Before SWTOR Launched, Blood of the Empire Made the Sith Empire Feel Dangerous

On June 18, 2010, Star Wars: The Old Republic was still more than a year away from launch. Players had not yet rolled their first Sith Inquisitor. Nobody had rage-quit a flashpoint over loot. Nobody had spent too long choosing between two nearly identical robes because one had slightly better villain energy. But SWTOR was already building its world. That day marked the release of Blood of the Empire Act 2: The Broken World, the second chapter of the pre-launch webcomic that helped define what BioWare’s Old Republic era was going to feel like: political, brutal, ancient, and very comfortable with Sith making everyone’s day worse. This Was SWTOR Before SWTOR Before the MMO arrived, Blood of the Empire gave fans a taste of the Sith Empire from the inside. Not as a vague evil faction. Not as a faceless army of red lightsabers and dramatic robes. But as a…

Read More

SWTOR’s Legacy Reborn Trailer Is Late, But It Still Makes the Sith Finale Look Dangerous

SWTOR has released a new launch trailer for Legacy Reborn, and yes, it is a little funny that the “launch trailer” arrived after many players have already launched themselves directly into ancient Sith trouble. But timing jokes aside, the trailer does something useful. It reminds everyone what Legacy Reborn is really about: Darth Jadus, Darth Nul’s masterworks, Khar Shian, Naga Sadow’s forgotten fortress, and the kind of Old Republic Sith nonsense that makes this game still feel uniquely valuable in Star Wars. You can watch the new Legacy Reborn launch trailer below: Jadus Is Back Where He Belongs: Making Everything Worse The trailer’s setup is simple and sharp. Darth Jadus has stolen the key to Darth Nul’s masterworks, and the race to Khar Shian has begun. That is a very SWTOR sentence. Most Star Wars stories would be content with “bad guy stole dangerous thing.” SWTOR, being SWTOR, turns that…

Read More

20 Years Ago, George Lucas Officially Became Science Fiction History

On June 17, 2006, George Lucas was inducted into the Science Fiction Hall of Fame. Which feels obvious now. Of course he was. This is George Lucas. The man did not simply make a popular movie series. He built a galaxy, broke the toy aisle, changed visual effects, rewired blockbuster filmmaking, and accidentally created the kind of fandom argument machine that may outlive civilization itself. But the 2006 induction still matters, because it placed Lucas exactly where Star Wars had always belonged: not just in pop culture, but in science fiction history. Star Wars Was Never “Just Space Fantasy” For decades, Star Wars has carried a strange label problem. Some people call it science fiction. Others insist it is fantasy with lasers. Some call it mythology. Some call it pulp adventure. Some call it a merchandising empire with excellent sound design. The annoying truth is that it is all of…

Read More

Shadows of the Empire Got a Sequel Before Star Wars Multimedia Was Normal

On June 17, 1998, Star Wars: Shadows of the Empire – Evolution #5 arrived, bringing Guri’s follow-up story to a close. That sounds like a small comic-book anniversary. It is not. Because Shadows of the Empire was never just one Star Wars story. It was a full multimedia experiment before every franchise on Earth decided it needed a roadmap, a tie-in novel, three streaming shows, six limited series, and a collectible popcorn bucket shaped like emotional damage. In the mid-1990s, Shadows of the Empire did something wild: it tried to create the feeling of a major Star Wars movie event without actually making a movie. And somehow, it worked. The Star Wars Movie That Wasn’t a Movie Shadows of the Empire lived between The Empire Strikes Back and Return of the Jedi, filling the gap while Han Solo was frozen, Luke was recovering, Leia was planning, and the galaxy was…

Read More

Captain Carson Teva Has Joined Galaxy of Heroes, and the New Republic Finally Has Its Space Cop

There are many ways to bring order to the galaxy. A lightsaber helps. A Death Star definitely makes a statement, though HR may have questions. But sometimes, what you really need is Captain Carson Teva showing up in an X-wing, looking tired, suspicious, and absolutely done with everyone’s Outer Rim nonsense. The New Republic pilot has now arrived on the holotable in Star Wars: Galaxy of Heroes, bringing another live-action era character into the game’s expanding New Republic lineup. And yes, he is exactly the kind of character who makes more sense in SWGOH than people might first think. Carson Teva Is Built Around Keeping the Peace EA’s official kit reveal describes Carson Teva as a Light Side Attacker with Constable, New Republic, and Rebel tags. More importantly, he is designed as a New Republic leader who turns his squad into a counterattack machine. That fits the character perfectly. Carson…

