Star Wars: Yoda Stories (1997): The Tiny Desktop Adventure That Made the Galaxy Feel Like a Lunch Break

Some Star Wars games want to recreate the Battle of Hoth. Others want to simulate the pressure of commanding an Imperial fleet, surviving a lightsaber duel, or deciding whether your Jedi should remain noble or start firing Force lightning at everyone who mildly irritates them. Star Wars: Yoda Stories wanted to sit quietly in a small Windows box while you avoided doing actual work. Released for Windows in 1997, Yoda Stories was LucasArts’ second and final Desktop Adventures game after Indiana Jones and His Desktop Adventures. Rather than delivering one large campaign, it generated compact missions intended to be completed in short sessions, usually within about an hour. A Game Boy Color version followed in 1999, although that adaptation made some substantial compromises. It sounds modest because it was modest. That was the entire point. As part of our complete archive of every Star Wars game ever released, Yoda Stories…

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Battlefront’s Offline Skirmish Mode Was the Update Solo Players Had Been Begging For

When Star Wars Battlefront launched in 2015, it looked incredible. Hoth looked cold enough to hurt. Endor felt dense and dangerous. Blaster fire snapped across the screen with that unmistakable Star Wars sound. DICE absolutely knew how to make the galaxy feel expensive. The problem was what happened when you wanted to play alone. For a game carrying the Battlefront name, the lack of a proper single-player campaign or deeper offline bot support was one of the biggest complaints. EA later acknowledged that skipping a single-player campaign was a deliberate decision tied to launching alongside The Force Awakens, but also admitted the game had been criticized for lacking depth and breadth. That is why the 2016 Offline Skirmish announcement mattered. EA Finally Gave Solo Players Something In July 2016, DICE introduced Skirmish, an offline mode that let players jump into Walker Assault and Fighter Squadron against AI bots. Console players…

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Rotta the Hutt Kit Guide: Why the Light Side Hutt Cartel Thing Actually Makes Sense

Rotta the Hutt should probably not make sense as a Star Wars: Galaxy of Heroes unit. He was introduced as Jabba’s kidnapped child in The Clone Wars, spent years as a trivia answer with slime, and somehow now arrives on the Holotables as a Light Side Leader, Attacker, and Hutt Cartel character. That sounds ridiculous. Which means, naturally, his kit is actually kind of interesting. EA’s official Rotta the Hutt kit reveal frames him as no longer the helpless child from the Clone Wars era. This is an older Rotta, built around spectacle, raw power, and arena-brawler energy. The important design note is that Rotta can lead the Hutt Cartel, but he is also designed to fight alone. So yes, this is a Hutt Cartel character with solo gladiator potential. Welcome to Galaxy of Heroes. Please leave logic at the loading screen. Rotta’s Role: Leader, Attacker, Hutt Cartel Rotta’s tags…

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Star Wars Zero Company PC Launch Guide: Release Date, Platforms, Price, and Pre-Order Bonuses

Star Wars Zero Company is getting closer, and if you are planning to play on PC, this is one of those releases where it is worth checking the basics before you blindly click pre-order and pretend you are “just looking.” The game launches on August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S. EA has confirmed pre-orders are live, with the PC version available through the EA app and Steam. The standard PC edition is listed at $49.99, while the Deluxe Edition is listed at $59.99 on Steam. So yes, the Clone Wars tactics game is real, dated, and priced like EA knows strategy players can smell nonsense from orbit. What Is Star Wars Zero Company? Star Wars Zero Company is a single-player, turn-based tactics game set during the Clone Wars. It is being developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, with EA…

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SWTOR Galactic Seasons Objectives for July 7–27: What’s Worth Doing First

SWTOR has updated its Galactic Seasons 10: Secrets of the Syndicate objectives for July 7–27, which means it is time for the usual weekly calculation: What is actually worth doing, and what should be left alone unless you enjoy pain? Broadsword’s latest objective list covers Week 18, Week 19, and Week 20, with each week asking players to complete any 7 out of 11 weekly objectives. The daily objective remains familiar: earn 25,000 Personal Conquest Points across your Legacy. The bigger question is how to spend your time without turning Galactic Seasons into a second job. Week 18: July 7–13 Week 18 is a decent week if you like straightforward activity. The easy picks are Venture Across the Galaxy, which asks for 200,000 Personal Conquest Points with PH4-LNX as your companion, and Know When to Hold Em, which has you defeat enemies with PH4-LNX in a Tank role. Just remember…

