The Mandalorian Theme Gets a Massive Danish Symphony Performance

Some Star Wars music arrives with trumpets, destiny, and the Force basically kicking the door open. The Mandalorian did something different. Ludwig Göransson’s theme came in with recorders, drums, strange textures, western swagger, and the feeling that one very tired bounty hunter was about to walk through smoke with problems behind him and worse problems ahead. Now that sound has been given the full concert hall treatment by the Danish National Symphony Orchestra, and yes, it absolutely works. The live performance, shared by DR Koncerthuset on YouTube, brings Göransson’s instantly recognizable Mandalorian theme into a big orchestral setting, turning the lone gunslinger energy into something wider, richer, and more cinematic. The Theme Still Hits Differently One reason The Mandalorian theme became so memorable is that it never sounded like a normal Star Wars copy. It was not trying to imitate John Williams. Smart move, because that is how composers get…

Read More

Monopoly: Star Wars Heroes vs. Villains Delayed to June 30

The galaxy’s most dangerous property dispute has been pushed back a little. Monopoly: Star Wars Heroes vs. Villains will now release on June 30, 2026, moving from its previously planned June 11 date. Ubisoft’s official Monopoly: Star Wars Heroes vs. Villains page now lists the new release date, while Gematsu has also reported the delay from June 11 to June 30. So no, this is not Battlefront 3. It is not Star Wars Jedi 3. It is not Eclipse finally crawling out of the unknown regions. It is Monopoly with lightsabers, team powers, and galactic real estate violence. And honestly, that is still news. Heroes, Villains, and Board Game Betrayal Monopoly: Star Wars Heroes vs. Villains is Ubisoft and Behaviour Interactive’s digital Star Wars twist on the classic board game. Instead of simply moving a tiny metal shoe around a board and slowly destroying family relationships, players choose heroes or…

Read More

On This Day: Star Tours Turned One Ride Into a Randomized Star Wars Multiverse

On June 3, 2011, Star Tours: The Adventures Continue opened at Disneyland and quietly changed what a Star Wars ride could be. The original Star Tours was already a landmark: a motion-simulator trip through the galaxy before Disney owned Lucasfilm, before Galaxy’s Edge, before Star Wars became a full theme park land. But The Adventures Continue did something smarter than just making the ride shinier. It made Star Wars unpredictable. The Same Ride, But Never Quite the Same Trip The big hook was randomization. Instead of sending every guest on the same fixed adventure, The Adventures Continue mixed different destinations, characters, transmissions, and action beats into multiple possible ride combinations. Wired’s 2011 preview of the upgraded Star Tours: The Adventures Continue noted that the ride could produce 54 different story combinations. For a theme park attraction, that was a brilliant little trick. You were not just riding Star Tours. You…

Read More

SWTOR 7.9 Patch Notes Fix the Small Stuff Players Actually Notice

Big story updates get the headlines. Patch-note housekeeping gets the quiet nod from players who just want the game to stop being weird in tiny, annoying ways. That is where Star Wars: The Old Republic Game Update 7.9, Legacy Reborn, does some useful work. Yes, 7.9 brings the finale of Legacy of the Sith. Yes, PvP Season 10 is here. Yes, there are new Cartel Market items and Dantooine updates. But buried in the official SWTOR Game Update 7.9 patch notes are the kinds of fixes players tend to notice during normal play. Not glamorous. Very welcome. PvP Gets Some Cleaner Navigation A few PvP Season interface issues have been cleaned up, which is good news for anyone who likes their reward tracking to behave like it understands its one job. Clicking PvP tracked objectives now correctly sends players to the objectives tab in the PvP Season window. The “Open”…

Read More

Rogue One Director Gareth Edwards Thinks AI Could Be Bigger Than CGI

Gareth Edwards is not exactly running from the AI conversation. The Rogue One: A Star Wars Story director has spoken positively about generative AI in filmmaking, arguing that the technology could become one of the biggest creative tools in cinema. In a new report from The Hollywood Reporter, Edwards is quoted as saying AI is “going to be better than CGI.” That is a spicy sentence. Especially in Hollywood right now. AI remains one of the most radioactive topics in entertainment, with writers, actors, artists, editors, VFX teams, and studios all arguing over what should be automated, protected, credited, or absolutely kept away from the creative process. But Edwards’ view seems less like “replace everyone” and more like “this tool is too powerful to ignore.” Why Edwards’ Opinion Matters Edwards is not some random tech executive waving a shiny toy at filmmakers. He directed Rogue One, one of the most…

