interview

Noxxic Gaming Guides and Interview

Here at SWTOR Strategies, we’ve been bringing you great SWTOR news and info as well as Star Wars and MMORGP news and info since before SWTOR’s release. Well, we found something else really cool in our research- gaming guides from Noxxic guild. In particular, we found their SWTOR guide but then we saw they also have guides for many other great games, some of which you might also play. The crew over at Noxxic were nice enough to take some time to talk to me about their guild, their website, their guides and what they are all about. So here’s the interview for you to learn more yourself and be sure to head on over and check out their guides!  Lisa: Can you tell us a little about Noxxic, the games you play and what you’re all about? At Noxxic, we only have one goal and that is to provide…

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Interview with Voice Actor Marc Thompson Narrator of Star Wars Audio Books

Voice actor Marc Thompson who is the narrator of the Star Wars audio books was at the Star Wars Celebration VI in Orlando Florida for their annual get together.  This event took place on August 25th 2012.  He was gracious enough to give an interview and he spoke about how exciting it was for him to be the “voice” of the Star Wars audio books since he is such a huge fan of the series. He also explained his technique for coming up with the different voices and the processes that take place to make each character an individual.  It is very interesting to learn that he actually looks at illustrations of characters and takes their race into account when choosing the right voice or tonal quality for a character.  As a bonus, he even offers a couple of character voices and explains the difference between doing a cartoon voice…

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Interview with Matt Bromberg about F2P model

The move from SWTOR’s pay to play model to the free to play model may be a blessing in disguise for those gamers who want to try the game but who do not want to pay.  For the company, BioWare, this switch may not be a blessing for the company or the current players.  While the company does want to make money, this is not the sole purpose of offering free to play to the public.  What is more important is having the game played by a wider audience. According to an interview in Game Industry International with Matt Bromberg on Thursday, he stated: “”’My primary intention is to make as many people play this beautiful game that we’ve made,’ he added. ‘It just so happens that the business will naturally grow as more people come to play the game, but we’re not trying to squeeze every single penny out…

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Jeff Hickman Interview

With the news of SWTOR going free to play, there are many who want to learn as much as they can about the game or any changes being made in the upcoming updates to the game. Even those who are already fans are listening with eager ears to anything new. This interview with Jeff Hickman didn’t have any big secret reveals over the game but it did have some very interesting topics and some insight into the very experience Jeff Hickman and his work on SWTOR. RPG Site says: With a background rooted in Mythic Entertainment, Hickman has a long history with MMOs – first on Dark Age of Camelot and then on Warhammer Online: Age of Reckoning. We quizzed him not only on the future of The Old Republic, but of the MMO genre in general. Here’s what he said. They came prepared with some great questions and Hickman…

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Interview with SWTOR Lead Writer Hall Hood

Last week TORWars had a great interview with SWTOR Lead Writer Hall Hood via their podcast. There are some amazing details in this hour-long interview and they cover topics like: ~ Character development that keeps players interested~ Why some classes are clearly Republic, and some are Sith, and some walk a very gray line~ Drawing inspiration from Episodes 4, 5, and 6 (and not so much from 1,2, and 3!)~ Why humor is important to Star Wars~ Writing characters and NPCs that people care about~ Why the Sith aren’t completely evil~ How does one write for players who like to be smartasses?~ Where do the stories go, now that players have leveled to 50?~ Why plot twists are essential to the Star Wars universe~ Can great villains (or heroes) truly die, or can they re-appear? Give it a listen and check it out for yourself. It’s definitely worth it and…

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GamesCom 2012: Interview with Gabe Amatangelo

During the first day of GamesCom, DarthHater had the opportunity to get a quick interview with BioWare’s Gabe Amatangelo. Since it was short, they focused on some of the key areas that BioWare has presented at the event – Ancient Hypergates Warzone, future Operation content, and more. It’s a fun interview and I always like hearing from Gabe. The DH crew know how to ask just the right questions, even when pushed for time and they know how to try to dig up those little pieces of information we don’t already have (whenever an interview subject is willing to give it). Here is a snippet of that interview: First of all, you’re showing Ancient Hypergates at GamesCom right? Gabe Amatangelo: Correct. Yes. It’s the first time for many of the fans seeing it so it’s somewhat of a mystery. Give us the general idea of the Warzone and its gametype if…

