Interview with BioWare’s Manager of Analytics – Stats and Game Design Decisions

Stats and Game Design Decisions

Every now and then we get the privilege of hearing from representatives of BioWare quote player engagement stats in order to back up their game design. However, we have never been lucky enough to delve into the deep insight concerning their usage. If you have been curious or just flat out frustrated, Alex Tremblay from BioWare has all the answers you need in a recent interview.

Olib: Can you tell us a little about yourself?

Alex: Hi, my name is Alex Tremblay. I’m the Manager of Analytics here at BioWare Austin. I’ve been working on SWTOR since well before the launch of the game. This is the first time I’ve been asked to talk about the game and I have to say, I’m excited. Through data, I feel very, very connected to both our game and players, but rarely do I get to directly interact.

Author

  • The SWTORStrategies editorial team brings together longtime Star Wars fans, experienced gaming writers, and dedicated community voices with deep knowledge of Star Wars games and fandom. Our coverage is built on firsthand experience, careful source review, and a long-running passion for the franchise across news, guides, lore, and community reporting.

Editor

The SWTORStrategies editorial team brings together longtime Star Wars fans, experienced gaming writers, and dedicated community voices with deep knowledge of Star Wars games and fandom. Our coverage is built on firsthand experience, careful source review, and a long-running passion for the franchise across news, guides, lore, and community reporting.