Read More

Tony Gilroy Wants Star Wars to Stay Ambitious, Wild, and Adventurous

Tony Gilroy may be finished with Andor, but he clearly still has opinions about where Star Wars should go next. And honestly, good. In an Associated Press video interview, the Andor creator was asked about the future of the franchise under new leadership. His answer was short, clean, and very Gilroy: “I’d like to think that they’ll stay ambitious and wild and adventurous.” That is not a bad mission statement for Star Wars right now. Andor Proved Star Wars Can Still Take Big Swings Andor worked because it did not feel like Star Wars checking boxes. It did not chase cameos every five minutes. It did not stop the story to wave at the audience. It took the galaxy seriously, built its politics carefully, and trusted viewers to care about ordinary people being crushed, radicalized, and pulled into rebellion. That made it different. And different is exactly what Star Wars…

Read More

PlayStation State of Play Is Today, but Star Wars Fans Should Keep Expectations Sensible

PlayStation’s next State of Play airs today, and yes, Star Wars fans are allowed to look at the calendar, raise one eyebrow, and start quietly wondering. Could something Star Wars appear? Maybe. Should anyone bet the cantina tab on it? Absolutely not. Sony has confirmed that State of Play returns on June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from studios around the world. The showcase begins at 2pm PT, 5pm ET, and 11pm CEST, with a new look at Marvel’s Wolverine kicking things off. That makes this a major gaming showcase. It does not, however, make it a guaranteed Star Wars showcase. The Jedi 3 Question Is the Obvious One The reason Star Wars fans will be watching is simple: Star Wars Jedi 3. Respawn’s next Jedi game has not been formally revealed, but it is already one of the most expected Star Wars…

Read More

On This Day: Star Wars: Shatterpoint Turned Clone Wars Drama Into Tabletop Combat

On June 2, 2023, Star Wars: Shatterpoint launched with a very clear idea: Star Wars tabletop battles did not always need to be massive wars. Sometimes, they just needed Anakin, Ahsoka, Maul, Obi-Wan, clones, droids, and one extremely dramatic objective in the middle of the board. Atomic Mass Games describes Star Wars: Shatterpoint as a character-focused, fast-paced miniatures skirmish game built around high-stakes personal confrontations between iconic heroes and villains. That is the key difference. This was not trying to replace Star Wars: Legion as the big battlefield game. It was chasing a different fantasy: the close-up duel, the squad clash, the emotional fight where every move feels like a scene. Clone Wars Energy on the Table From the start, Shatterpoint leaned heavily into the Clone Wars era, which makes sense. That period is basically built for this kind of game. Anakin versus Dooku. Ahsoka surrounded by clones. Maul causing…

Read More

SWTOR’s June 2026 Events Bring Swoop Racing and Rakghoul Panic

June in Star Wars: The Old Republic is giving players two very different reasons to log in: high-speed swoop chaos and a fresh outbreak of the Rakghoul plague. Broadsword has posted the official SWTOR in-game events for June 2026, confirming that the month will feature The All Worlds Ultimate Swoop Rally and Rakghoul Resurgence on Corellia. So yes, June is basically engines first, plague later. The All Worlds Ultimate Swoop Rally Returns The All Worlds Ultimate Swoop Rally runs from June 9 to June 16, beginning and ending at 12:00PM GMT. Players need to be level 20 or higher to join in. The event sends swoop fans and riders across Dantooine, Tatooine, and Onderon for challenge courses, gang rivalries, big jumps, and the kind of reckless speed that would make any sensible insurance droid shut down immediately. Featured rewards include swoop rally mounts, swoop gang outfits, promotion droid mini-pets, stronghold…