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Peter Moore Gives BioWare Vote of Confidence

BioWare has had a challenging year of ups and downs. There has been a lot of criticism of BioWare after the launch of Star Wars: The old Republic. In fact, the last 18 months have been rocky for BioWare. First, there was the disappointing release of Dragon Age 2 and then SWTOR did not perform as well as predicted and finally, there was the drama over the ending of Mass Effect 3. So it’s safe to say this has been a challenging year to year and a half for BioWare. However, this doesn’t mean the company has sunk. They are still a leader in the industry and Peter Moore, EA COO, has a lot of confidence in the future of BioWare. Eurogamer reports: BioWare has called on player feedback as it creates Dragon Age 3, released free downloadable content to add context to the divisive Mass Effect 3 ending, and…

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Jeff Hickman Interview from GamesCom

During the biggest gaming event in Europe, GamesCom gaming convention in Cologne, Germany, SWTOR Life had the opportunity to interview Jeff Hickman and ask some questions about the game. Mr. Jeff Hickman, the new Executive Producer for Star Wars: The Old Republic sat and answered some interesting questions. You can see the video here: And here are some highlights of the interview from SWTOR Life. Introduction of Mr. Jeff Hickamn and his previous work as well as his tasks in the future His thoughts and plans on how to make the Free to Play model a reality When will Free to Play launch? Correlation between announced content (new warzone, raid etc.) and launch of Free to Play Once Free to Play goes live, will subscribers ever have to pay for anything (like a big expansion/content pack)? Will Makeb increase the level cap? How do you introduce a cash shop into a…

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Gamescom 2012: Interview with Matthew Broomberg

German Gaming site  gamesaktuell.de has an interesting interview with Matthew Broomberg General Manager at BioWare Austin. Here is the highlights: First answer to question some people love it, some people hate it, what do you think of F2P… answer, read straight from the PR briefing “It brings new players, I don’t think that’s a bad thing””. Fluff…. 3:05 “F2P is not as big a deal as people make it” A lot of people make too much of the business model change. Question “no free-to-play did it withing 9-11 months”. answer “you should be innovative and aggresive”. “the game is lightyears on from where it was at launch.” They want to bring players “back”“. Some waffle about Warhammer Online. ~6:00 “pay-to-win”? “We would never want to do anything to harm the game, obviously” “vanity, convenience, that’s easy” “save time, new players, speed up levelling” “that’s a long way-a-way form play-to-win, we would never do…

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SWTOR- What Does F2P Mean?

Everyone is talking about SWTOR going free to play. It seems everyone has a theory and an opinion on the topic and whether or not it’s a good thing for BioWare/EA. The big question seems to be whether or not the F2P model is chosen because SWTOR flopped on release or just because it makes more sense and is better for the current economic market in the world today. MMORPG.com had a few words from Richard Aihoshi on the topic. In addition to this, they did a poll with some other experts in the field: Hendrik Klindworth is the Founder and Managing Director of InnoGames (Forge of Empires, Grepolis et al) Jay Choi is the Chief Operations Officer at Gravity Interactive(Ragnarok Online, Dragon Saga et al) Jungsoo Lee is the Vice President of Live Development atSG Interactive (formerly Ntreev; Pangya Golf, Trickster Online et al) Flaviio Daneil Caracasis the Chief Marketing Officer at Rock Hippo Productions (Brawl Busters, MicroVolts) Here…

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New Star Wars: The Old Republic Novel Cover Revealed!

Star Wars: The Old Republic: Annihilation from New York Times bestselling author (and Star Wars™: The Old Republic™ writer) Drew Karpyshyn was revealed at last year’s New York Comic-Con and scheduled to be released in November 2012. It’s his second novel and now the cover has been officially revealed. In addition to the cover image reveal,  SWTOR.com brought us a great interview with Karpyshyn about the new book. *SPOILERS AHEAD* Here’s a snippet of the interview: Do you recommend that people finish their storylines in Star Wars: The Old Republic before picking up the book? Annihilation is set after the events of the class stories in Star Wars: The Old Republic, so there are things that I reference and mention that may serve as spoilers to people who haven’t finished the storylines. The balance of power between the Empire and the Republic has changed quite a bit by the time…

