Lucasfilm Games

One Year Ago Today, Star Wars Zero Company Finally Broke Cover

Star Wars: Zero Company

A year ago today, Star Wars finally pulled the tarp off one of its most intriguing game reveals in years. On April 19, 2025, Star Wars Zero Company was officially revealed at Star Wars Celebration Japan, with Lucasfilm and EA dropping the first announce trailer and confirming the game as a single-player turn-based tactics title from Bit Reactor, made in collaboration with Respawn Entertainment and Lucasfilm Games. The official announcement also confirmed releases for PC, PlayStation 5, and Xbox Series X|S in 2026. That made the reveal feel important right away. Not just because Star Wars got another new game, but because it got a very specific kind of game. Zero Company was pitched as a gritty Clone Wars-era tactics experience, putting players in command of a ragtag squad during one of the galaxy’s ugliest stretches of war. StarWars.com’s reveal coverage described it as a perspective on the Clone Wars…

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Star Wars: Zero Company Voice Cast: What We Know So Far

Star Wars Zero Company voice cast header image featuring a battle droid, a Togruta character, and portraits of Dee Bradley Baker and Vic Michaelis

Star Wars: Zero Company still has one of those cast lists that feels more like a slowly opening blast door than a full reveal. The game itself is official: it is a single-player turn-based tactics game from Bit Reactor, made in collaboration with Respawn Entertainment and Lucasfilm Games, set in the twilight of the Clone Wars. Players step into the role of Hawks, leading an unconventional squad through a shadow-war story built around both authored characters and customizable recruits. What is not fully official yet is the voice cast. Publicly, Lucasfilm and EA have told us a lot about the game’s setting, squad structure, and major characters, but they have named surprisingly few actors so far. That makes this a good moment for a proper “what we know so far” check-in. Vic Michaelis is the newest reported name The newest actor connected to the game is comedian Vic Michaelis. In…

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Disney’s Rumored Extraction Shooter Could Be One to Watch for Star Wars Fans

Fortnite Star Wars extraction shooter promotional graphic

A new rumor out of the Epic-Disney partnership may not be a Star Wars announcement, but it is close enough to put Star Wars fans on alert. According to a Bloomberg report picked up by The Verge, Epic is reportedly aiming to launch the first game tied to its Disney partnership in November 2026, and that game is said to be an extraction shooter. The comparison making the rounds is ARC Raiders: a shooter built around combat, survival, and making it to an extraction point before everything goes wrong. That is the rumor. The important part is what it does not confirm. Right now, there is no solid report saying this first game is specifically a Star Wars game. What is confirmed is that Disney and Epic’s 2024 deal was pitched as a massive, persistent games and entertainment universe connected to Fortnite, and Disney’s own announcement explicitly said it would…

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Star Wars Eclipse May Have Finished Chunks — But the Bigger Problem Sounds a Lot Less Glamorous

Cinematic Star Wars Eclipse header image showing two lightsabers crossing in a misty battlefield with shadowy figures in the background and bold headline text

There are few Star Wars games better at looking alive while saying almost nothing than Star Wars Eclipse. The reveal trailer still has juice. The High Republic setting is still a smart hook. The pitch still sounds expensive in all the right ways. But the latest reporting makes the actual state of the game sound a lot less like “quietly cooking” and a lot more like “beautifully parked with the engine running.” According to Insider Gaming’s new report on Star Wars Eclipse, development has been “very slow going,” with one source saying there has been “very little progress over months.” That is the kind of update that lands with a thud, because this is not some tiny project nobody remembers. This is the big Quantic Dream and Lucasfilm Games collaboration that was sold as an intricately branching High Republic action-adventure with multiple playable characters, major choices, and a story that…

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LEGO Star Wars: The Skywalker Saga Released 4 Years Ago Today

LEGO Star Wars The Skywalker Saga anniversary header image featuring Darth Vader, Luke Skywalker, Rey, Finn, Chewbacca, and Kylo Ren

The biggest LEGO Star Wars swing in years LEGO Star Wars: The Skywalker Saga released on April 5, 2022, which means the game turns four years old today. That may not sound like a huge milestone on paper, but in Star Wars gaming terms, this one still stands out. It was not just another LEGO tie-in. It was the moment TT Games tried to cram the entire nine-film Skywalker story into one oversized, brick-built package. And somehow, against all odds, it mostly pulled it off. One game, nine films, and a mountain of content What made The Skywalker Saga feel bigger than earlier LEGO Star Wars games was not just the obvious “all nine movies” hook. It was the scale of the thing. This was a game built to feel massive, with explorable planets, updated combat, a huge playable roster, and enough side content to keep completionists busy long after…

