Star Wars in Fortnite Is No Longer Just Skins. It’s Becoming a Game Platform

For years, Star Wars in Fortnite mostly meant one thing: Someone in a very famous outfit doing something deeply unserious. Darth Vader with a gun. Ahsoka in a squad wipe. Stormtroopers building walls. Kylo Ren emoting in ways the dark side probably did not approve. It was funny. It was weird. It was marketing. But now the Star Wars and Fortnite relationship has moved into a much bigger phase. Epic has opened official Star Wars tools for creators in Fortnite Creative and Unreal Editor for Fortnite, allowing approved developers to build and publish Star Wars-themed islands using licensed characters, weapons, vehicles, templates, and branded assets. In other words, Star Wars in Fortnite is no longer just skins. It is becoming a platform. This Is Bigger Than Another Crossover The usual Star Wars crossover model is simple. Add characters. Sell cosmetics. Drop a few themed weapons. Let social media do the…

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Star Wars Eclipse Is Still the Galaxy’s Most Beautiful Question Mark

Remember Star Wars Eclipse? Of course you do. It is hard to forget a trailer that looked like someone poured the High Republic, ominous drums, space opera, political dread, alien ritual energy, and extremely expensive lighting into a blender and hit “cinematic mystery.” The reveal trailer arrived back in 2021, and for a brief moment, Star Wars Eclipse looked like it might become the next huge Star Wars gaming obsession. Then came the waiting. And more waiting. And the special kind of waiting where fans start checking whether a game is still alive like they are monitoring a suspicious bacta tank. As of now, Star Wars Eclipse remains one of the strangest things in modern Star Wars gaming: visually unforgettable, officially announced, still mysterious, and somehow more famous for what we have not seen than what we have. The Trailer Did Its Job Too Well The problem with the Star…

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Fate of the Old Republic Proves the KOTOR Fantasy Still Has a Pulse

There are some Star Wars game titles that do not need much explanation. Say Knights of the Old Republic near a certain kind of player and you can almost hear the dialogue wheels opening in their soul. The moral choices. The companions. The ancient Sith drama. The feeling that Star Wars could be a proper RPG without needing to chase the movies every five minutes. That is why Star Wars: Fate of the Old Republic is immediately interesting. Not because we have seen gameplay. We have not. Not because it has a release date. It does not. But because Casey Hudson, game director of the original Knights of the Old Republic and the Mass Effect trilogy, is back working with Lucasfilm Games on a new single-player, narrative-driven Star Wars RPG through Arcanaut Studios. That alone is enough to make the old KOTOR part of the brain sit up like someone…

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Battlefront’s Bespin DLC Gave Star Wars Fans the Cloud City Fantasy EA Later Walked Away From

On June 21, 2016, Star Wars Battlefront took players to Bespin. Not “mentioned Bespin.” Not “used Bespin as a loading screen.” Actually took players there. The Bespin DLC for EA and DICE’s 2015 Star Wars Battlefront added Cloud City maps, new weapons, new Star Cards, Lando Calrissian, Dengar, and a very specific kind of Star Wars fantasy: fighting above the clouds in one of the saga’s most stylish locations. And looking back now, it feels like one of those expansions that quietly understood something Star Wars games sometimes forget. A great Star Wars game does not always need to invent a galaxy-sized new idea. Sometimes it just needs to let players step inside a place they have wanted to visit for decades. Cloud City Was the Real Star Bespin is not just another Star Wars location. It has mood. Orange skies. Clean corridors. Luxury hiding danger. A city that looks…

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Star Wars Galaxies and SWTOR Solved the Same Fantasy in Completely Different Ways

Every Star Wars MMO is secretly trying to answer one impossible question: How do you let players live in Star Wars? Not just visit it. Not just swing a lightsaber through a hallway while someone shouts about destiny. Actually live there. Star Wars Galaxies and Star Wars: The Old Republic both tried to solve that fantasy. They just came at it from completely different directions. One gave players a sandbox and said, “Go make a life.” The other gave players a story and said, “Go become someone.” Both answers worked. Both answers failed in places. And together, they explain why Star Wars MMOs still fascinate people years later. Star Wars Galaxies Made the Galaxy Feel Like a Place Star Wars Galaxies was not built around making every player feel like the main character. That was part of the magic. You could be a crafter. A dancer. A doctor. A scout….