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SWTOR Patch 1.3 Interview with Daniel Erickson

BioWare’s Daniel Erickson, Lead Designer for Star Wars: The Old Republic revealed some interesting information in an interview with SWTOR Hub about patch 1.3 and what we can expect in the future of the game. With many players and skeptics questioning whether or not there will even be a future of the game, this is as good a time as any for BioWare staff to come out with more info to keep players interested.  Here is a snippet:  Ten Ton Hammer: Is the developing team satisfied with the current direction of the game or can we look forward to the game moving into another direction, like harder content with more prestige items? Daniel Erickson: The best thing about a live MMO is that you have a living, changing game. SWTOR will continue to evolve and improve across the board. Harder content outside the operations is a personal passion of mine…

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Star Wars: The Old Republic’s 1.3 Patch Revealed

We finally have some more details about the next SWTOR game update. Patch 1.3 is coming this summer (soon) and we have a bit of information to get us started regarding what we can expect from the game. IGN has an interview with BioWare lead game designer Daniel Erickson that gives us some more detail about 1.3 and what it has coming with it. Here is a snippet of that interview: IGN: The recent Rakghoul Plague Outbreak was the first world event in The Old Republic. How did you expect players to react, and how did that compare with the actual reaction? What are your plans for future world events? Daniel Erickson: We were hoping for three things: to surprise the players, to create community interaction, and encourage open world PvP on the PvP servers. All three were far more successful than we had any right to hope for. The…

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Patch 1.3 Crew Skills Changes: Q&A with SWTOR Systems Designers David Hunt and Patrick Malott

Inquisitor Roadhouse has an excellent Q&A with SWTOR Systems Designers David Hunt and Patrick Malott and has shared that with us on their site. This is by far the clearest interview/explanation I’ve seen yet on this topic and it’s well worth the read. Complete with screenshots and answers directly from the BioWare staff, you can get a clearer explanation of the Crew Skill changes incoming with 1.3. Anexxia posts: Q: On the official SWTOR podcast, we heard that Augment stations were going to be added to the game with Patch 1.3. Could you talk a little bit about what they are and how they will work? A: Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency. Most of the major itemization changes we’ve added have been moving towards this goal, such as moving set…

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Force Junkies Interview Emmanuel Lusinchi – PAX East

Emmanuel Lusinchi the Technical Design Director of Star Wars: The Old Republic also had a lot to say at PAX East 2012 and Force Junkies have published their interview for all of us to see. Here’s a snippet of their chat with Lusinchi: Do you coordinate your gear based on armor type? It’s based on color sets that we created intitially. Every piece of gear belongs to a set. And what happens, when you coordinate [your gear color] we’re actually going to read the color from that set and apply it to that gear. Let’s say you have a set of gear, and your chest is blue and you coordinate the rest of your gear, the rest of your gear is going to use the data from the blue chest piece? Yes, exactly. The fact that you can disable it per slot is important because if something doesn’t work you might…

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PAX East 2012: SWTOR Interview with James Ohlen

James Ohlen had a lot to say at PAX Easter about SWTOR, the Legacy System, future game updates and more. It’s really interesting to take the time to listen and read these interviews because we get insider information about what’s coming up in the game. This is great for those who are playing it and loving it and also interesting to those who have possibly quit SWTOR or grown bored with the content already. There is a lot of new stuff coming with game update 1.2 as well as other future updates throughout the end of the year. BioWare wants to gauge the fan reaction on this content to see what needs to be changed, upgraded or nixed altogether. It just makes sense to check out the new content and other upcoming future features. If you’ve already spent money on the game, why quit before you’ve even seen what’s coming?…

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Interview: Gabe Amatangelo, Lead PvP Designer BioWare

As part of the local launch festivities, the guys over at TOROZ had some time to talk with Gabe Amatangelo, SWTOR’s Lead PvP designer. The Oceanic community had a lot of questions and they were able to get most of them asked in the time they had with Gabe. There were some things of interest to all of us in this interview. For example, there will new PvP changes and additions, the introduction of ranked PvP, UI changes (everyone has been asking for) and much more. See below for the official video of the interview. Thanks to TorBoard for the giving us the notes because the video is a bit difficult to hear: Gear/Warzone/Commendation Changes Lesser end-game commendations (Champion, Centurion, etc.) will not be exchangable. There will be two levels of warzones. Regular and Ranked warzones. Regular warzones will give out regular WZ commendations, and Ranked warzones will give out ranked…