Read More

Super Star Wars: The Empire Strikes Back (1993): The Sequel That Made the SNES Trilogy Even Meaner

If Super Star Wars (1992) was the moment Star Wars finally found the right kind of 16-bit violence, then Super Star Wars: The Empire Strikes Back was the sequel that looked at that formula and said, “Good. Now make it colder, harder, and just a little bit crueler.” That was a solid creative choice. Released for the Super Nintendo in 1993, the game was developed by Sculptured Software and LucasArts and published by JVC Musical Industries. It was the second entry in the Super Star Wars trilogy, based on The Empire Strikes Back, and it would later be followed by Super Star Wars: Return of the Jedi in 1994. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those games that really earns its spot. It also sits naturally in the Star Wars Games (1990–1999) hub, right next to the games…

Read More

Before YouTube Guides, Star Wars: Episode I Racer Needed a Book

On June 16, 1999, Star Wars: Episode I Racer got the most 1999 thing imaginable. A strategy guide. Not a YouTube walkthrough. Not a Discord build thread. Not a 12-minute video called “BEST PODRACER SETUP, YOU’RE DOING IT WRONG.” A book. Star Wars: Episode I Racer: Prima’s Official Strategy Guide arrived for players who needed help surviving the galaxy’s most irresponsible motorsport, and honestly, that little paperback says a lot about how different Star Wars gaming used to feel. Podracing Was Fast, Weird, and Mean Episode I Racer was not just a quick movie tie-in. It was one of the great Star Wars gaming memories of the Nintendo 64 era: fast, dangerous, slightly chaotic, and somehow much better than a game about tiny space engines had any right to be. The pitch was simple. Take the podracing scene from The Phantom Menace, crank the speed until the controller starts sweating,…

Read More

Star Wars Zero Company’s Most Interesting Detail Might Be Its Separatist Cult Villain

Star Wars Zero Company already has the easy pitch. Clone Wars. Turn-based tactics. A gritty squad of operatives. Cover, blasters, droids, Jedi, Mandalorians, permadeath, and enough tactical panic to make every bad decision feel personally expensive. But the most interesting detail might not be the squad. It might be the villain. EA describes the game’s central threat as Kundri Fathom, the enigmatic leader of a Separatist-aligned cult called the Infinite Coil. That single idea instantly makes Zero Company feel more interesting than “go fight battle droids again.” Because a Separatist cult? That is the good weird stuff. The Clone Wars Needs More Than Familiar Faces The Clone Wars era is packed with recognizable pieces. Clone troopers. Jedi generals. Battle droids. Separatist bases. Republic officers. Mandalorians. Dark schemes. Political collapse. Excellent helmets. That is all great, obviously. But a new Star Wars game cannot survive only by pointing at familiar toys…

Read More

The Day The Clone Wars Stopped Being “Just a Cartoon”

On June 16, 2013, Star Wars animation quietly crossed a line. That was the night Star Wars: The Clone Wars won the Daytime Emmy for Outstanding Special Class Animation, after years of being treated by some people as the “extra” Star Wars thing. The side project. The cartoon. The show for kids while the “real” saga lived in the movies. Then it won. And suddenly that argument looked a lot weaker. The Clone Wars Had Already Earned Respect By 2013, anyone actually watching The Clone Wars knew what the show had become. It was no longer just filling gaps between Attack of the Clones and Revenge of the Sith. It was expanding Anakin’s fall, turning Ahsoka Tano into one of the most important characters in modern Star Wars, making the clones feel like actual people, and giving the prequel era more emotional weight than the films ever had time to…

Read More

Star Wars: Galaxy of Heroes Was Announced 11 Years Ago, and Somehow It Became the Mobile Game That Wouldn’t Die

On June 15, 2015, Star Wars: Galaxy of Heroes was announced to the world. At the time, it sounded like exactly the kind of thing Star Wars fans had learned to treat with cautious optimism and one eyebrow raised: a mobile collectible RPG built around assembling teams of heroes, villains, ships, factions, and deep-cut characters from across the galaxy. Eleven years later, the punchline is obvious. This thing did not just survive. It became one of the longest-running, strangest, most stubbornly successful Star Wars games ever made. Nobody Expected It to Last This Long Back in 2015, mobile Star Wars games did not exactly feel like guaranteed legacy material. Some were fun. Some were temporary. Some vanished into the same digital pit where old app-store games go to become trivia questions. Galaxy of Heroes could easily have been another one of those. Instead, it became a daily ritual for a…