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Star Wars Zero Company Just Revealed How Deep Squad Customization Really Goes

Cinematic Star Wars Zero Company header image showing armored squad members, astromech support, and text highlighting classes, species, and The Den hub features

Star Wars Zero Company is starting to look less like a simple tactics game and more like a full-blown squad-building obsession simulator in the best possible way. New details suggest the game gives players a surprisingly wide range of ways to shape their team, from 12 different classes to multiple species options, unique astromech variants, and a base of operations packed with systems that sound built for long-term tinkering. Twelve Classes Means This Squad Can Get Weird Fast The biggest immediate takeaway is the class lineup. Zero Company reportedly includes 12 total classes, split between 8 standard options and 4 exotic ones. The standard classes are: That alone already gives the game a solid tactical spread. But the exotic classes are where things get much more interesting: That setup says a lot. It suggests Zero Company is not just throwing random archetypes at the wall. It is building around a…

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Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap

Star Wars Zero Company tactical combat screenshot with headline text about the director saying tactics games should aim higher

Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…

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Star Wars Zero Company Director Thinks Old-School PC Genres Are Back Because Consoles Couldn’t Carry Them Properly

Star Wars Zero Company header image showing an armored Mandalorian-style character with headline text about old PC gaming genres returning

One of the more interesting things coming out of the Star Wars Zero Company press cycle is not just what the game is, but what Bit Reactor thinks it says about the wider industry. In a new PC Gamer interview, creative director Greg Foertsch argued that a lot of classic PC-first genres went quiet for years because the industry got “enamored with consoles” in the 2000s, while certain types of games simply did not make that transition well. That is a pretty sharp way of explaining why genres like turn-based tactics, CRPGs, RTS, and grand strategy suddenly feel alive again. Officially, Zero Company itself is a single-player turn-based tactics game set in the Clone Wars, with players leading Hawks and an unconventional squad across tactical operations and investigations. The Key Idea Is Not Just “PC Genres Came Back” Foertsch’s actual point is more specific than simple nostalgia. He told PC…

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Star Wars Zero Company Is Starting to Sound Like a Jedi: Fallen Order Spinoff in the Best Possible Way

Close-up Star Wars Zero Company character image with headline text about the game sounding like a Jedi Fallen Order spinoff

There was a very lazy way to talk about Star Wars Zero Company when it was first revealed: call it Star Wars XCOM, nod knowingly, move on with your day. That shorthand is already starting to feel too small. The more we hear about the game, the less it sounds like a neat little tactics side project and the more it sounds like Bit Reactor is trying to pull off something messier, weirder, and honestly more exciting: a Star Wars squad drama with turn-based tactics at the center, but with enough third-person storytelling and world interaction around the edges to make it feel like a real adventure instead of a spreadsheet with blasters. PC Gamer’s hands-on preview is a big reason that conversation is shifting. They came away from about four and a half hours with the game talking not just about combat, but about production values, third-person traversal, character…

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Star Wars Zero Company Suddenly Looks Like More Than Just Star Wars XCOM

Star Wars Zero Company gameplay header image showing a Togruta character aiming from cover with overlaid article headline text

After a long quiet stretch, Star Wars Zero Company is suddenly looking much bigger, stranger, and more ambitious than the easy elevator pitch suggested. Yes, the Bit Reactor project still has the former-XCOM-developers angle hanging over it. But the latest wave of screenshots, combined with PC Gamer’s new hands-on preview, makes it sound less like “Star Wars XCOM” and more like a full-on squad RPG with turn-based tactics at its core. The Hands-On Preview Changed the Conversation The biggest shift came from PC Gamer’s feature after spending roughly four and a half hours with the game. Their main takeaway was that Zero Company is not just about tactical firefights. Outside combat, players directly control the customizable protagonist Hawks in third-person exploration segments, with story missions linking multiple battles through on-foot sequences. PC Gamer also came away impressed by the production values, the Star Wars presentation, and the more character-driven feel…

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Star Wars: Fate of the Old Republic’s “Modesto” Codename May Be a George Lucas Clue

Cinematic header image showing a cloaked figure silhouetted against a fiery portal with text about Fate of the Old Republic’s Modesto codename