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Star Wars Galaxies Was the MMO That Let Players Live in the Galaxy Before SWTOR

On June 26, 2003, Star Wars Galaxies: An Empire Divided launched in the United States. It did not arrive like a Death Star blast. It arrived carefully. Quietly, even. For a massive Star Wars MMO from LucasArts and Sony Online Entertainment, that was almost strange. This was not just another licensed game. This was the dream: a living online Star Wars galaxy where players could become smugglers, scouts, entertainers, medics, artisans, bounty hunters, rebels, Imperials, merchants, citizens, weirdos, and eventually, if the galaxy felt especially cruel, Jedi. Before Star Wars: The Old Republic gave players cinematic class stories and fully voiced BioWare drama, Star Wars Galaxies offered something different. A place. Not just a story to follow. A galaxy to live in. Galaxies Was Built on a Different Fantasy Most Star Wars games put the player near the center of history. You are the Jedi. The commando. The pilot. The…

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Before SWTOR Launched, Threat of Peace Started Building the Treaty That Broke the Galaxy

On June 19, 2009, Star Wars: The Old Republic was still more than two years away from launch. There were no guild arguments over loot yet. No flashpoint queues. No Sith Warriors dramatically threatening people in dialogue wheels. No one had spent 45 minutes in character creation trying to decide whether their Jedi looked noble or just tired. But SWTOR was already telling its story. That day marked the end of Threat of Peace Act 1: Treaty of Coruscant, the first act of the pre-launch webcomic that helped set the stage for BioWare’s Old Republic MMO. And looking back, it is hard to overstate how important that setup was. Because SWTOR was not built on a clean war. It was built on a bad peace. The Treaty of Coruscant Was SWTOR’s Original Wound The Treaty of Coruscant is one of the most important events in SWTOR’s entire backstory. The Sith…

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Star Wars Gamer Magazine Was Where the Galaxy Still Felt Like a Hobby

On June 19, 2001, Star Wars Gamer 4 was published by Wizards of the Coast. That sentence may not sound as dramatic as “a new Star Wars game launched” or “LucasArts changed PC gaming forever,” but it points to something just as interesting: a lost era when Star Wars gaming culture lived on paper. Before Discord servers. Before Reddit threads. Before YouTube lore explainers with thumbnail faces screaming at clone troopers. Before every build guide, patch note, mod, tier list, and argument was only one search away. There was a magazine. And for a specific kind of Star Wars fan, Star Wars Gamer was exactly the kind of strange, niche, deeply nerdy thing that made the galaxy feel like a hobby instead of a content machine. Star Wars Gaming Was Bigger Than Video Games The name Star Wars Gamer sounds like it should have been only about video games. But…

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Before TikTok Edits, Star Wars Scene Maker Let Fans Direct the Trilogy Themselves

On June 19, 2014, Disney released something that now feels weirdly ahead of its time: Star Wars Scene Maker. Not a full console game. Not a serious cinematic adventure. Not an RPG where your choices decide the fate of the galaxy. An iPad app where fans could recreate, rearrange, and remix famous scenes from the original trilogy using 3D characters, environments, dialogue, music, and camera tools. Basically, before TikTok edits, YouTube Shorts, CapCut templates, and “what if Anakin was in this scene?” fan videos took over half the internet, Disney gave fans a little Star Wars director’s chair and said: go on, make a mess. Beautiful. Star Wars Scene Maker Was a Tiny Director Sandbox The official pitch was simple: fans could step into the role of director and recreate iconic Star Wars moments. The app launched with The Battle of Endor from Return of the Jedi as its free…

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George Lucas Knew Adults Would Fight the Prequels. The Kids Were the Point.