Read More

The Mandalorian and Grogu Just Crossed $315 Million, and Star Wars Finally Escaped Solo’s Shadow

For years, theatrical Star Wars has been haunted by one name. Not Palpatine. Not Snoke. Not “somehow.” Solo. Ever since Solo: A Star Wars Story underperformed in 2018, every conversation about Star Wars returning to theaters has carried the same nervous question: can this franchise still work on the big screen without being a billion-dollar Skywalker Saga event? The Mandalorian and Grogu may have finally given Lucasfilm the answer. No, it is not the biggest Star Wars movie ever. No, it is not pulling The Force Awakens numbers. But according to Box Office Mojo, the film has crossed $315 million worldwide and currently sits as the 7th highest-grossing movie of 2026. That matters. This Is Not a Flop Story Anymore The online box office debate around The Mandalorian and Grogu has been weird from the start. Some wanted it to be a disaster. Some wanted it to be a triumphant…

Read More

Ahsoka Season 2 Might Finally Give Ezra Bridger the Spotlight He Deserves

Ezra Bridger may be getting a much bigger role in Ahsoka Season 2. According to panel reports from SpaceCon San Antonio, Eman Esfandi reportedly confirmed that Ezra will appear throughout the entirety of the upcoming second season. That would be a major shift from Season 1, where Ezra was more of a destination than a full-time character, only appearing properly in the final stretch of the story. And honestly, that might be exactly what Ahsoka needs. Season 1 Was About Finding Ezra Ezra’s role in Ahsoka Season 1 was strange by design. He was not just a missing person. He was the emotional engine behind Sabine’s decisions, Ahsoka’s mission, Hera’s concerns, and the entire search beyond the known galaxy. The story treated him like a myth, a friend, a sacrifice, and a loose thread from Star Wars Rebels that had been waiting years to be pulled. That worked for the…

Read More

Manny Jacinto’s Favorite Star Wars Movies Say a Lot About Why Fans Love the Weird Stuff

Manny Jacinto has picked his favorite Star Wars movies, and honestly, the man has range. The Acolyte actor, who played Qimir/The Stranger, recently said his top choices outside of his own show are Rogue One and The Phantom Menace. On paper, that sounds like two very different corners of the galaxy. One is grim, grounded, tragic, and ends with Darth Vader turning a hallway into a horror movie. The other gave a generation podracing, battle droids, Naboo politics, Darth Maul, and the eternal childhood thrill of going way too fast on Nintendo 64. Somehow, the combination makes perfect sense. Rogue One Is the Easy Pick, But for Good Reason Jacinto pointed to Rogue One partly because of the stunt team connection to The Acolyte, but also because of that Darth Vader hallway scene. Fair. That scene has become one of the most talked-about Vader moments in modern Star Wars because…

Read More

Cody Rhodes Just Explained The Last Jedi Better Than Half the Internet

Star Wars: The Last Jedi discourse is apparently the Sarlacc pit of fandom. You think it is over. You think everyone has escaped. Then someone says “Luke Skywalker” online, and suddenly we are all back in the sand screaming again. This time, though, WWE star Cody Rhodes has entered the arena with one of the better defenses of The Last Jedi we have heard in years. According to GeekTyrant, Rhodes explained that his love for the film is deeply personal and oddly wrestling-related. The short version: he did not want Luke Skywalker returning as a shiny action figure version of himself. He wanted the broken old legend with one final meaningful punch left in him. And honestly? That is a much better way to understand the movie. Luke Was Never Going to Be 1983 Forever A lot of the anger around The Last Jedi comes from one expectation: Luke Skywalker…

