Read More

Star Wars Zero Company Director Thinks Old-School PC Genres Are Back Because Consoles Couldn’t Carry Them Properly

Star Wars Zero Company header image showing an armored Mandalorian-style character with headline text about old PC gaming genres returning

One of the more interesting things coming out of the Star Wars Zero Company press cycle is not just what the game is, but what Bit Reactor thinks it says about the wider industry. In a new PC Gamer interview, creative director Greg Foertsch argued that a lot of classic PC-first genres went quiet for years because the industry got “enamored with consoles” in the 2000s, while certain types of games simply did not make that transition well. That is a pretty sharp way of explaining why genres like turn-based tactics, CRPGs, RTS, and grand strategy suddenly feel alive again. Officially, Zero Company itself is a single-player turn-based tactics game set in the Clone Wars, with players leading Hawks and an unconventional squad across tactical operations and investigations. The Key Idea Is Not Just “PC Genres Came Back” Foertsch’s actual point is more specific than simple nostalgia. He told PC…

Read More

Star Wars Zero Company Is Starting to Sound Like a Jedi: Fallen Order Spinoff in the Best Possible Way

Close-up Star Wars Zero Company character image with headline text about the game sounding like a Jedi Fallen Order spinoff

There was a very lazy way to talk about Star Wars Zero Company when it was first revealed: call it Star Wars XCOM, nod knowingly, move on with your day. That shorthand is already starting to feel too small. The more we hear about the game, the less it sounds like a neat little tactics side project and the more it sounds like Bit Reactor is trying to pull off something messier, weirder, and honestly more exciting: a Star Wars squad drama with turn-based tactics at the center, but with enough third-person storytelling and world interaction around the edges to make it feel like a real adventure instead of a spreadsheet with blasters. PC Gamer’s hands-on preview is a big reason that conversation is shifting. They came away from about four and a half hours with the game talking not just about combat, but about production values, third-person traversal, character…

Read More

Star Wars Zero Company Suddenly Looks Like More Than Just Star Wars XCOM

Star Wars Zero Company gameplay header image showing a Togruta character aiming from cover with overlaid article headline text

After a long quiet stretch, Star Wars Zero Company is suddenly looking much bigger, stranger, and more ambitious than the easy elevator pitch suggested. Yes, the Bit Reactor project still has the former-XCOM-developers angle hanging over it. But the latest wave of screenshots, combined with PC Gamer’s new hands-on preview, makes it sound less like “Star Wars XCOM” and more like a full-on squad RPG with turn-based tactics at its core. The Hands-On Preview Changed the Conversation The biggest shift came from PC Gamer’s feature after spending roughly four and a half hours with the game. Their main takeaway was that Zero Company is not just about tactical firefights. Outside combat, players directly control the customizable protagonist Hawks in third-person exploration segments, with story missions linking multiple battles through on-foot sequences. PC Gamer also came away impressed by the production values, the Star Wars presentation, and the more character-driven feel…

Read More

Star Wars: Zero Company Breaks Its Silence With New Artwork Ahead of Hands-On Coverage

Star Wars Zero Company squad artwork header with text about new artwork and upcoming hands-on coverage

Star Wars: Zero Company is finally moving again. After nearly a year of relative quiet, the upcoming turn-based tactics game is back in the spotlight with new promotional artwork and a confirmed wave of hands-on coverage from PC Gamer. Bespin Bulletin reports that the game’s new art appeared alongside news that the May 2026 issue of PC Gamer will feature Zero Company on the cover, complete with interviews and hands-on impressions from the team at Bit Reactor. That matters because Zero Company has not had much visible momentum lately. The game was officially announced at Star Wars Celebration Japan in April 2025 as a single-player turn-based tactics game from Bit Reactor, developed in collaboration with Respawn Entertainment and Lucasfilm Games, and set during the Clone Wars. Since then, updates have been pretty sparse. A New Look at the Squad According to Bespin Bulletin, the new cover art shows several familiar…

Read More

A New Era of Star Wars Games Is Taking Shape at Lucasfilm

The future of Star Wars games cinematic header showing galactic battle and command center

The future of Star Wars video games may be much bigger than fans expected — and the latest clue didn’t come from a game reveal, but from a tribute. In a recently released industry video honoring legendary developer Vince Zampella, Lucasfilm Games leadership didn’t just reflect on the success of the modern Star Wars Jedi titles. They pointed toward something larger: a long-term expansion of Star Wars gaming across genres, studios, and eras. And if you connect the dots, it’s clear the franchise isn’t slowing down. More Than a Tribute The video focused on the legacy of Vince Zampella, whose work helped shape modern cinematic action games — including the critically acclaimed Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor. Those games re-established single-player Star Wars adventures as premium AAA experiences. They proved that narrative-driven, character-focused Star Wars games still resonate in a market dominated by live-service models….

Read More

Confirmed Upcoming Star Wars Games: Every Title Currently in Development

Confirmed upcoming Star Wars games list including Zero Company, Jedi 3, Eclipse, KOTOR Remake, Fate of the Old Republic, and Galactic Racer.

Star Wars gaming is officially entering one of its busiest and most ambitious eras in years. After a long period of cancellations, uncertainty, and rumors, Lucasfilm Games now has multiple confirmed Star Wars titles actively in development, spanning different genres, studios, and eras of the galaxy. Below is a clear overview of every upcoming Star Wars game that has been officially confirmed, and why each one matters. Star Wars: Zero Company Star Wars: Zero Company is an upcoming turn-based tactical game currently in development under the Lucasfilm Games banner. The game is expected to focus on small elite squads, strategic planning, and consequence-driven decision-making, offering a slower, more methodical experience than traditional action titles. It represents a rare but exciting genre shift for Star Wars and could finally deliver a modern strategy-focused Star Wars game. Star Wars Jedi 3 The third entry in Respawn Entertainment’s successful Jedi series is officially…

Read More

Star Wars: Zero Company Reveal — Tactical Combat in a Galaxy Not So Far Away

Star Wars: Zero Company

If you thought the Clone Wars saga had told its last story, Star Wars: Zero Company just Force-pushed that assumption right out the airlock. Revealed during Star Wars Celebration Japan 2025, this upcoming game brings a fresh tactical twist to the galaxy with a heavy dose of XCOM-style gameplay, moral ambiguity, and a band of misfit warriors that might just become your new favorite squad. 🎮 What Is Star Wars: Zero Company? Let’s break it down like a protocol droid on a caffeine binge: Star Wars: Zero Company is a single-player, turn-based tactical strategy game, launching in 2026 for PC, PlayStation 5, and Xbox Series X|S. The game is being developed by Bit Reactor—the studio formed by veterans of the XCOM series—and Respawn Entertainment, with Lucasfilm Games lending that extra bit of galaxy-building magic. Set during the final days of the Clone Wars, the story follows a new squad of…

Read More