For years, the standard story about the Star Wars prequels was simple. Older fans were angry. Critics were cruel. Jar Jar became a punchline. Hayden Christensen took far more heat than any young actor ever should. And the internet, still discovering its full power to be awful in public, decided that The Phantom Menace, Attack of the Clones, and Revenge of the Sith were a betrayal of “real” Star Wars. But according to Ian McDiarmid, George Lucas saw a lot of that coming. Speaking at Spacecon 2026, McDiarmid said Lucas knew older fans from the original trilogy era might be picky about the prequels. But Lucas also had a different target in mind: kids. Or, as McDiarmid recalled Lucas putting it, “if an 8-year-old is happy,” he had done his work. That one line explains the prequel trilogy better than 25 years of shouting ever did. The Prequels Were Never…

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SWTOR’s Most Important Update Might Not Be Ryloth. It Might Be DirectX 12

Ryloth is exciting. Game Update 8.0 sounds like a proper next step for Star Wars: The Old Republic. A new planet, level 85, Dynamic Encounters, combat updates, and a fresh Operation will always get attention. But SWTOR’s most important future update might not be a planet. It might be DirectX 12. Not as flashy? Sure. Less likely to make a dramatic trailer with Sith staring into fog? Absolutely. But if we are talking about the long-term health of SWTOR, the move away from DirectX 9 could matter more than almost anything else on the roadmap. SWTOR Is Still Modernizing Under the Hood SWTOR’s technical team has explained that modernization remains a major priority for the game. Over the past few years, that has included visual updates, character refreshes, environment improvements, and the move to a 64-bit client. DirectX 12 is the next big technical mountain. And from the sound of…

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The Best Star Wars Games to Play With Friends in 2026: Co-Op, Multiplayer, Couch and Online Picks

Some Star Wars games are perfect solo experiences. You sit alone, choose the dark side “just to see what happens,” and suddenly your Jedi has become a walking HR complaint with lightning hands. But Star Wars is also brilliant with friends. Sometimes that means online squads. Sometimes it means couch co-op. Sometimes it means MMO guild nights. Sometimes it means one person flying an X-wing directly into a Star Destroyer while insisting, very loudly, that “the controls are weird.” So if you are looking for the best Star Wars games to play with friends, this guide breaks down the strongest options in 2026. Not just the best Star Wars games overall. The best ones for co-op, multiplayer, couch chaos, online battles, long-term guilds, strategy nights, space dogfights, and friendship-ending hero picks. You can also explore the wider history of playable Star Wars in our Complete List of All Star Wars…

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After Legacy Reborn, SWTOR’s Real Future Might Be Ryloth

Legacy Reborn may be the finale, but it is not the end of the road for Star Wars: The Old Republic. In fact, the most interesting thing about SWTOR right now might be what comes after the ancient Sith machinery, Darth Jadus, Darth Nul’s masterworks, Khar Shian, and everyone’s favorite galaxy-ending “please stop touching old Sith things” problem. Because Game Update 8.0 is already being positioned as the next era of SWTOR’s story. And the big headline is Ryloth. Ryloth Is a Smart Choice for SWTOR The official livestream recap for Game Update 7.9 revealed that 8.0 will introduce Ryloth, the Twi’lek homeworld, as a new planet with Dynamic Encounters. That is a very good pick. Ryloth has always had strong Star Wars identity. It is not just another rocky planet with dramatic lighting and a suspicious number of ruins. It carries history, occupation, resistance, culture, clan politics, and one…

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Before SWTOR Launched, Blood of the Empire Made the Sith Empire Feel Dangerous

On June 18, 2010, Star Wars: The Old Republic was still more than a year away from launch. Players had not yet rolled their first Sith Inquisitor. Nobody had rage-quit a flashpoint over loot. Nobody had spent too long choosing between two nearly identical robes because one had slightly better villain energy. But SWTOR was already building its world. That day marked the release of Blood of the Empire Act 2: The Broken World, the second chapter of the pre-launch webcomic that helped define what BioWare’s Old Republic era was going to feel like: political, brutal, ancient, and very comfortable with Sith making everyone’s day worse. This Was SWTOR Before SWTOR Before the MMO arrived, Blood of the Empire gave fans a taste of the Sith Empire from the inside. Not as a vague evil faction. Not as a faceless army of red lightsabers and dramatic robes. But as a…

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SWTOR’s Legacy Reborn Trailer Is Late, But It Still Makes the Sith Finale Look Dangerous