Read More

SWTOR Update 7.9 Adds Mandalorian and Grogu-Inspired Cartel Market Items

SWTOR is leaning straight into the Mandalorian and Grogu hype with Game Update 7.9, Legacy Reborn. Broadsword has revealed the next batch of Cartel Market additions, and the headline is clear: new items inspired by Star Wars: The Mandalorian and Grogu are coming to Star Wars: The Old Republic. The official Cartel Market Additions: Game Update 7.9 post confirms several new cosmetic items tied to the film, alongside weapons connected to the new Legacy Reborn story. In other words, SWTOR is doing what SWTOR does best: taking the wider Star Wars moment and turning it into fashion, weapons, and very serious outfit planning. The Tundra Enforcer Armor Set Leads the Drop The main film-inspired armor addition is the Tundra Enforcer Armor Set. The set comes with two chestpieces, one with a backpack and one without, which is exactly the kind of small customization detail SWTOR players notice immediately. Half the…

Read More

Star Wars Jedi 3 Rumour Says Cal Kestis Will Be Older

Cal Kestis may be about to age into his most interesting chapter yet. A new rumour around the next Star Wars Jedi game suggests that Respawn’s third entry will feature an older Cal Kestis and another time jump after Jedi: Survivor. The claim comes from Tom Henderson on the Insider Gaming Weekly podcast, with GamingBolt reporting on the rumour. For now, this is not official. EA and Respawn have not revealed the game, its title, or its timeline. But as rumours go, this one makes a lot of sense. Cal’s Story Has Always Used Time Jumps The Star Wars Jedi series has already used time jumps as a storytelling tool. Jedi: Fallen Order introduced Cal as a young survivor of Order 66, hiding on Bracca and trying very hard not to be noticed by the Empire. Jedi: Survivor then picked up five years later, showing a more worn-down, more experienced…

Read More

LEGO Star Wars: Castaways Brings Back Attack of the Clones Event

“Begun, the Clone War has.” Yes, Master Yoda is back on event-duty in LEGO Star Wars: Castaways, where the Attack of the Clones event has returned to The Island for another limited-time run. The official LEGO Star Wars: Castaways account confirmed that players can complete missions to progress through the event and earn character parts and microfighters inspired by Star Wars: Episode II: Attack of the Clones. That means more prequel-era LEGO chaos, more unlocks, and another reason to return to one of the stranger little corners of modern Star Wars gaming. The Clone War Returns to The Island LEGO Star Wars: Castaways has always been a slightly odd but charming experiment: part social hub, part action-adventure, part LEGO Star Wars toy box. Instead of simply retelling the films, it lets players build their own minifigure, explore The Island, meet other players, race microfighters, and jump into simulations inspired by…

Read More

On This Day: Star Wars Galaxies: The Total Experience Released in 2005

On June 1, 2005, Star Wars Galaxies: The Total Experience arrived with a title that was almost comically confident. The total experience. Not “a few missions.” Not “a quick Jedi fantasy.” Not “press start and save the galaxy before dinner.” This was the MMO-era promise in one box: step into Star Wars, pick a role, join a world, and try to find your place somewhere between cantinas, crafting halls, player cities, blaster fights, creature hunts, and the eternal question of whether becoming a Jedi should be a dream or a spreadsheet. And honestly, that was very Star Wars Galaxies. Yesterday Was the Dream. Today Is the Box It Came In We already looked at why Star Wars Galaxies still represents a fantasy modern Star Wars games keep chasing: the idea of living inside the galaxy instead of just saving it. The Total Experience is interesting because it tried to package…

Read More

The June 1 Lucasfilm Move That Quietly Started Modern Star Wars

Before Disney bought Lucasfilm, before The Force Awakens, before Grogu, Andor, Ahsoka, the sequel trilogy, the streaming era, and the endless online arguments, there was a quieter announcement. On June 1, 2012, Kathleen Kennedy was named co-chair of Lucasfilm. At the time, it looked like a major leadership move. In hindsight, it looks like one of the first visible steps toward the modern Star Wars era. In a later StarWars.com reflection on the future of Lucasfilm, Pablo Hidalgo described that June 1 announcement as one of the early pieces of news that came before the much bigger October reveal: Disney was acquiring Lucasfilm, and new Star Wars films were coming. That is the strange thing about franchise history. Sometimes the biggest turns do not arrive with a lightsaber ignition. Sometimes they arrive as a press announcement. The Quiet Before the Disney Era Kennedy’s arrival at Lucasfilm came months before the…