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Star Wars: Unlimited Rules Update 2.0 Explained Before Ashes of the Empire

Star Wars: Unlimited is entering another rules-heavy moment, which means one thing: Someone at prerelease is absolutely going to say, “Wait, is that how that works?” With Ashes of the Empire arriving as Set 8, Fantasy Flight Games is pushing new mechanics into the game again. The set adds more than 260 cards, the Support keyword, Advantage tokens, and Mandalorian token units, all built around the Battle of Endor and the chaos after the Empire’s collapse. That does not mean every player needs to memorize the comprehensive rules document like Sith scripture. But there are a few things worth understanding before the new cards start hitting tables. Support Is the Big One The new Support keyword is probably the mechanic most likely to create table questions. Support triggers when a unit enters play and allows another friendly unit to attack while gaining the supporting unit’s abilities for that attack. The…

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Respawn Is Hiring a Narrative Designer for Star Wars Jedi, So Cal Kestis’ Story Is Still Moving

The next Star Wars Jedi game has not been officially revealed with a title, trailer, release window, or dramatic shot of Cal Kestis staring into the middle distance. But Respawn is hiring for it. A new job listing for Narrative Designer (Star Wars Jedi) has appeared for Respawn Entertainment, tied directly to the studio’s Star Wars Jedi team. The role is described as a 12-month temporary full-time position, reporting to the Lead Dialogue Designer, and focused on helping create “an incredible experience” for players. (linkedin.com, jobs.christran.gg) That is not the same as a formal announcement. But it is another very clear sign that the next Cal Kestis adventure is still active behind the scenes. Narrative Still Matters Here The interesting part is not just that Respawn is hiring. It is the role. Narrative Designer matters for this series because Jedi: Fallen Order and Jedi: Survivor were never just about lightsaber…

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7 Years Ago, Battlefront II Made Players Earn Voice Lines Through Community Quests

Seven years ago, Star Wars Battlefront II was in one of its better live-service moods. Not perfect. Obviously. This was still Battlefront II, a game that had already survived one of the messiest launches in modern Star Wars gaming. But by mid-2019, DICE had managed to turn the conversation around. The Clone Wars era was active, the player base was still showing up, and the game had settled into that strange redemption phase where even small updates felt like proof of life. The July 2019 Update was one of those smaller drops. It was not a giant expansion. It did not add a new planet, hero, or mode. Instead, it gave players something very Battlefront II: community quests for tiny but strangely desirable rewards. Voice Lines, Victory Poses, and Clone Wars Energy The update added new Community Quests that ran throughout July, letting players unlock animated Victory Poses and Voice…

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Rotta the Hutt Has Arrived in Galaxy of Heroes, and Somehow He’s a Gladiator Now

Rotta the Hutt is back, and he is no longer just Jabba’s kidnapped baby from The Clone Wars. Star Wars: Galaxy of Heroes has revealed Rotta as a new Light Side Leader, Attacker, and Hutt Cartel unit, and the whole thing is weird enough to work. EA’s official kit reveal frames him as older, tougher, and built around a gladiator-style identity rather than the helpless infant most players remember. (forums.ea.com) Yes, Light Side. Yes, Hutt Cartel. Yes, apparently we are doing arena-slug energy now. Rotta Is Not a Joke Unit The interesting part is that Rotta’s kit is not just a meme with stats attached. He is built around Bleed, Off Balance, Thermal Detonators, and Hutt Cartel synergy. His abilities can apply nasty debuffs, trigger Bleed stacks, detonate Thermal Detonators, and create the kind of ugly pressure that makes Holotable fights spiral fast. Which honestly feels right. Hutt Cartel teams…

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Star Wars: Visions Just Picked Up an Emmy Nomination, and “Black” Deserves the Spotlight

Star Wars: Visions has picked up another Emmy nomination, and honestly, this is exactly the kind of Star Wars project that should be getting awards attention. The episode “Black” has been nominated for Outstanding Animated Program at the 2026 Emmy Awards, placing Visions alongside major animated heavyweights including Bob’s Burgers, Rick and Morty, The Simpsons, Smiling Friends, and South Park. (cartoonbrew.com) That is a strong lineup. It also says something important about where Star Wars: Visions sits now. This is not just a side experiment Disney+ occasionally remembers exists. It has become one of the most artistically interesting corners of modern Star Wars. Visions Works Because It Does Not Behave The whole point of Star Wars: Visions is that it does not feel trapped by the normal franchise machinery. No giant canon flowchart. No requirement to explain what someone’s uncle was doing during Order 66. No need to squeeze every…

