interview

Dave Filoni Says He’s Becoming Lucasfilm’s Little Obi-Wan

Dave Filoni in a cinematic Star Wars-inspired studio with headline about his Lucasfilm Obi-Wan role

Dave Filoni has found a very Dave Filoni way to describe running Star Wars. Not “brand architect.”Not “content overseer.”Not “the guy trying to stop the galaxy from collapsing under the weight of canon spreadsheets.” No, Filoni sees himself a little differently. Speaking to USA Today, via AOL, the Lucasfilm creative chief described his role as helping bring out the best in the people around him and being “a little Obi-Wan” when creators need guidance through the galaxy. Honestly, that may be the most Star Wars management quote ever given. The Mentor Role Fits Filoni Almost Too Well Filoni has always been a slightly unusual figure in modern Star Wars. He began as George Lucas’ animation apprentice on The Clone Wars, became one of the key voices behind Rebels, helped shape the Disney+ era through The Mandalorian and Ahsoka, and is now one of the central creative leaders steering Lucasfilm into…

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Fate of the Old Republic Director Says AI Is “Creatively Soulless”

Casey Hudson alongside the Star Wars Fate of the Old Republic logo

Casey Hudson is building a new Old Republic RPG, but apparently he is not asking a chatbot to write the soul of it. The Star Wars: Fate of the Old Republic director has made it clear that Arcanaut Studios is not using AI to build its upcoming Star Wars RPG. In comments first reported from Bloomberg and picked up by Windows Central, Hudson said he is “really unimpressed” with AI and called it “creatively soulless.” That is a sharp line in a games industry increasingly obsessed with automation, cost-cutting, and pretending the phrase “AI pipeline efficiency” does not sound like something a villain says before building a moon-sized laser. Human-Made RPGs Still Matter Hudson’s stance matters because Fate of the Old Republic is not just any licensed game. It is being positioned as a spiritual successor to Knights of the Old Republic, one of the most beloved narrative RPGs ever…

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Jon Favreau Has Big Plans for Grogu After The Mandalorian and Grogu

Grogu holding Mandalorian armor with headline text about Jon Favreau having big plans for Grogu after The Mandalorian and Grogu.

Grogu is not just getting a movie. He may be getting a future. Jon Favreau has revealed that he has “a lot of plans” for Grogu creatively after The Mandalorian and Grogu, and the reason is very simple: this little green chaos child is not built for a one-movie arc. His species lives for centuries. His training is weird. His identity is split between two of Star Wars’ most myth-heavy traditions. In a new GamesRadar / Total Film interview, Favreau said Grogu is “on a path to be both a Jedi and a Mandalorian,” while also making choices and growing under a strong teacher. That is a very small sentence carrying a very large amount of future merchandise. And story. Mostly story. Grogu Is Built for the Long Game The most interesting part of Favreau’s comments is not just that he wants more Grogu stories. Of course he does. Lucasfilm…

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Dave Filoni Says Star Wars Has a Plan — Just Not a Spreadsheet

Man at Mandalorian and Grogu premiere backdrop

Dave Filoni is not promising a Star Wars assembly line. Good. We have enough factories in this galaxy already. In a new Collider interview, Filoni was asked about the future of Star Wars under his creative leadership, and his answer was less “here are 14 release dates and a logo wall” and more “there is an architecture, but the stories come first.” That may sound vague if you are looking for a Marvel-style phase chart. But for Star Wars, it is probably the healthier answer. The Future Is Being Architected Filoni said he is currently “looking at the stories and the potential” while planning what he would like to do. He also said he believes in having “an overarching idea” before figuring out how many projects fit into that shape. The key part is not just that Star Wars has a broader plan. It is that Filoni is trying to…

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EA Killed a KOTOR-Style SWTOR Reboot That Lucasfilm Had Already Backed

James Ohlen speaking on stage with headline text about EA killing a KOTOR-style SWTOR reboot backed by Lucasfilm.

There was almost another great lost Star Wars game. Not a rumor. Not fan fiction. Not one of those “what if” forum ghosts that refuse to die. Former Knights of the Old Republic lead designer and Star Wars: The Old Republic director James Ohlen has revealed that he once pitched a full SWTOR reboot called Star Wars: The New Republic — and it had serious support before EA’s board killed it. That is the kind of sentence that lands like a thermal detonator if you care about BioWare-era Star Wars. The SWTOR Reset That Almost Happened In a recent interview with PC Gamer, Ohlen said that around 2015 he spent roughly six months building a pitch for a total relaunch of The Old Republic. The project was called Star Wars: The New Republic. And this was not some half-baked napkin idea. Ohlen said he put together a design document, presentations,…

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Jon Favreau Almost Gave The Mandalorian Its Own Holiday Special

The Mandalorian, Grogu, Peli Motto, and R2-D2 in a festive Life Day-themed scene with headline text about Jon Favreau almost making a Mandalorian holiday special.