SWTOR has released a new launch trailer for Legacy Reborn, and yes, it is a little funny that the “launch trailer” arrived after many players have already launched themselves directly into ancient Sith trouble. But timing jokes aside, the trailer does something useful. It reminds everyone what Legacy Reborn is really about: Darth Jadus, Darth Nul’s masterworks, Khar Shian, Naga Sadow’s forgotten fortress, and the kind of Old Republic Sith nonsense that makes this game still feel uniquely valuable in Star Wars. You can watch the new Legacy Reborn launch trailer below: Jadus Is Back Where He Belongs: Making Everything Worse The trailer’s setup is simple and sharp. Darth Jadus has stolen the key to Darth Nul’s masterworks, and the race to Khar Shian has begun. That is a very SWTOR sentence. Most Star Wars stories would be content with “bad guy stole dangerous thing.” SWTOR, being SWTOR, turns that…

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20 Years Ago, George Lucas Officially Became Science Fiction History

On June 17, 2006, George Lucas was inducted into the Science Fiction Hall of Fame. Which feels obvious now. Of course he was. This is George Lucas. The man did not simply make a popular movie series. He built a galaxy, broke the toy aisle, changed visual effects, rewired blockbuster filmmaking, and accidentally created the kind of fandom argument machine that may outlive civilization itself. But the 2006 induction still matters, because it placed Lucas exactly where Star Wars had always belonged: not just in pop culture, but in science fiction history. Star Wars Was Never “Just Space Fantasy” For decades, Star Wars has carried a strange label problem. Some people call it science fiction. Others insist it is fantasy with lasers. Some call it mythology. Some call it pulp adventure. Some call it a merchandising empire with excellent sound design. The annoying truth is that it is all of…

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Shadows of the Empire Got a Sequel Before Star Wars Multimedia Was Normal

On June 17, 1998, Star Wars: Shadows of the Empire – Evolution #5 arrived, bringing Guri’s follow-up story to a close. That sounds like a small comic-book anniversary. It is not. Because Shadows of the Empire was never just one Star Wars story. It was a full multimedia experiment before every franchise on Earth decided it needed a roadmap, a tie-in novel, three streaming shows, six limited series, and a collectible popcorn bucket shaped like emotional damage. In the mid-1990s, Shadows of the Empire did something wild: it tried to create the feeling of a major Star Wars movie event without actually making a movie. And somehow, it worked. The Star Wars Movie That Wasn’t a Movie Shadows of the Empire lived between The Empire Strikes Back and Return of the Jedi, filling the gap while Han Solo was frozen, Luke was recovering, Leia was planning, and the galaxy was…

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Captain Carson Teva Has Joined Galaxy of Heroes, and the New Republic Finally Has Its Space Cop

There are many ways to bring order to the galaxy. A lightsaber helps. A Death Star definitely makes a statement, though HR may have questions. But sometimes, what you really need is Captain Carson Teva showing up in an X-wing, looking tired, suspicious, and absolutely done with everyone’s Outer Rim nonsense. The New Republic pilot has now arrived on the holotable in Star Wars: Galaxy of Heroes, bringing another live-action era character into the game’s expanding New Republic lineup. And yes, he is exactly the kind of character who makes more sense in SWGOH than people might first think. Carson Teva Is Built Around Keeping the Peace EA’s official kit reveal describes Carson Teva as a Light Side Attacker with Constable, New Republic, and Rebel tags. More importantly, he is designed as a New Republic leader who turns his squad into a counterattack machine. That fits the character perfectly. Carson…

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Super Star Wars: The Empire Strikes Back (1993): The Sequel That Made the SNES Trilogy Even Meaner

If Super Star Wars (1992) was the moment Star Wars finally found the right kind of 16-bit violence, then Super Star Wars: The Empire Strikes Back was the sequel that looked at that formula and said, “Good. Now make it colder, harder, and just a little bit crueler.” That was a solid creative choice. Released for the Super Nintendo in 1993, the game was developed by Sculptured Software and LucasArts and published by JVC Musical Industries. It was the second entry in the Super Star Wars trilogy, based on The Empire Strikes Back, and it would later be followed by Super Star Wars: Return of the Jedi in 1994. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those games that really earns its spot. It also sits naturally in the Star Wars Games (1990–1999) hub, right next to the games…

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Before YouTube Guides, Star Wars: Episode I Racer Needed a Book