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Star Wars Publishing Is Bringing Comics and Books to SDCC, and the 2026 Roadmap Could Get Interesting

Star Wars is not only showing up at San Diego Comic-Con with lightsabers, toys, and whatever mystery panel makes the internet start stress-refreshing. Publishing is getting its own moment too. Two Star Wars publishing panels are listed for July 24 at SDCC 2026: A Galaxy of Star Wars Comics from Mad Cave Studios and Lucasfilm Publishing at 12:00 PM PDT, followed by Star Wars Books from Random House Worlds at 2:00 PM PDT. The comics panel is listed on the official Comic-Con 2026 schedule, while Penguin Random House’s Book World presence includes signings, giveaways, exclusives, and a Star Wars: Legacy bonus jacket at Booth #1514 and #1515. That may not sound as loud as a movie reveal. Good. Sometimes the publishing panels are where the more interesting long-term Star Wars clues hide. Mad Cave Makes This Worth Watching The comics panel is the obvious curiosity. Mad Cave Studios is still…

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Star Wars: Galactic Racer Is Betting on Replayability, Not Random Tracks

Star Wars: Galactic Racer could have taken the easy modern route. Procedural tracks. Infinite layouts. Endless chaos. A racing game that says “replayability” and then hands the level generator a lightsaber. But Fuse Games is going the other way. In a new GamesRadar+ interview, creative director Kieran Crimmins explains that the team tried procedural track generation and decided it did not work for the kind of racer they are building. Instead, Galactic Racer is built around learning tracks, mastering shortcuts, understanding racing lines, and figuring out when to risk a boost. Honestly, good. Track Mastery Beats Random Chaos Racing games live on repetition. That is not a flaw. That is the point. The best tracks become familiar in the same way a good boss fight does. At first, you survive. Then you improve. Then you start shaving corners, taking worse ideas seriously, and convincing yourself that boosting through a terrible…

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When SWTOR Needed Players Back: The July 2012 Come Back and Play Campaign

On July 10, 2012, Star Wars: The Old Republic did something every young MMO eventually has to do. It asked people to come back. Not dramatically. Not desperately. Not with a funeral violin playing over the character select screen. But clearly enough. BioWare and LucasArts launched the “Come Back and Play at No Charge” campaign, giving eligible former players up to seven days of free access from July 10 to July 17 so they could check out Game Update 1.3: Allies. The official promotion pointed returning players toward the update’s biggest new systems: Group Finder, Ranked Warzones, Legacy Perks, and Adaptive Gear. That may sound like a standard MMO promotion now. In 2012, it said a lot. SWTOR Was Still Young, But the MMO Pressure Was Already Real SWTOR had only launched in late 2011, but the honeymoon period for big-budget MMOs is brutally short. One month, everyone is calling…

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Star Wars: Unlimited Ashes of the Empire Preview Guide: Endor, Support, Advantage Tokens, and Mandalorian Units

Star Wars: Unlimited is heading into the wreckage of the Empire, which is usually where Star Wars gets interesting. Ashes of the Empire is the eighth set for Star Wars: Unlimited, releasing July 17, 2026, with prerelease events already giving players an early look at the cards. The set focuses on the Battle of Endor and the unstable years after the Galactic Empire’s fall, which means this is not just another nostalgia lap around Return of the Jedi. It is about what happens after the throne room burns, the Death Star explodes, and everyone realizes the galaxy still has a very large mess to clean up. That is a strong theme for a trading card game set. Endor gives Ashes of the Empire familiar icons, but the post-Empire angle gives it room for chaos: broken command chains, desperate Imperial remnants, Rebel leaders trying to build something better, Mandalorians entering the…

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Star Wars: Unlimited’s Ashes of the Empire Prerelease Starts Today, and Endor Is Back on the Table

