The future of Star Wars games cinematic header showing galactic battle and command center

A New Era of Star Wars Games Is Taking Shape at Lucasfilm

The future of Star Wars video games may be much bigger than fans expected โ€” and the latest clue didnโ€™t come from a game reveal, but from a tribute.

In a recently released industry video honoring legendary developer Vince Zampella, Lucasfilm Games leadership didnโ€™t just reflect on the success of the modern Star Wars Jedi titles. They pointed toward something larger: a long-term expansion of Star Wars gaming across genres, studios, and eras.

And if you connect the dots, itโ€™s clear the franchise isnโ€™t slowing down.


More Than a Tribute

The video focused on the legacy of Vince Zampella, whose work helped shape modern cinematic action games โ€” including the critically acclaimed Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor.

Those games re-established single-player Star Wars adventures as premium AAA experiences. They proved that narrative-driven, character-focused Star Wars games still resonate in a market dominated by live-service models.

But the most interesting part wasnโ€™t the nostalgia.

It was Lucasfilmโ€™s messaging about what comes next.


โ€œThereโ€™s More to Comeโ€

During the tribute, Lucasfilm Games made it clear that the foundation built by the Jedi series is not an endpoint โ€” itโ€™s a starting point.

The message was subtle but unmistakable:
Star Wars gaming is entering a new phase built on cinematic storytelling, genre variety, and long-term world building.

That aligns with what weโ€™re already seeing in the pipeline.


Star Wars Gaming Is Becoming Multi-Genre

For years, Star Wars games arrived in waves โ€” long gaps followed by single major releases. That model is changing.

Now, Lucasfilm Games is coordinating multiple studios simultaneously.

Confirmed and developing projects include:

  • A third installment in the Jedi series
  • Star Wars Zero Company, a turn-based tactical strategy game set during the Clone Wars
  • Additional unannounced narrative projects
  • Titles exploring different eras beyond the Skywalker saga

Importantly, Star Wars Zero Company is not a traditional real-time strategy title. Itโ€™s a squad-based, turn-based tactics game inspired by XCOM-style combat โ€” showing that Lucasfilm is intentionally expanding into new gameplay genres rather than repeating the same formula.

Thatโ€™s a major shift in strategy.


Why This Feels Different

There was a time when Star Wars gaming felt uncertain โ€” limited output, exclusive publisher deals, and inconsistent release schedules.

Now, Lucasfilm Games operates more like a creative hub than a single production pipeline.

Instead of betting everything on one franchise line, theyโ€™re:

  • Supporting cinematic action adventures
  • Expanding into tactical strategy
  • Exploring new storytelling formats
  • Partnering with multiple studios simultaneously

That diversification lowers risk and increases creative flexibility.

It also suggests long-term planning.


A Sustainable Future for Star Wars Games?

The tribute video may not have revealed new titles directly. But it reinforced something arguably more important:

Lucasfilm views Star Wars games as a sustained ecosystem โ€” not occasional blockbuster events.

With multiple projects in active development and 2026 shaping up to be a significant year for Star Wars releases, momentum is clearly building.

If the Jedi series established the blueprint, the next wave may define an entirely new era of interactive Star Wars storytelling.

And based on the tone from Lucasfilm leadership, weโ€™re only at the beginning.

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