Odessen Warzone and Rishi Arena is going through some changes on the SWTOR Public test servers. Here are a list of what has been changed this time: Odessen Warzone Performed a small optimization pass on Odessen Warzone visuals. Designer Note: We are expecting a slight increase in client performance while in the Odessen Warzone with this update. The update included removing the VFX that plays your team’s color while in a Control Point area. We are still performing additional optimization passes but wanted to get this out into the wild to see how it played. Control Points are active for approximately 90 seconds, up from the previous 75 seconds. Designer Note: We found that players didn’t have enough time to react to changes during a round and that this would allow more time for attackers to remove defenders. In Round 1 only the three middle Control Points (Defense Cannon, Cantina,…
Odessen Warzone
SWTOR Odessen Warzone Mechanics explanation
BioWare have posted a short explanation about the Odessen warzone. Apparently there have been a lot of confusion about the mechanics of it. Odessen Warzone Mechanics | 02.26.2016, 08:52 PM Hey folks, We have seen quite a few questions around some of the mechanics in the Odessen Warzone. Here are some points of clarification. Control Points Spawning At the start of the match 2 control points spawn at random Control Points last for one round, a round lasts for 75 seconds The amount of Control Points active increases as more rounds occur There are 8 rounds in total (though a team can win before the 8th round starts) Round 1,2,3: Two Control Points active Round 4,5,6: Three Control Points active Round 7,8: Four Control Points active After Round 1 Battle Mods spawn, Battle Mods have different impacts on points depending on which Mod you have. Capping a Control Point Control Points…