Below you will find the upcoming changes for Medicine and Sawbones coming in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Operative Kolto Infusion no longer applies a heal over time; instead, the initial heal now heals for 44.51% more Curative Agent now changes Kolto Infusion back to its heal over time version, and the rest of Curative Agent’s effects are unchanged Medicine Each tick of Recuperative Nanotech now heals for 12% less The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10% Accomplished Doctor no longer affects Surgical Probe, and the critical healing bonus it grants to Kolto Injection and Kolto Infusion is now 10%, while its other effect remains unchanged Medical Therapy no longer increases the healing done by periodic effects, but its other effects remain unchanged Durable Meds no longer increases the…
smugler
Smuggler Class Story Summary
BioWare posted a Developer Blog yesterday named The Greatest Outlaw. What you are about to read is an excerpt from the official Star Wars™: The Old Republic™ Encyclopedia. It will describe an overview of all 3 Acts of the Smuggler Class story. Although we try to avoid them wherever possible, this excerpt will contain spoilers. Please read at your own risk… Prologue A daredevil smuggler is marooned on war-torn Ord Mantell when a gunrunning deal ends with the starship and cargo stolen by a cunning thief named Skavak. The smuggler pursues the elusive thief to recover the vessel and its payload before a notorious gangster discovers the broken deal and marks the smuggler for death. Aided by good-natured mercenary Corso Riggs, the smuggler becomes an unlikely Republic hero by taking down Skavak’s allies amongst the violent separatist guerilla fighters. Skavak escapes to Coruscant pursuing his own secret agenda, where the…