The latest Star Wars: Fate of the Old Republic speculation is not about a Sith Lord, a planet, or a returning character. It is about a possible internal codename: “Modesto.” The name surfaced through Star Wars community posts and leak chatter, but it has not been officially confirmed by Lucasfilm or Arcanaut Studios. That matters, because if the codename is real, it immediately points to something bigger than a random placeholder: Modesto is George Lucas’ hometown. Why “Modesto” Stands Out “Modesto” is not just any California reference. Lucasfilm has explicitly described Modesto as the place that shaped George Lucas’ adolescence and inspired American Graffiti, while StarWars.com recently called it the small California town where Lucas grew up before making Star Wars. That makes the alleged codename feel unusually specific. If true, it would be hard to read it as anything other than a deliberate nod to Lucas himself. Probably Not…

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Star Wars: Zero Company Breaks Its Silence With New Artwork Ahead of Hands-On Coverage

Star Wars Zero Company squad artwork header with text about new artwork and upcoming hands-on coverage

Star Wars: Zero Company is finally moving again. After nearly a year of relative quiet, the upcoming turn-based tactics game is back in the spotlight with new promotional artwork and a confirmed wave of hands-on coverage from PC Gamer. Bespin Bulletin reports that the game’s new art appeared alongside news that the May 2026 issue of PC Gamer will feature Zero Company on the cover, complete with interviews and hands-on impressions from the team at Bit Reactor. That matters because Zero Company has not had much visible momentum lately. The game was officially announced at Star Wars Celebration Japan in April 2025 as a single-player turn-based tactics game from Bit Reactor, developed in collaboration with Respawn Entertainment and Lucasfilm Games, and set during the Clone Wars. Since then, updates have been pretty sparse. A New Look at the Squad According to Bespin Bulletin, the new cover art shows several familiar…

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MONOPOLY: Star Wars Heroes vs. Villains Gets a Release Date, Trailer, and April Reveal Event

Monopoly Star Wars Heroes vs Villains logo on a blue and red space background

Lucasfilm Games has officially kicked off the rollout for MONOPOLY: Star Wars Heroes vs. Villains, and yes, this is exactly what it sounds like: a Star Wars-flavored, team-based spin on Monopoly with heroes, villains, and a full reveal still on the way. The first teaser confirms that the game launches on June 11, with the full reveal scheduled for April 29 during a May the 4th event push. Ubisoft has now published the game’s store page and a news post confirming the release window and broader platform plans. This Is Not Just Standard Monopoly With a Star Wars Skin That is the part that makes this a little more interesting. According to Ubisoft’s official description, MONOPOLY: Star Wars Heroes vs. Villains is being pitched as a dynamic team-based twist on the classic board game, with reimagined gameplay, cinematic moments, themed spaces, and dynamic elements designed to keep matches from playing…

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Star Wars Outlaws Just Proved the Modern AAA Comeback Cycle Works

Star Wars Outlaws cinematic artwork showing Kay Vess silhouette during Xbox Game Pass resurgence in 2026

Star Wars Outlaws has quietly become one of the most interesting comeback stories in modern AAA gaming — not just because it relaunched, not because it was remade, but because it found its second life exactly the way modern blockbusters increasingly do: through long-term support and subscription discovery. If you want the most complete running list of every Star Wars game ever released, including timeline, platform, and key details, check out our complete Star Wars games list here. And the numbers in Outlaws’ resurgence back up a narrative shift that’s redefining AAA success. A Game That Didn’t Explode at Launch — But Didn’t Fade Either When Star Wars Outlaws launched in August 2024, expectations were sky-high. Developed by Massive Entertainment and published by Ubisoft, it marked the first fully open-world Star Wars title in years. But early momentum wasn’t explosive. While many praised its scoundrel fantasy and Kay Vess as…

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Star Wars Games (2019–Present): The End of Exclusivity and the Multi-Publisher Era

Adults and teenager playing a Star Wars sci-fi console game in a modern living room representing the Star Wars games 2019–present multi-publisher era.

