Project Ragtag

Amy Hennig’s Star Wars Game Is Still Alive Under Paramount Games Studio

Amy Hennig-inspired editorial header image with Star Wars and Paramount Games Studio visual elements for an article about her untitled Star Wars game still being in development.

Amy Hennig’s mysterious Star Wars game is still alive. That alone is enough to make long-suffering Star Wars gaming fans sit up slightly straighter. The project was first announced back in 2022 as a collaboration between Skydance New Media and Lucasfilm Games, with Hennig attached to develop a narrative-driven action-adventure game set in the Star Wars galaxy. Since then, actual details have been painfully scarce. Now there is finally a status update, even if it is not the trailer-drop many fans were hoping for. Paramount Skydance is launching Paramount Games Studio, a new unified games division that brings Skydance Interactive and Skydance New Media together under one banner. As part of that move, Amy Hennig will serve as Creative Director of the new studio. More importantly for Star Wars fans, current reporting says Hennig’s Star Wars project is still in development. The Ghost of Ragtag Still Haunts the Conversation There…

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Every Cancelled Star Wars Game We Still Wish Had Happened

Header image showing cancelled Star Wars game titles on a desk with a gaming setup and disappearing box art

Some Star Wars games became legends because they were brilliant. Others became legends because we never got to play them at all. That is the strange magic of cancelled Star Wars games. They live in the imagination forever, untouched by bad review scores, busted launch builds, or the very real possibility that they might have turned out merely decent. Once a game gets cancelled, it stops being software and starts becoming folklore. Suddenly it is not just a project that died in pre-production or collapsed halfway through development. It is the one that would have been amazing. Sometimes that is probably true. Sometimes it is absolutely coping. Usually, it is a little of both. And few franchises have built up a graveyard of gaming “what ifs” quite like Star Wars. For every KOTOR, Jedi Outcast, or Fallen Order, there is a shadow list of games that never got their shot…

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Star Wars Games (2012–2018): The EA Exclusive Era

Adults playing Star Wars Battlefront on console in 2016 during the EA exclusive era of Star Wars games (2012–2018)

When we closed the book on 2006–2012, it felt like LucasArts was wobbling. When 2012–2018 began, the wobble turned into a restructuring. And everyone felt it. This wasn’t a loud collapse. It wasn’t dramatic overnight silence. It was something slower and stranger — like watching the galaxy shift ownership while you were still standing in it. In April 2013, Disney shut down internal development at LucasArts.In May 2013, Electronic Arts was announced as the exclusive publisher for core Star Wars console and PC games. And just like that, an era ended. But what followed wasn’t a drought. It was a recalibration. Where This Era Sits in the Timeline If you’re reading this as part of the complete SWTORStrategies Star Wars Games archive, here’s the path so far: Now we enter 2012–2018. This is the EA Exclusive Era. And it is defined by two forces working at the same time: It’s…

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