On June 5, 2007, Star Wars Roleplaying Game Saga Edition Core Rulebook gave tabletop fans a cleaner way to turn the galaxy into their own campaign. Published by Wizards of the Coast, Saga Edition arrived at a perfect moment for Star Wars roleplaying. The prequel trilogy was complete, the original trilogy was still the mythic backbone, and the wider Expanded Universe was packed with Jedi, smugglers, soldiers, Sith, bounty hunters, starships, ancient wars, and enough lore to make any game master stare into space for several minutes. The big promise was simple: here was a system built to cover the whole Star Wars saga. Not just one era. Not just one type of hero. The whole messy, beautiful, lightsaber-swinging toy box. A Rulebook Built for the Whole Galaxy The clever thing about Saga Edition was that it tried to make Star Wars roleplaying feel faster and more flexible. Earlier d20…