Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time.
That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It is in development from Bit Reactor, Respawn Entertainment, and Lucasfilm Games for PC, PlayStation 5, and Xbox Series X|S.
Greg Foertsch is aiming at a familiar genre problem
Foertsch’s core argument is that tactics games have been allowed to get away with too much for too long. In the PC Gamer piece, he pushes back on the old genre purist mindset that visuals, story, and immersion are secondary as long as the mechanics are deep enough. He argues that Zero Company is being built around the opposite idea: players should not have to compromise on presentation or narrative just because the game is turn-based.
That is an interesting line to take, especially coming from someone with XCOM pedigree and credits on Marvel’s Midnight Suns. PC Gamer notes that Foertsch sees an untapped opportunity for tactics games to make players feel something, not just solve problems. That angle fits Star Wars unusually well. This is a franchise built on drama, loss, loyalty, betrayal, and big cinematic swings. If Bit Reactor can actually marry that with sharp tactical design, Zero Company could end up feeling much more distinctive than the easy elevator pitch suggests.
Why this quote actually matters
The most encouraging part of the interview is not just the criticism of the genre. It is the ambition behind it. Foertsch says “depth doesn’t cost you elegance,” and that may end up being the clearest mission statement the game has had so far. For Star Wars fans, that reads like a promise that Zero Company wants to be more than a niche tactics release. For tactics fans, it sounds like a direct challenge to the idea that complexity has to come wrapped in awkward presentation.
If Bit Reactor can deliver on that, Star Wars Zero Company may stop being “the XCOM-like one” and start looking like one of the more interesting Star Wars games currently on the horizon. EA still has it dated for 2026.
Stay connected with the galaxy’s latest updates!
Follow us on X, Facebook, Instagram, bsky or Pinterest for exclusive content, mod guides, Star Wars gaming news, and more. Your support helps keep the Holonet alive—one click at a time