Star Wars is way more than a movie franchise; it’s a cultural icon. In 2015, research conducted by YouGov in the United States found that 75% of respondents believed that Star Wars is for audiences of all ages and generations. The franchise has released 12 movies so far, including standalone stories and an animated film, as well as a long list of spin-offs. Unsurprisingly, George Lucas’ universe has become the digital playground for avid gamers and fans. Like the movie, Star Wars-inspired games have also crossed generations. The first adventure (The Empire Strikes Back) was released for Atari 2600 back in 1982. Gaming technology has developed at warp speed, with square pixels giving space to 3D immersion and nearly cinematic graphics. Indeed, gamers will need much more than an 8-bit console to enjoy the latest adventures. Today, they can (almost literally) embark on this interstellar saga with VR headsets and…
Star Wars Squadrons
5 Years Since Star Wars: Squadrons Gameplay Was Unveiled — Let’s Talk Cockpit Nostalgia
Five years ago today—June 18, 2020—Star Wars: Squadrons gameplay was officially revealed to the galaxy. And for a moment, every flight sim junkie, X-Wing enthusiast, and keyboard ace with a joystick in storage collectively lost their minds. It wasn’t just nostalgia. It was rebellion with a targeting computer, chaos in full 5v5 glory, and cockpits so detailed you could practically smell the Y-Wing fuel cells. The Reveal That Rocked the Holo-Net The gameplay premiere showed us more than just ships blasting each other to bits. It gave us: In short: it wasn’t Battlefront. It was a laser-focused experience for players who always wanted to pilot their own TIE Fighter without the arcade noise. It was X-Wing vs. TIE Fighter reborn for the modern age—minus the 90s pixel blur. A New Kind of Star Wars Combat While most Star Wars titles rely on saber duels or blaster spam, Squadrons aimed at…