Star Wars: Zero Company

Star Wars: Zero Company Reveal — Tactical Combat in a Galaxy Not So Far Away

If you thought the Clone Wars saga had told its last story, Star Wars: Zero Company just Force-pushed that assumption right out the airlock. Revealed during Star Wars Celebration Japan 2025, this upcoming game brings a fresh tactical twist to the galaxy with a heavy dose of XCOM-style gameplay, moral ambiguity, and a band of misfit warriors that might just become your new favorite squad.

🎮 What Is Star Wars: Zero Company?

Let’s break it down like a protocol droid on a caffeine binge: Star Wars: Zero Company is a single-player, turn-based tactical strategy game, launching in 2026 for PC, PlayStation 5, and Xbox Series X|S.

The game is being developed by Bit Reactor—the studio formed by veterans of the XCOM series—and Respawn Entertainment, with Lucasfilm Games lending that extra bit of galaxy-building magic.

Set during the final days of the Clone Wars, the story follows a new squad of operatives tasked with carrying out covert missions behind enemy lines. So yes, it’s war, but with tactics, choices, and quite possibly a few sarcastic droids.

🧑‍🚀 Meet Zero Company — Not Your Average Clone Troopers

While the Jedi and Clone Troopers usually hog the spotlight, Zero Company lets some unexpected characters take the lead. This isn’t your clean-cut 501st; it’s more like the Guardians of the Galaxy of the Republic.

Here’s the squad lineup:

  • Hawks – A disgraced former Republic officer and your playable protagonist. He’s the guy with baggage, a five o’clock shadow, and probably a flask hidden in his boot.
  • Telia Tria – A Jedi Padawan who’s still figuring out if diplomacy beats lightsaber swings.
  • Lucco Bronk – An Umbaran sharpshooter with a chip on his shoulder (and probably several in his rifle).
  • Klive – A Mandalorian warrior, because every elite squad needs someone who says very little but breaks everything.
  • Trick – A Clone Trooper, but not one of the polished poster boys. Trick’s all heart and heavy blaster fire.
  • Astromech Droid – It’s Star Wars. Of course, there’s an astromech. And yes, it has an attitude.

⚔️ Gameplay Breakdown – Strategy with Lightsabers

The gameplay loop is built around turn-based tactical combat, where positioning, abilities, and synergy matter. Think XCOM meets Bad Batch, with a side of drama.

Key features include:

  • Character classes: From Jedi and Mandalorians to clone troopers and support droids, each brings unique combat styles and abilities to the field.
  • Base-building mechanics: When you’re not on a mission, you’re managing your base, upgrading gear, and gathering intel.
  • Narrative choices: Decisions matter here. Who you help, what missions you take, and how you handle conflicts all affect the outcome. So yes, your conscience might hurt more than your health bar.
  • Cinematic flair: Bit Reactor promises a “visually immersive” tactical experience. So don’t be surprised if it plays like a strategy game but feels like a Star Wars movie.

🧠 Who’s Making This, and Why Should That Excite Anyone?

Star Wars: Zero Company is being developed by Bit Reactor, a studio created by former XCOM and Civilization developers. These folks know their way around grid-based combat and emotionally wrecking players with 15% miss chances.

They’re teaming up with Respawn Entertainment, best known in the Star Wars realm for Jedi: Fallen Order and Jedi: Survivor. That track record alone brings hope—and maybe a few Force visions—of quality storytelling and combat depth.

According to Greg Foertsch, Creative Director at Bit Reactor, the goal is to make tactical combat more approachable and cinematic while staying true to the weighty moral decisions of war. In other words, this isn’t just space chess. It’s chess with a conscience.

📅 Release Date and Platforms

The current launch window is 2026, which gives everyone just enough time to finish replaying KOTOR again for the twelfth time and maybe update that console.

The game will be available on:

  • PC
  • PlayStation 5
  • Xbox Series X|S

Sorry, Nintendo Switch. No clone commando tactics for you this round.

📚 A New Chapter for Star Wars Stories

Between the films, comics, novels, and games, the Star Wars universe has always thrived in the grey areas—those little moral crossroads where characters are forced to choose between duty, loyalty, and survival.

Zero Company promises to do just that by letting players command a team that doesn’t quite fit the mold. It’s not about saving the galaxy in one fell swoop; it’s about making hard choices in the middle of a war that’s already breaking everything apart.

Whether you’ve been following the Clone Wars through animation, prose, or panels, this game feels like the next logical evolution—where strategy and story collide with a bit of tactical flair.


🧩 Final Thoughts: Tactical Combat Meets Deep Star Wars Lore

Star Wars: Zero Company isn’t trying to reinvent the Force. What it is doing is crafting a unique, grounded story during one of the most complex eras in Star Wars lore—and letting players command their own slice of it.

With cinematic tactics, moral weight, and characters who feel more real than righteous, this game might just carve its own niche in a galaxy packed with stories. And if nothing else, it’s one more reason to shout “For the Republic!” while flipping over a coffee table mid-battle.

The Force may guide the Jedi, but in this game? It’s your strategy that decides who makes it home.


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