Somewhere in a better, weirder timeline, The Mandalorian got its own holiday special and Peli Motto was apparently essential to the operation. In a new ComicBook interview promoting The Mandalorian and Grogu, Jon Favreau revealed that he once kicked around the idea of doing a new Star Wars Holiday Special built around Din Djarin’s corner of the galaxy. And yes, he even dropped one beautifully specific detail: “I don’t know how you would do it without Peli Moto,” referring to Amy Sedaris’ gloriously chaotic Tatooine mechanic. Honestly? He may be right. This Was Apparently a Real Early Idea Favreau said the idea came up back in the first season, before The Mandalorian had even aired. He was also careful to cool expectations immediately, saying there are no plans for a live-action holiday special and that it was something they “jokingly talked about.” But this does not sound like a random…

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Grogu’s Jedi Path Is Getting Weirder, and That’s Good

Small green alien on mossy forest log

Grogu is not becoming a normal Jedi. Thank the Force for that. The little green chaos goblin at the heart of The Mandalorian and Grogu may still meditate, use the Force, and make everyone in a ten-mile radius emotionally vulnerable. But Jon Favreau is making it increasingly clear that Grogu’s future is not simply “tiny Luke Skywalker, but with better ears.” In a new Total Film interview, reported by GamesRadar, Favreau says Grogu is “not on the typical Jedi path of a youngling,” even though he has trained with some remarkable teachers. That includes Luke Skywalker, his time at the Jedi Temple, and possibly Yoda before everything in the galaxy became Order 66-shaped misery. That matters because The Mandalorian and Grogu is not just about a kid with powers anymore. It is about what happens when a Force-sensitive child is raised outside the usual Jedi system — by a Mandalorian…

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The Mandalorian and Grogu Is Trying Not to Be Homework

Grogu riding with small Anzellan characters in a desert vehicle scene, used as the header image for an article about The Mandalorian and Grogu as a more standalone movie.

Star Wars is heading back to theaters, and Jon Favreau seems very aware of one dangerous trap: making the audience feel like they need to revise for an exam first. The Mandalorian and Grogu arrives in cinemas on May 22, 2026, marking the franchise’s first big-screen release since The Rise of Skywalker. But while the movie grew out of plans for The Mandalorian Season 4, Favreau is now framing it as something more self-contained — a film that still fits the wider Mando-era story, but does not require every viewer to arrive carrying a Disney+ viewing spreadsheet. In a new Total Film interview, reported by GamesRadar, Favreau says Dave Filoni remains “closely in step” with the movie, even though the shift from streaming season to theatrical release changed the shape of the story. That distinction matters. A Movie Cannot Feel Like Episode 25 Television can be dense. It can reward…

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Fate of the Old Republic Won’t Be a 200-Hour Monster

Star Wars Fate of the Old Republic logo reveal featuring gold title text on a black background.

The next big Old Republic game may not be designed to eat your entire adult life. Frankly, that already sounds a little heroic. In a new Bloomberg report about the company backing Star Wars: Fate of the Old Republic, director Casey Hudson makes one thing very clear: this is not being built as another endless RPG treadmill with a lightsaber taped to the front. His key line? “Bigger isn’t necessarily better.” That is a small sentence with a lot of weight behind it. In an RPG landscape where “value” is often measured in hundreds of hours, endless side quests, and maps covered in icons, Hudson’s approach sounds almost rebellious: make a Star Wars RPG people can actually finish — and then give them a reason to come back. A Star Wars RPG You Might Actually Finish The Bloomberg piece focuses on former NetEase executive Simon Zhu, whose new GreaterThan Group…

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Sam Witwer Says Maul: Shadow Lord Season 2 Has Pressure – Good

Sam Witwer and Darth Maul in a split image with title text about Maul Shadow Lord Season 2.

