There is a certain kind of Star Wars game that arrives in a clean, polished starfighter and asks you to save the day with elegance. Star Wars: Bounty Hunter is not that game. This one kicks the door open, lights the flamethrower, and asks whether you would like to spend the next several hours being Jango Fett at peak menace. And honestly, that was a pretty smart pitch in 2002. Released for PlayStation 2 in November 2002 and for GameCube in December 2002, Bounty Hunter came from LucasArts and put players in the boots of the galaxy’s most dangerous hired gun just as Attack of the Clones had made Jango one of the coolest bad ideas in the entire prequel era. That timing matters. We had just spent time in the skies with Star Wars: Starfighter (2001) and Star Wars: Jedi Starfighter (2002), watching the prequel era expand through sleek…
STAR WARS: BOUNTY HUNTER
REPLAYING THE CLASSICS: STAR WARS: BOUNTY HUNTER
In the latest episode of Replaying the Classics, StarWars.com takes us back to Star Wars: Bounty Hunter. This is another game that I actually played a lot of back in the day so I was happy to see them covering this one. Here’s what they have to say: ” In terms of narrative and presentation, Bounty Hunter delivers the goods. It’s got high-quality cinematics rendered by the special-effects wizards at Industrial Light & Magic; it’s got original music by Jeremy Soule, who later composed the original score for Knights of the Old Republic (2003); and it tells a story that adds color and depth to some of Jango Fett’s best dialogue in Episode II. “ I can pretty much agree to that and most of what they say in this retro play-through, actually. From a gameplay perspective, Jango has dual blaster pistols and he can rapid-fire them. You can also lock onto targets so…