If 2012–2018 was defined by centralization, then 2019–present is defined by reopening the gates. Following the consolidation of the EA Exclusive Era — and the controversy, cancellations, and corporate recalibration that defined it — the years after 2019 represent a structural shift back toward diversification. The change did not happen overnight. It began quietly. In November 2019, Star Wars Jedi: Fallen Order launched. At the time, it looked like a strong single-player title within the existing EA framework. In hindsight, it marked the beginning of something larger. By January 2021, Disney and Lucasfilm formally ended EA’s practical exclusivity. The “Lucasfilm Games” brand returned publicly. New publishers entered the field. Studios outside EA began developing major Star Wars titles for the first time in nearly a decade. For the first time since the early 2000s, the Star Wars gaming landscape widened again. This era is not defined by one publisher. It…

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A New Era of Star Wars Games Is Taking Shape at Lucasfilm

The future of Star Wars games cinematic header showing galactic battle and command center

The future of Star Wars video games may be much bigger than fans expected — and the latest clue didn’t come from a game reveal, but from a tribute. In a recently released industry video honoring legendary developer Vince Zampella, Lucasfilm Games leadership didn’t just reflect on the success of the modern Star Wars Jedi titles. They pointed toward something larger: a long-term expansion of Star Wars gaming across genres, studios, and eras. And if you connect the dots, it’s clear the franchise isn’t slowing down. More Than a Tribute The video focused on the legacy of Vince Zampella, whose work helped shape modern cinematic action games — including the critically acclaimed Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor. Those games re-established single-player Star Wars adventures as premium AAA experiences. They proved that narrative-driven, character-focused Star Wars games still resonate in a market dominated by live-service models….

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Star Wars: Galactic Racer Interview Reveals Story Mode, New Mechanics, and Why It’s Not Open World

Star Wars Galactic Racer racing scene showing podracer and new gameplay details banner

Following the recent gameplay reveal for Star Wars: Galactic Racer, the developers at Fuse Games have shared a huge amount of new information about how the game works — from its story-driven campaign to new racing mechanics and why the team deliberately avoided making it open world. A major new interview has revealed key details about Star Wars Galactic Racer, including story mode, gameplay systems, and why it avoids open-world racing. Built by Former Burnout and Need for Speed Developers Galactic Racer is the first project from British studio Fuse Games, founded in 2023 by former Criterion developers — the team behind Burnout and several Need for Speed titles. That racing DNA is central to the project. “We always play to our strengths… a shared love for thrilling, fast arcade racing games and a shared love for the Star Wars universe.” The idea for the game came from combining those…

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Star Wars: Galactic Racer Unveils Official Gameplay Trailer and New Key Art

Star Wars Galactic Racer official key art featuring high-speed racing ships

The engines are officially roaring. Star Wars: Galactic Racer just dropped its first full gameplay trailer — along with striking new key art — and confirmed it arrives later this year on PS5, Xbox Series X|S, and PC. This isn’t just a logo reveal anymore. This is a real game. And it looks fast. First Real Look at Gameplay The official gameplay trailer finally shows what Galactic Racer actually feels like in motion. And it’s not just podracing nostalgia. We’re seeing: The footage leans into pure speed. Not cinematic storytelling. Not Jedi drama. Just momentum. And that’s refreshing. A Return to Star Wars Racing Star Wars hasn’t had a dedicated racing game in decades. Yes, there was Episode I: Racer.Yes, there have been racing segments across other titles. But Galactic Racer is the first modern, fully built racing experience under the Lucasfilm Games banner in years. Developed by Fuse Games…

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Star Wars KOTOR Remake Is Still in Active Development at Mad Head Games

Star Wars Knights of the Old Republic Remake logo with a Sith mask and red lightsaber glow

After years of uncertainty, the Star Wars: Knights of the Old Republic Remake is once again showing clear signs of life. According to recent comments from Mad Head Games, the studio is actively working on the long-awaited remake — and while specific details remain under wraps, the message is clear: the project is real, ongoing, and significant. For fans who have been cautiously optimistic since the remake was first announced, that alone is meaningful news. Mad Head Games Confirms Active Development Mad Head Games has stated that the KOTOR Remake is currently in development, describing it as: “By far the biggest project we have ever done.” That phrasing matters. It suggests not only scale, but priority. Rather than being a side project or a stalled transition, KOTOR appears to be a central focus for the studio. Unsurprisingly, the team is keeping specifics close to the chest. No gameplay details, no…

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Star Wars: Fate of the Old Republic Dominates The Game Awards Conversation

Star Wars Fate of the Old Republic logo reveal featuring gold title text on a black background.