Star Wars: Unlimited is heading back to Endor, but not just for nostalgia points. The Ashes of the Empire prerelease starts today, July 10, giving players their first real chance to open packs, build messy sealed decks, misread at least one new card, and discover which post-Endor menace is about to ruin their weekend. According to the official Star Wars: Unlimited Organized Play Calendar, prerelease events begin July 10, ahead of the set’s full launch on July 17. A Post-Endor Set With Actual Bite Ashes of the Empire is the eighth set for Star Wars: Unlimited, and the theme is one of the stronger ones the game has used so far: the Battle of Endor and the uncertain aftermath of the Empire’s collapse. That is a smart place to build a card set. Endor is not just Ewoks, forest battles, speeder bikes, and the second Death Star exploding in a…

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SWTOR’s First Testers Logged In 16 Years Ago, and the Old Republic MMO Dream Became Real

On July 9, 2010, Star Wars: The Old Republic stopped feeling like a giant BioWare promise and started becoming an actual game people could touch. That was the day BioWare opened the doors to the first wave of SWTOR game testing, inviting selected North American players into the early testing process. It was not a full public beta. It was not the glorious mass stampede everyone wanted. It was a smaller, focused rollout, with more regions and players expected later. Still, for anyone watching the game at the time, it mattered. Because before that moment, The Old Republic was mostly trailers, developer interviews, forum speculation, class reveals, and the impossible weight of being “the Star Wars MMO from BioWare.” No pressure, then. The KOTOR MMO Dream Was Finally Taking Shape The reason SWTOR carried so much hype was simple: people did not just want another MMO. They wanted the impossible…

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On This Day: Knights of the Old Republic Went Gold, and Star Wars RPGs Were Never the Same

On July 9, 2003, Star Wars: Knights of the Old Republic went gold. That sounds like a small production milestone now, especially in an era where games “launch” and then spend six months being patched into the shape everyone hoped for on day one. But back in 2003, going gold meant something very specific. The game was done. The master was ready. The discs were coming. And in this case, one of the most important Star Wars games ever made was about to leave BioWare’s hands and land in players’ homes. At the time, GameSpot reported that LucasArts had confirmed the Xbox version of Knights of the Old Republic was ready to ship, with release expected shortly after. Looking back more than two decades later, that little “gone gold” announcement feels less like routine publishing news and more like the moment Star Wars RPGs crossed a line. Because KOTOR did…

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Star Wars: Galaxy of Heroes Update 7-8-2026: GAC Moves, Partagaz Farms, and Grogu Gets a Fix

Star Wars: Galaxy of Heroes has a smaller update today, but there are still a few changes worth catching before you jump back into the usual ritual of farming, gearing, losing patience, and pretending the next relic level is totally reasonable. The headline change is for Grand Arena Championship. GAC is being moved forward by one day for the Era rollover, and this is not a one-time schedule shuffle. According to the update notes, this is a permanent change going forward. Major Partagaz Is Now Farmable The biggest roster note is that Major Partagaz shards are now farmable from Light Side Battles 7-E Hard. That is good news for players working on their Andor-era collection or anyone who has been waiting for Partagaz to move out of the “nice character, annoying access” zone. Hard node farming is still the familiar slow grind, but at least now there is a clear…

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Monopoly: Star Wars Heroes vs. Villains Review: Monopoly Finally Gets a Lightsaber, and a Few New Problems

Monopoly has always been less of a board game and more of a slow social experiment. How long can a group of people pretend to be friendly while rent, bad dice, and suspicious trade offers gradually turn the room into the Galactic Senate? That is why Monopoly: Star Wars Heroes vs. Villains makes more sense than it probably should. Star Wars is full of betrayals, power grabs, doomed alliances, and people dramatically overcommitting to terrible plans. Monopoly just adds property values. Ubisoft and Behaviour Interactive have not simply reskinned the old board with Darth Vader and called it a day. This is a much bigger remix of the format: team-based play, hero and villain squads, character abilities, dice battles, Dynamic GO Events, unlockable cosmetics, and 2v2 or 3v3 competitive modes through online play or couch co-op. The official pitch is very clear that this is Monopoly with a bolder Star…

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Star Wars: Galactic Racer Editions Guide: Standard, Deluxe, or Collector’s Edition?