Read More

Star Wars 1313 Was Revealed 14 Years Ago, and It Still Haunts Star Wars Gaming

Some cancelled games disappear. Star Wars 1313 did the opposite. It never came out, but somehow it still feels like one of the most famous Star Wars games of the last decade. Revealed in 2012, Star Wars 1313 promised a darker, grittier trip into the Coruscant underworld. No Jedi fantasy. No chosen-one glow. No Force powers solving every problem. Just bounty hunters, crime, vertical city danger, and the kind of Star Wars setting that looked like it had not seen sunlight in years. That is probably why people still talk about it. The Star Wars Game That Looked Different At the time, Game Developer described Star Wars 1313 as a darker and more mature take on the franchise, built around a bounty hunter investigating a criminal conspiracy beneath Coruscant. That pitch still sounds painfully good. It was not trying to retell a movie. It was not asking players to become…

Read More

Super Star Wars: The Empire Strikes Back Was SNES Star Wars at Its Most Bruta

Some Star Wars games gently invite you into the galaxy. Super Star Wars: The Empire Strikes Back kicked the door open, threw you onto Hoth, and started blasting before you had time to ask where the health pickups were. Released for the Super Nintendo in 1993, the game remains one of the most gloriously punishing entries in the long history of Star Wars gaming. It took the darkest chapter of the original trilogy and turned it into fast, loud, side-scrolling chaos full of blaster fire, platforming, boss fights, vehicle sequences, and absolutely no concern for your blood pressure. In the wider complete history of Star Wars games, it stands as a perfect example of early console Star Wars: ambitious, dramatic, slightly unfair, and very willing to hurt you. The Empire Struck Hard on SNES The Super Star Wars trilogy did not adapt the films quietly. These games took familiar movie…

Read More

Galaxy of Heroes Update Adds Vel Sartha Farming and Cleans Up Key Bugs

The latest Star Wars: Galaxy of Heroes update is not just another round of background maintenance. It ties together a busy New Republic-flavored week, adds a new farmable character shard location, and fixes a handful of bugs that were quietly making parts of the Holotable more annoying than intended. EA and Capital Games outlined the changes in the official Galaxy of Heroes Update 5-27-2026, with three major kit reveals leading the news section: Colonel Ward, Grogu & Anzellans, and Rotta the Hutt. That is a lot of tiny chaos, Hutt violence, and New Republic paperwork for one update. Three New Kit Reveals Lead the Update The headline news is the trio of new kit reveals, all of which point toward the current shape of Galaxy of Heroes: more New Republic synergy, more Grand Arena pressure, and more extremely specific Star Wars characters becoming surprisingly complicated tactical problems. We have already…

Read More

Star Wars: The Empire Strikes Back (1992): The Sequel That Made the NES Star Wars Games Meaner

If Star Wars (1991) took A New Hope and turned it into a weird, hard platformer with a surprisingly personal grudge against the player, then The Empire Strikes Back (1992) looked at that formula and decided it needed more snow, more punishment, and a slightly darker mood. That was not a terrible instinct. Based on the 1980 film, the game launched on NES in 1992 and later came to Game Boy, with the NES version credited to Lucasfilm Games and Sculptured Software, and the Game Boy version credited to NMS Software. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this one matters because it continues a very specific and very early-90s idea of what Star Wars should feel like on home hardware. It also sits naturally in the Star Wars Games (1990–1999) hub, right after Star Wars (1991), because together they form a sort…

Read More

Colonel Ward Joins Galaxy of Heroes as a New Republic Punisher

The New Republic squad in Star Wars: Galaxy of Heroes is getting another very specific kind of problem-solver: Colonel Ward, a Light Side Support unit built to expose enemies, punish bad targeting, and make counterattacks much nastier. EA and Capital Games have revealed the full kit for Colonel Ward in Star Wars: Galaxy of Heroes, confirming her as a Light Side Support character in the New Republic faction. And she is clearly not here to stand in the back and politely cheer. Colonel Ward is designed to slot into the New Republic squad led by Captain Carson Teva, where her job is to make enemies pay for hiding, attacking the wrong targets, or trying to work around Taunt. A Support Unit Built Around Punishment Ward’s kit is all about pressure through debuffs. Her basic ability, A180 Blaster Pistol, deals Physical damage and inflicts Evasion Down. If it is Ward’s turn,…