Sam Witwer knows Maul better than almost anyone in Star Wars. That is exactly why his latest comments about Maul: Shadow Lord Season 2 are worth paying attention to. The first season did not just bring Maul back for another round of snarling, scheming, and red-lightsaber therapy. It reframed him as a broken would-be liberator, a criminal strategist, and a dangerous mentor figure for Devon Izara. Now Season 2 has to deal with the fallout. In an interview with The Direct about Maul: Shadow Lord Season 2, Witwer said fans will not have to wait “too, too long” for the next chapter, adding that the team feels real pressure to keep discovering new things with the story. That is probably the best possible sign. A comfortable Maul story would be a bad Maul story. Maul Is Not Just Angry Anymore The smartest thing Maul: Shadow Lord has done is avoid…

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Pedro Pascal Wants to Keep Playing Din Djarin After The Mandalorian and Grogu

Pedro Pascal as Din Djarin in The Mandalorian and Grogu with title text saying he wants to keep playing the character.

Pedro Pascal is not ready to hang up the helmet. Or, more accurately, he is not ready for everyone involved in wearing the helmet to hang it up. Speaking during a London Q&A attended by GamesRadar+, Pascal said he hopes to continue playing Din Djarin beyond The Mandalorian and Grogu, calling the role the longest creative relationship of his career. As he put it, he would like to keep going “for as long as my body, or as many bodies as we put into the suit, can take it,” according to GamesRadar+. That is a very Pedro Pascal way of saying: yes, the Mandalorian business may continue. Din Djarin Is No Short-Term Gig Anymore Pascal first stepped into the role when The Mandalorian premiered in 2019. Seven years later, Din Djarin has become one of modern Star Wars’ most recognizable characters — even though the show’s central joke remains that…

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Jon Favreau and Dave Filoni Are About to Talk MandoVerse Future

Jon Favreau and Dave Filoni pictured together in a Star Wars production setting for an article about discussing the future of the MandoVerse.

The future of the MandoVerse is apparently about to become a very real conversation. Jon Favreau says he plans to sit down with Dave Filoni next week to discuss what comes after Star Wars: The Mandalorian & Grogu. That does not mean a new movie, show, or fourth season has been announced. But it does mean the two main architects of this corner of Star Wars are preparing to talk next steps — and that is enough to make the rumor engines start coughing smoke. Speaking during a roundtable attended by MeriStation, Favreau said he is currently focused on promoting The Mandalorian & Grogu, while Filoni is busy working on Ahsoka. But once they are both back in the United States, the two will reconnect and discuss the future. MeriStation quotes Favreau as saying that after they meet next week, “we’ll sit down and talk.” The Movie Was Not Always…

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Guillermo del Toro Quietly Helped Shape the Hutts in The Mandalorian & Grogu

Editorial header image featuring Guillermo del Toro alongside a Hutt-like alien, illustrating his creative influence on the Hutt material in The Mandalorian & Grogu.

Guillermo del Toro did not direct a Star Wars movie. He did not get to make his long-rumored Jabba the Hutt film. But somehow, beautifully, he still ended up near the Hutts. Jon Favreau has revealed that del Toro receives an acknowledgment credit in The Mandalorian & Grogu after giving creative suggestions about the Hutts featured in the film. In an interview with Vandal, Favreau explained that del Toro had spent a lot of time thinking about Hutts because of his own abandoned Jabba project, and that he shared ideas with the Mandalorian & Grogu team. The Hutt Expert Star Wars Almost Used This is one of those behind-the-scenes details that feels small at first, then immediately gets more interesting the longer you stare at it. Del Toro has history with Hutt material. Back in 2023, The Hollywood Reporter reported that the filmmaker confirmed he had worked on a now-scrapped…

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Gina Carano Says She Spoke With Favreau and Filoni After Lawsuit Settlement

Gina Carano-inspired Star Wars news header with Jon Favreau and Dave Filoni in the background, referencing post-settlement Mandalorian talks.

Gina Carano is back in the Star Wars conversation — though not, at least officially, back in Star Wars. The former The Mandalorian actor has revealed that she spoke with Jon Favreau and Dave Filoni after her lawsuit with Disney and Lucasfilm was settled. In a new Entertainment Weekly report on Carano’s Mandalorian comments, she described the January Zoom call as a “let’s touch base” conversation and said it was important for her to “mend whatever” and make sure everyone was good. Cara Dune Is Not Confirmed to Return Before anyone fires up the rumor engines at full power: there is no official announcement that Cara Dune is returning. Carano played Cara Dune in the first two seasons of The Mandalorian, before Lucasfilm cut ties with her in 2021 after controversial social media posts. Disney and Lucasfilm later settled her lawsuit, and Entertainment Weekly notes that Lucasfilm’s settlement statement said…

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The Mandalorian & Grogu Finally Lets Pedro Pascal Fight Helmet-Off

Pedro Pascal as Din Djarin with his helmet off in The Mandalorian & Grogu, used for an article about helmet-off action scenes.