Star Wars: Galactic Racer is doing the modern game launch thing where buying the game is no longer one decision. It is three decisions in a trench coat. There is a Standard Edition, a Deluxe Edition, and a Collector’s Edition, plus pre-order bonuses, exclusive vehicles, a digital art book, a steel case, a landspeeder model, and enough small extras to make your wallet briefly stare into the distance and remember better days. So let’s keep this simple. If you just want the game, Standard looks fine. If you want extra vehicles and digital goodies, Deluxe is the obvious upgrade. If you collect Star Wars gaming stuff and already know you are doomed, the Collector’s Edition is probably already whispering your name. Star Wars: Galactic Racer Release Date and Platforms Star Wars: Galactic Racer launches worldwide on October 6, 2026 for PlayStation 5, Xbox Series X|S, and PC. StarWars.com says pre-orders…

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Star Wars Zero Company Sounds Less Like XCOM With Blasters and More Like a Squad Drama

The easiest way to describe Star Wars Zero Company is still “Star Wars XCOM.” It’s useful shorthand. Everyone gets it. Turn-based tactics, cover, squad management, bad decisions, probably at least one mission where you stare at the screen and whisper, “I’ve ruined everything.” But the more EA, Bit Reactor, and Lucasfilm Games show of Zero Company, the less that comparison feels complete. Yes, this is a tactics game built by people who know the genre inside out. Bit Reactor was founded by former Firaxis developers, and creative director Greg Foertsch and lead designer James Brawley both worked on modern XCOM projects. The bones are there. The experience is there. The danger of losing someone because you got greedy with a flank is almost certainly there too. But Zero Company is starting to sound like it wants players to care about the squad in a much more personal, messy, BioWare-ish way….

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Star Wars Zero Company Pre-Order Bonuses Guide: Is the Crystalline Astromech Pack Worth It?

Star Wars Zero Company already has one of the cleaner pitches in the current Star Wars gaming lineup. Clone Wars tactics. Former XCOM talent. A squad of specialists. A focused single-player campaign. And, thankfully, a standard edition that isn’t trying to mug your wallet in a dark alley. Now that pre-orders are live, the next question is obvious: what do you actually get for buying early? The answer is pretty simple. You get cosmetic content. No bonus mission. No exclusive class. No “sorry, the best droid was locked behind a pre-order button” nonsense. That’s good. For a tactics game, harmless cosmetics are exactly where pre-order bonuses should live. What Do You Get for Pre-Ordering Star Wars Zero Company? Pre-ordering any edition of Star Wars Zero Company gets you the Crystalline Astromech Cosmetic Pack. According to EA, the pack includes the R3 droid, translucent “crystalline” astromech heads for the R4 and…

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Star Wars: Starfighter Leak Points to Jedi Refuge, Lightsaber Duel, and a Very Different Post-Skywalker Story

New rumored details suggest Shawn Levy’s Star Wars: Starfighter may involve a Force-sensitive child, a hidden Jedi world, Ryan Gosling as a rogue pilot, and a muddy lightsaber duel on a strange new planet. Star Wars: Starfighter is still almost a year away, but the rumor engine has officially left the hangar. A new wave of rumored details is now circulating around Shawn Levy’s upcoming Star Wars film, and if even half of it is accurate, Starfighter may be a much more Force-heavy adventure than the title originally suggested. As always with leaks, bring salt. Not a polite sprinkle. A proper Tatooine moisture-farmer amount. What Lucasfilm has officially confirmed is already interesting enough: Star Wars: Starfighter is an all-new standalone adventure directed by Shawn Levy, starring Ryan Gosling, Flynn Gray, Matt Smith, Mia Goth, Aaron Pierre, Simon Bird, Jamael Westman, Daniel Ings, and Amy Adams. The film is currently set…

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Star Wars: Rebel Assault II – The Hidden Empire (1995): The Sequel That Let Star Wars Get Even More Cinematic

If Star Wars: Rebel Assault (1993) was the moment LucasArts looked at the CD-ROM era and said, “what if Star Wars tried to feel like a movie now?”, then Rebel Assault II – The Hidden Empire is the sequel where that idea got bigger, shinier, stranger, and much more convinced it could pull the whole thing off. And to be fair, sometimes it really did. The first Rebel Assault was already built around spectacle. It wanted movement, drama, music, explosions, and that early-90s “look what this machine can do now” energy. But Rebel Assault II pushed that vision further. It did not just want to feel cinematic. It wanted to feel like Star Wars had stepped directly into the era of live-action CD-ROM ambition and decided subtlety was for weaker franchises. That makes it one of the most fascinating Star Wars games of the 1990s. As part of our Complete…

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