Read More

SWTOR Is Finally Turning Darth Nul From Mystery Into Myth

For years, Star Wars: The Old Republic has been at its best when it remembers that Sith lore should feel dangerous, ancient, and slightly like something nobody sane should have opened. Enter Darth Nul. Not just another red-lightsaber problem. Not just another name carved into some old ruin because the Sith apparently never met a wall they did not want to monologue on. Darth Nul has become one of SWTOR’s most interesting mysteries because she sits at the center of several things the game does unusually well: forgotten Sith history, dangerous relics, personal obsession, and the uncomfortable idea that some secrets should probably stay dead. Darth Nul Is More Than a Holocron The recent Legacy Reborn storyline puts Darth Nul’s holocron right at the heart of the chaos. Darth Jadus has stolen it. Heta Kol and the Hidden Chain have reconstructed Darth Nul’s ultimate machine on Khar Shian. Darth Malgus…

Read More

Star Wars Galactic Racer Might Be Weirder Than Simple Podracing Nostalgia

At first glance, Star Wars: Galactic Racer looks like the easiest nostalgia pitch in the galaxy. Fast ships. Dusty tracks. Dangerous turns. Sebulba lurking around like a small, angry insurance problem. But the latest story trailer suggests this is not just Episode I: Racer with modern lighting and a shinier menu. Galactic Racer may actually be doing something stranger: mixing Star Wars racing with a runs-based structure that sounds suspiciously close to roguelite design. And honestly? That might be the smartest thing about it. This Is Not Just “Go Fast, Win Race” The new Star Wars: Galactic Racer story trailer introduces Shade, an up-and-coming racer trying to take down corrupt Galactic League champion Kestar Bool. That is already a solid racing-game setup. New challenger. Big villain. Personal grudge. Dangerous circuits. A sponsor probably pretending this is all very safe. But the gameplay structure is where things get interesting. The game…

Read More

SWTOR PvP Season 10 Is Asking Players to Grind for Honor Again

SWTOR PvP players, it is time to return to the arena, pretend this match will be calm, and then immediately watch someone leap into chaos like credits are falling from the ceiling. PvP Season 10, Honor in Battle, is now live in Star Wars: The Old Republic, bringing a new reward track, new armor sets, decorations, titles, flairs, achievements, and vendor items. And because this is SWTOR PvP, the real question is not “are there rewards?” The real question is: how badly do you want them? The Honor in Battle Grind Is Live According to the official SWTOR update, Free-to-Play and Preferred players receive 4 Weekly Objectives, while Subscribers receive 6 Weekly Objectives after the weekly reset. All players can complete up to 4 objectives per week to progress the reward track. That keeps the structure simple enough. Play PvP. Complete objectives. Earn progress. Try not to type anything regrettable…

Read More

SWTOR’s Next Galactic Seasons Week Is a Pretty Good Excuse to Log In

Sometimes Star Wars: The Old Republic does not need a massive update, a dramatic Sith prophecy, or a galaxy-shaking betrayal to pull players back in. Sometimes it just needs a weekly checklist that quietly says: “Go on. You know you want the Conquest points.” SWTOR’s Galactic Seasons 10, Secrets of the Syndicate, continues with Week 15 running from June 16 to June 22, and the latest objective list is actually a solid excuse to log in if your character has been parked in a stronghold pretending to be retired. According to the official SWTOR Galactic Seasons objectives post, Week 15 once again asks players to complete any 7 out of 11 weekly objectives, with the usual daily goal of earning 25,000 Personal Conquest Points across your Legacy. Altuur Zok Adon Gets the Spotlight This week’s companion-focused objective is built around Altuur zok Adon. Players can earn 200,000 Personal Conquest Points…

Read More

Star Wars Zero Company’s Scariest Feature Is Not Combat. It’s Who Can Die

Star Wars Zero Company may have lightsabers, blasters, Clone Wars battlefields, tactical cover, action points, and enough squad customization to ruin your evening in the best possible way. But the scariest feature is not the combat system. It is permadeath. According to PC Gamer’s recent Zero Company breakdown, Bit Reactor’s upcoming Star Wars tactics game gives each squad member three action points per turn, while also allowing operatives to die permanently. That includes custom characters and story characters. In other words, this is not just Star Wars XCOM with clone helmets. This is Star Wars XCOM where your favorite disaster gremlin with a blaster might not make it home. Star Wars Hits Harder When Loss Matters Permadeath is a dangerous mechanic for a story-driven game. Players get attached. Players build favorites. Players name custom operatives something stupid, give them the coolest helmet, then immediately pretend they are emotionally prepared when…

Read More

Battlefront II’s Shattered Galaxy Delay Might Be Good News for Classic Battlefront Fans