Din Djarin taking his helmet off is not exactly a casual Tuesday in The Mandalorian. It usually means vows, trauma, emotional breakthroughs, or Grogu looking at him with those enormous “please ruin the internet” eyes. But in The Mandalorian & Grogu, it sounds like Pedro Pascal is not just getting helmet-off drama. He is getting helmet-off action. During recent press for the movie, Jon Favreau revealed that Pascal filmed “great set-pieces” with his helmet off, adding that the team leaned into Pascal’s physicality for some very specific reasons. As Favreau put it, Pascal was a competitive swimmer, so they got him in the water — and after seeing his combat work in Gladiator II, they also had him fighting without the helmet. Vis dette opslag på Instagram Et opslag delt af Omelete (@omelete) Din Djarin, But More Pedro This Time That is a pretty big shift for a character built…

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Shawn Levy Says Star Wars: Starfighter Is Now in the Edit Room

Header image showing Shawn Levy in a dark film editing room with Star Wars-inspired visuals for an article about Star Wars: Starfighter entering the edit phase

Star Wars: Starfighter has moved into a very important phase of production: the part where the footage stops being potential and starts becoming an actual movie. Speaking to Variety at the Breakthrough Prize Ceremony, director Shawn Levy said he is currently editing the film, describing himself as being in the “beautiful sanctity of the edit room” while shaping the movie ahead of its 2027 release. As Levy put it, “We don’t come out until next year,” adding that he is in the “dark quiet of the edit room finding the best possible shape for the film.” The quote comes from Variety’s recent interview with Levy. That is not exactly a flashy reveal, but it is the kind of update that makes the project feel more real. Earlier official coverage from StarWars.com’s original announcement of Star Wars: Starfighter confirmed that the film stars Ryan Gosling, is directed by Shawn Levy, and…

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Jon Favreau Used Apple Vision Pro to Build Mandalorian & Grogu for IMAX

Header image showing Mandalorian and Grogu with Apple Vision Pro for a story about Jon Favreau’s IMAX workflow

Jon Favreau has revealed one of the stranger and more interesting bits of tech behind The Mandalorian & Grogu: he used Apple Vision Pro to preview how the movie’s IMAX shots would actually look in a theater-sized frame. In an interview clip highlighted by multiple outlets, Favreau said they built software so he could put on the headset, sit in a virtual IMAX auditorium, and view the full aspect ratio while lining up shots. That is a pretty smart solution to a very real movie problem. Favreau’s explanation was simple: if you are making an IMAX movie, watching footage on a normal monitor is not the same thing as seeing what audiences will actually get on a giant screen. He said the team layered custom software on top of Apple Vision Pro so he could review takes as if he were already in an IMAX theater, then judge framing based…

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Martin Scorsese’s Mandalorian & Grogu Cameo Is Very Real

Header image showing Martin Scorsese and his Mandalorian and Grogu alien cameo side by side

Of all the names you might expect to pop up in a Star Wars movie, Martin Scorsese was probably not near the top of the list. But according to SFX magazine, via comments from director Jon Favreau, the legendary filmmaker really does have a cameo in The Mandalorian & Grogu, where he voices an alien shopkeeper seen in the film’s trailer. And honestly, that is already one of the strangest and best little details attached to this movie so far. Kathleen Kennedy made it happen Favreau says the cameo came together thanks to Kathleen Kennedy, who knew Scorsese personally and was able to reach out directly. According to Favreau, Kennedy “called him up,” Scorsese said yes, and Favreau then got to direct him himself. That alone is a pretty wild sentence in Star Wars terms. It is not every day you get one of cinema’s most famous directors stepping into…

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Mark Hamill Says Star Wars Is in Good Hands With Dave Filoni

Mark Hamill as Luke Skywalker in a news-style Star Wars header image with the headline about Dave Filoni

As Star Wars edges closer to its 50th anniversary, Mark Hamill is doing what very few people connected to this franchise can do: looking backward and forward at the same time. In a new USA Today interview, Hamill reflected on the sheer weirdness of hitting the half-century mark since the original movie began filming in 1976, admitting the milestone makes him “feel old.” That part is pure nostalgia fuel. But the more interesting bit for where Star Wars is heading now is what he said about Dave Filoni. Hamill is clearly backing Filoni According to coverage of the interview, Hamill said he “can’t think of better hands” for Star Wars than Filoni’s, and pointed to one big reason why: Filoni learned directly from George Lucas. Hamill said Lucas was a mentor to Filoni, which in his view means Filoni understands George’s creative sensibility in a way that really matters for…

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Filoni Had the Most Dave Filoni Answer Possible to Sam Witwer’s Starkiller Worry