On June 16, 1999, Star Wars: Episode I Racer got the most 1999 thing imaginable. A strategy guide. Not a YouTube walkthrough. Not a Discord build thread. Not a 12-minute video called “BEST PODRACER SETUP, YOU’RE DOING IT WRONG.” A book. Star Wars: Episode I Racer: Prima’s Official Strategy Guide arrived for players who needed help surviving the galaxy’s most irresponsible motorsport, and honestly, that little paperback says a lot about how different Star Wars gaming used to feel. Podracing Was Fast, Weird, and Mean Episode I Racer was not just a quick movie tie-in. It was one of the great Star Wars gaming memories of the Nintendo 64 era: fast, dangerous, slightly chaotic, and somehow much better than a game about tiny space engines had any right to be. The pitch was simple. Take the podracing scene from The Phantom Menace, crank the speed until the controller starts sweating,…

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Star Wars Zero Company’s Most Interesting Detail Might Be Its Separatist Cult Villain

Star Wars Zero Company already has the easy pitch. Clone Wars. Turn-based tactics. A gritty squad of operatives. Cover, blasters, droids, Jedi, Mandalorians, permadeath, and enough tactical panic to make every bad decision feel personally expensive. But the most interesting detail might not be the squad. It might be the villain. EA describes the game’s central threat as Kundri Fathom, the enigmatic leader of a Separatist-aligned cult called the Infinite Coil. That single idea instantly makes Zero Company feel more interesting than “go fight battle droids again.” Because a Separatist cult? That is the good weird stuff. The Clone Wars Needs More Than Familiar Faces The Clone Wars era is packed with recognizable pieces. Clone troopers. Jedi generals. Battle droids. Separatist bases. Republic officers. Mandalorians. Dark schemes. Political collapse. Excellent helmets. That is all great, obviously. But a new Star Wars game cannot survive only by pointing at familiar toys…

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The Day The Clone Wars Stopped Being “Just a Cartoon”

On June 16, 2013, Star Wars animation quietly crossed a line. That was the night Star Wars: The Clone Wars won the Daytime Emmy for Outstanding Special Class Animation, after years of being treated by some people as the “extra” Star Wars thing. The side project. The cartoon. The show for kids while the “real” saga lived in the movies. Then it won. And suddenly that argument looked a lot weaker. The Clone Wars Had Already Earned Respect By 2013, anyone actually watching The Clone Wars knew what the show had become. It was no longer just filling gaps between Attack of the Clones and Revenge of the Sith. It was expanding Anakin’s fall, turning Ahsoka Tano into one of the most important characters in modern Star Wars, making the clones feel like actual people, and giving the prequel era more emotional weight than the films ever had time to…

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Star Wars: Galaxy of Heroes Was Announced 11 Years Ago, and Somehow It Became the Mobile Game That Wouldn’t Die

On June 15, 2015, Star Wars: Galaxy of Heroes was announced to the world. At the time, it sounded like exactly the kind of thing Star Wars fans had learned to treat with cautious optimism and one eyebrow raised: a mobile collectible RPG built around assembling teams of heroes, villains, ships, factions, and deep-cut characters from across the galaxy. Eleven years later, the punchline is obvious. This thing did not just survive. It became one of the longest-running, strangest, most stubbornly successful Star Wars games ever made. Nobody Expected It to Last This Long Back in 2015, mobile Star Wars games did not exactly feel like guaranteed legacy material. Some were fun. Some were temporary. Some vanished into the same digital pit where old app-store games go to become trivia questions. Galaxy of Heroes could easily have been another one of those. Instead, it became a daily ritual for a…

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The Mandalorian and Grogu Just Crossed $315 Million, and Star Wars Finally Escaped Solo’s Shadow

For years, theatrical Star Wars has been haunted by one name. Not Palpatine. Not Snoke. Not “somehow.” Solo. Ever since Solo: A Star Wars Story underperformed in 2018, every conversation about Star Wars returning to theaters has carried the same nervous question: can this franchise still work on the big screen without being a billion-dollar Skywalker Saga event? The Mandalorian and Grogu may have finally given Lucasfilm the answer. No, it is not the biggest Star Wars movie ever. No, it is not pulling The Force Awakens numbers. But according to Box Office Mojo, the film has crossed $315 million worldwide and currently sits as the 7th highest-grossing movie of 2026. That matters. This Is Not a Flop Story Anymore The online box office debate around The Mandalorian and Grogu has been weird from the start. Some wanted it to be a disaster. Some wanted it to be a triumphant…

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