Most Star Wars games ask you to win a battle. Star Wars: Rebellion asked you to administer the consequences. It wanted to know where your ships were built, which planets paid for them, whether the local population supported your government, who was spying on your shipyards, which officer should command the fleet, and whether Luke Skywalker had enough spare time between diplomatic assignments to become a Jedi. Then it opened another window. Released for Windows in 1998, Star Wars: Rebellion was developed by Coolhand Interactive and published by LucasArts. In the United Kingdom and Ireland, the same game was released as Star Wars: Supremacy. There are no separate campaigns, altered mechanics, or regional design differences hiding behind the second title. Rebellion and Supremacy are the same enormous, stubborn, fascinating strategy game. The premise was almost irresponsibly ambitious. Instead of focusing on one battlefield, one fleet, or one group of heroes,…
strategy games
Star Wars: Zero Company – Complete Guide to the Clone Wars Tactics Game
Star Wars: Zero Company is one of the most interesting Star Wars games on the way, and not just because it lets people say “Star Wars XCOM” and feel immediately understood. That shorthand works, sure. Turn-based tactics. Cover. Squad positioning. Bad decisions. The beautiful horror of watching one missed shot turn a clean plan into a smoking crater. But Zero Company is starting to look like more than a simple genre reskin. This is a single-player, turn-based tactics game set in the twilight of the Clone Wars, developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games. Players step into the role of Hawks, a former Republic officer leading an unconventional squad of professionals for hire through a gritty original Star Wars story. In other words: Clone Wars tactics, squad drama, battlefield consequences, and enough character tension to make every mission feel like it could ruin your evening….
Star Wars Zero Company PC Launch Guide: Release Date, Platforms, Price, and Pre-Order Bonuses
Star Wars Zero Company is getting closer, and if you are planning to play on PC, this is one of those releases where it is worth checking the basics before you blindly click pre-order and pretend you are “just looking.” The game launches on August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S. EA has confirmed pre-orders are live, with the PC version available through the EA app and Steam. The standard PC edition is listed at $49.99, while the Deluxe Edition is listed at $59.99 on Steam. So yes, the Clone Wars tactics game is real, dated, and priced like EA knows strategy players can smell nonsense from orbit. What Is Star Wars Zero Company? Star Wars Zero Company is a single-player, turn-based tactics game set during the Clone Wars. It is being developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, with EA…
Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap
Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…
Star Wars Zero Company Director Thinks Old-School PC Genres Are Back Because Consoles Couldn’t Carry Them Properly
One of the more interesting things coming out of the Star Wars Zero Company press cycle is not just what the game is, but what Bit Reactor thinks it says about the wider industry. In a new PC Gamer interview, creative director Greg Foertsch argued that a lot of classic PC-first genres went quiet for years because the industry got “enamored with consoles” in the 2000s, while certain types of games simply did not make that transition well. That is a pretty sharp way of explaining why genres like turn-based tactics, CRPGs, RTS, and grand strategy suddenly feel alive again. Officially, Zero Company itself is a single-player turn-based tactics game set in the Clone Wars, with players leading Hawks and an unconventional squad across tactical operations and investigations. The Key Idea Is Not Just “PC Genres Came Back” Foertsch’s actual point is more specific than simple nostalgia. He told PC…
Why Strategy Games Still Matter in a Galaxy of Action
In a world packed with high-speed shooters and nonstop action, it’s easy to overlook the fun and appeal of strategy games. Yet, this type of game still matters. These games make players pause, plan, and think a few moves ahead. They teach patience, reward careful decision-making, and keep the brain sharp. While action games deliver instant thrills, strategy games tend to move more slowly, as you need to think through how to outsmart an opponent or solve a particular puzzle. Strategy games remind us there’s value in slowing down in a world addicted to speed and instant results. Let’s explore why these thoughtful games still deserve a place in our play. Strategy Beyond Traditional Gaming: The Case of Online Blackjack People often picture board games or complex PC titles when they think of strategy games. But strategy shows up in unexpected places, like online blackjack. Unlike luck-based games, blackjack allows…