Star Wars technology

Jon Favreau Used Apple Vision Pro to Build Mandalorian & Grogu for IMAX

Header image showing Mandalorian and Grogu with Apple Vision Pro for a story about Jon Favreau’s IMAX workflow

Jon Favreau has revealed one of the stranger and more interesting bits of tech behind The Mandalorian & Grogu: he used Apple Vision Pro to preview how the movie’s IMAX shots would actually look in a theater-sized frame. In an interview clip highlighted by multiple outlets, Favreau said they built software so he could put on the headset, sit in a virtual IMAX auditorium, and view the full aspect ratio while lining up shots. That is a pretty smart solution to a very real movie problem. Favreau’s explanation was simple: if you are making an IMAX movie, watching footage on a normal monitor is not the same thing as seeing what audiences will actually get on a giant screen. He said the team layered custom software on top of Apple Vision Pro so he could review takes as if he were already in an IMAX theater, then judge framing based…

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How Unreal Engine Is Changing Star Wars, Theme Parks, and the Future of Movies

Respawn's New Star Wars Strategy Game Powered by Unreal Engine 5: What We Know So Far

Lightsabers? Old news. Space battles? Expected. What’s truly transforming the Star Wars galaxy today isn’t some Force power—it’s Unreal Engine. Yep, the same tech that powers Fortnite, Jedi Survivor, and a thousand modded saber duels is now the backbone of Disney’s real-world Star Wars experiences—and it’s quietly rewriting the rules of filmmaking and theme park design while it’s at it. Forget green screens and foam backdrops. We’re entering a new era where real-time rendering, interactive environments, and video game engines are powering the galaxy far, far away—in ways that’ll blow the thermal exhaust port off your expectations. The Rise of Virtual Production: From Game Engine to Movie Magic Unreal Engine, developed by Epic Games, isn’t just for gamers anymore. In recent years, it’s become the Hollywood go-to for virtual production, most famously through ILM’s StageCraft system—aka “The Volume.” If that rings a bell, it’s because that’s what brought the environments…

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