Star Wars editorial header image showing the Son of Mortis and Starkiller side by side with title text about why they can sound alike

Sometimes Star Wars lore is complicated. And sometimes Dave Filoni hears a problem, tilts his head for a second, and turns it into a very Star Wars answer. In a new StarWars.com interview tied to Maul: Shadow Lord, Sam Witwer recalled worrying that his performance as the Son of Mortis sounded too much like Starkiller. Filoni’s response was basically: that is fine, because Starkiller is deeply tied to the dark side, and the Son is the dark side. So if they sound alike, that actually tracks. It is one of those explanations that sounds slightly insane for three seconds and then starts making annoying amounts of sense. A very Star Wars problem with a very Star Wars solution Witwer told StarWars.com that when he first played the Son in The Clone Wars, he did not arrive with a strong take on the character and started to worry he was slipping…

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Star Wars Zero Company Wants Squad Tension, Not a Personal Power Fantasy

Promotional header image for Star Wars Zero Company featuring a masked character in a war-torn setting with headline text about squad friction and leadership

One of the more interesting things about Star Wars Zero Company right now is that it does not sound interested in giving players the usual galaxy-saving ego trip. According to narrative director Aaron Contreras, this is not a “personal fantasy game,” and that may end up being one of its smartest decisions. That line came out of a new PC Gamer interview, where Contreras explained that Hawks — the former Republic officer leading Zero Company — is not meant to be some lone chosen-one figure swaggering through the Clone Wars with a magic answer for everything. Instead, the fantasy is leadership: managing a squad, handling clashing personalities, and making hard calls when there is no clean outcome. That fits the official pitch for the game, which casts Hawks as the head of an unconventional outfit of professionals for hire in the twilight of the Clone Wars. Zero Company is currently…

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Sam Witwer Says Maul: Shadow Lord Was Built for Newcomers — and Compares Maul to Jack Torrance

Sam Witwer during an interview discussing Maul: Shadow Lord in a red-lit studio with Darth Maul imagery in the background

Sam Witwer has now said the quiet part out loud: Maul: Shadow Lord is not just a reward for longtime Clone Wars diehards. In a new YouTube interview, Witwer said the series was shaped so even people with little or no Star Wars background can jump in and understand it, which is a pretty revealing statement about what Lucasfilm seems to want this show to do. That matters because Maul has never exactly been a beginner-friendly character. His timeline is messy, his rage is old, and half his best material is spread across movies, animation, and a surprise live-action cameo. But Witwer said Shadow Lord was constructed “with an eye toward” new viewers, with the story designed to explain itself rather than demand homework first. That lines up with the official setup for the series, which places Maul on Janix in the early Imperial era as he tries to rebuild…

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Maul: Shadow Lord Season 2 May Have to Wait as Lucasfilm Juggles Other Star Wars Projects

Darth Maul header image for an article about Maul Shadow Lord Season 2 and Lucasfilm’s other Star Wars projects

Lucasfilm is already looking beyond Maul Maul: Shadow Lord has not even finished its first run, and Lucasfilm is already being asked about Season 2. That is usually a good sign. The less reassuring part is the answer. Executive producer Athena Yvette Portillo says the studio has other Star Wars projects in development and in progress, which suggests any second season may depend on both audience response and what else Lucasfilm wants to get moving first. Portillo did not say Season 2 is off the table. Quite the opposite. Her comments leave the door open, but they also make it clear that Maul: Shadow Lord is not the only thing on Lucasfilm Animation’s radar right now. That makes this feel less like a renewal update and more like a polite reminder that Maul is part of a bigger pipeline. That distinction matters, because headlines like this can get stretched fast….

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Star Wars Zero Company Wants to Prove Tactics Games Do Not Have to Feel Cheap

Star Wars Zero Company tactical combat screenshot with headline text about the director saying tactics games should aim higher

Star Wars Zero Company is already getting the obvious shorthand treatment as “Star Wars XCOM,” but the latest comments from director Greg Foertsch suggest Bit Reactor is aiming at something broader than just solid turn-based combat. In a new PC Gamer interview, Foertsch said he has “an axe to grind” with the idea that tactics fans should accept thin stories, rough presentation, or clunky controls as the price of depth. His pitch is simple: strategy games can be smart, stylish, and emotionally engaging at the same time. That matters because Zero Company is not being sold as a dry systems-first war game with a Star Wars coat of paint. Officially, EA describes it as a single-player turn-based tactics game set in the twilight of the Clone Wars, with players stepping into the role of Hawks, a former Republic officer leading an elite squad of mercenaries from across the galaxy. It…

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