Read More

Star Wars Galaxies Promised the One Thing Modern Star Wars Games Still Chase

Before live-service roadmaps, cinematic action adventures, and endless debates about canon, Star Wars Galaxies offered one enormous dream: What if you could just live in Star Wars? Not visit it for one mission. Not replay a famous movie moment. Not spend twelve hours as the galaxy’s most important person. Actually live there. Released in 2003, Star Wars Galaxies: An Empire Divided remains one of the strangest, boldest, and most fascinating experiments in the entire history of Star Wars gaming. Not because it was perfect. It absolutely was not. But because it understood something Star Wars games still chase today: the galaxy is most exciting when it feels big enough for ordinary lives. The Dream Was Bigger Than Being a Jedi The obvious fantasy was becoming a Jedi. Of course it was. This is Star Wars. Give people a galaxy, and someone will immediately ask where the lightsaber button is. But…

Read More

Attack of the Clones on GBA Was Peak Early-2000s Star Wars Tie-In Chaos

Not every Star Wars game becomes a classic. Some become legends. Some become cautionary tales. And some become tiny Game Boy Advance cartridges trying very hard to squeeze an entire blockbuster movie into your hands. Released during the busy 2002 wave of prequel-era Star Wars gaming, Star Wars: Episode II: Attack of the Clones for Game Boy Advance is a perfect little artifact from the wild age of movie tie-in games. Was it the definitive interactive version of Episode II? No. Was it extremely 2002? Absolutely. When Every Big Movie Needed a Handheld Game The early 2000s were a different galaxy for licensed games. If a major movie landed in theaters, a handheld tie-in was almost guaranteed to follow. Sometimes those games were surprisingly good. Sometimes they felt like a developer had been handed a poster, a deadline, and a very nervous thumbs-up from marketing. Attack of the Clones on…

Read More

On This Day: Galaxy’s Edge Opened and Turned Star Wars Into a Real Place

On May 31, 2019, Star Wars stopped being something fans only watched, read, played, or argued about online. It became a place you could physically walk into. That was the day Star Wars: Galaxy’s Edge opened at Disneyland Resort in California, inviting visitors to step onto Batuu, a new planet built specifically for the theme park experience. StarWars.com confirmed the May 31 opening date, with the Walt Disney World version following later that same year. Seven years later, Galaxy’s Edge still feels like one of the boldest Star Wars experiments ever made. Not quite a movie. Not quite a game. Not quite a museum. More like a playable piece of the galaxy. Batuu Was a Smart Choice The clever thing about Galaxy’s Edge was that it did not simply rebuild Tatooine, Hoth, or Coruscant. Disney and Lucasfilm created Batuu instead, a new frontier world that felt familiar without being trapped…

Read More

Grogu Was Number Two on the Mandalorian Movie Call Sheet

Grogu may be small enough to fit in a floating pram, but on the set of The Mandalorian and Grogu, he was apparently treated like a proper movie star. According to Variety’s feature on how Grogu was brought to life, the character was listed as number two on the film’s call sheet. Yes, right behind the title character territory. Yes, for the tiny green chaos child. And honestly? Fair. At this point, Grogu is not just a cute sidekick. He is one of the central reasons The Mandalorian became a cultural phenomenon in the first place. Grogu Is Not Just a Prop The funny thing about Grogu is that he could easily have been treated like an effect. A puppet. A digital creature. A merchandising miracle with ears. Instead, Lucasfilm has spent years treating him like an actual character, and the call sheet detail says a lot about that approach….

Read More

Dave Filoni Says Star Wars Crossovers Need a Reason

Star Wars has become very good at making audiences look over every shoulder for the next familiar face. Ahsoka might appear. Thrawn might be lurking. Zeb could walk in. Someone from animation might suddenly become very expensive in live action. The galaxy is connected, and viewers know it. But Dave Filoni is making one thing clear: Star Wars should not become a cameo delivery system. Speaking with Entertainment Weekly about The Mandalorian and Grogu, Filoni said writing Star Wars projects “is not always about character crossovers.” Instead, he said, “It’s about the characters and what they’re experiencing.” That may sound simple, but for modern Star Wars, it is a pretty important line in the sand. Not Every Story Needs Ahsoka and Thrawn The comment comes as Jon Favreau and Filoni discuss why Ahsoka Tano and Grand Admiral Thrawn do not appear in The Mandalorian and Grogu. On paper, fans could…

Read More