When the dust settled after The Game Awards, one thing became clear: Star Wars didn’t just show up — it dominated the conversation. According to post-event analytics, the Star Wars: Fate of the Old Republic tease trailer emerged as the most watched trailer of the entire show, outperforming reveals from some of the biggest franchises in gaming. For a brand that already carries enormous cultural weight, the numbers confirm that interest in Star Wars games is not just strong — it’s accelerating. And it wasn’t a one-hit moment. Fate of the Old Republic Was Everywhere Beyond raw viewership, Fate of the Old Republic also ranked as the second most written-about game following The Game Awards. That metric matters just as much as views, if not more. It reflects sustained discussion, analysis, speculation, and editorial coverage — the kind of attention that doesn’t disappear once the trailer ends. For a project…

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From KOTOR to Fate of the Old Republic: Casey Hudson’s Star Wars Return

Casey Hudson alongside the Star Wars Fate of the Old Republic logo

When Star Wars: Fate of the Old Republic was announced, one name immediately caught the attention of longtime RPG fans: Casey Hudson. Best known as the director of Knights of the Old Republic and the creative force behind the Mass Effect trilogy, Hudson is officially returning to Star Wars—this time as founder and CEO of Arcanaut Studios. Rather than revisiting the past, Fate of the Old Republic represents a new chapter in Hudson’s career and in Star Wars gaming. It’s a return to the Old Republic era built around player choice, narrative consequence, and cinematic storytelling—the same pillars that helped define some of the most influential role-playing games of the last two decades. Casey Hudson Casey Hudson is a Canadian video game director, producer, and studio executive best known for his work on narrative-driven role-playing games. He rose to prominence at BioWare, where he served as project director on Star…

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Confirmed Upcoming Star Wars Games: Every Title Currently in Development

Confirmed upcoming Star Wars games list including Zero Company, Jedi 3, Eclipse, KOTOR Remake, Fate of the Old Republic, and Galactic Racer.

Star Wars gaming is officially entering one of its busiest and most ambitious eras in years. After a long period of cancellations, uncertainty, and rumors, Lucasfilm Games now has multiple confirmed Star Wars titles actively in development, spanning different genres, studios, and eras of the galaxy. Below is a clear overview of every upcoming Star Wars game that has been officially confirmed, and why each one matters. Star Wars: Zero Company Star Wars: Zero Company is an upcoming turn-based tactical game currently in development under the Lucasfilm Games banner. The game is expected to focus on small elite squads, strategic planning, and consequence-driven decision-making, offering a slower, more methodical experience than traditional action titles. It represents a rare but exciting genre shift for Star Wars and could finally deliver a modern strategy-focused Star Wars game. Star Wars Jedi 3 The third entry in Respawn Entertainment’s successful Jedi series is officially…

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Star Wars: Galactic Racer Announced — A New Racing Game Is Coming in 2026

Star Wars Galactic Racer logo revealed at The Game Awards announcing a new Star Wars racing game coming in 2026.

Star Wars is officially heading back to the fast lane. A brand-new racing game titled Star Wars: Galactic Racer has been announced, with a confirmed 2026 release window. After years of fans asking whether Star Wars would ever return to high-speed racing gameplay, the answer is finally yes—and this time, it’s going galactic. What Is Star Wars: Galactic Racer? Unlike classic podracing titles that focused on a single sport or era, Star Wars: Galactic Racer is being positioned as a galaxy-spanning racing experience. The emphasis appears to be on high-stakes competition across the Outer Rim, with dangerous tracks, outlaw racers, and escalating risk-and-reward mechanics. Early descriptions point toward a runs-based structure, where races aren’t just about finishing first—they’re about survival, momentum, and pushing your luck. Lose everything, or escape with massive winnings. It’s a racing game built around tension, not just lap times. Not Just Podracing While the word Racer…

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Star Wars: Fate of the Old Republic Announced — A New RPG Led by Casey Hudson

Star Wars Fate of the Old Republic logo reveal featuring gold title text on a black background.

The Old Republic is officially back in the spotlight. A brand-new Star Wars game titled Star Wars: Fate of the Old Republic has been announced, and it’s already turning heads for one very big reason: Casey Hudson is leading the project at Arcanaut Studios. Yes—that Casey Hudson. The creative force behind Knights of the Old Republic and the Mass Effect trilogy. For longtime Star Wars gaming fans, this announcement feels less like news and more like destiny. A Return to the Old Republic Era Fate of the Old Republic is set thousands of years before the Skywalker saga, in an era defined by powerful Force users, rising Sith empires, and galaxy-shaping choices. This isn’t a side story or a nostalgic cameo—it’s a full-scale return to one of the most beloved periods in Star Wars lore. The Old Republic setting allows the game to explore Star Wars without being boxed in…

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