Classic Star Wars Battlefront II fans will have to wait a little longer before charging into Shattered Galaxy’s next Clone Wars battlefield. The upcoming beta map Naboo: Ruined Valley has been moved to July 9, according to the latest update on the mod’s official ModDB page. It was previously being teased for June 18, but the release has now been pushed back while custom game modes are still being worked on. Annoying? Sure. A disaster? Not even close. The Map Is Not Being Scrapped The important detail is that Naboo: Ruined Valley does not sound like it is stuck in development hell. The update says the map layout is finished, along with the vanilla game modes. The delay is about finishing the custom modes. That is a very different kind of delay. This is not “we have no idea what we are doing.” This is more “the battlefield exists, but…

Read More

Brendan Wayne Has the Perfect Answer to Toxic Star Wars Fandom

Brendan Wayne has spent years helping bring Din Djarin to life inside the Mandalorian armor. So when he talks about Star Wars fandom, it is not coming from someone standing outside the blast doors throwing rocks. He is part of the machine. Part of the myth. Part of the helmet. And his latest comments about toxic Star Wars fans hit harder than a whistling bird to the ego. Speaking to MovieWeb, Wayne addressed the strange habit some fans have of pulling against the franchise they claim to love. His sharpest point was simple: “They didn’t ruin your Star Wars. It’s our Star Wars.” That is the whole argument, really. Criticism Is Not the Problem Let’s be clear before someone ignites a comment-section lightsaber. Criticism is fine. Star Wars fans can dislike a movie. They can argue about The Last Jedi. They can roll their eyes at a plot choice, hate…

Read More

Star Wars Zero Company’s Pre-Order Page Shows What EA Is Really Selling

Star Wars Zero Company is no longer just “that Clone Wars tactics game we keep comparing to XCOM until someone throws a thermal detonator at us.” EA has now opened the pre-order push properly, and the official landing page makes the pitch very clear: this is a turn-based Star Wars tactics game built around operatives, customization, squad bonds, and enough Clone Wars-era cosmetic bait to make collectors start sweating politely. The game is currently set to launch on August 27, 2026, across PC, PlayStation, and Xbox. And yes, if you already know you are going in, you can pre-order Star Wars Zero Company on Amazon. Will that make your tactical decisions better? Absolutely not. Will it make the waiting feel slightly more official? Probably. What Comes With Zero Company Pre-Orders? According to EA’s official Zero Company page, pre-ordering any edition unlocks the Crystalline Astromech Cosmetic Pack. That is the pre-order-only…

Read More

Battlefront II’s Han Solo Update Made Kessel Playable, and It Still Feels Like a Missed Blueprint

Star Wars Battlefront II is having one of those weeks where it quietly reminds everyone that it refuses to fully leave the building. The Battle Point Event is live, which means lower reinforcement costs, more chaos on the field, and exactly the sort of “why is everyone suddenly a death machine?” energy that keeps this game strangely alive years after official content support ended. And that makes this the perfect time to look back at one of the game’s most interesting updates. On June 12, 2018, Star Wars Battlefront II released Han Solo Season Update 2, bringing Kessel, Extraction, new Solo-era appearances, and Lando’s Millennium Falcon into the game. It was not the biggest update Battlefront II ever received. But it may have been one of the clearest examples of what the game was always good at when it got out of its own way. Kessel Was Exactly the Kind…

Read More

Star Wars: Galactic Racer’s Collector’s Edition Knows Exactly Which Fans It Wants to Hurt

Star Wars: Galactic Racer is already doing something dangerous. It is not just bringing back the old Star Wars racing fantasy. It is also going directly after the shelf space, wallets, and nostalgia centers of fans who still hear “Now this is podracing” somewhere deep in the brain. The game is set to launch on October 6, 2026 for PlayStation 5, Xbox Series X|S, and PC, with Standard, Deluxe, and Collector’s Editions available. Pre-order bonuses include an extra livery for your repulsorcraft and a special player banner for multiplayer modes. That is the normal stuff. The Collector’s Edition is where the wallet starts hearing boss music. What Comes in the Galactic Racer Collector’s Edition? The Star Wars: Galactic Racer Collector’s Edition is aimed squarely at the kind of fan who looks at a racing game and thinks, “Yes, but what if it also came with things I can put on…

Read More