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Interview with Jennifer Hale

Have you seen the face of the voice behind Satele Shan? What about the female Sheppard in Mass Effect? Or the femtrooper in SWTOR? Yup, all voices are done by Jennifer Hale. She is an amazing voice actress who always goes above and beyond in the roles that she plays. If you are a Jennifer Hale fan, then you’re going to appreciate the exclusive interview over at TORWars this week. Recently, Deirdre from TORWars was able to sit down and pick the brain of the beautiful and talented Jennifer Hale and they’ve been kind enough to post the two-part video series on their site for fans to enjoy. Some topics of conversation? What it’s like to do voice acting for one of the biggest names in the video game industry, her singing career and more. There are two parts of the ongoing series now live and they say to check…

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Penny Arcade Report Interviews BioWare Founders

Penny Arcade’s Report column has an interesting interview with the BioWare founders. Drs. Greg Zeschuk and Ray Muzyka visited with Penny Arcade editor in a nice hotel suite in Las Vegas doing yet another interview for the press. These guys never seem to mind talking about what they do and sharing info and fun with the fans. Ben Kuchera interviews the doctors and talks about TOR launch, ending a trilogy and what many people are asking- will there be a Mass Effect MMO: “We’re the fastest-growing MMO in history, and it’s really a credit to our fans,” Muzyka said. “The launch was fantastic.” Taking on World of WarCraft was considered a near impossibility in the world of online games, but Bioware has the strength of the Star Wars brand alongside the company’s ability to tell wonderful stories. It’s a hard game to say no to, even for MMO beginners like…

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Intergalactic Intel: An interview with Vodka

Graywulf has joined the party. “What the hell Niggles?!” “What?” My friend questioned in chat. “Yeah what?” Graywulf had no idea he had just intrrupted my interview. “I’m interviewing Niggles, I still have three more questions…” I added an emoticon to display my annoyance. “Why is he someone famous?” Niggles was silent. “Yeah. He’s ex-vodka.” Today I have a very special guest, a member a long time member of the renowned wow guild, Vodka. For those of you who don’t know Vodka is one of the top US guilds and previously one of the top world guilds for end game PvE content. So without further ado: Me: Let’s start with the basics. Who are you? Niggles: Niggles 😮 Oh, a real answer? Okay. I’m an ex-vodka member Veiled to be exact. Me: So why did you pick sage? Niggles: I wanted to have a class that could heal and put…

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Emmanuel Lusinchi Says Shame an Anger Aided Development of SWTOR

Speaking at the Vancouver Game Design Expo, the Associate Lead Designer of SWTOR Emmanuel Lusinchi had some interesting things to say about the development of the game. He described his experiences summarized from six years of development on Electronic Arts’ high-profile MMO, what many consider to be the most expensive MMO to date. Venture Beat shares the story: Lusinchi started his insightful and entertaining lecture off with the advice “You are not working enough on your development tools”. He emphasized the return on investment for tool optimization because of the development time-savings, especially in the MMO genre, where content creation continues long after the game launch The more I hear from this guy, the more I’m starting to like him. He went on to cover lessons two and three of communicating with the fan base: “Everything you say can – and will be – used against you” Yup, sounds like…

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Another James Ohlen Interview: Challenges of Creating SWTOR

James Ohlen is pretty good about talking to the press and fan sites. In another of many interviews he has done, he talks to IGN about the challenges of creating SWTOR. Ohlen, Game Director, has a huge part in the game and his work doesn’t end now because the game is launched. He also has to oversee updates, future content and more. But with this title comes great responsibility and Ohlen shares with IGN some of the challenges he has faced. Here’s a snippet: IGN: What were you trying to accomplish with this first BioWare MMO? James Ohlen: I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player’s choice in story, and by characters. Those are the three big things that I felt weren’t really well represented in the MMO space. I felt that it was the smartest…

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